Flatbuffers library added to the list of third party libraries.

This commit is contained in:
Denis Chaplygin
2019-08-02 10:46:23 +03:00
parent 59a83bd537
commit 3f34c8d88c
604 changed files with 126053 additions and 0 deletions
+32
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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct Ability : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
builder.Prep(4, 8);
builder.PutUint(Distance);
builder.PutUint(Id);
return new Offset<MyGame.Example.Ability>(builder.Offset);
}
};
}
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Ability struct {
_tab flatbuffers.Struct
}
func (rcv *Ability) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Ability) Table() flatbuffers.Table {
return rcv._tab.Table
}
func (rcv *Ability) Id() uint32 {
return rcv._tab.GetUint32(rcv._tab.Pos + flatbuffers.UOffsetT(0))
}
func (rcv *Ability) MutateId(n uint32) bool {
return rcv._tab.MutateUint32(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
}
func (rcv *Ability) Distance() uint32 {
return rcv._tab.GetUint32(rcv._tab.Pos + flatbuffers.UOffsetT(4))
}
func (rcv *Ability) MutateDistance(n uint32) bool {
return rcv._tab.MutateUint32(rcv._tab.Pos+flatbuffers.UOffsetT(4), n)
}
func CreateAbility(builder *flatbuffers.Builder, id uint32, distance uint32) flatbuffers.UOffsetT {
builder.Prep(4, 8)
builder.PrependUint32(distance)
builder.PrependUint32(id)
return builder.Offset()
}
@@ -0,0 +1,27 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class Ability extends Struct {
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long id() { return (long)bb.getInt(bb_pos + 0) & 0xFFFFFFFFL; }
public void mutateId(long id) { bb.putInt(bb_pos + 0, (int)id); }
public long distance() { return (long)bb.getInt(bb_pos + 4) & 0xFFFFFFFFL; }
public void mutateDistance(long distance) { bb.putInt(bb_pos + 4, (int)distance); }
public static int createAbility(FlatBufferBuilder builder, long id, long distance) {
builder.prep(4, 8);
builder.putInt((int)distance);
builder.putInt((int)id);
return builder.offset();
}
}
+32
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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class Ability : Struct() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Ability {
__init(_i, _bb)
return this
}
val id : UInt get() = bb.getInt(bb_pos + 0).toUInt()
fun mutateId(id: UInt) : ByteBuffer = bb.putInt(bb_pos + 0, id.toInt())
val distance : UInt get() = bb.getInt(bb_pos + 4).toUInt()
fun mutateDistance(distance: UInt) : ByteBuffer = bb.putInt(bb_pos + 4, distance.toInt())
companion object {
fun createAbility(builder: FlatBufferBuilder, id: UInt, distance: UInt) : Int {
builder.prep(4, 8)
builder.putInt(distance.toInt())
builder.putInt(id.toInt())
return builder.offset()
}
}
}
@@ -0,0 +1,31 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local Ability = {} -- the module
local Ability_mt = {} -- the class metatable
function Ability.New()
local o = {}
setmetatable(o, {__index = Ability_mt})
return o
end
function Ability_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Ability_mt:Id()
return self.view:Get(flatbuffers.N.Uint32, self.view.pos + 0)
end
function Ability_mt:Distance()
return self.view:Get(flatbuffers.N.Uint32, self.view.pos + 4)
end
function Ability.CreateAbility(builder, id, distance)
builder:Prep(4, 8)
builder:PrependUint32(distance)
builder:PrependUint32(id)
return builder:Offset()
end
return Ability -- return the module
@@ -0,0 +1,52 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Ability extends Struct
{
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Ability
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @return uint
*/
public function GetId()
{
return $this->bb->getUint($this->bb_pos + 0);
}
/**
* @return uint
*/
public function GetDistance()
{
return $this->bb->getUint($this->bb_pos + 4);
}
/**
* @return int offset
*/
public static function createAbility(FlatBufferBuilder $builder, $id, $distance)
{
$builder->prep(4, 8);
$builder->putUint($distance);
$builder->putUint($id);
return $builder->offset();
}
}
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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class Ability(object):
__slots__ = ['_tab']
# Ability
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Ability
def Id(self): return self._tab.Get(flatbuffers.number_types.Uint32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# Ability
def Distance(self): return self._tab.Get(flatbuffers.number_types.Uint32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4))
def CreateAbility(builder, id, distance):
builder.Prep(4, 8)
builder.PrependUint32(distance)
builder.PrependUint32(id)
return builder.Offset()
+17
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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
public enum Any : byte
{
NONE = 0,
Monster = 1,
TestSimpleTableWithEnum = 2,
MyGame_Example2_Monster = 3,
};
}
+35
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import "strconv"
type Any byte
const (
AnyNONE Any = 0
AnyMonster Any = 1
AnyTestSimpleTableWithEnum Any = 2
AnyMyGame_Example2_Monster Any = 3
)
var EnumNamesAny = map[Any]string{
AnyNONE: "NONE",
AnyMonster: "Monster",
AnyTestSimpleTableWithEnum: "TestSimpleTableWithEnum",
AnyMyGame_Example2_Monster: "MyGame_Example2_Monster",
}
var EnumValuesAny = map[string]Any{
"NONE": AnyNONE,
"Monster": AnyMonster,
"TestSimpleTableWithEnum": AnyTestSimpleTableWithEnum,
"MyGame_Example2_Monster": AnyMyGame_Example2_Monster,
}
func (v Any) String() string {
if s, ok := EnumNamesAny[v]; ok {
return s
}
return "Any(" + strconv.FormatInt(int64(v), 10) + ")"
}
+16
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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
public final class Any {
private Any() { }
public static final byte NONE = 0;
public static final byte Monster = 1;
public static final byte TestSimpleTableWithEnum = 2;
public static final byte MyGame_Example2_Monster = 3;
public static final String[] names = { "NONE", "Monster", "TestSimpleTableWithEnum", "MyGame_Example2_Monster", };
public static String name(int e) { return names[e]; }
}
+16
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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
@Suppress("unused")
@ExperimentalUnsignedTypes
class Any_ private constructor() {
companion object {
const val NONE: UByte = 0u
const val Monster: UByte = 1u
const val TestSimpleTableWithEnum: UByte = 2u
const val MyGameExample2Monster: UByte = 3u
val names : Array<String> = arrayOf("NONE", "Monster", "TestSimpleTableWithEnum", "MyGame_Example2_Monster")
fun name(e: Int) : String = names[e]
}
}
+12
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-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local Any = {
NONE = 0,
Monster = 1,
TestSimpleTableWithEnum = 2,
MyGame_Example2_Monster = 3,
}
return Any -- return the module
+27
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<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
class Any
{
const NONE = 0;
const Monster = 1;
const TestSimpleTableWithEnum = 2;
const MyGame_Example2_Monster = 3;
private static $names = array(
Any::NONE=>"NONE",
Any::Monster=>"Monster",
Any::TestSimpleTableWithEnum=>"TestSimpleTableWithEnum",
Any::MyGame_Example2_Monster=>"MyGame_Example2_Monster",
);
public static function Name($e)
{
if (!isset(self::$names[$e])) {
throw new \Exception();
}
return self::$names[$e];
}
}
+10
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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
class Any(object):
NONE = 0
Monster = 1
TestSimpleTableWithEnum = 2
MyGame_Example2_Monster = 3
@@ -0,0 +1,17 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
public enum AnyAmbiguousAliases : byte
{
NONE = 0,
M1 = 1,
M2 = 2,
M3 = 3,
};
}
@@ -0,0 +1,35 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import "strconv"
type AnyAmbiguousAliases byte
const (
AnyAmbiguousAliasesNONE AnyAmbiguousAliases = 0
AnyAmbiguousAliasesM1 AnyAmbiguousAliases = 1
AnyAmbiguousAliasesM2 AnyAmbiguousAliases = 2
AnyAmbiguousAliasesM3 AnyAmbiguousAliases = 3
)
var EnumNamesAnyAmbiguousAliases = map[AnyAmbiguousAliases]string{
AnyAmbiguousAliasesNONE: "NONE",
AnyAmbiguousAliasesM1: "M1",
AnyAmbiguousAliasesM2: "M2",
AnyAmbiguousAliasesM3: "M3",
}
var EnumValuesAnyAmbiguousAliases = map[string]AnyAmbiguousAliases{
"NONE": AnyAmbiguousAliasesNONE,
"M1": AnyAmbiguousAliasesM1,
"M2": AnyAmbiguousAliasesM2,
"M3": AnyAmbiguousAliasesM3,
}
func (v AnyAmbiguousAliases) String() string {
if s, ok := EnumNamesAnyAmbiguousAliases[v]; ok {
return s
}
return "AnyAmbiguousAliases(" + strconv.FormatInt(int64(v), 10) + ")"
}
@@ -0,0 +1,16 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
public final class AnyAmbiguousAliases {
private AnyAmbiguousAliases() { }
public static final byte NONE = 0;
public static final byte M1 = 1;
public static final byte M2 = 2;
public static final byte M3 = 3;
public static final String[] names = { "NONE", "M1", "M2", "M3", };
public static String name(int e) { return names[e]; }
}
@@ -0,0 +1,16 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
@Suppress("unused")
@ExperimentalUnsignedTypes
class AnyAmbiguousAliases private constructor() {
companion object {
const val NONE: UByte = 0u
const val M1: UByte = 1u
const val M2: UByte = 2u
const val M3: UByte = 3u
val names : Array<String> = arrayOf("NONE", "M1", "M2", "M3")
fun name(e: Int) : String = names[e]
}
}
@@ -0,0 +1,12 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local AnyAmbiguousAliases = {
NONE = 0,
M1 = 1,
M2 = 2,
M3 = 3,
}
return AnyAmbiguousAliases -- return the module
@@ -0,0 +1,27 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
class AnyAmbiguousAliases
{
const NONE = 0;
const M1 = 1;
const M2 = 2;
const M3 = 3;
private static $names = array(
AnyAmbiguousAliases::NONE=>"NONE",
AnyAmbiguousAliases::M1=>"M1",
AnyAmbiguousAliases::M2=>"M2",
AnyAmbiguousAliases::M3=>"M3",
);
public static function Name($e)
{
if (!isset(self::$names[$e])) {
throw new \Exception();
}
return self::$names[$e];
}
}
@@ -0,0 +1,10 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
class AnyAmbiguousAliases(object):
NONE = 0
M1 = 1
M2 = 2
M3 = 3
@@ -0,0 +1,17 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
public enum AnyUniqueAliases : byte
{
NONE = 0,
M = 1,
TS = 2,
M2 = 3,
};
}
@@ -0,0 +1,35 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import "strconv"
type AnyUniqueAliases byte
const (
AnyUniqueAliasesNONE AnyUniqueAliases = 0
AnyUniqueAliasesM AnyUniqueAliases = 1
AnyUniqueAliasesTS AnyUniqueAliases = 2
AnyUniqueAliasesM2 AnyUniqueAliases = 3
)
var EnumNamesAnyUniqueAliases = map[AnyUniqueAliases]string{
AnyUniqueAliasesNONE: "NONE",
AnyUniqueAliasesM: "M",
AnyUniqueAliasesTS: "TS",
AnyUniqueAliasesM2: "M2",
}
var EnumValuesAnyUniqueAliases = map[string]AnyUniqueAliases{
"NONE": AnyUniqueAliasesNONE,
"M": AnyUniqueAliasesM,
"TS": AnyUniqueAliasesTS,
"M2": AnyUniqueAliasesM2,
}
func (v AnyUniqueAliases) String() string {
if s, ok := EnumNamesAnyUniqueAliases[v]; ok {
return s
}
return "AnyUniqueAliases(" + strconv.FormatInt(int64(v), 10) + ")"
}
@@ -0,0 +1,16 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
public final class AnyUniqueAliases {
private AnyUniqueAliases() { }
public static final byte NONE = 0;
public static final byte M = 1;
public static final byte TS = 2;
public static final byte M2 = 3;
public static final String[] names = { "NONE", "M", "TS", "M2", };
public static String name(int e) { return names[e]; }
}
@@ -0,0 +1,16 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
@Suppress("unused")
@ExperimentalUnsignedTypes
class AnyUniqueAliases private constructor() {
companion object {
const val NONE: UByte = 0u
const val M: UByte = 1u
const val TS: UByte = 2u
const val M2: UByte = 3u
val names : Array<String> = arrayOf("NONE", "M", "TS", "M2")
fun name(e: Int) : String = names[e]
}
}
@@ -0,0 +1,12 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local AnyUniqueAliases = {
NONE = 0,
M = 1,
TS = 2,
M2 = 3,
}
return AnyUniqueAliases -- return the module
@@ -0,0 +1,27 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
class AnyUniqueAliases
{
const NONE = 0;
const M = 1;
const TS = 2;
const M2 = 3;
private static $names = array(
AnyUniqueAliases::NONE=>"NONE",
AnyUniqueAliases::M=>"M",
AnyUniqueAliases::TS=>"TS",
AnyUniqueAliases::M2=>"M2",
);
public static function Name($e)
{
if (!isset(self::$names[$e])) {
throw new \Exception();
}
return self::$names[$e];
}
}
@@ -0,0 +1,10 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
class AnyUniqueAliases(object):
NONE = 0
M = 1
TS = 2
M2 = 3
@@ -0,0 +1,50 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct ArrayStruct : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); }
public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); }
public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); }
public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } }
public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); }
public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 68 + j * 12, __p.bb); }
public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C) {
builder.Prep(4, 92);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.Prep(4, 12);
builder.Pad(1);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]);
}
builder.PutSbyte((sbyte)d_B[_idx0-1]);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.PutInt(d_A[_idx0-1,_idx1-1]);
}
}
builder.Pad(3);
builder.PutSbyte(C);
for (int _idx0 = 15; _idx0 > 0; _idx0--) {
builder.PutInt(B[_idx0-1]);
}
builder.PutFloat(A);
return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
}
};
}
@@ -0,0 +1,45 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class ArrayStruct extends Struct {
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float a() { return bb.getFloat(bb_pos + 0); }
public void mutateA(float a) { bb.putFloat(bb_pos + 0, a); }
public int b(int j) { return bb.getInt(bb_pos + 4 + j * 4); }
public void mutateB(int j, int b) { bb.putInt(bb_pos + 4 + j * 4, b); }
public byte c() { return bb.get(bb_pos + 64); }
public void mutateC(byte c) { bb.put(bb_pos + 64, c); }
public MyGame.Example.NestedStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign(bb_pos + 68 + j * 12, bb); }
public static int createArrayStruct(FlatBufferBuilder builder, float a, int[] b, byte c, int[][] d_a, byte[] d_b, byte[][] d_c) {
builder.prep(4, 92);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.prep(4, 12);
builder.pad(1);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.putByte(d_c[_idx0-1][_idx1-1]);
}
builder.putByte(d_b[_idx0-1]);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.putInt(d_a[_idx0-1][_idx1-1]);
}
}
builder.pad(3);
builder.putByte(c);
for (int _idx0 = 15; _idx0 > 0; _idx0--) {
builder.putInt(b[_idx0-1]);
}
builder.putFloat(a);
return builder.offset();
}
}
@@ -0,0 +1,41 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class ArrayStruct(object):
__slots__ = ['_tab']
# ArrayStruct
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# ArrayStruct
def A(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# ArrayStruct
def B(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + i * 4)) for i in range(15)]
# ArrayStruct
def C(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(64))
# ArrayStruct
def D(self, obj, i):
obj.Init(self._tab.Bytes, self._tab.Pos + 68 + i * 12)
return obj
def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c):
builder.Prep(4, 92)
for _idx0 in range(2 , 0, -1):
builder.Prep(4, 12)
builder.Pad(1)
for _idx1 in range(2 , 0, -1):
builder.PrependInt8(d_c[_idx0-1][_idx1-1])
builder.PrependInt8(d_b[_idx0-1])
for _idx1 in range(2 , 0, -1):
builder.PrependInt32(d_a[_idx0-1][_idx1-1])
builder.Pad(3)
builder.PrependInt8(c)
for _idx0 in range(15 , 0, -1):
builder.PrependInt32(b[_idx0-1])
builder.PrependFloat32(a)
return builder.Offset()
@@ -0,0 +1,35 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct ArrayTable : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); }
public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } }
public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); }
public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); }
public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example.ArrayTable>(o);
}
public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); }
public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); }
};
}
@@ -0,0 +1,31 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class ArrayTable extends Table {
public static void ValidateVersion() { Constants.FLATBUFFERS_1_11_1(); }
public static ArrayTable getRootAsArrayTable(ByteBuffer _bb) { return getRootAsArrayTable(_bb, new ArrayTable()); }
public static ArrayTable getRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
public static boolean ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return __has_identifier(_bb, "ARRT"); }
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public MyGame.Example.ArrayStruct a() { return a(new MyGame.Example.ArrayStruct()); }
public MyGame.Example.ArrayStruct a(MyGame.Example.ArrayStruct obj) { int o = __offset(4); return o != 0 ? obj.__assign(o + bb_pos, bb) : null; }
public static void startArrayTable(FlatBufferBuilder builder) { builder.startTable(1); }
public static void addA(FlatBufferBuilder builder, int aOffset) { builder.addStruct(0, aOffset, 0); }
public static int endArrayTable(FlatBufferBuilder builder) {
int o = builder.endTable();
return o;
}
public static void finishArrayTableBuffer(FlatBufferBuilder builder, int offset) { builder.finish(offset, "ARRT"); }
public static void finishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, int offset) { builder.finishSizePrefixed(offset, "ARRT"); }
}
@@ -0,0 +1,38 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class ArrayTable(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsArrayTable(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = ArrayTable()
x.Init(buf, n + offset)
return x
@classmethod
def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed)
# ArrayTable
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# ArrayTable
def A(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from .ArrayStruct import ArrayStruct
obj = ArrayStruct()
obj.Init(self._tab.Bytes, x)
return obj
return None
def ArrayTableStart(builder): builder.StartObject(1)
def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
def ArrayTableEnd(builder): return builder.EndObject()
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@@ -0,0 +1,21 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
/// Composite components of Monster color.
