Refactor routing_algorithms to only contain free functions
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committed by
Patrick Niklaus
parent
2fa8d0f534
commit
436b34ffea
@@ -1,138 +1,28 @@
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#ifndef MANY_TO_MANY_ROUTING_HPP
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#define MANY_TO_MANY_ROUTING_HPP
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#include "engine/routing_algorithms/routing_base.hpp"
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#include "engine/algorithm.hpp"
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#include "engine/datafacade/contiguous_internalmem_datafacade.hpp"
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#include "engine/search_engine_data.hpp"
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#include "util/typedefs.hpp"
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#include <boost/assert.hpp>
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#include <limits>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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namespace osrm
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{
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namespace engine
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{
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namespace routing_algorithms
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{
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template <typename AlgorithmT> class ManyToManyRouting;
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template <> class ManyToManyRouting<algorithm::CH> final : public BasicRouting<algorithm::CH>
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{
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using super = BasicRouting<algorithm::CH>;
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using FacadeT = datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH>;
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using QueryHeap = SearchEngineData::ManyToManyQueryHeap;
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SearchEngineData &engine_working_data;
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struct NodeBucket
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{
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unsigned target_id; // essentially a row in the weight matrix
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EdgeWeight weight;
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EdgeWeight duration;
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NodeBucket(const unsigned target_id, const EdgeWeight weight, const EdgeWeight duration)
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: target_id(target_id), weight(weight), duration(duration)
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{
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}
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};
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// FIXME This should be replaced by an std::unordered_multimap, though this needs benchmarking
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using SearchSpaceWithBuckets = std::unordered_map<NodeID, std::vector<NodeBucket>>;
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public:
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ManyToManyRouting(SearchEngineData &engine_working_data)
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: engine_working_data(engine_working_data)
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{
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}
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std::vector<EdgeWeight> operator()(const FacadeT &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::vector<std::size_t> &source_indices,
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const std::vector<std::size_t> &target_indices) const;
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void ForwardRoutingStep(const FacadeT &facade,
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const unsigned row_idx,
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const unsigned number_of_targets,
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QueryHeap &query_heap,
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const SearchSpaceWithBuckets &search_space_with_buckets,
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std::vector<EdgeWeight> &weights_table,
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std::vector<EdgeWeight> &durations_table) const;
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void BackwardRoutingStep(const FacadeT &facade,
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const unsigned column_idx,
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QueryHeap &query_heap,
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SearchSpaceWithBuckets &search_space_with_buckets) const;
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template <bool forward_direction>
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inline void RelaxOutgoingEdges(const FacadeT &facade,
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const NodeID node,
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const EdgeWeight weight,
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const EdgeWeight duration,
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QueryHeap &query_heap) const
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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const bool direction_flag = (forward_direction ? data.forward : data.backward);
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if (direction_flag)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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const EdgeWeight edge_duration = data.duration;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_weight;
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const EdgeWeight to_duration = duration + edge_duration;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, to_duration});
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}
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// Found a shorter Path -> Update weight
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else if (to_weight < query_heap.GetKey(to))
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{
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// new parent
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query_heap.GetData(to) = {node, to_duration};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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}
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}
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// Stalling
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template <bool forward_direction>
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inline bool StallAtNode(const FacadeT &facade,
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const NodeID node,
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const EdgeWeight weight,
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QueryHeap &query_heap) const
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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const bool reverse_flag = ((!forward_direction) ? data.forward : data.backward);
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if (reverse_flag)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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if (query_heap.WasInserted(to))
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{
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if (query_heap.GetKey(to) + edge_weight < weight)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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};
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std::vector<EdgeWeight>
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manyToManySearch(SearchEngineData &engine_working_data,
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const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::vector<std::size_t> &source_indices,
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const std::vector<std::size_t> &target_indices);
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} // namespace routing_algorithms
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} // namespace engine
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