Flatbuffers library added to the list of third party libraries.
This commit is contained in:
@@ -0,0 +1,26 @@
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[package]
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name = "rust_usage_test"
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version = "0.1.0"
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authors = ["Robert Winslow <hello@rwinslow.com>", "FlatBuffers Maintainers"]
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[dependencies]
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flatbuffers = { path = "../../rust/flatbuffers" }
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[[bin]]
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name = "monster_example"
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path = "bin/monster_example.rs"
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[[bin]]
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name = "alloc_check"
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path = "bin/alloc_check.rs"
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[dev-dependencies]
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quickcheck = "0.6"
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# TODO(rw): look into moving to criterion.rs
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bencher = "0.1.5"
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[[bench]]
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# setup for bencher
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name = "flatbuffers_benchmarks"
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harness = false
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+219
@@ -0,0 +1,219 @@
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/*
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* Copyright 2018 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#[macro_use]
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extern crate bencher;
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use bencher::Bencher;
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extern crate flatbuffers;
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#[allow(dead_code, unused_imports)]
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#[path = "../../monster_test_generated.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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fn traverse_canonical_buffer(bench: &mut Bencher) {
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let owned_data = {
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let mut builder = &mut flatbuffers::FlatBufferBuilder::new();
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create_serialized_example_with_generated_code(&mut builder, true);
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builder.finished_data().to_vec()
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};
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let data = &owned_data[..];
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let n = data.len() as u64;
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bench.iter(|| {
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traverse_serialized_example_with_generated_code(data);
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});
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bench.bytes = n;
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}
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fn create_canonical_buffer_then_reset(bench: &mut Bencher) {
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let mut builder = &mut flatbuffers::FlatBufferBuilder::new();
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// warmup
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create_serialized_example_with_generated_code(&mut builder, true);
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let n = builder.finished_data().len() as u64;
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builder.reset();
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bench.iter(|| {
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let _ = create_serialized_example_with_generated_code(&mut builder, true);
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builder.reset();
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});
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bench.bytes = n;
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}
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#[inline(always)]
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fn create_serialized_example_with_generated_code(builder: &mut flatbuffers::FlatBufferBuilder, finish: bool) -> usize{
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let s0 = builder.create_string("test1");
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let s1 = builder.create_string("test2");
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let t0_name = builder.create_string("Barney");
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let t1_name = builder.create_string("Fred");
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let t2_name = builder.create_string("Wilma");
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let t0 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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hp: 1000,
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name: Some(t0_name),
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..Default::default()
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});
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let t1 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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name: Some(t1_name),
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..Default::default()
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});
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let t2 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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name: Some(t2_name),
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..Default::default()
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});
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let mon = {
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let name = builder.create_string("MyMonster");
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let fred_name = builder.create_string("Fred");
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let inventory = builder.create_vector_direct(&[0u8, 1, 2, 3, 4]);
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let test4 = builder.create_vector_direct(&[my_game::example::Test::new(10, 20),
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my_game::example::Test::new(30, 40)]);
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let pos = my_game::example::Vec3::new(1.0, 2.0, 3.0, 3.0, my_game::example::Color::Green, &my_game::example::Test::new(5i16, 6i8));
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let args = my_game::example::MonsterArgs{
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hp: 80,
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mana: 150,
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name: Some(name),
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pos: Some(&pos),
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test_type: my_game::example::Any::Monster,
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test: Some(my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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name: Some(fred_name),
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..Default::default()
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}).as_union_value()),
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inventory: Some(inventory),
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test4: Some(test4),
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testarrayofstring: Some(builder.create_vector(&[s0, s1])),
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testarrayoftables: Some(builder.create_vector(&[t0, t1, t2])),
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..Default::default()
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};
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my_game::example::Monster::create(builder, &args)
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};
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if finish {
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my_game::example::finish_monster_buffer(builder, mon);
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}
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builder.finished_data().len()
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// make it do some work
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// if builder.finished_data().len() == 0 { panic!("bad benchmark"); }
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}
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#[inline(always)]
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fn blackbox<T>(t: T) -> T {