[System.FlagsAttribute]
public enum Color : byte
{
Red = 1,
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
Green = 2,
/// \brief color Blue (1u << 3)
Blue = 8,
};
}
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import "strconv"
/// Composite components of Monster color.
type Color byte
const (
ColorRed Color = 1
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
ColorGreen Color = 2
/// \brief color Blue (1u << 3)
ColorBlue Color = 8
)
var EnumNamesColor = map[Color]string{
ColorRed: "Red",
ColorGreen: "Green",
ColorBlue: "Blue",
}
var EnumValuesColor = map[string]Color{
"Red": ColorRed,
"Green": ColorGreen,
"Blue": ColorBlue,
}
func (v Color) String() string {
if s, ok := EnumNamesColor[v]; ok {
return s
}
return "Color(" + strconv.FormatInt(int64(v), 10) + ")"
}
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@@ -0,0 +1,25 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
/**
* Composite components of Monster color.
*/
public final class Color {
private Color() { }
public static final byte Red = 1;
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
public static final byte Green = 2;
/**
* \brief color Blue (1u << 3)
*/
public static final byte Blue = 8;
public static final String[] names = { "Red", "Green", "", "", "", "", "", "Blue", };
public static String name(int e) { return names[e - Red]; }
}
+25
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@@ -0,0 +1,25 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
/**
* Composite components of Monster color.
*/
@Suppress("unused")
@ExperimentalUnsignedTypes
class Color private constructor() {
companion object {
const val Red: UByte = 1u
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
const val Green: UByte = 2u
/**
* \brief color Blue (1u << 3)
*/
const val Blue: UByte = 8u
val names : Array<String> = arrayOf("Red", "Green", "", "", "", "", "", "Blue")
fun name(e: Int) : String = names[e - Red.toInt()]
}
}
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@@ -0,0 +1,15 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
-- Composite components of Monster color.
local Color = {
Red = 1,
-- \brief color Green
-- Green is bit_flag with value (1u << 1)
Green = 2,
-- \brief color Blue (1u << 3)
Blue = 8,
}
return Color -- return the module
+29
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@@ -0,0 +1,29 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
/// Composite components of Monster color.
class Color
{
const Red = 1;
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
const Green = 2;
/// \brief color Blue (1u << 3)
const Blue = 8;
private static $names = array(
Color::Red=>"Red",
Color::Green=>"Green",
Color::Blue=>"Blue",
);
public static function Name($e)
{
if (!isset(self::$names[$e])) {
throw new \Exception();
}
return self::$names[$e];
}
}
+13
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@@ -0,0 +1,13 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
# Composite components of Monster color.
class Color(object):
Red = 1
# \brief color Green
# Green is bit_flag with value (1u << 1)
Green = 2
# \brief color Blue (1u << 3)
Blue = 8
+324
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@@ -0,0 +1,324 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
/// an example documentation comment: monster object
public struct Monster : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } }
public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } }
public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } }
public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } }
public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetNameBytes() { return __p.__vector_as_span(10); }
#else
public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); }
#endif
public byte[] GetNameArray() { return __p.__vector_as_array<byte>(10); }
public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetInventoryBytes() { return __p.__vector_as_span(14); }
#else
public ArraySegment<byte>? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public byte[] GetInventoryArray() { return __p.__vector_as_array<byte>(14); }
public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } }
public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Blue; } }
public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } }
public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Example.Any)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Any.NONE; } }
public bool MutateTestType(MyGame.Example.Any test_type) { int o = __p.__offset(18); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)test_type); return true; } else { return false; } }
public TTable? Test<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; }
public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
/// an example documentation comment: this will end up in the generated code
/// multiline too
public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetTestnestedflatbufferBytes() { return __p.__vector_as_span(30); }
#else
public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); }
#endif
public byte[] GetTestnestedflatbufferArray() { return __p.__vector_as_array<byte>(30); }
public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; }
public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } }
public MyGame.Example.Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } }
public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } }
public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } }
public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } }
public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } }
public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } }
public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } }
public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } }
public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } }
public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; }
public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetTestarrayofboolsBytes() { return __p.__vector_as_span(52); }
#else
public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); }
#endif
public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); }
public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } }
public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } }
public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } }
public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } }
public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } }
public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }
public MyGame.Example.Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; }
public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }
public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetFlexBytes() { return __p.__vector_as_span(64); }
#else
public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); }
#endif
public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); }
public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } }
public MyGame.Example.Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } }
public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetVectorOfLongsBytes() { return __p.__vector_as_span(68); }
#else
public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); }
#endif
public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); }
public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } }
public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetVectorOfDoublesBytes() { return __p.__vector_as_span(70); }
#else
public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); }
#endif
public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); }
public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } }
public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
public MyGame.Example.Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
public int VectorOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } }
public MyGame.Example.Referrable? VectorOfReferrablesByKey(ulong key) { int o = __p.__offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
public ulong SingleWeakReference { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateSingleWeakReference(ulong single_weak_reference) { int o = __p.__offset(76); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false; } }
public ulong VectorOfWeakReferences(int j) { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
public int VectorOfWeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span(78); }
#else
public ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); }
#endif
public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); }
public bool MutateVectorOfWeakReferences(int j, ulong vector_of_weak_references) { int o = __p.__offset(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } }
public MyGame.Example.Referrable? VectorOfStrongReferrables(int j) { int o = __p.__offset(80); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
public int VectorOfStrongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } }
public MyGame.Example.Referrable? VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateCoOwningReference(ulong co_owning_reference) { int o = __p.__offset(82); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } }
public ulong VectorOfCoOwningReferences(int j) { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
public int VectorOfCoOwningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span(84); }
#else
public ArraySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); }
#endif
public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array<ulong>(84); }
public bool MutateVectorOfCoOwningReferences(int j, ulong vector_of_co_owning_references) { int o = __p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } }
public ulong NonOwningReference { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateNonOwningReference(ulong non_owning_reference) { int o = __p.__offset(86); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; } }
public ulong VectorOfNonOwningReferences(int j) { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
public int VectorOfNonOwningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span(88); }
#else
public ArraySegment<byte>? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); }
#endif
public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array<ulong>(88); }
public bool MutateVectorOfNonOwningReferences(int j, ulong vector_of_non_owning_references) { int o = __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } }
public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o != 0 ? (MyGame.Example.AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyUniqueAliases.NONE; } }
public bool MutateAnyUniqueType(MyGame.Example.AnyUniqueAliases any_unique_type) { int o = __p.__offset(90); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)any_unique_type); return true; } else { return false; } }
public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; }
public MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { get { int o = __p.__offset(94); return o != 0 ? (MyGame.Example.AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyAmbiguousAliases.NONE; } }
public bool MutateAnyAmbiguousType(MyGame.Example.AnyAmbiguousAliases any_ambiguous_type) { int o = __p.__offset(94); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)any_ambiguous_type); return true; } else { return false; } }
public TTable? AnyAmbiguous<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; }
public MyGame.Example.Color VectorOfEnums(int j) { int o = __p.__offset(98); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; }
public int VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetVectorOfEnumsBytes() { return __p.__vector_as_span(98); }
#else
public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); }
#endif
public MyGame.Example.Color[] GetVectorOfEnumsArray() { return __p.__vector_as_array<MyGame.Example.Color>(98); }
public bool MutateVectorOfEnums(int j, MyGame.Example.Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(48); }
public static void AddPos(FlatBufferBuilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); }
public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }
public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }
public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); }
public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); }
public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); }
public static void AddTestType(FlatBufferBuilder builder, MyGame.Example.Any testType) { builder.AddByte(7, (byte)testType, 0); }
public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); }
public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); }
public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); }
public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); }
public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); }
public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); }
public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTestempty(FlatBufferBuilder builder, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); }
public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); }
public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); }
public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); }
public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); }
public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); }
public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); }
public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); }
public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); }
public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); }
public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); }
public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); }
public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); }
public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); }
public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); }
public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); }
public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); }
public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); }
public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); }
public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); }
public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); }
public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); }
public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); }
public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); }
public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); }
public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); }
public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); }
public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); }
public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); }
public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); }
public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddAnyUniqueType(FlatBufferBuilder builder, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); }
public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); }
public static void AddAnyAmbiguousType(FlatBufferBuilder builder, MyGame.Example.AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); }
public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); }
public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); }
public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndTable();
builder.Required(o, 10); // name
return new Offset<MyGame.Example.Monster>(o);
}
public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.Finish(offset.Value, "MONS"); }
public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); }
public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) {
Array.Sort(offsets, (Offset<Monster> o1, Offset<Monster> o2) => Table.CompareStrings(Table.__offset(10, o1.Value, builder.DataBuffer), Table.__offset(10, o2.Value, builder.DataBuffer), builder.DataBuffer));
return builder.CreateVectorOfTables(offsets);
}
public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) {
byte[] byteKey = System.Text.Encoding.UTF8.GetBytes(key);
int span = bb.GetInt(vectorLocation - 4);
int start = 0;
while (span != 0) {
int middle = span / 2;
int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
int comp = Table.CompareStrings(Table.__offset(10, bb.Length - tableOffset, bb), byteKey, bb);
if (comp > 0) {
span = middle;
} else if (comp < 0) {
middle++;
start += middle;
span -= middle;
} else {
return new Monster().__assign(tableOffset, bb);
}
}
return null;
}
};
}
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@@ -0,0 +1,276 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
/**
* an example documentation comment: monster object
*/
public final class Monster extends Table {
public static void ValidateVersion() { Constants.FLATBUFFERS_1_11_1(); }
public static Monster getRootAsMonster(ByteBuffer _bb) { return getRootAsMonster(_bb, new Monster()); }
public static Monster getRootAsMonster(ByteBuffer _bb, Monster obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
public static boolean MonsterBufferHasIdentifier(ByteBuffer _bb) { return __has_identifier(_bb, "MONS"); }
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public MyGame.Example.Vec3 pos() { return pos(new MyGame.Example.Vec3()); }
public MyGame.Example.Vec3 pos(MyGame.Example.Vec3 obj) { int o = __offset(4); return o != 0 ? obj.__assign(o + bb_pos, bb) : null; }
public short mana() { int o = __offset(6); return o != 0 ? bb.getShort(o + bb_pos) : 150; }
public boolean mutateMana(short mana) { int o = __offset(6); if (o != 0) { bb.putShort(o + bb_pos, mana); return true; } else { return false; } }
public short hp() { int o = __offset(8); return o != 0 ? bb.getShort(o + bb_pos) : 100; }
public boolean mutateHp(short hp) { int o = __offset(8); if (o != 0) { bb.putShort(o + bb_pos, hp); return true; } else { return false; } }
public String name() { int o = __offset(10); return o != 0 ? __string(o + bb_pos) : null; }
public ByteBuffer nameAsByteBuffer() { return __vector_as_bytebuffer(10, 1); }
public ByteBuffer nameInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 10, 1); }
public int inventory(int j) { int o = __offset(14); return o != 0 ? bb.get(__vector(o) + j * 1) & 0xFF : 0; }
