Refactor routing_algorithms to only contain free functions
This commit is contained in:
committed by
Patrick Niklaus
parent
2fa8d0f534
commit
436b34ffea
@@ -1,4 +1,12 @@
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#include "engine/routing_algorithms/many_to_many.hpp"
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#include "engine/routing_algorithms/routing_base.hpp"
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#include <boost/assert.hpp>
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#include <limits>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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namespace osrm
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{
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@@ -7,11 +15,172 @@ namespace engine
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namespace routing_algorithms
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{
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std::vector<EdgeWeight> ManyToManyRouting<algorithm::CH>::
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operator()(const FacadeT &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::vector<std::size_t> &source_indices,
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const std::vector<std::size_t> &target_indices) const
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using QueryHeap = SearchEngineData::ManyToManyQueryHeap;
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namespace
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{
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struct NodeBucket
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{
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unsigned target_id; // essentially a row in the weight matrix
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EdgeWeight weight;
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EdgeWeight duration;
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NodeBucket(const unsigned target_id, const EdgeWeight weight, const EdgeWeight duration)
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: target_id(target_id), weight(weight), duration(duration)
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{
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}
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};
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// FIXME This should be replaced by an std::unordered_multimap, though this needs benchmarking
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using SearchSpaceWithBuckets = std::unordered_map<NodeID, std::vector<NodeBucket>>;
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template <bool forward_direction>
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void relaxOutgoingEdges(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const EdgeWeight duration,
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QueryHeap &query_heap)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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const bool direction_flag = (forward_direction ? data.forward : data.backward);
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if (direction_flag)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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const EdgeWeight edge_duration = data.duration;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_weight;
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const EdgeWeight to_duration = duration + edge_duration;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, to_duration});
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}
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// Found a shorter Path -> Update weight
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else if (to_weight < query_heap.GetKey(to))
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{
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// new parent
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query_heap.GetData(to) = {node, to_duration};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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}
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}
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// Stalling
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template <bool forward_direction>
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bool stallAtNode(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const NodeID node,
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const EdgeWeight weight,
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QueryHeap &query_heap)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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const bool reverse_flag = ((!forward_direction) ? data.forward : data.backward);
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if (reverse_flag)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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if (query_heap.WasInserted(to))
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{
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if (query_heap.GetKey(to) + edge_weight < weight)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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void ForwardRoutingStep(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const unsigned row_idx,
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const unsigned number_of_targets,
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QueryHeap &query_heap,
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const SearchSpaceWithBuckets &search_space_with_buckets,
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std::vector<EdgeWeight> &weights_table,
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std::vector<EdgeWeight> &durations_table)
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{
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const NodeID node = query_heap.DeleteMin();
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const EdgeWeight source_weight = query_heap.GetKey(node);
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const EdgeWeight source_duration = query_heap.GetData(node).duration;
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// check if each encountered node has an entry
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const auto bucket_iterator = search_space_with_buckets.find(node);
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// iterate bucket if there exists one
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if (bucket_iterator != search_space_with_buckets.end())
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{
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const std::vector<NodeBucket> &bucket_list = bucket_iterator->second;
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for (const NodeBucket ¤t_bucket : bucket_list)
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{
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// get target id from bucket entry
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const unsigned column_idx = current_bucket.target_id;
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const EdgeWeight target_weight = current_bucket.weight;
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const EdgeWeight target_duration = current_bucket.duration;
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auto ¤t_weight = weights_table[row_idx * number_of_targets + column_idx];
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auto ¤t_duration = durations_table[row_idx * number_of_targets + column_idx];
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// check if new weight is better
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const EdgeWeight new_weight = source_weight + target_weight;
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if (new_weight < 0)
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{
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const EdgeWeight loop_weight = getLoopWeight<false>(facade, node);
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const EdgeWeight new_weight_with_loop = new_weight + loop_weight;
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if (loop_weight != INVALID_EDGE_WEIGHT && new_weight_with_loop >= 0)
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{
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current_weight = std::min(current_weight, new_weight_with_loop);
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current_duration = std::min(current_duration,
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source_duration + target_duration +
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getLoopWeight<true>(facade, node));
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}
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}
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else if (new_weight < current_weight)
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{
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current_weight = new_weight;
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current_duration = source_duration + target_duration;
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}
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}
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}
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if (stallAtNode<true>(facade, node, source_weight, query_heap))
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{
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return;
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}
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relaxOutgoingEdges<true>(facade, node, source_weight, source_duration, query_heap);
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}
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void backwardRoutingStep(
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const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const unsigned column_idx,