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// encapsulate this in case we need to turn it into a noop
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bencher::black_box(t)
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}
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#[inline(always)]
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fn traverse_serialized_example_with_generated_code(bytes: &[u8]) {
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let m = my_game::example::get_root_as_monster(bytes);
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blackbox(m.hp());
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blackbox(m.mana());
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blackbox(m.name());
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let pos = m.pos().unwrap();
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blackbox(pos.x());
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blackbox(pos.y());
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blackbox(pos.z());
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blackbox(pos.test1());
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blackbox(pos.test2());
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let pos_test3 = pos.test3();
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blackbox(pos_test3.a());
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blackbox(pos_test3.b());
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blackbox(m.test_type());
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let table2 = m.test().unwrap();
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let monster2 = my_game::example::Monster::init_from_table(table2);
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blackbox(monster2.name());
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blackbox(m.inventory());
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blackbox(m.test4());
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let testarrayoftables = m.testarrayoftables().unwrap();
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blackbox(testarrayoftables.get(0).hp());
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blackbox(testarrayoftables.get(0).name());
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blackbox(testarrayoftables.get(1).name());
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blackbox(testarrayoftables.get(2).name());
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let testarrayofstring = m.testarrayofstring().unwrap();
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blackbox(testarrayofstring.get(0));
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blackbox(testarrayofstring.get(1));
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}
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fn create_string_10(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let mut i = 0;
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bench.iter(|| {
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builder.create_string("foobarbaz"); // zero-terminated -> 10 bytes
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i += 1;
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if i == 10000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = 10;
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}
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fn create_string_100(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let s_owned = (0..99).map(|_| "x").collect::<String>();
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let s: &str = &s_owned;
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let mut i = 0;
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bench.iter(|| {
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builder.create_string(s); // zero-terminated -> 100 bytes
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i += 1;
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if i == 1000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = s.len() as u64;
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}
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fn create_byte_vector_100_naive(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let v_owned = (0u8..100).map(|i| i).collect::<Vec<u8>>();
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let v: &[u8] = &v_owned;
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let mut i = 0;
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bench.iter(|| {
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builder.create_vector(v); // zero-terminated -> 100 bytes
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i += 1;
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if i == 10000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = v.len() as u64;
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}
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fn create_byte_vector_100_optimal(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let v_owned = (0u8..100).map(|i| i).collect::<Vec<u8>>();
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let v: &[u8] = &v_owned;
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let mut i = 0;
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bench.iter(|| {
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builder.create_vector_direct(v);
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i += 1;
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if i == 10000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = v.len() as u64;
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}
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benchmark_group!(benches, create_byte_vector_100_naive, create_byte_vector_100_optimal, traverse_canonical_buffer, create_canonical_buffer_then_reset, create_string_10, create_string_100);
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benchmark_main!(benches);
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@@ -0,0 +1,143 @@
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// define a passthrough allocator that tracks alloc calls.
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// (note that we can't drop this in to the usual test suite, because it's a big
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// global variable).
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use std::alloc::{GlobalAlloc, Layout, System};
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static mut N_ALLOCS: usize = 0;
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struct TrackingAllocator;
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impl TrackingAllocator {
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fn n_allocs(&self) -> usize {
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unsafe { N_ALLOCS }
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}
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}
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unsafe impl GlobalAlloc for TrackingAllocator {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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N_ALLOCS += 1;
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System.alloc(layout)
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}
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unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
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System.dealloc(ptr, layout)
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}
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}
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// use the tracking allocator:
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#[global_allocator]
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static A: TrackingAllocator = TrackingAllocator;
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// import the flatbuffers generated code:
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extern crate flatbuffers;
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#[allow(dead_code, unused_imports)]
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#[path = "../../monster_test_generated.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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// verbatim from the test suite:
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fn create_serialized_example_with_generated_code(builder: &mut flatbuffers::FlatBufferBuilder) {
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let mon = {
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let _ = builder.create_vector_of_strings(&["these", "unused", "strings", "check", "the", "create_vector_of_strings", "function"]);
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let s0 = builder.create_string("test1");
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let s1 = builder.create_string("test2");
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let fred_name = builder.create_string("Fred");
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// can't inline creation of this Vec3 because we refer to it by reference, so it must live
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// long enough to be used by MonsterArgs.