public int inventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer inventoryAsByteBuffer() { return __vector_as_bytebuffer(14, 1); }
public ByteBuffer inventoryInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 14, 1); }
public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(__vector(o) + j * 1, (byte)inventory); return true; } else { return false; } }
public int color() { int o = __offset(16); return o != 0 ? bb.get(o + bb_pos) & 0xFF : 8; }
public boolean mutateColor(int color) { int o = __offset(16); if (o != 0) { bb.put(o + bb_pos, (byte)color); return true; } else { return false; } }
public byte testType() { int o = __offset(18); return o != 0 ? bb.get(o + bb_pos) : 0; }
public boolean mutateTestType(byte test_type) { int o = __offset(18); if (o != 0) { bb.put(o + bb_pos, test_type); return true; } else { return false; } }
public Table test(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o) : null; }
public MyGame.Example.Test test4(int j) { return test4(new MyGame.Example.Test(), j); }
public MyGame.Example.Test test4(MyGame.Example.Test obj, int j) { int o = __offset(22); return o != 0 ? obj.__assign(__vector(o) + j * 4, bb) : null; }
public int test4Length() { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; }
public String testarrayofstring(int j) { int o = __offset(24); return o != 0 ? __string(__vector(o) + j * 4) : null; }
public int testarrayofstringLength() { int o = __offset(24); return o != 0 ? __vector_len(o) : 0; }
/**
* an example documentation comment: this will end up in the generated code
* multiline too
*/
public MyGame.Example.Monster testarrayoftables(int j) { return testarrayoftables(new MyGame.Example.Monster(), j); }
public MyGame.Example.Monster testarrayoftables(MyGame.Example.Monster obj, int j) { int o = __offset(26); return o != 0 ? obj.__assign(__indirect(__vector(o) + j * 4), bb) : null; }
public int testarrayoftablesLength() { int o = __offset(26); return o != 0 ? __vector_len(o) : 0; }
public MyGame.Example.Monster testarrayoftablesByKey(String key) { int o = __offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(null, __vector(o), key, bb) : null; }
public MyGame.Example.Monster testarrayoftablesByKey(MyGame.Example.Monster obj, String key) { int o = __offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(obj, __vector(o), key, bb) : null; }
public MyGame.Example.Monster enemy() { return enemy(new MyGame.Example.Monster()); }
public MyGame.Example.Monster enemy(MyGame.Example.Monster obj) { int o = __offset(28); return o != 0 ? obj.__assign(__indirect(o + bb_pos), bb) : null; }
public int testnestedflatbuffer(int j) { int o = __offset(30); return o != 0 ? bb.get(__vector(o) + j * 1) & 0xFF : 0; }
public int testnestedflatbufferLength() { int o = __offset(30); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer testnestedflatbufferAsByteBuffer() { return __vector_as_bytebuffer(30, 1); }
public ByteBuffer testnestedflatbufferInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 30, 1); }
public MyGame.Example.Monster testnestedflatbufferAsMonster() { return testnestedflatbufferAsMonster(new MyGame.Example.Monster()); }
public MyGame.Example.Monster testnestedflatbufferAsMonster(MyGame.Example.Monster obj) { int o = __offset(30); return o != 0 ? obj.__assign(__indirect(__vector(o)), bb) : null; }
public boolean mutateTestnestedflatbuffer(int j, int testnestedflatbuffer) { int o = __offset(30); if (o != 0) { bb.put(__vector(o) + j * 1, (byte)testnestedflatbuffer); return true; } else { return false; } }
public MyGame.Example.Stat testempty() { return testempty(new MyGame.Example.Stat()); }
public MyGame.Example.Stat testempty(MyGame.Example.Stat obj) { int o = __offset(32); return o != 0 ? obj.__assign(__indirect(o + bb_pos), bb) : null; }
public boolean testbool() { int o = __offset(34); return o != 0 ? 0!=bb.get(o + bb_pos) : false; }
public boolean mutateTestbool(boolean testbool) { int o = __offset(34); if (o != 0) { bb.put(o + bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } }
public int testhashs32Fnv1() { int o = __offset(36); return o != 0 ? bb.getInt(o + bb_pos) : 0; }
public boolean mutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __offset(36); if (o != 0) { bb.putInt(o + bb_pos, testhashs32_fnv1); return true; } else { return false; } }
public long testhashu32Fnv1() { int o = __offset(38); return o != 0 ? (long)bb.getInt(o + bb_pos) & 0xFFFFFFFFL : 0L; }
public boolean mutateTesthashu32Fnv1(long testhashu32_fnv1) { int o = __offset(38); if (o != 0) { bb.putInt(o + bb_pos, (int)testhashu32_fnv1); return true; } else { return false; } }
public long testhashs64Fnv1() { int o = __offset(40); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __offset(40); if (o != 0) { bb.putLong(o + bb_pos, testhashs64_fnv1); return true; } else { return false; } }
public long testhashu64Fnv1() { int o = __offset(42); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateTesthashu64Fnv1(long testhashu64_fnv1) { int o = __offset(42); if (o != 0) { bb.putLong(o + bb_pos, testhashu64_fnv1); return true; } else { return false; } }
public int testhashs32Fnv1a() { int o = __offset(44); return o != 0 ? bb.getInt(o + bb_pos) : 0; }
public boolean mutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __offset(44); if (o != 0) { bb.putInt(o + bb_pos, testhashs32_fnv1a); return true; } else { return false; } }
public long testhashu32Fnv1a() { int o = __offset(46); return o != 0 ? (long)bb.getInt(o + bb_pos) & 0xFFFFFFFFL : 0L; }
public boolean mutateTesthashu32Fnv1a(long testhashu32_fnv1a) { int o = __offset(46); if (o != 0) { bb.putInt(o + bb_pos, (int)testhashu32_fnv1a); return true; } else { return false; } }
public long testhashs64Fnv1a() { int o = __offset(48); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __offset(48); if (o != 0) { bb.putLong(o + bb_pos, testhashs64_fnv1a); return true; } else { return false; } }
public long testhashu64Fnv1a() { int o = __offset(50); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateTesthashu64Fnv1a(long testhashu64_fnv1a) { int o = __offset(50); if (o != 0) { bb.putLong(o + bb_pos, testhashu64_fnv1a); return true; } else { return false; } }
public boolean testarrayofbools(int j) { int o = __offset(52); return o != 0 ? 0!=bb.get(__vector(o) + j * 1) : false; }
public int testarrayofboolsLength() { int o = __offset(52); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer testarrayofboolsAsByteBuffer() { return __vector_as_bytebuffer(52, 1); }
public ByteBuffer testarrayofboolsInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 52, 1); }
public boolean mutateTestarrayofbools(int j, boolean testarrayofbools) { int o = __offset(52); if (o != 0) { bb.put(__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
public float testf() { int o = __offset(54); return o != 0 ? bb.getFloat(o + bb_pos) : 3.14159f; }
public boolean mutateTestf(float testf) { int o = __offset(54); if (o != 0) { bb.putFloat(o + bb_pos, testf); return true; } else { return false; } }
public float testf2() { int o = __offset(56); return o != 0 ? bb.getFloat(o + bb_pos) : 3.0f; }
public boolean mutateTestf2(float testf2) { int o = __offset(56); if (o != 0) { bb.putFloat(o + bb_pos, testf2); return true; } else { return false; } }
public float testf3() { int o = __offset(58); return o != 0 ? bb.getFloat(o + bb_pos) : 0.0f; }
public boolean mutateTestf3(float testf3) { int o = __offset(58); if (o != 0) { bb.putFloat(o + bb_pos, testf3); return true; } else { return false; } }
public String testarrayofstring2(int j) { int o = __offset(60); return o != 0 ? __string(__vector(o) + j * 4) : null; }
public int testarrayofstring2Length() { int o = __offset(60); return o != 0 ? __vector_len(o) : 0; }
public MyGame.Example.Ability testarrayofsortedstruct(int j) { return testarrayofsortedstruct(new MyGame.Example.Ability(), j); }
public MyGame.Example.Ability testarrayofsortedstruct(MyGame.Example.Ability obj, int j) { int o = __offset(62); return o != 0 ? obj.__assign(__vector(o) + j * 8, bb) : null; }
public int testarrayofsortedstructLength() { int o = __offset(62); return o != 0 ? __vector_len(o) : 0; }
public int flex(int j) { int o = __offset(64); return o != 0 ? bb.get(__vector(o) + j * 1) & 0xFF : 0; }
public int flexLength() { int o = __offset(64); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer flexAsByteBuffer() { return __vector_as_bytebuffer(64, 1); }
public ByteBuffer flexInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 64, 1); }
public boolean mutateFlex(int j, int flex) { int o = __offset(64); if (o != 0) { bb.put(__vector(o) + j * 1, (byte)flex); return true; } else { return false; } }
public MyGame.Example.Test test5(int j) { return test5(new MyGame.Example.Test(), j); }
public MyGame.Example.Test test5(MyGame.Example.Test obj, int j) { int o = __offset(66); return o != 0 ? obj.__assign(__vector(o) + j * 4, bb) : null; }
public int test5Length() { int o = __offset(66); return o != 0 ? __vector_len(o) : 0; }
public long vectorOfLongs(int j) { int o = __offset(68); return o != 0 ? bb.getLong(__vector(o) + j * 8) : 0; }
public int vectorOfLongsLength() { int o = __offset(68); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer vectorOfLongsAsByteBuffer() { return __vector_as_bytebuffer(68, 8); }
public ByteBuffer vectorOfLongsInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 68, 8); }
public boolean mutateVectorOfLongs(int j, long vector_of_longs) { int o = __offset(68); if (o != 0) { bb.putLong(__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } }
public double vectorOfDoubles(int j) { int o = __offset(70); return o != 0 ? bb.getDouble(__vector(o) + j * 8) : 0; }
public int vectorOfDoublesLength() { int o = __offset(70); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer vectorOfDoublesAsByteBuffer() { return __vector_as_bytebuffer(70, 8); }
public ByteBuffer vectorOfDoublesInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 70, 8); }
public boolean mutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __offset(70); if (o != 0) { bb.putDouble(__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } }
public MyGame.InParentNamespace parentNamespaceTest() { return parentNamespaceTest(new MyGame.InParentNamespace()); }
public MyGame.InParentNamespace parentNamespaceTest(MyGame.InParentNamespace obj) { int o = __offset(72); return o != 0 ? obj.__assign(__indirect(o + bb_pos), bb) : null; }
public MyGame.Example.Referrable vectorOfReferrables(int j) { return vectorOfReferrables(new MyGame.Example.Referrable(), j); }
public MyGame.Example.Referrable vectorOfReferrables(MyGame.Example.Referrable obj, int j) { int o = __offset(74); return o != 0 ? obj.__assign(__indirect(__vector(o) + j * 4), bb) : null; }
public int vectorOfReferrablesLength() { int o = __offset(74); return o != 0 ? __vector_len(o) : 0; }
public MyGame.Example.Referrable vectorOfReferrablesByKey(long key) { int o = __offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(null, __vector(o), key, bb) : null; }
public MyGame.Example.Referrable vectorOfReferrablesByKey(MyGame.Example.Referrable obj, long key) { int o = __offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(obj, __vector(o), key, bb) : null; }
public long singleWeakReference() { int o = __offset(76); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateSingleWeakReference(long single_weak_reference) { int o = __offset(76); if (o != 0) { bb.putLong(o + bb_pos, single_weak_reference); return true; } else { return false; } }
public long vectorOfWeakReferences(int j) { int o = __offset(78); return o != 0 ? bb.getLong(__vector(o) + j * 8) : 0; }
public int vectorOfWeakReferencesLength() { int o = __offset(78); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer vectorOfWeakReferencesAsByteBuffer() { return __vector_as_bytebuffer(78, 8); }
public ByteBuffer vectorOfWeakReferencesInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 78, 8); }
public boolean mutateVectorOfWeakReferences(int j, long vector_of_weak_references) { int o = __offset(78); if (o != 0) { bb.putLong(__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } }
public MyGame.Example.Referrable vectorOfStrongReferrables(int j) { return vectorOfStrongReferrables(new MyGame.Example.Referrable(), j); }
public MyGame.Example.Referrable vectorOfStrongReferrables(MyGame.Example.Referrable obj, int j) { int o = __offset(80); return o != 0 ? obj.__assign(__indirect(__vector(o) + j * 4), bb) : null; }
public int vectorOfStrongReferrablesLength() { int o = __offset(80); return o != 0 ? __vector_len(o) : 0; }
public MyGame.Example.Referrable vectorOfStrongReferrablesByKey(long key) { int o = __offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(null, __vector(o), key, bb) : null; }
public MyGame.Example.Referrable vectorOfStrongReferrablesByKey(MyGame.Example.Referrable obj, long key) { int o = __offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(obj, __vector(o), key, bb) : null; }
public long coOwningReference() { int o = __offset(82); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateCoOwningReference(long co_owning_reference) { int o = __offset(82); if (o != 0) { bb.putLong(o + bb_pos, co_owning_reference); return true; } else { return false; } }
public long vectorOfCoOwningReferences(int j) { int o = __offset(84); return o != 0 ? bb.getLong(__vector(o) + j * 8) : 0; }
public int vectorOfCoOwningReferencesLength() { int o = __offset(84); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer vectorOfCoOwningReferencesAsByteBuffer() { return __vector_as_bytebuffer(84, 8); }
public ByteBuffer vectorOfCoOwningReferencesInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 84, 8); }
public boolean mutateVectorOfCoOwningReferences(int j, long vector_of_co_owning_references) { int o = __offset(84); if (o != 0) { bb.putLong(__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } }
public long nonOwningReference() { int o = __offset(86); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateNonOwningReference(long non_owning_reference) { int o = __offset(86); if (o != 0) { bb.putLong(o + bb_pos, non_owning_reference); return true; } else { return false; } }
public long vectorOfNonOwningReferences(int j) { int o = __offset(88); return o != 0 ? bb.getLong(__vector(o) + j * 8) : 0; }
public int vectorOfNonOwningReferencesLength() { int o = __offset(88); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer vectorOfNonOwningReferencesAsByteBuffer() { return __vector_as_bytebuffer(88, 8); }
public ByteBuffer vectorOfNonOwningReferencesInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 88, 8); }
public boolean mutateVectorOfNonOwningReferences(int j, long vector_of_non_owning_references) { int o = __offset(88); if (o != 0) { bb.putLong(__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } }
public byte anyUniqueType() { int o = __offset(90); return o != 0 ? bb.get(o + bb_pos) : 0; }
public boolean mutateAnyUniqueType(byte any_unique_type) { int o = __offset(90); if (o != 0) { bb.put(o + bb_pos, any_unique_type); return true; } else { return false; } }
public Table anyUnique(Table obj) { int o = __offset(92); return o != 0 ? __union(obj, o) : null; }
public byte anyAmbiguousType() { int o = __offset(94); return o != 0 ? bb.get(o + bb_pos) : 0; }
public boolean mutateAnyAmbiguousType(byte any_ambiguous_type) { int o = __offset(94); if (o != 0) { bb.put(o + bb_pos, any_ambiguous_type); return true; } else { return false; } }
public Table anyAmbiguous(Table obj) { int o = __offset(96); return o != 0 ? __union(obj, o) : null; }
public int vectorOfEnums(int j) { int o = __offset(98); return o != 0 ? bb.get(__vector(o) + j * 1) & 0xFF : 0; }
public int vectorOfEnumsLength() { int o = __offset(98); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer vectorOfEnumsAsByteBuffer() { return __vector_as_bytebuffer(98, 1); }
public ByteBuffer vectorOfEnumsInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 98, 1); }
public boolean mutateVectorOfEnums(int j, int vector_of_enums) { int o = __offset(98); if (o != 0) { bb.put(__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } }
public static void startMonster(FlatBufferBuilder builder) { builder.startTable(48); }
public static void addPos(FlatBufferBuilder builder, int posOffset) { builder.addStruct(0, posOffset, 0); }
public static void addMana(FlatBufferBuilder builder, short mana) { builder.addShort(1, mana, 150); }
public static void addHp(FlatBufferBuilder builder, short hp) { builder.addShort(2, hp, 100); }
public static void addName(FlatBufferBuilder builder, int nameOffset) { builder.addOffset(3, nameOffset, 0); }
public static void addInventory(FlatBufferBuilder builder, int inventoryOffset) { builder.addOffset(5, inventoryOffset, 0); }
public static int createInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.startVector(1, data.length, 1); for (int i = data.length - 1; i >= 0; i--) builder.addByte(data[i]); return builder.endVector(); }
public static void startInventoryVector(FlatBufferBuilder builder, int numElems) { builder.startVector(1, numElems, 1); }
public static void addColor(FlatBufferBuilder builder, int color) { builder.addByte(6, (byte)color, (byte)8); }
public static void addTestType(FlatBufferBuilder builder, byte testType) { builder.addByte(7, testType, 0); }
public static void addTest(FlatBufferBuilder builder, int testOffset) { builder.addOffset(8, testOffset, 0); }
public static void addTest4(FlatBufferBuilder builder, int test4Offset) { builder.addOffset(9, test4Offset, 0); }
public static void startTest4Vector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 2); }
public static void addTestarrayofstring(FlatBufferBuilder builder, int testarrayofstringOffset) { builder.addOffset(10, testarrayofstringOffset, 0); }
public static int createTestarrayofstringVector(FlatBufferBuilder builder, int[] data) { builder.startVector(4, data.length, 4); for (int i = data.length - 1; i >= 0; i--) builder.addOffset(data[i]); return builder.endVector(); }
public static void startTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 4); }
public static void addTestarrayoftables(FlatBufferBuilder builder, int testarrayoftablesOffset) { builder.addOffset(11, testarrayoftablesOffset, 0); }
