Improvements

This commit is contained in:
xlaussel
2020-11-23 23:00:27 +01:00
parent 13067844ee
commit 41af9615cd
7 changed files with 50 additions and 56 deletions
@@ -24,11 +24,10 @@ namespace ch
// Stalling
template <bool DIRECTION, typename HeapT>
bool stallAtNode(const DataFacade<Algorithm> &facade,
const NodeID node,
const EdgeWeight weight,
const typename HeapT::HeapNode& heapNode,
const HeapT &query_heap)
{
for (auto edge : facade.GetAdjacentEdgeRange(node))
for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == REVERSE_DIRECTION ? data.forward : data.backward)
@@ -36,10 +35,10 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
const NodeID to = facade.GetTarget(edge);
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const auto& toHeapNode= query_heap.WasInsertedGetHeapNode(to);
const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
if (toHeapNode)
{
if (toHeapNode->weight + edge_weight < weight)
if (toHeapNode->weight + edge_weight < heapNode.weight)
{
return true;
}
@@ -51,11 +50,10 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
template <bool DIRECTION>
void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const NodeID node,
const EdgeWeight weight,
const SearchEngineData<Algorithm>::QueryHeap::HeapNode& heapNode,
SearchEngineData<Algorithm>::QueryHeap &heap)
{
for (const auto edge : facade.GetAdjacentEdgeRange(node))
for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
@@ -64,21 +62,21 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const EdgeWeight to_weight = weight + edge_weight;
const EdgeWeight to_weight = heapNode.weight + edge_weight;
auto toData= heap.WasInsertedGetHeapNode(to);
auto toHeapNode = heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toData)
if (!toHeapNode)
{
heap.Insert(to, to_weight, node);
heap.Insert(to, to_weight, heapNode.node);
}
// Found a shorter Path -> Update weight
else if (to_weight < toData->weight)
else if (to_weight < toHeapNode->weight)
{
// new parent
toData->data.parent = node;
toData->weight=to_weight;
heap.DecreaseKey(*toData);
toHeapNode->data.parent = heapNode.node;
toHeapNode->weight=to_weight;
heap.DecreaseKey(*toHeapNode);
}
}
}
@@ -125,36 +123,35 @@ void routingStep(const DataFacade<Algorithm> &facade,
const bool force_loop_forward,
const bool force_loop_reverse)
{
auto nodeData = forward_heap.DeleteMinGetHeapNode();
const EdgeWeight weight = nodeData.weight;
auto heapNode = forward_heap.DeleteMinGetHeapNode();
auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
auto reverseNodeData= reverse_heap.WasInsertedGetHeapNode(nodeData.node);
if (reverseNodeData)
if (reverseHeapNode)
{
const EdgeWeight new_weight = reverseNodeData->weight + weight;
const EdgeWeight new_weight = reverseHeapNode->weight + heapNode.weight;
if (new_weight < upper_bound)
{
// if loops are forced, they are so at the source
if ((force_loop_forward && nodeData.data.parent == nodeData.node) ||
(force_loop_reverse && reverseNodeData->data.parent == nodeData.node) ||
if ((force_loop_forward && heapNode.data.parent == heapNode.node) ||
(force_loop_reverse && reverseHeapNode->data.parent == heapNode.node) ||
// in this case we are looking at a bi-directional way where the source
// and target phantom are on the same edge based node
new_weight < 0)
{
// check whether there is a loop present at the node
for (const auto edge : facade.GetAdjacentEdgeRange(nodeData.node))
for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
{
const NodeID to = facade.GetTarget(edge);
if (to == nodeData.node)
if (to == heapNode.node)
{
const EdgeWeight edge_weight = data.weight;
const EdgeWeight loop_weight = new_weight + edge_weight;
if (loop_weight >= 0 && loop_weight < upper_bound)
{
middle_node_id = nodeData.node;
middle_node_id = heapNode.node;
upper_bound = loop_weight;
}
}
@@ -165,7 +162,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
{
BOOST_ASSERT(new_weight >= 0);
middle_node_id = nodeData.node;
middle_node_id = heapNode.node;
upper_bound = new_weight;
}
}
@@ -174,19 +171,19 @@ void routingStep(const DataFacade<Algorithm> &facade,
// make sure we don't terminate too early if we initialize the weight
// for the nodes in the forward heap with the forward/reverse offset
BOOST_ASSERT(min_edge_offset <= 0);
if (weight + min_edge_offset > upper_bound)
if (heapNode.weight + min_edge_offset > upper_bound)
{
forward_heap.DeleteAll();
return;
}
// Stalling
if (STALLING && stallAtNode<DIRECTION>(facade, nodeData.node, weight, forward_heap))
if (STALLING && stallAtNode<DIRECTION>(facade, heapNode, forward_heap))
{
return;
}
relaxOutgoingEdges<DIRECTION>(facade, nodeData.node, weight, forward_heap);
relaxOutgoingEdges<DIRECTION>(facade, heapNode, forward_heap);
}
template <bool UseDuration>
@@ -255,7 +255,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
{
const EdgeWeight to_weight = weight + shortcut_weight;
BOOST_ASSERT(to_weight >= weight);
auto toNodeData= forward_heap.WasInsertedGetHeapNode(to);
auto toNodeData= forward_heap.GetHeapNodeIfWasInserted(to);
if (!toNodeData)
{
forward_heap.Insert(to, to_weight, {heapNode.node, true});
@@ -284,7 +284,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
{
const EdgeWeight to_weight = weight + shortcut_weight;
BOOST_ASSERT(to_weight >= weight);
auto toNodeData= forward_heap.WasInsertedGetHeapNode(to);
auto toNodeData= forward_heap.GetHeapNodeIfWasInserted(to);
if (!toNodeData)
{
forward_heap.Insert(to, to_weight, {heapNode.node, true});
@@ -322,7 +322,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const EdgeWeight to_weight = weight + node_weight + turn_penalty;
auto toNodeData= forward_heap.WasInsertedGetHeapNode(to);
auto toNodeData= forward_heap.GetHeapNodeIfWasInserted(to);
if (!toNodeData)
{
forward_heap.Insert(to, to_weight, {heapNode.node, false});
@@ -358,7 +358,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
// is weight + reverse_weight
// More tighter upper bound requires additional condition reverse_heap.WasRemoved(to)
// with weight(to -> target) = reverse_weight and all weights ≥ 0
auto reverveNodeData= reverse_heap.WasInsertedGetHeapNode(heapNode.node);
auto reverveNodeData= reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
if (reverveNodeData)
{
auto reverse_weight = reverveNodeData->weight;