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QueryHeap &query_heap,
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SearchSpaceWithBuckets &search_space_with_buckets)
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{
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const NodeID node = query_heap.DeleteMin();
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const EdgeWeight target_weight = query_heap.GetKey(node);
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const EdgeWeight target_duration = query_heap.GetData(node).duration;
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// store settled nodes in search space bucket
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search_space_with_buckets[node].emplace_back(column_idx, target_weight, target_duration);
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if (stallAtNode<false>(facade, node, target_weight, query_heap))
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{
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return;
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}
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relaxOutgoingEdges<false>(facade, node, target_weight, target_duration, query_heap);
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}
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}
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std::vector<EdgeWeight>
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manyToManySearch(SearchEngineData &engine_working_data,
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const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::vector<std::size_t> &source_indices,
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const std::vector<std::size_t> &target_indices)
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{
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const auto number_of_sources =
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source_indices.empty() ? phantom_nodes.size() : source_indices.size();
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@@ -24,7 +193,7 @@ operator()(const FacadeT &facade,
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade.GetNumberOfNodes());
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QueryHeap &query_heap = *(engine_working_data.many_to_many_heap);
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auto &query_heap = *(engine_working_data.many_to_many_heap);
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SearchSpaceWithBuckets search_space_with_buckets;
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@@ -49,7 +218,7 @@ operator()(const FacadeT &facade,
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// explore search space
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while (!query_heap.Empty())
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{
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BackwardRoutingStep(facade, column_idx, query_heap, search_space_with_buckets);
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backwardRoutingStep(facade, column_idx, query_heap, search_space_with_buckets);
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}
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++column_idx;
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};
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@@ -122,84 +291,6 @@ operator()(const FacadeT &facade,
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return durations_table;
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}
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void ManyToManyRouting<algorithm::CH>::ForwardRoutingStep(
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const FacadeT &facade,
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const unsigned row_idx,
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const unsigned number_of_targets,
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QueryHeap &query_heap,
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const SearchSpaceWithBuckets &search_space_with_buckets,
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std::vector<EdgeWeight> &weights_table,
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std::vector<EdgeWeight> &durations_table) const
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{
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const NodeID node = query_heap.DeleteMin();
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const EdgeWeight source_weight = query_heap.GetKey(node);
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const EdgeWeight source_duration = query_heap.GetData(node).duration;
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// check if each encountered node has an entry
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const auto bucket_iterator = search_space_with_buckets.find(node);
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// iterate bucket if there exists one
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if (bucket_iterator != search_space_with_buckets.end())
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{
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const std::vector<NodeBucket> &bucket_list = bucket_iterator->second;
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for (const NodeBucket ¤t_bucket : bucket_list)
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{
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// get target id from bucket entry
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const unsigned column_idx = current_bucket.target_id;
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const EdgeWeight target_weight = current_bucket.weight;
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const EdgeWeight target_duration = current_bucket.duration;
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auto ¤t_weight = weights_table[row_idx * number_of_targets + column_idx];
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auto ¤t_duration = durations_table[row_idx * number_of_targets + column_idx];
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// check if new weight is better
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const EdgeWeight new_weight = source_weight + target_weight;
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if (new_weight < 0)
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{
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const EdgeWeight loop_weight = super::GetLoopWeight<false>(facade, node);
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const EdgeWeight new_weight_with_loop = new_weight + loop_weight;
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if (loop_weight != INVALID_EDGE_WEIGHT && new_weight_with_loop >= 0)
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{
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current_weight = std::min(current_weight, new_weight_with_loop);
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current_duration = std::min(current_duration,
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source_duration + target_duration +
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super::GetLoopWeight<true>(facade, node));
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}
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}
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else if (new_weight < current_weight)
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{
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current_weight = new_weight;
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current_duration = source_duration + target_duration;
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}
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}
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}
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if (StallAtNode<true>(facade, node, source_weight, query_heap))
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{
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return;
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}
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RelaxOutgoingEdges<true>(facade, node, source_weight, source_duration, query_heap);
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}
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void ManyToManyRouting<algorithm::CH>::BackwardRoutingStep(
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const FacadeT &facade,
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const unsigned column_idx,
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QueryHeap &query_heap,
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SearchSpaceWithBuckets &search_space_with_buckets) const
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{
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const NodeID node = query_heap.DeleteMin();
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const EdgeWeight target_weight = query_heap.GetKey(node);
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const EdgeWeight target_duration = query_heap.GetData(node).duration;
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// store settled nodes in search space bucket
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search_space_with_buckets[node].emplace_back(column_idx, target_weight, target_duration);
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if (StallAtNode<false>(facade, node, target_weight, query_heap))
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{
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return;
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}
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RelaxOutgoingEdges<false>(facade, node, target_weight, target_duration, query_heap);
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}
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} // namespace routing_algorithms
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} // namespace engine
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} // namespace osrm
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