public static int createTestarrayoftablesVector(FlatBufferBuilder builder, int[] data) { builder.startVector(4, data.length, 4); for (int i = data.length - 1; i >= 0; i--) builder.addOffset(data[i]); return builder.endVector(); }
public static void startTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 4); }
public static void addEnemy(FlatBufferBuilder builder, int enemyOffset) { builder.addOffset(12, enemyOffset, 0); }
public static void addTestnestedflatbuffer(FlatBufferBuilder builder, int testnestedflatbufferOffset) { builder.addOffset(13, testnestedflatbufferOffset, 0); }
public static int createTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.startVector(1, data.length, 1); for (int i = data.length - 1; i >= 0; i--) builder.addByte(data[i]); return builder.endVector(); }
public static void startTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.startVector(1, numElems, 1); }
public static void addTestempty(FlatBufferBuilder builder, int testemptyOffset) { builder.addOffset(14, testemptyOffset, 0); }
public static void addTestbool(FlatBufferBuilder builder, boolean testbool) { builder.addBoolean(15, testbool, false); }
public static void addTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.addInt(16, testhashs32Fnv1, 0); }
public static void addTesthashu32Fnv1(FlatBufferBuilder builder, long testhashu32Fnv1) { builder.addInt(17, (int)testhashu32Fnv1, (int)0L); }
public static void addTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.addLong(18, testhashs64Fnv1, 0L); }
public static void addTesthashu64Fnv1(FlatBufferBuilder builder, long testhashu64Fnv1) { builder.addLong(19, testhashu64Fnv1, 0L); }
public static void addTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.addInt(20, testhashs32Fnv1a, 0); }
public static void addTesthashu32Fnv1a(FlatBufferBuilder builder, long testhashu32Fnv1a) { builder.addInt(21, (int)testhashu32Fnv1a, (int)0L); }
public static void addTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.addLong(22, testhashs64Fnv1a, 0L); }
public static void addTesthashu64Fnv1a(FlatBufferBuilder builder, long testhashu64Fnv1a) { builder.addLong(23, testhashu64Fnv1a, 0L); }
public static void addTestarrayofbools(FlatBufferBuilder builder, int testarrayofboolsOffset) { builder.addOffset(24, testarrayofboolsOffset, 0); }
public static int createTestarrayofboolsVector(FlatBufferBuilder builder, boolean[] data) { builder.startVector(1, data.length, 1); for (int i = data.length - 1; i >= 0; i--) builder.addBoolean(data[i]); return builder.endVector(); }
public static void startTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.startVector(1, numElems, 1); }
public static void addTestf(FlatBufferBuilder builder, float testf) { builder.addFloat(25, testf, 3.14159f); }
public static void addTestf2(FlatBufferBuilder builder, float testf2) { builder.addFloat(26, testf2, 3.0f); }
public static void addTestf3(FlatBufferBuilder builder, float testf3) { builder.addFloat(27, testf3, 0.0f); }
public static void addTestarrayofstring2(FlatBufferBuilder builder, int testarrayofstring2Offset) { builder.addOffset(28, testarrayofstring2Offset, 0); }
public static int createTestarrayofstring2Vector(FlatBufferBuilder builder, int[] data) { builder.startVector(4, data.length, 4); for (int i = data.length - 1; i >= 0; i--) builder.addOffset(data[i]); return builder.endVector(); }
public static void startTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 4); }
public static void addTestarrayofsortedstruct(FlatBufferBuilder builder, int testarrayofsortedstructOffset) { builder.addOffset(29, testarrayofsortedstructOffset, 0); }
public static void startTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 4); }
public static void addFlex(FlatBufferBuilder builder, int flexOffset) { builder.addOffset(30, flexOffset, 0); }
public static int createFlexVector(FlatBufferBuilder builder, byte[] data) { builder.startVector(1, data.length, 1); for (int i = data.length - 1; i >= 0; i--) builder.addByte(data[i]); return builder.endVector(); }
public static void startFlexVector(FlatBufferBuilder builder, int numElems) { builder.startVector(1, numElems, 1); }
public static void addTest5(FlatBufferBuilder builder, int test5Offset) { builder.addOffset(31, test5Offset, 0); }
public static void startTest5Vector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 2); }
public static void addVectorOfLongs(FlatBufferBuilder builder, int vectorOfLongsOffset) { builder.addOffset(32, vectorOfLongsOffset, 0); }
public static int createVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.startVector(8, data.length, 8); for (int i = data.length - 1; i >= 0; i--) builder.addLong(data[i]); return builder.endVector(); }
public static void startVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 8); }
public static void addVectorOfDoubles(FlatBufferBuilder builder, int vectorOfDoublesOffset) { builder.addOffset(33, vectorOfDoublesOffset, 0); }
public static int createVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.startVector(8, data.length, 8); for (int i = data.length - 1; i >= 0; i--) builder.addDouble(data[i]); return builder.endVector(); }
public static void startVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 8); }
public static void addParentNamespaceTest(FlatBufferBuilder builder, int parentNamespaceTestOffset) { builder.addOffset(34, parentNamespaceTestOffset, 0); }
public static void addVectorOfReferrables(FlatBufferBuilder builder, int vectorOfReferrablesOffset) { builder.addOffset(35, vectorOfReferrablesOffset, 0); }
public static int createVectorOfReferrablesVector(FlatBufferBuilder builder, int[] data) { builder.startVector(4, data.length, 4); for (int i = data.length - 1; i >= 0; i--) builder.addOffset(data[i]); return builder.endVector(); }
public static void startVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 4); }
public static void addSingleWeakReference(FlatBufferBuilder builder, long singleWeakReference) { builder.addLong(36, singleWeakReference, 0L); }
public static void addVectorOfWeakReferences(FlatBufferBuilder builder, int vectorOfWeakReferencesOffset) { builder.addOffset(37, vectorOfWeakReferencesOffset, 0); }
public static int createVectorOfWeakReferencesVector(FlatBufferBuilder builder, long[] data) { builder.startVector(8, data.length, 8); for (int i = data.length - 1; i >= 0; i--) builder.addLong(data[i]); return builder.endVector(); }
public static void startVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 8); }
public static void addVectorOfStrongReferrables(FlatBufferBuilder builder, int vectorOfStrongReferrablesOffset) { builder.addOffset(38, vectorOfStrongReferrablesOffset, 0); }
public static int createVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int[] data) { builder.startVector(4, data.length, 4); for (int i = data.length - 1; i >= 0; i--) builder.addOffset(data[i]); return builder.endVector(); }
public static void startVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 4); }
public static void addCoOwningReference(FlatBufferBuilder builder, long coOwningReference) { builder.addLong(39, coOwningReference, 0L); }
public static void addVectorOfCoOwningReferences(FlatBufferBuilder builder, int vectorOfCoOwningReferencesOffset) { builder.addOffset(40, vectorOfCoOwningReferencesOffset, 0); }
public static int createVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, long[] data) { builder.startVector(8, data.length, 8); for (int i = data.length - 1; i >= 0; i--) builder.addLong(data[i]); return builder.endVector(); }
public static void startVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 8); }
public static void addNonOwningReference(FlatBufferBuilder builder, long nonOwningReference) { builder.addLong(41, nonOwningReference, 0L); }
public static void addVectorOfNonOwningReferences(FlatBufferBuilder builder, int vectorOfNonOwningReferencesOffset) { builder.addOffset(42, vectorOfNonOwningReferencesOffset, 0); }
public static int createVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, long[] data) { builder.startVector(8, data.length, 8); for (int i = data.length - 1; i >= 0; i--) builder.addLong(data[i]); return builder.endVector(); }
public static void startVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 8); }
public static void addAnyUniqueType(FlatBufferBuilder builder, byte anyUniqueType) { builder.addByte(43, anyUniqueType, 0); }
public static void addAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.addOffset(44, anyUniqueOffset, 0); }
public static void addAnyAmbiguousType(FlatBufferBuilder builder, byte anyAmbiguousType) { builder.addByte(45, anyAmbiguousType, 0); }
public static void addAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.addOffset(46, anyAmbiguousOffset, 0); }
public static void addVectorOfEnums(FlatBufferBuilder builder, int vectorOfEnumsOffset) { builder.addOffset(47, vectorOfEnumsOffset, 0); }
public static int createVectorOfEnumsVector(FlatBufferBuilder builder, byte[] data) { builder.startVector(1, data.length, 1); for (int i = data.length - 1; i >= 0; i--) builder.addByte(data[i]); return builder.endVector(); }
public static void startVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.startVector(1, numElems, 1); }
public static int endMonster(FlatBufferBuilder builder) {
int o = builder.endTable();
builder.required(o, 10); // name
return o;
}
public static void finishMonsterBuffer(FlatBufferBuilder builder, int offset) { builder.finish(offset, "MONS"); }
public static void finishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, int offset) { builder.finishSizePrefixed(offset, "MONS"); }
@Override
protected int keysCompare(Integer o1, Integer o2, ByteBuffer _bb) { return compareStrings(__offset(10, o1, _bb), __offset(10, o2, _bb), _bb); }
public static Monster __lookup_by_key(Monster obj, int vectorLocation, String key, ByteBuffer bb) {
byte[] byteKey = key.getBytes(Table.UTF8_CHARSET.get());
int span = bb.getInt(vectorLocation - 4);
int start = 0;
while (span != 0) {
int middle = span / 2;
int tableOffset = __indirect(vectorLocation + 4 * (start + middle), bb);
int comp = compareStrings(__offset(10, bb.capacity() - tableOffset, bb), byteKey, bb);
if (comp > 0) {
span = middle;
} else if (comp < 0) {
middle++;
start += middle;
span -= middle;
} else {
return (obj == null ? new Monster() : obj).__assign(tableOffset, bb);
}
}
return null;
}
}
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@@ -0,0 +1,974 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
/**
* an example documentation comment: monster object
*/
@Suppress("unused")
@ExperimentalUnsignedTypes
class Monster : Table() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Monster {
__init(_i, _bb)
return this
}
val pos : MyGame.Example.Vec3? get() = pos(MyGame.Example.Vec3())
fun pos(obj: MyGame.Example.Vec3) : MyGame.Example.Vec3? {
val o = __offset(4)
return if (o != 0) {
obj.__assign(o + bb_pos, bb)
} else {
null
}
}
val mana : Short
get() {
val o = __offset(6)
return if(o != 0) bb.getShort(o + bb_pos) else 150
}
fun mutateMana(mana: Short) : Boolean {
val o = __offset(6)
return if (o != 0) {
bb.putShort(o + bb_pos, mana)
true
} else {
false
}
}
val hp : Short
get() {
val o = __offset(8)
return if(o != 0) bb.getShort(o + bb_pos) else 100
}
fun mutateHp(hp: Short) : Boolean {
val o = __offset(8)
return if (o != 0) {
bb.putShort(o + bb_pos, hp)
true
} else {
false
}
}
val name : String?
get() {
val o = __offset(10)
return if (o != 0) __string(o + bb_pos) else null
}
val nameAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(10, 1)
fun nameInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 10, 1)
fun inventory(j: Int) : UByte {
val o = __offset(14)
return if (o != 0) {
bb.get(__vector(o) + j * 1).toUByte()
} else {
0u
}
}
val inventoryLength : Int
get() {
val o = __offset(14); return if (o != 0) __vector_len(o) else 0
}
val inventoryAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(14, 1)
fun inventoryInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 14, 1)
fun mutateInventory(j: Int, inventory: UByte) : Boolean {
val o = __offset(14)
return if (o != 0) {
bb.put(__vector(o) + j * 1, inventory.toByte())
true
} else {
false
}
}
val color : UByte
get() {
val o = __offset(16)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 8u
}
fun mutateColor(color: UByte) : Boolean {
val o = __offset(16)
return if (o != 0) {
bb.put(o + bb_pos, color.toByte())
true
} else {
false
}
}
val testType : UByte
get() {
val o = __offset(18)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u
}
fun mutateTestType(testType: UByte) : Boolean {
val o = __offset(18)
return if (o != 0) {
bb.put(o + bb_pos, testType.toByte())
true
} else {
false
}
}
fun test(obj: Table) : Table? {
val o = __offset(20); return if (o != 0) __union(obj, o) else null
}
fun test4(j: Int) : MyGame.Example.Test? = test4(MyGame.Example.Test(), j)
fun test4(obj: MyGame.Example.Test, j: Int) : MyGame.Example.Test? {
val o = __offset(22)
return if (o != 0) {
obj.__assign(__vector(o) + j * 4, bb)
} else {
null
}
}
val test4Length : Int
get() {
val o = __offset(22); return if (o != 0) __vector_len(o) else 0
}
fun testarrayofstring(j: Int) : String? {
val o = __offset(24)
return if (o != 0) {
__string(__vector(o) + j * 4)
} else {
null
}
}
val testarrayofstringLength : Int
get() {
val o = __offset(24); return if (o != 0) __vector_len(o) else 0
}
/**
* an example documentation comment: this will end up in the generated code
* multiline too
*/
fun testarrayoftables(j: Int) : MyGame.Example.Monster? = testarrayoftables(MyGame.Example.Monster(), j)
fun testarrayoftables(obj: MyGame.Example.Monster, j: Int) : MyGame.Example.Monster? {
val o = __offset(26)
return if (o != 0) {
obj.__assign(__indirect(__vector(o) + j * 4), bb)
} else {
null
}
}
val testarrayoftablesLength : Int
get() {
val o = __offset(26); return if (o != 0) __vector_len(o) else 0
}
fun testarrayoftablesByKey(key: String) : MyGame.Example.Monster? {
val o = __offset(26)
return if (o != 0) {
MyGame.Example.Monster.__lookup_by_key(null, __vector(o), key, bb)
} else {
null
}
}
fun testarrayoftablesByKey(obj: MyGame.Example.Monster, key: String) : MyGame.Example.Monster? {
val o = __offset(26)
return if (o != 0) {
MyGame.Example.Monster.__lookup_by_key(obj, __vector(o), key, bb)
} else {
null
}
}
val enemy : MyGame.Example.Monster? get() = enemy(MyGame.Example.Monster())
fun enemy(obj: MyGame.Example.Monster) : MyGame.Example.Monster? {
val o = __offset(28)
return if (o != 0) {
obj.__assign(__indirect(o + bb_pos), bb)
} else {
null
}
}
fun testnestedflatbuffer(j: Int) : UByte {
val o = __offset(30)
return if (o != 0) {
bb.get(__vector(o) + j * 1).toUByte()
} else {
0u
}
}
val testnestedflatbufferLength : Int
get() {
val o = __offset(30); return if (o != 0) __vector_len(o) else 0
}
val testnestedflatbufferAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(30, 1)
fun testnestedflatbufferInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 30, 1)
val testnestedflatbufferAsMonster : MyGame.Example.Monster? get() = testnestedflatbufferAsMonster(MyGame.Example.Monster())
fun testnestedflatbufferAsMonster(obj: MyGame.Example.Monster) : MyGame.Example.Monster? {
val o = __offset(30)
return if (o != 0) {
obj.__assign(__indirect(__vector(o)), bb)
} else {
null
}
}
fun mutateTestnestedflatbuffer(j: Int, testnestedflatbuffer: UByte) : Boolean {
val o = __offset(30)
return if (o != 0) {
bb.put(__vector(o) + j * 1, testnestedflatbuffer.toByte())
true
} else {
false
}
}
val testempty : MyGame.Example.Stat? get() = testempty(MyGame.Example.Stat())
fun testempty(obj: MyGame.Example.Stat) : MyGame.Example.Stat? {
val o = __offset(32)
return if (o != 0) {
obj.__assign(__indirect(o + bb_pos), bb)
} else {
null
}
}
val testbool : Boolean
get() {
val o = __offset(34)
return if(o != 0) 0.toByte() != bb.get(o + bb_pos) else false
}
fun mutateTestbool(testbool: Boolean) : Boolean {
val o = __offset(34)
return if (o != 0) {
bb.put(o + bb_pos, (if(testbool) 1 else 0).toByte())
true
} else {
false
}
}
val testhashs32Fnv1 : Int
get() {
val o = __offset(36)
return if(o != 0) bb.getInt(o + bb_pos) else 0
}
fun mutateTesthashs32Fnv1(testhashs32Fnv1: Int) : Boolean {
val o = __offset(36)
return if (o != 0) {
bb.putInt(o + bb_pos, testhashs32Fnv1)
true
} else {
false
}
}
val testhashu32Fnv1 : UInt
get() {
val o = __offset(38)
return if(o != 0) bb.getInt(o + bb_pos).toUInt() else 0u
}
fun mutateTesthashu32Fnv1(testhashu32Fnv1: UInt) : Boolean {
val o = __offset(38)
return if (o != 0) {
bb.putInt(o + bb_pos, testhashu32Fnv1.toInt())
true
} else {
false
}
}
val testhashs64Fnv1 : Long
get() {
val o = __offset(40)
return if(o != 0) bb.getLong(o + bb_pos) else 0L
}
fun mutateTesthashs64Fnv1(testhashs64Fnv1: Long) : Boolean {
val o = __offset(40)
return if (o != 0) {
bb.putLong(o + bb_pos, testhashs64Fnv1)
true
} else {
false
}
}
val testhashu64Fnv1 : ULong
get() {
val o = __offset(42)
return if(o != 0) bb.getLong(o + bb_pos).toULong() else 0UL
}
fun mutateTesthashu64Fnv1(testhashu64Fnv1: ULong) : Boolean {
val o = __offset(42)
return if (o != 0) {
bb.putLong(o + bb_pos, testhashu64Fnv1.toLong())
true
} else {
false
}
}
val testhashs32Fnv1a : Int
get() {
val o = __offset(44)
return if(o != 0) bb.getInt(o + bb_pos) else 0
}
fun mutateTesthashs32Fnv1a(testhashs32Fnv1a: Int) : Boolean {
val o = __offset(44)
return if (o != 0) {
bb.putInt(o + bb_pos, testhashs32Fnv1a)
true
} else {
false
}
}
val testhashu32Fnv1a : UInt
get() {
val o = __offset(46)
return if(o != 0) bb.getInt(o + bb_pos).toUInt() else 0u
}
fun mutateTesthashu32Fnv1a(testhashu32Fnv1a: UInt) : Boolean {
val o = __offset(46)
return if (o != 0) {
bb.putInt(o + bb_pos, testhashu32Fnv1a.toInt())
true
} else {
false
}
}
val testhashs64Fnv1a : Long
get() {
val o = __offset(48)
return if(o != 0) bb.getLong(o + bb_pos) else 0L
}
fun mutateTesthashs64Fnv1a(testhashs64Fnv1a: Long) : Boolean {
val o = __offset(48)
return if (o != 0) {
bb.putLong(o + bb_pos, testhashs64Fnv1a)
true
} else {
false
}
}
val testhashu64Fnv1a : ULong
get() {
val o = __offset(50)
return if(o != 0) bb.getLong(o + bb_pos).toULong() else 0UL
}
fun mutateTesthashu64Fnv1a(testhashu64Fnv1a: ULong) : Boolean {
val o = __offset(50)
return if (o != 0) {
bb.putLong(o + bb_pos, testhashu64Fnv1a.toLong())
true
} else {
false
}
}
fun testarrayofbools(j: Int) : Boolean {
val o = __offset(52)
return if (o != 0) {
0.toByte() != bb.get(__vector(o) + j * 1)