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let pos = my_game::example::Vec3::new(1.0, 2.0, 3.0, 3.0, my_game::example::Color::Green, &my_game::example::Test::new(5i16, 6i8));
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let args = my_game::example::MonsterArgs{
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hp: 80,
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mana: 150,
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name: Some(builder.create_string("MyMonster")),
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pos: Some(&pos),
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test_type: my_game::example::Any::Monster,
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test: Some(my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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name: Some(fred_name),
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..Default::default()
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}).as_union_value()),
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inventory: Some(builder.create_vector_direct(&[0u8, 1, 2, 3, 4][..])),
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test4: Some(builder.create_vector_direct(&[my_game::example::Test::new(10, 20),
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my_game::example::Test::new(30, 40)])),
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testarrayofstring: Some(builder.create_vector(&[s0, s1])),
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..Default::default()
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};
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my_game::example::Monster::create(builder, &args)
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};
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my_game::example::finish_monster_buffer(builder, mon);
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}
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fn main() {
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// test the allocation tracking:
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{
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let before = A.n_allocs();
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let _x: Vec<u8> = vec![0u8; 1];
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let after = A.n_allocs();
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assert_eq!(before + 1, after);
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}
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let builder = &mut flatbuffers::FlatBufferBuilder::new();
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{
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// warm up the builder (it can make small allocs internally, such as for storing vtables):
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create_serialized_example_with_generated_code(builder);
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}
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// reset the builder, clearing its heap-allocated memory:
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builder.reset();
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{
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let before = A.n_allocs();
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create_serialized_example_with_generated_code(builder);
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let after = A.n_allocs();
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assert_eq!(before, after, "KO: Heap allocs occurred in Rust write path");
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}
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let buf = builder.finished_data();
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// use the allocation tracking on the read path:
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{
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let before = A.n_allocs();
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// do many reads, forcing them to execute by using assert_eq:
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{
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let m = my_game::example::get_root_as_monster(buf);
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assert_eq!(80, m.hp());
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assert_eq!(150, m.mana());
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assert_eq!("MyMonster", m.name());
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let pos = m.pos().unwrap();
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assert_eq!(pos.x(), 1.0f32);
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assert_eq!(pos.y(), 2.0f32);
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assert_eq!(pos.z(), 3.0f32);
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assert_eq!(pos.test1(), 3.0f64);
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assert_eq!(pos.test2(), my_game::example::Color::Green);
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let pos_test3 = pos.test3();
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assert_eq!(pos_test3.a(), 5i16);
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assert_eq!(pos_test3.b(), 6i8);
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assert_eq!(m.test_type(), my_game::example::Any::Monster);
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let table2 = m.test().unwrap();
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let m2 = my_game::example::Monster::init_from_table(table2);
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assert_eq!(m2.name(), "Fred");
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let inv = m.inventory().unwrap();
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assert_eq!(inv.len(), 5);
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assert_eq!(inv.iter().sum::<u8>(), 10u8);
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let test4 = m.test4().unwrap();
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assert_eq!(test4.len(), 2);
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assert_eq!(test4[0].a() as i32 + test4[0].b() as i32 +
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test4[1].a() as i32 + test4[1].b() as i32, 100);
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let testarrayofstring = m.testarrayofstring().unwrap();
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assert_eq!(testarrayofstring.len(), 2);
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assert_eq!(testarrayofstring.get(0), "test1");
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assert_eq!(testarrayofstring.get(1), "test2");
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}
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// assert that no allocs occurred:
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let after = A.n_allocs();
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assert_eq!(before, after, "KO: Heap allocs occurred in Rust read path");
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}
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println!("Rust: Heap alloc checks completed successfully");
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}
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@@ -0,0 +1,19 @@
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extern crate flatbuffers;
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#[allow(dead_code, unused_imports)]
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#[path = "../../monster_test_generated.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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use std::io::Read;
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fn main() {
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let mut f = std::fs::File::open("../monsterdata_test.mon").unwrap();
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let mut buf = Vec::new();
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f.read_to_end(&mut buf).expect("file reading failed");
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let monster = my_game::example::get_root_as_monster(&buf[..]);
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println!("{}", monster.hp()); // `80`
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println!("{}", monster.mana()); // default value of `150`
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println!("{:?}", monster.name()); // Some("MyMonster")
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}
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