Fix formating
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@ -23,14 +23,15 @@ class CellCustomizer
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};
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public:
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using Heap = util::
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BinaryHeap<NodeID, NodeID, EdgeWeight, HeapData, util::ArrayStorage<NodeID, int>>;
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using Heap =
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util::BinaryHeap<NodeID, NodeID, EdgeWeight, HeapData, util::ArrayStorage<NodeID, int>>;
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using HeapPtr = tbb::enumerable_thread_specific<Heap>;
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CellCustomizer(const partition::MultiLevelPartition &partition) : partition(partition) {}
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template <typename GraphT>
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void Customize(const GraphT &graph, Heap& heap, partition::CellStorage &cells, LevelID level, CellID id)
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void Customize(
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const GraphT &graph, Heap &heap, partition::CellStorage &cells, LevelID level, CellID id)
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{
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auto cell = cells.GetCell(level, id);
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auto destinations = cell.GetDestinationNodes();
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@ -77,7 +78,7 @@ class CellCustomizer
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{
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tbb::parallel_for(tbb::blocked_range<std::size_t>(0, partition.GetNumberOfCells(level)),
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[&](const tbb::blocked_range<std::size_t> &range) {
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auto& heap = heaps.local();
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auto &heap = heaps.local();
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for (auto id = range.begin(), end = range.end(); id != end; ++id)
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{
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Customize(graph, heap, cells, level, id);
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@ -87,7 +88,6 @@ class CellCustomizer
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}
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private:
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template <bool first_level, typename GraphT>
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void RelaxNode(const GraphT &graph,
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const partition::CellStorage &cells,
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@ -19,15 +19,21 @@ namespace util
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template <typename NodeID, typename Key> class GenerationArrayStorage
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{
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using GenerationCounter = std::uint16_t;
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public:
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explicit GenerationArrayStorage(std::size_t size) : positions(size, 0), generation(1), generations(size, 0) {}
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Key &operator[](NodeID node) {
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public:
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explicit GenerationArrayStorage(std::size_t size)
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: positions(size, 0), generation(1), generations(size, 0)
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{
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}
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Key &operator[](NodeID node)
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{
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generation[node] = generation;
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return positions[node];
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}
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Key peek_index(const NodeID node) const {
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Key peek_index(const NodeID node) const
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{
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if (generations[node] < generation)
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{
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return std::numeric_limits<Key>::max();
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@ -35,7 +41,8 @@ template <typename NodeID, typename Key> class GenerationArrayStorage
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return positions[node];
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}
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void Clear() {
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void Clear()
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{
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generation++;
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// if generation overflows we end up at 0 again and need to clear the vector
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if (generation == 0)
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