} else {
false
}
}
val testarrayofboolsLength : Int
get() {
val o = __offset(52); return if (o != 0) __vector_len(o) else 0
}
val testarrayofboolsAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(52, 1)
fun testarrayofboolsInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 52, 1)
fun mutateTestarrayofbools(j: Int, testarrayofbools: Boolean) : Boolean {
val o = __offset(52)
return if (o != 0) {
bb.put(__vector(o) + j * 1, (if(testarrayofbools) 1 else 0).toByte())
true
} else {
false
}
}
val testf : Float
get() {
val o = __offset(54)
return if(o != 0) bb.getFloat(o + bb_pos) else 3.14159f
}
fun mutateTestf(testf: Float) : Boolean {
val o = __offset(54)
return if (o != 0) {
bb.putFloat(o + bb_pos, testf)
true
} else {
false
}
}
val testf2 : Float
get() {
val o = __offset(56)
return if(o != 0) bb.getFloat(o + bb_pos) else 3.0f
}
fun mutateTestf2(testf2: Float) : Boolean {
val o = __offset(56)
return if (o != 0) {
bb.putFloat(o + bb_pos, testf2)
true
} else {
false
}
}
val testf3 : Float
get() {
val o = __offset(58)
return if(o != 0) bb.getFloat(o + bb_pos) else 0.0f
}
fun mutateTestf3(testf3: Float) : Boolean {
val o = __offset(58)
return if (o != 0) {
bb.putFloat(o + bb_pos, testf3)
true
} else {
false
}
}
fun testarrayofstring2(j: Int) : String? {
val o = __offset(60)
return if (o != 0) {
__string(__vector(o) + j * 4)
} else {
null
}
}
val testarrayofstring2Length : Int
get() {
val o = __offset(60); return if (o != 0) __vector_len(o) else 0
}
fun testarrayofsortedstruct(j: Int) : MyGame.Example.Ability? = testarrayofsortedstruct(MyGame.Example.Ability(), j)
fun testarrayofsortedstruct(obj: MyGame.Example.Ability, j: Int) : MyGame.Example.Ability? {
val o = __offset(62)
return if (o != 0) {
obj.__assign(__vector(o) + j * 8, bb)
} else {
null
}
}
val testarrayofsortedstructLength : Int
get() {
val o = __offset(62); return if (o != 0) __vector_len(o) else 0
}
fun flex(j: Int) : UByte {
val o = __offset(64)
return if (o != 0) {
bb.get(__vector(o) + j * 1).toUByte()
} else {
0u
}
}
val flexLength : Int
get() {
val o = __offset(64); return if (o != 0) __vector_len(o) else 0
}
val flexAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(64, 1)
fun flexInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 64, 1)
fun mutateFlex(j: Int, flex: UByte) : Boolean {
val o = __offset(64)
return if (o != 0) {
bb.put(__vector(o) + j * 1, flex.toByte())
true
} else {
false
}
}
fun test5(j: Int) : MyGame.Example.Test? = test5(MyGame.Example.Test(), j)
fun test5(obj: MyGame.Example.Test, j: Int) : MyGame.Example.Test? {
val o = __offset(66)
return if (o != 0) {
obj.__assign(__vector(o) + j * 4, bb)
} else {
null
}
}
val test5Length : Int
get() {
val o = __offset(66); return if (o != 0) __vector_len(o) else 0
}
fun vectorOfLongs(j: Int) : Long {
val o = __offset(68)
return if (o != 0) {
bb.getLong(__vector(o) + j * 8)
} else {
0
}
}
val vectorOfLongsLength : Int
get() {
val o = __offset(68); return if (o != 0) __vector_len(o) else 0
}
val vectorOfLongsAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(68, 8)
fun vectorOfLongsInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 68, 8)
fun mutateVectorOfLongs(j: Int, vectorOfLongs: Long) : Boolean {
val o = __offset(68)
return if (o != 0) {
bb.putLong(__vector(o) + j * 8, vectorOfLongs)
true
} else {
false
}
}
fun vectorOfDoubles(j: Int) : Double {
val o = __offset(70)
return if (o != 0) {
bb.getDouble(__vector(o) + j * 8)
} else {
0.0
}
}
val vectorOfDoublesLength : Int
get() {
val o = __offset(70); return if (o != 0) __vector_len(o) else 0
}
val vectorOfDoublesAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(70, 8)
fun vectorOfDoublesInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 70, 8)
fun mutateVectorOfDoubles(j: Int, vectorOfDoubles: Double) : Boolean {
val o = __offset(70)
return if (o != 0) {
bb.putDouble(__vector(o) + j * 8, vectorOfDoubles)
true
} else {
false
}
}
val parentNamespaceTest : MyGame.InParentNamespace? get() = parentNamespaceTest(MyGame.InParentNamespace())
fun parentNamespaceTest(obj: MyGame.InParentNamespace) : MyGame.InParentNamespace? {
val o = __offset(72)
return if (o != 0) {
obj.__assign(__indirect(o + bb_pos), bb)
} else {
null
}
}
fun vectorOfReferrables(j: Int) : MyGame.Example.Referrable? = vectorOfReferrables(MyGame.Example.Referrable(), j)
fun vectorOfReferrables(obj: MyGame.Example.Referrable, j: Int) : MyGame.Example.Referrable? {
val o = __offset(74)
return if (o != 0) {
obj.__assign(__indirect(__vector(o) + j * 4), bb)
} else {
null
}
}
val vectorOfReferrablesLength : Int
get() {
val o = __offset(74); return if (o != 0) __vector_len(o) else 0
}
fun vectorOfReferrablesByKey(key: ULong) : MyGame.Example.Referrable? {
val o = __offset(74)
return if (o != 0) {
MyGame.Example.Referrable.__lookup_by_key(null, __vector(o), key, bb)
} else {
null
}
}
fun vectorOfReferrablesByKey(obj: MyGame.Example.Referrable, key: ULong) : MyGame.Example.Referrable? {
val o = __offset(74)
return if (o != 0) {
MyGame.Example.Referrable.__lookup_by_key(obj, __vector(o), key, bb)
} else {
null
}
}
val singleWeakReference : ULong
get() {
val o = __offset(76)
return if(o != 0) bb.getLong(o + bb_pos).toULong() else 0UL
}
fun mutateSingleWeakReference(singleWeakReference: ULong) : Boolean {
val o = __offset(76)
return if (o != 0) {
bb.putLong(o + bb_pos, singleWeakReference.toLong())
true
} else {
false
}
}
fun vectorOfWeakReferences(j: Int) : ULong {
val o = __offset(78)
return if (o != 0) {
bb.getLong(__vector(o) + j * 8).toULong()
} else {
0uL
}
}
val vectorOfWeakReferencesLength : Int
get() {
val o = __offset(78); return if (o != 0) __vector_len(o) else 0
}
val vectorOfWeakReferencesAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(78, 8)
fun vectorOfWeakReferencesInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 78, 8)
fun mutateVectorOfWeakReferences(j: Int, vectorOfWeakReferences: ULong) : Boolean {
val o = __offset(78)
return if (o != 0) {
bb.putLong(__vector(o) + j * 8, vectorOfWeakReferences.toLong())
true
} else {
false
}
}
fun vectorOfStrongReferrables(j: Int) : MyGame.Example.Referrable? = vectorOfStrongReferrables(MyGame.Example.Referrable(), j)
fun vectorOfStrongReferrables(obj: MyGame.Example.Referrable, j: Int) : MyGame.Example.Referrable? {
val o = __offset(80)
return if (o != 0) {
obj.__assign(__indirect(__vector(o) + j * 4), bb)
} else {
null
}
}
val vectorOfStrongReferrablesLength : Int
get() {
val o = __offset(80); return if (o != 0) __vector_len(o) else 0
}
fun vectorOfStrongReferrablesByKey(key: ULong) : MyGame.Example.Referrable? {
val o = __offset(80)
return if (o != 0) {
MyGame.Example.Referrable.__lookup_by_key(null, __vector(o), key, bb)
} else {
null
}
}
fun vectorOfStrongReferrablesByKey(obj: MyGame.Example.Referrable, key: ULong) : MyGame.Example.Referrable? {
val o = __offset(80)
return if (o != 0) {
MyGame.Example.Referrable.__lookup_by_key(obj, __vector(o), key, bb)
} else {
null
}
}
val coOwningReference : ULong
get() {
val o = __offset(82)
return if(o != 0) bb.getLong(o + bb_pos).toULong() else 0UL
}
fun mutateCoOwningReference(coOwningReference: ULong) : Boolean {
val o = __offset(82)
return if (o != 0) {
bb.putLong(o + bb_pos, coOwningReference.toLong())
true
} else {
false
}
}
fun vectorOfCoOwningReferences(j: Int) : ULong {
val o = __offset(84)
return if (o != 0) {
bb.getLong(__vector(o) + j * 8).toULong()
} else {
0uL
}
}
val vectorOfCoOwningReferencesLength : Int
get() {
val o = __offset(84); return if (o != 0) __vector_len(o) else 0
}
val vectorOfCoOwningReferencesAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(84, 8)
fun vectorOfCoOwningReferencesInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 84, 8)
fun mutateVectorOfCoOwningReferences(j: Int, vectorOfCoOwningReferences: ULong) : Boolean {
val o = __offset(84)
return if (o != 0) {
bb.putLong(__vector(o) + j * 8, vectorOfCoOwningReferences.toLong())
true
} else {
false
}
}
val nonOwningReference : ULong
get() {
val o = __offset(86)
return if(o != 0) bb.getLong(o + bb_pos).toULong() else 0UL
}
fun mutateNonOwningReference(nonOwningReference: ULong) : Boolean {
val o = __offset(86)
return if (o != 0) {
bb.putLong(o + bb_pos, nonOwningReference.toLong())
true
} else {
false
}
}
fun vectorOfNonOwningReferences(j: Int) : ULong {
val o = __offset(88)
return if (o != 0) {
bb.getLong(__vector(o) + j * 8).toULong()
} else {
0uL
}
}
val vectorOfNonOwningReferencesLength : Int
get() {
val o = __offset(88); return if (o != 0) __vector_len(o) else 0
}
val vectorOfNonOwningReferencesAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(88, 8)
fun vectorOfNonOwningReferencesInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 88, 8)
fun mutateVectorOfNonOwningReferences(j: Int, vectorOfNonOwningReferences: ULong) : Boolean {
val o = __offset(88)
return if (o != 0) {
bb.putLong(__vector(o) + j * 8, vectorOfNonOwningReferences.toLong())
true
} else {
false
}
}
val anyUniqueType : UByte
get() {
val o = __offset(90)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u
}
fun mutateAnyUniqueType(anyUniqueType: UByte) : Boolean {
val o = __offset(90)
return if (o != 0) {
bb.put(o + bb_pos, anyUniqueType.toByte())
true
} else {
false
}
}
fun anyUnique(obj: Table) : Table? {
val o = __offset(92); return if (o != 0) __union(obj, o) else null
}
val anyAmbiguousType : UByte
get() {
val o = __offset(94)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u
}
fun mutateAnyAmbiguousType(anyAmbiguousType: UByte) : Boolean {
val o = __offset(94)
return if (o != 0) {
bb.put(o + bb_pos, anyAmbiguousType.toByte())
true
} else {
false
}
}
fun anyAmbiguous(obj: Table) : Table? {
val o = __offset(96); return if (o != 0) __union(obj, o) else null
}
fun vectorOfEnums(j: Int) : UByte {
val o = __offset(98)
return if (o != 0) {
bb.get(__vector(o) + j * 1).toUByte()
} else {
0u
}
}
val vectorOfEnumsLength : Int
get() {
val o = __offset(98); return if (o != 0) __vector_len(o) else 0
}
val vectorOfEnumsAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(98, 1)
fun vectorOfEnumsInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 98, 1)
fun mutateVectorOfEnums(j: Int, vectorOfEnums: UByte) : Boolean {
val o = __offset(98)
return if (o != 0) {
bb.put(__vector(o) + j * 1, vectorOfEnums.toByte())
true
} else {
false
}
}
override fun keysCompare(o1: Int, o2: Int, _bb: ByteBuffer) : Int {
return compareStrings(__offset(10, o1, _bb), __offset(10, o2, _bb), _bb)
}
companion object {
fun validateVersion() = Constants.FLATBUFFERS_1_11_1()
fun getRootAsMonster(_bb: ByteBuffer): Monster = getRootAsMonster(_bb, Monster())
fun getRootAsMonster(_bb: ByteBuffer, obj: Monster): Monster {
_bb.order(ByteOrder.LITTLE_ENDIAN)
return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb))
}
fun MonsterBufferHasIdentifier(_bb: ByteBuffer) : Boolean = __has_identifier(_bb, "MONS")
fun startMonster(builder: FlatBufferBuilder) = builder.startTable(48)
fun addPos(builder: FlatBufferBuilder, pos: Int) = builder.addStruct(0, pos, 0)
fun addMana(builder: FlatBufferBuilder, mana: Short) = builder.addShort(1, mana, 150)
fun addHp(builder: FlatBufferBuilder, hp: Short) = builder.addShort(2, hp, 100)
fun addName(builder: FlatBufferBuilder, name: Int) = builder.addOffset(3, name, 0)
fun addInventory(builder: FlatBufferBuilder, inventory: Int) = builder.addOffset(5, inventory, 0)
fun createInventoryVector(builder: FlatBufferBuilder, data: UByteArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addByte(data[i].toByte())
}
return builder.endVector()
}
fun startInventoryVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun addColor(builder: FlatBufferBuilder, color: UByte) = builder.addByte(6, color.toByte(), 8)
fun addTestType(builder: FlatBufferBuilder, testType: UByte) = builder.addByte(7, testType.toByte(), 0)
fun addTest(builder: FlatBufferBuilder, test: Int) = builder.addOffset(8, test, 0)
fun addTest4(builder: FlatBufferBuilder, test4: Int) = builder.addOffset(9, test4, 0)
fun startTest4Vector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 2)
fun addTestarrayofstring(builder: FlatBufferBuilder, testarrayofstring: Int) = builder.addOffset(10, testarrayofstring, 0)
fun createTestarrayofstringVector(builder: FlatBufferBuilder, data: IntArray) : Int {
builder.startVector(4, data.size, 4)
for (i in data.size - 1 downTo 0) {
builder.addOffset(data[i])
}
return builder.endVector()
}
fun startTestarrayofstringVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 4)
fun addTestarrayoftables(builder: FlatBufferBuilder, testarrayoftables: Int) = builder.addOffset(11, testarrayoftables, 0)
fun createTestarrayoftablesVector(builder: FlatBufferBuilder, data: IntArray) : Int {
builder.startVector(4, data.size, 4)
for (i in data.size - 1 downTo 0) {
builder.addOffset(data[i])
}
return builder.endVector()
}
fun startTestarrayoftablesVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 4)
fun addEnemy(builder: FlatBufferBuilder, enemy: Int) = builder.addOffset(12, enemy, 0)
fun addTestnestedflatbuffer(builder: FlatBufferBuilder, testnestedflatbuffer: Int) = builder.addOffset(13, testnestedflatbuffer, 0)
fun createTestnestedflatbufferVector(builder: FlatBufferBuilder, data: UByteArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addByte(data[i].toByte())
}
return builder.endVector()
}
fun startTestnestedflatbufferVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun addTestempty(builder: FlatBufferBuilder, testempty: Int) = builder.addOffset(14, testempty, 0)
fun addTestbool(builder: FlatBufferBuilder, testbool: Boolean) = builder.addBoolean(15, testbool, false)
fun addTesthashs32Fnv1(builder: FlatBufferBuilder, testhashs32Fnv1: Int) = builder.addInt(16, testhashs32Fnv1, 0)
fun addTesthashu32Fnv1(builder: FlatBufferBuilder, testhashu32Fnv1: UInt) = builder.addInt(17, testhashu32Fnv1.toInt(), 0)
fun addTesthashs64Fnv1(builder: FlatBufferBuilder, testhashs64Fnv1: Long) = builder.addLong(18, testhashs64Fnv1, 0L)
fun addTesthashu64Fnv1(builder: FlatBufferBuilder, testhashu64Fnv1: ULong) = builder.addLong(19, testhashu64Fnv1.toLong(), 0)
fun addTesthashs32Fnv1a(builder: FlatBufferBuilder, testhashs32Fnv1a: Int) = builder.addInt(20, testhashs32Fnv1a, 0)
fun addTesthashu32Fnv1a(builder: FlatBufferBuilder, testhashu32Fnv1a: UInt) = builder.addInt(21, testhashu32Fnv1a.toInt(), 0)
fun addTesthashs64Fnv1a(builder: FlatBufferBuilder, testhashs64Fnv1a: Long) = builder.addLong(22, testhashs64Fnv1a, 0L)
fun addTesthashu64Fnv1a(builder: FlatBufferBuilder, testhashu64Fnv1a: ULong) = builder.addLong(23, testhashu64Fnv1a.toLong(), 0)
fun addTestarrayofbools(builder: FlatBufferBuilder, testarrayofbools: Int) = builder.addOffset(24, testarrayofbools, 0)
fun createTestarrayofboolsVector(builder: FlatBufferBuilder, data: BooleanArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addBoolean(data[i])
}
return builder.endVector()
}
fun startTestarrayofboolsVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun addTestf(builder: FlatBufferBuilder, testf: Float) = builder.addFloat(25, testf, 3.14159)
fun addTestf2(builder: FlatBufferBuilder, testf2: Float) = builder.addFloat(26, testf2, 3.0)
fun addTestf3(builder: FlatBufferBuilder, testf3: Float) = builder.addFloat(27, testf3, 0.0)
fun addTestarrayofstring2(builder: FlatBufferBuilder, testarrayofstring2: Int) = builder.addOffset(28, testarrayofstring2, 0)
fun createTestarrayofstring2Vector(builder: FlatBufferBuilder, data: IntArray) : Int {
builder.startVector(4, data.size, 4)
for (i in data.size - 1 downTo 0) {
builder.addOffset(data[i])
}
return builder.endVector()
}
fun startTestarrayofstring2Vector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 4)
fun addTestarrayofsortedstruct(builder: FlatBufferBuilder, testarrayofsortedstruct: Int) = builder.addOffset(29, testarrayofsortedstruct, 0)
fun startTestarrayofsortedstructVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(8, numElems, 4)
fun addFlex(builder: FlatBufferBuilder, flex: Int) = builder.addOffset(30, flex, 0)
fun createFlexVector(builder: FlatBufferBuilder, data: UByteArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addByte(data[i].toByte())
}
return builder.endVector()
}
fun startFlexVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun addTest5(builder: FlatBufferBuilder, test5: Int) = builder.addOffset(31, test5, 0)
fun startTest5Vector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 2)
fun addVectorOfLongs(builder: FlatBufferBuilder, vectorOfLongs: Int) = builder.addOffset(32, vectorOfLongs, 0)
fun createVectorOfLongsVector(builder: FlatBufferBuilder, data: LongArray) : Int {
builder.startVector(8, data.size, 8)
for (i in data.size - 1 downTo 0) {
builder.addLong(data[i])
}
return builder.endVector()
}
fun startVectorOfLongsVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(8, numElems, 8)
fun addVectorOfDoubles(builder: FlatBufferBuilder, vectorOfDoubles: Int) = builder.addOffset(33, vectorOfDoubles, 0)
fun createVectorOfDoublesVector(builder: FlatBufferBuilder, data: DoubleArray) : Int {
builder.startVector(8, data.size, 8)
for (i in data.size - 1 downTo 0) {
builder.addDouble(data[i])
}
return builder.endVector()
}
fun startVectorOfDoublesVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(8, numElems, 8)
fun addParentNamespaceTest(builder: FlatBufferBuilder, parentNamespaceTest: Int) = builder.addOffset(34, parentNamespaceTest, 0)
fun addVectorOfReferrables(builder: FlatBufferBuilder, vectorOfReferrables: Int) = builder.addOffset(35, vectorOfReferrables, 0)
fun createVectorOfReferrablesVector(builder: FlatBufferBuilder, data: IntArray) : Int {
builder.startVector(4, data.size, 4)
for (i in data.size - 1 downTo 0) {
builder.addOffset(data[i])
}
return builder.endVector()
}
fun startVectorOfReferrablesVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 4)
fun addSingleWeakReference(builder: FlatBufferBuilder, singleWeakReference: ULong) = builder.addLong(36, singleWeakReference.toLong(), 0)
fun addVectorOfWeakReferences(builder: FlatBufferBuilder, vectorOfWeakReferences: Int) = builder.addOffset(37, vectorOfWeakReferences, 0)
fun createVectorOfWeakReferencesVector(builder: FlatBufferBuilder, data: ULongArray) : Int {
builder.startVector(8, data.size, 8)
for (i in data.size - 1 downTo 0) {
builder.addLong(data[i].toLong())
}
return builder.endVector()
}
fun startVectorOfWeakReferencesVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(8, numElems, 8)
fun addVectorOfStrongReferrables(builder: FlatBufferBuilder, vectorOfStrongReferrables: Int) = builder.addOffset(38, vectorOfStrongReferrables, 0)
fun createVectorOfStrongReferrablesVector(builder: FlatBufferBuilder, data: IntArray) : Int {
builder.startVector(4, data.size, 4)
for (i in data.size - 1 downTo 0) {
builder.addOffset(data[i])
}
return builder.endVector()
}
fun startVectorOfStrongReferrablesVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 4)
fun addCoOwningReference(builder: FlatBufferBuilder, coOwningReference: ULong) = builder.addLong(39, coOwningReference.toLong(), 0)
fun addVectorOfCoOwningReferences(builder: FlatBufferBuilder, vectorOfCoOwningReferences: Int) = builder.addOffset(40, vectorOfCoOwningReferences, 0)
fun createVectorOfCoOwningReferencesVector(builder: FlatBufferBuilder, data: ULongArray) : Int {
builder.startVector(8, data.size, 8)
for (i in data.size - 1 downTo 0) {
builder.addLong(data[i].toLong())
}
return builder.endVector()
}
fun startVectorOfCoOwningReferencesVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(8, numElems, 8)
fun addNonOwningReference(builder: FlatBufferBuilder, nonOwningReference: ULong) = builder.addLong(41, nonOwningReference.toLong(), 0)
fun addVectorOfNonOwningReferences(builder: FlatBufferBuilder, vectorOfNonOwningReferences: Int) = builder.addOffset(42, vectorOfNonOwningReferences, 0)
fun createVectorOfNonOwningReferencesVector(builder: FlatBufferBuilder, data: ULongArray) : Int {
builder.startVector(8, data.size, 8)
for (i in data.size - 1 downTo 0) {
builder.addLong(data[i].toLong())
}
return builder.endVector()
}
fun startVectorOfNonOwningReferencesVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(8, numElems, 8)
fun addAnyUniqueType(builder: FlatBufferBuilder, anyUniqueType: UByte) = builder.addByte(43, anyUniqueType.toByte(), 0)
fun addAnyUnique(builder: FlatBufferBuilder, anyUnique: Int) = builder.addOffset(44, anyUnique, 0)
fun addAnyAmbiguousType(builder: FlatBufferBuilder, anyAmbiguousType: UByte) = builder.addByte(45, anyAmbiguousType.toByte(), 0)
fun addAnyAmbiguous(builder: FlatBufferBuilder, anyAmbiguous: Int) = builder.addOffset(46, anyAmbiguous, 0)
fun addVectorOfEnums(builder: FlatBufferBuilder, vectorOfEnums: Int) = builder.addOffset(47, vectorOfEnums, 0)
fun createVectorOfEnumsVector(builder: FlatBufferBuilder, data: UByteArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addByte(data[i].toByte())
}
return builder.endVector()
}
fun startVectorOfEnumsVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun endMonster(builder: FlatBufferBuilder) : Int {
val o = builder.endTable()
builder.required(o, 10)
return o
}
fun finishMonsterBuffer(builder: FlatBufferBuilder, offset: Int) = builder.finish(offset, "MONS")
fun finishSizePrefixedMonsterBuffer(builder: FlatBufferBuilder, offset: Int) = builder.finishSizePrefixed(offset, "MONS")
fun __lookup_by_key(obj: Monster?, vectorLocation: Int, key: String, bb: ByteBuffer) : Monster? {
val byteKey = key.toByteArray(Table.UTF8_CHARSET.get()!!)
var span = bb.getInt(vectorLocation - 4)
var start = 0
while (span != 0) {
var middle = span / 2
val tableOffset = __indirect(vectorLocation + 4 * (start + middle), bb)
val comp = compareStrings(__offset(10, bb.capacity() - tableOffset, bb), byteKey, bb)
when {
comp > 0 -> span = middle
comp < 0 -> {
middle++
start += middle
span -= middle
}
else -> {
return (obj ?: Monster()).__assign(tableOffset, bb)
}
}
}
return null
}
}
}
+593
View File
@@ -0,0 +1,593 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
-- an example documentation comment: monster object
local Monster = {} -- the module
local Monster_mt = {} -- the class metatable
function Monster.New()
local o = {}
setmetatable(o, {__index = Monster_mt})
return o
end
function Monster.GetRootAsMonster(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = Monster.New()
o:Init(buf, n + offset)
return o
end
function Monster_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Monster_mt:Pos()
local o = self.view:Offset(4)
if o ~= 0 then
local x = o + self.view.pos
local obj = require('MyGame.Example.Vec3').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:Mana()
local o = self.view:Offset(6)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
end
return 150
end
function Monster_mt:Hp()
local o = self.view:Offset(8)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
end
return 100
end
function Monster_mt:Name()
local o = self.view:Offset(10)
if o ~= 0 then
return self.view:String(o + self.view.pos)
end
end
function Monster_mt:Inventory(j)
local o = self.view:Offset(14)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
end
return 0
end
function Monster_mt:InventoryLength()
local o = self.view:Offset(14)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Color()
local o = self.view:Offset(16)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 8
end
function Monster_mt:TestType()
local o = self.view:Offset(18)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 0
end
function Monster_mt:Test()
local o = self.view:Offset(20)
if o ~= 0 then
local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
self.view:Union(obj, o)
return obj
end
end
function Monster_mt:Test4(j)
local o = self.view:Offset(22)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 4)
local obj = require('MyGame.Example.Test').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:Test4Length()
local o = self.view:Offset(22)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Testarrayofstring(j)
local o = self.view:Offset(24)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:String(a + ((j-1) * 4))
end
return ''
end
function Monster_mt:TestarrayofstringLength()
local o = self.view:Offset(24)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
-- an example documentation comment: this will end up in the generated code
-- multiline too
function Monster_mt:Testarrayoftables(j)
local o = self.view:Offset(26)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 4)
x = self.view:Indirect(x)
local obj = require('MyGame.Example.Monster').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:TestarrayoftablesLength()
local o = self.view:Offset(26)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Enemy()
local o = self.view:Offset(28)
if o ~= 0 then
local x = self.view:Indirect(o + self.view.pos)
local obj = require('MyGame.Example.Monster').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:Testnestedflatbuffer(j)
local o = self.view:Offset(30)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
end
return 0
end
function Monster_mt:TestnestedflatbufferLength()
local o = self.view:Offset(30)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Testempty()
local o = self.view:Offset(32)
if o ~= 0 then
local x = self.view:Indirect(o + self.view.pos)
local obj = require('MyGame.Example.Stat').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:Testbool()
local o = self.view:Offset(34)
if o ~= 0 then
return (self.view:Get(flatbuffers.N.Bool, o + self.view.pos) ~= 0)
end
return false
end
function Monster_mt:Testhashs32Fnv1()
local o = self.view:Offset(36)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int32, o + self.view.pos)
end
return 0
end
function Monster_mt:Testhashu32Fnv1()
local o = self.view:Offset(38)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint32, o + self.view.pos)
end
return 0
end
function Monster_mt:Testhashs64Fnv1()
local o = self.view:Offset(40)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int64, o + self.view.pos)
end
return 0
end
function Monster_mt:Testhashu64Fnv1()
local o = self.view:Offset(42)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function Monster_mt:Testhashs32Fnv1a()
local o = self.view:Offset(44)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int32, o + self.view.pos)
end
return 0
end
function Monster_mt:Testhashu32Fnv1a()
local o = self.view:Offset(46)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint32, o + self.view.pos)
end
return 0
end
function Monster_mt:Testhashs64Fnv1a()
local o = self.view:Offset(48)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int64, o + self.view.pos)
end
return 0
end
function Monster_mt:Testhashu64Fnv1a()
local o = self.view:Offset(50)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function Monster_mt:Testarrayofbools(j)
local o = self.view:Offset(52)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Bool, a + ((j-1) * 1))
end
return 0
end
function Monster_mt:TestarrayofboolsLength()
local o = self.view:Offset(52)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Testf()
local o = self.view:Offset(54)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Float32, o + self.view.pos)
end
return 3.14159
end
function Monster_mt:Testf2()
local o = self.view:Offset(56)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Float32, o + self.view.pos)
end
return 3.0
end
function Monster_mt:Testf3()
local o = self.view:Offset(58)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Float32, o + self.view.pos)
end
return 0.0
end
function Monster_mt:Testarrayofstring2(j)
local o = self.view:Offset(60)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:String(a + ((j-1) * 4))
end
return ''
end
function Monster_mt:Testarrayofstring2Length()
local o = self.view:Offset(60)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Testarrayofsortedstruct(j)
local o = self.view:Offset(62)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 8)
local obj = require('MyGame.Example.Ability').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:TestarrayofsortedstructLength()
local o = self.view:Offset(62)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Flex(j)
local o = self.view:Offset(64)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
end
return 0
end
function Monster_mt:FlexLength()
local o = self.view:Offset(64)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:Test5(j)
local o = self.view:Offset(66)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 4)
local obj = require('MyGame.Example.Test').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:Test5Length()
local o = self.view:Offset(66)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:VectorOfLongs(j)
local o = self.view:Offset(68)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Int64, a + ((j-1) * 8))
end
return 0
end
function Monster_mt:VectorOfLongsLength()
local o = self.view:Offset(68)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:VectorOfDoubles(j)
local o = self.view:Offset(70)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Float64, a + ((j-1) * 8))
end
return 0
end
function Monster_mt:VectorOfDoublesLength()
local o = self.view:Offset(70)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:ParentNamespaceTest()
local o = self.view:Offset(72)
if o ~= 0 then
local x = self.view:Indirect(o + self.view.pos)
local obj = require('MyGame.InParentNamespace').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:VectorOfReferrables(j)
local o = self.view:Offset(74)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 4)
x = self.view:Indirect(x)
local obj = require('MyGame.Example.Referrable').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:VectorOfReferrablesLength()
local o = self.view:Offset(74)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:SingleWeakReference()
local o = self.view:Offset(76)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function Monster_mt:VectorOfWeakReferences(j)
local o = self.view:Offset(78)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint64, a + ((j-1) * 8))
end
return 0
end
function Monster_mt:VectorOfWeakReferencesLength()
local o = self.view:Offset(78)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:VectorOfStrongReferrables(j)
local o = self.view:Offset(80)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 4)
x = self.view:Indirect(x)
local obj = require('MyGame.Example.Referrable').New()
obj:Init(self.view.bytes, x)
return obj
end
end
function Monster_mt:VectorOfStrongReferrablesLength()
local o = self.view:Offset(80)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:CoOwningReference()
local o = self.view:Offset(82)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function Monster_mt:VectorOfCoOwningReferences(j)
local o = self.view:Offset(84)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint64, a + ((j-1) * 8))
end
return 0
end
function Monster_mt:VectorOfCoOwningReferencesLength()
local o = self.view:Offset(84)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:NonOwningReference()
local o = self.view:Offset(86)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function Monster_mt:VectorOfNonOwningReferences(j)
local o = self.view:Offset(88)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint64, a + ((j-1) * 8))
end
return 0
end
function Monster_mt:VectorOfNonOwningReferencesLength()
local o = self.view:Offset(88)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster_mt:AnyUniqueType()
local o = self.view:Offset(90)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 0
end
function Monster_mt:AnyUnique()
local o = self.view:Offset(92)
if o ~= 0 then
local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
self.view:Union(obj, o)
return obj
end
end
function Monster_mt:AnyAmbiguousType()
local o = self.view:Offset(94)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 0
end
function Monster_mt:AnyAmbiguous()
local o = self.view:Offset(96)
if o ~= 0 then
local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
self.view:Union(obj, o)
return obj
end
end
function Monster_mt:VectorOfEnums(j)
local o = self.view:Offset(98)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
end
return 0
end
function Monster_mt:VectorOfEnumsLength()
local o = self.view:Offset(98)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function Monster.Start(builder) builder:StartObject(48) end
function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
function Monster.AddColor(builder, color) builder:PrependUint8Slot(6, color, 8) end
function Monster.AddTestType(builder, testType) builder:PrependUint8Slot(7, testType, 0) end
function Monster.AddTest(builder, test) builder:PrependUOffsetTRelativeSlot(8, test, 0) end
function Monster.AddTest4(builder, test4) builder:PrependUOffsetTRelativeSlot(9, test4, 0) end
function Monster.StartTest4Vector(builder, numElems) return builder:StartVector(4, numElems, 2) end
function Monster.AddTestarrayofstring(builder, testarrayofstring) builder:PrependUOffsetTRelativeSlot(10, testarrayofstring, 0) end
function Monster.StartTestarrayofstringVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
function Monster.AddTestarrayoftables(builder, testarrayoftables) builder:PrependUOffsetTRelativeSlot(11, testarrayoftables, 0) end
function Monster.StartTestarrayoftablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
function Monster.AddEnemy(builder, enemy) builder:PrependUOffsetTRelativeSlot(12, enemy, 0) end
function Monster.AddTestnestedflatbuffer(builder, testnestedflatbuffer) builder:PrependUOffsetTRelativeSlot(13, testnestedflatbuffer, 0) end
function Monster.StartTestnestedflatbufferVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
function Monster.AddTestempty(builder, testempty) builder:PrependUOffsetTRelativeSlot(14, testempty, 0) end
function Monster.AddTestbool(builder, testbool) builder:PrependBoolSlot(15, testbool, 0) end
function Monster.AddTesthashs32Fnv1(builder, testhashs32Fnv1) builder:PrependInt32Slot(16, testhashs32Fnv1, 0) end
function Monster.AddTesthashu32Fnv1(builder, testhashu32Fnv1) builder:PrependUint32Slot(17, testhashu32Fnv1, 0) end
function Monster.AddTesthashs64Fnv1(builder, testhashs64Fnv1) builder:PrependInt64Slot(18, testhashs64Fnv1, 0) end
function Monster.AddTesthashu64Fnv1(builder, testhashu64Fnv1) builder:PrependUint64Slot(19, testhashu64Fnv1, 0) end
function Monster.AddTesthashs32Fnv1a(builder, testhashs32Fnv1a) builder:PrependInt32Slot(20, testhashs32Fnv1a, 0) end
function Monster.AddTesthashu32Fnv1a(builder, testhashu32Fnv1a) builder:PrependUint32Slot(21, testhashu32Fnv1a, 0) end
function Monster.AddTesthashs64Fnv1a(builder, testhashs64Fnv1a) builder:PrependInt64Slot(22, testhashs64Fnv1a, 0) end
function Monster.AddTesthashu64Fnv1a(builder, testhashu64Fnv1a) builder:PrependUint64Slot(23, testhashu64Fnv1a, 0) end
function Monster.AddTestarrayofbools(builder, testarrayofbools) builder:PrependUOffsetTRelativeSlot(24, testarrayofbools, 0) end
function Monster.StartTestarrayofboolsVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
function Monster.AddTestf(builder, testf) builder:PrependFloat32Slot(25, testf, 3.14159) end
function Monster.AddTestf2(builder, testf2) builder:PrependFloat32Slot(26, testf2, 3.0) end
function Monster.AddTestf3(builder, testf3) builder:PrependFloat32Slot(27, testf3, 0.0) end
function Monster.AddTestarrayofstring2(builder, testarrayofstring2) builder:PrependUOffsetTRelativeSlot(28, testarrayofstring2, 0) end
function Monster.StartTestarrayofstring2Vector(builder, numElems) return builder:StartVector(4, numElems, 4) end
function Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstruct) builder:PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct, 0) end
function Monster.StartTestarrayofsortedstructVector(builder, numElems) return builder:StartVector(8, numElems, 4) end
function Monster.AddFlex(builder, flex) builder:PrependUOffsetTRelativeSlot(30, flex, 0) end
function Monster.StartFlexVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
function Monster.AddTest5(builder, test5) builder:PrependUOffsetTRelativeSlot(31, test5, 0) end
function Monster.StartTest5Vector(builder, numElems) return builder:StartVector(4, numElems, 2) end
function Monster.AddVectorOfLongs(builder, vectorOfLongs) builder:PrependUOffsetTRelativeSlot(32, vectorOfLongs, 0) end
function Monster.StartVectorOfLongsVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
function Monster.AddVectorOfDoubles(builder, vectorOfDoubles) builder:PrependUOffsetTRelativeSlot(33, vectorOfDoubles, 0) end
function Monster.StartVectorOfDoublesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
function Monster.AddParentNamespaceTest(builder, parentNamespaceTest) builder:PrependUOffsetTRelativeSlot(34, parentNamespaceTest, 0) end
function Monster.AddVectorOfReferrables(builder, vectorOfReferrables) builder:PrependUOffsetTRelativeSlot(35, vectorOfReferrables, 0) end
function Monster.StartVectorOfReferrablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
function Monster.AddSingleWeakReference(builder, singleWeakReference) builder:PrependUint64Slot(36, singleWeakReference, 0) end
function Monster.AddVectorOfWeakReferences(builder, vectorOfWeakReferences) builder:PrependUOffsetTRelativeSlot(37, vectorOfWeakReferences, 0) end
function Monster.StartVectorOfWeakReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
function Monster.AddVectorOfStrongReferrables(builder, vectorOfStrongReferrables) builder:PrependUOffsetTRelativeSlot(38, vectorOfStrongReferrables, 0) end
function Monster.StartVectorOfStrongReferrablesVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
function Monster.AddCoOwningReference(builder, coOwningReference) builder:PrependUint64Slot(39, coOwningReference, 0) end
function Monster.AddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences) builder:PrependUOffsetTRelativeSlot(40, vectorOfCoOwningReferences, 0) end
function Monster.StartVectorOfCoOwningReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
function Monster.AddNonOwningReference(builder, nonOwningReference) builder:PrependUint64Slot(41, nonOwningReference, 0) end
function Monster.AddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences) builder:PrependUOffsetTRelativeSlot(42, vectorOfNonOwningReferences, 0) end
function Monster.StartVectorOfNonOwningReferencesVector(builder, numElems) return builder:StartVector(8, numElems, 8) end
function Monster.AddAnyUniqueType(builder, anyUniqueType) builder:PrependUint8Slot(43, anyUniqueType, 0) end
function Monster.AddAnyUnique(builder, anyUnique) builder:PrependUOffsetTRelativeSlot(44, anyUnique, 0) end
function Monster.AddAnyAmbiguousType(builder, anyAmbiguousType) builder:PrependUint8Slot(45, anyAmbiguousType, 0) end
function Monster.AddAnyAmbiguous(builder, anyAmbiguous) builder:PrependUOffsetTRelativeSlot(46, anyAmbiguous, 0) end
function Monster.AddVectorOfEnums(builder, vectorOfEnums) builder:PrependUOffsetTRelativeSlot(47, vectorOfEnums, 0) end
function Monster.StartVectorOfEnumsVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
function Monster.End(builder) return builder:EndObject() end
return Monster -- return the module
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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
# an example documentation comment: monster object
class Monster(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsMonster(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = Monster()
x.Init(buf, n + offset)
return x
@classmethod
def MonsterBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# Monster
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Monster
def Pos(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from .Vec3 import Vec3
obj = Vec3()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Mana(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
return 150
# Monster
def Hp(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
return 100
# Monster
def Name(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# Monster
def Inventory(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def InventoryAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def InventoryLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Color(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 8
# Monster
def TestType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def Test(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def Test4(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from .Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Test4Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Testarrayofstring(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# Monster
def TestarrayofstringLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.VectorLen(o)
return 0
# an example documentation comment: this will end up in the generated code
# multiline too
# Monster
def Testarrayoftables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from .Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def TestarrayoftablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Enemy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from .Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Testnestedflatbuffer(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestnestedflatbufferAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def TestnestedflatbufferLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Testempty(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from .Stat import Stat
obj = Stat()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Testbool(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# Monster
def Testhashs32Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu32Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs64Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu64Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs32Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu32Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(46))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs64Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(48))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu64Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(50))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def Testarrayofbools(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.BoolFlags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestarrayofboolsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.BoolFlags, o)
return 0
# Monster
def TestarrayofboolsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Testf(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 3.14159
# Monster
def Testf2(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(56))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 3.0
# Monster
def Testf3(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(58))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# Monster
def Testarrayofstring2(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# Monster
def Testarrayofstring2Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Testarrayofsortedstruct(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 8
from .Ability import Ability
obj = Ability()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def TestarrayofsortedstructLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Flex(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def FlexAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def FlexLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Test5(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from .Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Test5Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfLongs(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfLongsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
return 0
# Monster
def VectorOfLongsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfDoubles(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Float64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfDoublesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float64Flags, o)
return 0
# Monster
def VectorOfDoublesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def ParentNamespaceTest(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from .InParentNamespace import InParentNamespace
obj = InParentNamespace()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfReferrables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from .Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfReferrablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def SingleWeakReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfWeakReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfWeakReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfWeakReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfStrongReferrables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from .Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfStrongReferrablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def CoOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfCoOwningReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfCoOwningReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfCoOwningReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def NonOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfNonOwningReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfNonOwningReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfNonOwningReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def AnyUniqueType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def AnyUnique(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(92))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def AnyAmbiguousType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(94))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def AnyAmbiguous(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(96))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def VectorOfEnums(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def VectorOfEnumsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def VectorOfEnumsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return self._tab.VectorLen(o)
return 0
def MonsterStart(builder): builder.StartObject(48)
def MonsterAddPos(builder, pos): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(pos), 0)
def MonsterAddMana(builder, mana): builder.PrependInt16Slot(1, mana, 150)
def MonsterAddHp(builder, hp): builder.PrependInt16Slot(2, hp, 100)
def MonsterAddName(builder, name): builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(name), 0)
def MonsterAddInventory(builder, inventory): builder.PrependUOffsetTRelativeSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(inventory), 0)
def MonsterStartInventoryVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddColor(builder, color): builder.PrependUint8Slot(6, color, 8)
def MonsterAddTestType(builder, testType): builder.PrependUint8Slot(7, testType, 0)
def MonsterAddTest(builder, test): builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(test), 0)
def MonsterAddTest4(builder, test4): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(test4), 0)
def MonsterStartTest4Vector(builder, numElems): return builder.StartVector(4, numElems, 2)
def MonsterAddTestarrayofstring(builder, testarrayofstring): builder.PrependUOffsetTRelativeSlot(10, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofstring), 0)
def MonsterStartTestarrayofstringVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddTestarrayoftables(builder, testarrayoftables): builder.PrependUOffsetTRelativeSlot(11, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayoftables), 0)
def MonsterStartTestarrayoftablesVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddEnemy(builder, enemy): builder.PrependUOffsetTRelativeSlot(12, flatbuffers.number_types.UOffsetTFlags.py_type(enemy), 0)
def MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer): builder.PrependUOffsetTRelativeSlot(13, flatbuffers.number_types.UOffsetTFlags.py_type(testnestedflatbuffer), 0)
def MonsterStartTestnestedflatbufferVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddTestempty(builder, testempty): builder.PrependUOffsetTRelativeSlot(14, flatbuffers.number_types.UOffsetTFlags.py_type(testempty), 0)
def MonsterAddTestbool(builder, testbool): builder.PrependBoolSlot(15, testbool, 0)
def MonsterAddTesthashs32Fnv1(builder, testhashs32Fnv1): builder.PrependInt32Slot(16, testhashs32Fnv1, 0)
def MonsterAddTesthashu32Fnv1(builder, testhashu32Fnv1): builder.PrependUint32Slot(17, testhashu32Fnv1, 0)
def MonsterAddTesthashs64Fnv1(builder, testhashs64Fnv1): builder.PrependInt64Slot(18, testhashs64Fnv1, 0)
def MonsterAddTesthashu64Fnv1(builder, testhashu64Fnv1): builder.PrependUint64Slot(19, testhashu64Fnv1, 0)
def MonsterAddTesthashs32Fnv1a(builder, testhashs32Fnv1a): builder.PrependInt32Slot(20, testhashs32Fnv1a, 0)
def MonsterAddTesthashu32Fnv1a(builder, testhashu32Fnv1a): builder.PrependUint32Slot(21, testhashu32Fnv1a, 0)
def MonsterAddTesthashs64Fnv1a(builder, testhashs64Fnv1a): builder.PrependInt64Slot(22, testhashs64Fnv1a, 0)
def MonsterAddTesthashu64Fnv1a(builder, testhashu64Fnv1a): builder.PrependUint64Slot(23, testhashu64Fnv1a, 0)
def MonsterAddTestarrayofbools(builder, testarrayofbools): builder.PrependUOffsetTRelativeSlot(24, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofbools), 0)
def MonsterStartTestarrayofboolsVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddTestf(builder, testf): builder.PrependFloat32Slot(25, testf, 3.14159)
def MonsterAddTestf2(builder, testf2): builder.PrependFloat32Slot(26, testf2, 3.0)
def MonsterAddTestf3(builder, testf3): builder.PrependFloat32Slot(27, testf3, 0.0)
def MonsterAddTestarrayofstring2(builder, testarrayofstring2): builder.PrependUOffsetTRelativeSlot(28, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofstring2), 0)
def MonsterStartTestarrayofstring2Vector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct): builder.PrependUOffsetTRelativeSlot(29, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofsortedstruct), 0)
def MonsterStartTestarrayofsortedstructVector(builder, numElems): return builder.StartVector(8, numElems, 4)
def MonsterAddFlex(builder, flex): builder.PrependUOffsetTRelativeSlot(30, flatbuffers.number_types.UOffsetTFlags.py_type(flex), 0)
def MonsterStartFlexVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterAddTest5(builder, test5): builder.PrependUOffsetTRelativeSlot(31, flatbuffers.number_types.UOffsetTFlags.py_type(test5), 0)
def MonsterStartTest5Vector(builder, numElems): return builder.StartVector(4, numElems, 2)
def MonsterAddVectorOfLongs(builder, vectorOfLongs): builder.PrependUOffsetTRelativeSlot(32, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfLongs), 0)
def MonsterStartVectorOfLongsVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddVectorOfDoubles(builder, vectorOfDoubles): builder.PrependUOffsetTRelativeSlot(33, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfDoubles), 0)
def MonsterStartVectorOfDoublesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddParentNamespaceTest(builder, parentNamespaceTest): builder.PrependUOffsetTRelativeSlot(34, flatbuffers.number_types.UOffsetTFlags.py_type(parentNamespaceTest), 0)
def MonsterAddVectorOfReferrables(builder, vectorOfReferrables): builder.PrependUOffsetTRelativeSlot(35, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfReferrables), 0)
def MonsterStartVectorOfReferrablesVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddSingleWeakReference(builder, singleWeakReference): builder.PrependUint64Slot(36, singleWeakReference, 0)
def MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences): builder.PrependUOffsetTRelativeSlot(37, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfWeakReferences), 0)
def MonsterStartVectorOfWeakReferencesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables): builder.PrependUOffsetTRelativeSlot(38, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfStrongReferrables), 0)
def MonsterStartVectorOfStrongReferrablesVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddCoOwningReference(builder, coOwningReference): builder.PrependUint64Slot(39, coOwningReference, 0)
def MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences): builder.PrependUOffsetTRelativeSlot(40, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfCoOwningReferences), 0)
def MonsterStartVectorOfCoOwningReferencesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddNonOwningReference(builder, nonOwningReference): builder.PrependUint64Slot(41, nonOwningReference, 0)
def MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences): builder.PrependUOffsetTRelativeSlot(42, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfNonOwningReferences), 0)
def MonsterStartVectorOfNonOwningReferencesVector(builder, numElems): return builder.StartVector(8, numElems, 8)
def MonsterAddAnyUniqueType(builder, anyUniqueType): builder.PrependUint8Slot(43, anyUniqueType, 0)
def MonsterAddAnyUnique(builder, anyUnique): builder.PrependUOffsetTRelativeSlot(44, flatbuffers.number_types.UOffsetTFlags.py_type(anyUnique), 0)
def MonsterAddAnyAmbiguousType(builder, anyAmbiguousType): builder.PrependUint8Slot(45, anyAmbiguousType, 0)
def MonsterAddAnyAmbiguous(builder, anyAmbiguous): builder.PrependUOffsetTRelativeSlot(46, flatbuffers.number_types.UOffsetTFlags.py_type(anyAmbiguous), 0)
def MonsterAddVectorOfEnums(builder, vectorOfEnums): builder.PrependUOffsetTRelativeSlot(47, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfEnums), 0)
def MonsterStartVectorOfEnumsVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def MonsterEnd(builder): return builder.EndObject()
@@ -0,0 +1,470 @@
//Generated by flatc compiler (version 1.11.0)
//If you make any local changes, they will be lost
//source: monster_test.fbs
package MyGame.Example;
import com.google.flatbuffers.grpc.FlatbuffersUtils;
import java.nio.ByteBuffer;
import static io.grpc.MethodDescriptor.generateFullMethodName;
import static io.grpc.stub.ClientCalls.asyncBidiStreamingCall;
import static io.grpc.stub.ClientCalls.asyncClientStreamingCall;
import static io.grpc.stub.ClientCalls.asyncServerStreamingCall;
import static io.grpc.stub.ClientCalls.asyncUnaryCall;
import static io.grpc.stub.ClientCalls.blockingServerStreamingCall;
import static io.grpc.stub.ClientCalls.blockingUnaryCall;
import static io.grpc.stub.ClientCalls.futureUnaryCall;
import static io.grpc.stub.ServerCalls.asyncBidiStreamingCall;
import static io.grpc.stub.ServerCalls.asyncClientStreamingCall;
import static io.grpc.stub.ServerCalls.asyncServerStreamingCall;
import static io.grpc.stub.ServerCalls.asyncUnaryCall;
import static io.grpc.stub.ServerCalls.asyncUnimplementedStreamingCall;
import static io.grpc.stub.ServerCalls.asyncUnimplementedUnaryCall;
/**
*/
@javax.annotation.Generated(
value = "by gRPC proto compiler",
comments = "Source: monster_test.fbs")
public final class MonsterStorageGrpc {
private MonsterStorageGrpc() {}
public static final String SERVICE_NAME = "MyGame.Example.MonsterStorage";
// Static method descriptors that strictly reflect the proto.
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
@java.lang.Deprecated // Use {@link #getStoreMethod()} instead.
public static final io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> METHOD_STORE = getStoreMethod();
private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> getStoreMethod;
private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> extractorOfMonster;
private static FlatbuffersUtils.FBExtactor<MyGame.Example.Monster> getExtractorOfMonster() {
if (extractorOfMonster != null) return extractorOfMonster;
synchronized (MonsterStorageGrpc.class) {
if (extractorOfMonster != null) return extractorOfMonster;
extractorOfMonster = new FlatbuffersUtils.FBExtactor<MyGame.Example.Monster>() {
public MyGame.Example.Monster extract (ByteBuffer buffer) {
return MyGame.Example.Monster.getRootAsMonster(buffer);
}
};
return extractorOfMonster;
}
}
private static volatile FlatbuffersUtils.FBExtactor<MyGame.Example.Stat> extractorOfStat;
private static FlatbuffersUtils.FBExtactor<MyGame.Example.Stat> getExtractorOfStat() {
if (extractorOfStat != null) return extractorOfStat;
synchronized (MonsterStorageGrpc.class) {
if (extractorOfStat != null) return extractorOfStat;
extractorOfStat = new FlatbuffersUtils.FBExtactor<MyGame.Example.Stat>() {
public MyGame.Example.Stat extract (ByteBuffer buffer) {
return MyGame.Example.Stat.getRootAsStat(buffer);
}
};
return extractorOfStat;
}
}
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
public static io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> getStoreMethod() {
io.grpc.MethodDescriptor<MyGame.Example.Monster, MyGame.Example.Stat> getStoreMethod;
if ((getStoreMethod = MonsterStorageGrpc.getStoreMethod) == null) {
synchronized (MonsterStorageGrpc.class) {
if ((getStoreMethod = MonsterStorageGrpc.getStoreMethod) == null) {
MonsterStorageGrpc.getStoreMethod = getStoreMethod =
io.grpc.MethodDescriptor.<MyGame.Example.Monster, MyGame.Example.Stat>newBuilder()
.setType(io.grpc.MethodDescriptor.MethodType.UNARY)
.setFullMethodName(generateFullMethodName(
"MyGame.Example.MonsterStorage", "Store"))
.setSampledToLocalTracing(true)
.setRequestMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Monster.class, getExtractorOfMonster()))
.setResponseMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Stat.class, getExtractorOfStat()))
.setSchemaDescriptor(null)
.build();
}
}
}
return getStoreMethod;
}
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
@java.lang.Deprecated // Use {@link #getRetrieveMethod()} instead.
public static final io.grpc.MethodDescriptor<MyGame.Example.Stat,
MyGame.Example.Monster> METHOD_RETRIEVE = getRetrieveMethod();
private static volatile io.grpc.MethodDescriptor<MyGame.Example.Stat,
MyGame.Example.Monster> getRetrieveMethod;
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
public static io.grpc.MethodDescriptor<MyGame.Example.Stat,
MyGame.Example.Monster> getRetrieveMethod() {
io.grpc.MethodDescriptor<MyGame.Example.Stat, MyGame.Example.Monster> getRetrieveMethod;
if ((getRetrieveMethod = MonsterStorageGrpc.getRetrieveMethod) == null) {
synchronized (MonsterStorageGrpc.class) {
if ((getRetrieveMethod = MonsterStorageGrpc.getRetrieveMethod) == null) {
MonsterStorageGrpc.getRetrieveMethod = getRetrieveMethod =
io.grpc.MethodDescriptor.<MyGame.Example.Stat, MyGame.Example.Monster>newBuilder()
.setType(io.grpc.MethodDescriptor.MethodType.SERVER_STREAMING)
.setFullMethodName(generateFullMethodName(
"MyGame.Example.MonsterStorage", "Retrieve"))
.setSampledToLocalTracing(true)
.setRequestMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Stat.class, getExtractorOfStat()))
.setResponseMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Monster.class, getExtractorOfMonster()))
.setSchemaDescriptor(null)
.build();
}
}
}
return getRetrieveMethod;
}
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
@java.lang.Deprecated // Use {@link #getGetMaxHitPointMethod()} instead.
public static final io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> METHOD_GET_MAX_HIT_POINT = getGetMaxHitPointMethod();
private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> getGetMaxHitPointMethod;
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
public static io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> getGetMaxHitPointMethod() {
io.grpc.MethodDescriptor<MyGame.Example.Monster, MyGame.Example.Stat> getGetMaxHitPointMethod;
if ((getGetMaxHitPointMethod = MonsterStorageGrpc.getGetMaxHitPointMethod) == null) {
synchronized (MonsterStorageGrpc.class) {
if ((getGetMaxHitPointMethod = MonsterStorageGrpc.getGetMaxHitPointMethod) == null) {
MonsterStorageGrpc.getGetMaxHitPointMethod = getGetMaxHitPointMethod =
io.grpc.MethodDescriptor.<MyGame.Example.Monster, MyGame.Example.Stat>newBuilder()
.setType(io.grpc.MethodDescriptor.MethodType.CLIENT_STREAMING)
.setFullMethodName(generateFullMethodName(
"MyGame.Example.MonsterStorage", "GetMaxHitPoint"))
.setSampledToLocalTracing(true)
.setRequestMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Monster.class, getExtractorOfMonster()))
.setResponseMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Stat.class, getExtractorOfStat()))
.setSchemaDescriptor(null)
.build();
}
}
}
return getGetMaxHitPointMethod;
}
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
@java.lang.Deprecated // Use {@link #getGetMinMaxHitPointsMethod()} instead.
public static final io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> METHOD_GET_MIN_MAX_HIT_POINTS = getGetMinMaxHitPointsMethod();
private static volatile io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> getGetMinMaxHitPointsMethod;
@io.grpc.ExperimentalApi("https://github.com/grpc/grpc-java/issues/1901")
public static io.grpc.MethodDescriptor<MyGame.Example.Monster,
MyGame.Example.Stat> getGetMinMaxHitPointsMethod() {
io.grpc.MethodDescriptor<MyGame.Example.Monster, MyGame.Example.Stat> getGetMinMaxHitPointsMethod;
if ((getGetMinMaxHitPointsMethod = MonsterStorageGrpc.getGetMinMaxHitPointsMethod) == null) {
synchronized (MonsterStorageGrpc.class) {
if ((getGetMinMaxHitPointsMethod = MonsterStorageGrpc.getGetMinMaxHitPointsMethod) == null) {
MonsterStorageGrpc.getGetMinMaxHitPointsMethod = getGetMinMaxHitPointsMethod =
io.grpc.MethodDescriptor.<MyGame.Example.Monster, MyGame.Example.Stat>newBuilder()
.setType(io.grpc.MethodDescriptor.MethodType.BIDI_STREAMING)
.setFullMethodName(generateFullMethodName(
"MyGame.Example.MonsterStorage", "GetMinMaxHitPoints"))
.setSampledToLocalTracing(true)
.setRequestMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Monster.class, getExtractorOfMonster()))
.setResponseMarshaller(FlatbuffersUtils.marshaller(
MyGame.Example.Stat.class, getExtractorOfStat()))
.setSchemaDescriptor(null)
.build();
}
}
}
return getGetMinMaxHitPointsMethod;
}
/**
* Creates a new async stub that supports all call types for the service
*/
public static MonsterStorageStub newStub(io.grpc.Channel channel) {
return new MonsterStorageStub(channel);
}
/**
* Creates a new blocking-style stub that supports unary and streaming output calls on the service
*/
public static MonsterStorageBlockingStub newBlockingStub(
io.grpc.Channel channel) {
return new MonsterStorageBlockingStub(channel);
}
/**
* Creates a new ListenableFuture-style stub that supports unary calls on the service
*/
public static MonsterStorageFutureStub newFutureStub(
io.grpc.Channel channel) {
return new MonsterStorageFutureStub(channel);
}
/**
*/
public static abstract class MonsterStorageImplBase implements io.grpc.BindableService {
/**
*/
public void store(MyGame.Example.Monster request,
io.grpc.stub.StreamObserver<MyGame.Example.Stat> responseObserver) {
asyncUnimplementedUnaryCall(getStoreMethod(), responseObserver);
}
/**
*/
public void retrieve(MyGame.Example.Stat request,
io.grpc.stub.StreamObserver<MyGame.Example.Monster> responseObserver) {
asyncUnimplementedUnaryCall(getRetrieveMethod(), responseObserver);
}
/**
*/
public io.grpc.stub.StreamObserver<MyGame.Example.Monster> getMaxHitPoint(
io.grpc.stub.StreamObserver<MyGame.Example.Stat> responseObserver) {
return asyncUnimplementedStreamingCall(getGetMaxHitPointMethod(), responseObserver);
}
/**
*/
public io.grpc.stub.StreamObserver<MyGame.Example.Monster> getMinMaxHitPoints(
io.grpc.stub.StreamObserver<MyGame.Example.Stat> responseObserver) {
return asyncUnimplementedStreamingCall(getGetMinMaxHitPointsMethod(), responseObserver);
}
@java.lang.Override public final io.grpc.ServerServiceDefinition bindService() {
return io.grpc.ServerServiceDefinition.builder(getServiceDescriptor())
.addMethod(
getStoreMethod(),
asyncUnaryCall(
new MethodHandlers<
MyGame.Example.Monster,
MyGame.Example.Stat>(
this, METHODID_STORE)))
.addMethod(
getRetrieveMethod(),
asyncServerStreamingCall(
new MethodHandlers<
MyGame.Example.Stat,
MyGame.Example.Monster>(
this, METHODID_RETRIEVE)))
.addMethod(
getGetMaxHitPointMethod(),
asyncClientStreamingCall(
new MethodHandlers<
MyGame.Example.Monster,
MyGame.Example.Stat>(
this, METHODID_GET_MAX_HIT_POINT)))
.addMethod(
getGetMinMaxHitPointsMethod(),
asyncBidiStreamingCall(
new MethodHandlers<
MyGame.Example.Monster,
MyGame.Example.Stat>(
this, METHODID_GET_MIN_MAX_HIT_POINTS)))
.build();
}
}
/**
*/
public static final class MonsterStorageStub extends io.grpc.stub.AbstractStub<MonsterStorageStub> {
private MonsterStorageStub(io.grpc.Channel channel) {
super(channel);
}
private MonsterStorageStub(io.grpc.Channel channel,
io.grpc.CallOptions callOptions) {
super(channel, callOptions);
}
@java.lang.Override
protected MonsterStorageStub build(io.grpc.Channel channel,
io.grpc.CallOptions callOptions) {
return new MonsterStorageStub(channel, callOptions);
}
/**
*/
public void store(MyGame.Example.Monster request,
io.grpc.stub.StreamObserver<MyGame.Example.Stat> responseObserver) {
asyncUnaryCall(
getChannel().newCall(getStoreMethod(), getCallOptions()), request, responseObserver);
}
/**
*/
public void retrieve(MyGame.Example.Stat request,
io.grpc.stub.StreamObserver<MyGame.Example.Monster> responseObserver) {
asyncServerStreamingCall(
getChannel().newCall(getRetrieveMethod(), getCallOptions()), request, responseObserver);
}
/**
*/
public io.grpc.stub.StreamObserver<MyGame.Example.Monster> getMaxHitPoint(
io.grpc.stub.StreamObserver<MyGame.Example.Stat> responseObserver) {
return asyncClientStreamingCall(
getChannel().newCall(getGetMaxHitPointMethod(), getCallOptions()), responseObserver);
}
/**
*/
public io.grpc.stub.StreamObserver<MyGame.Example.Monster> getMinMaxHitPoints(
io.grpc.stub.StreamObserver<MyGame.Example.Stat> responseObserver) {
return asyncBidiStreamingCall(
getChannel().newCall(getGetMinMaxHitPointsMethod(), getCallOptions()), responseObserver);
}
}
/**
*/
public static final class MonsterStorageBlockingStub extends io.grpc.stub.AbstractStub<MonsterStorageBlockingStub> {
private MonsterStorageBlockingStub(io.grpc.Channel channel) {
super(channel);
}
private MonsterStorageBlockingStub(io.grpc.Channel channel,
io.grpc.CallOptions callOptions) {
super(channel, callOptions);
}
@java.lang.Override
protected MonsterStorageBlockingStub build(io.grpc.Channel channel,
io.grpc.CallOptions callOptions) {
return new MonsterStorageBlockingStub(channel, callOptions);
}
/**
*/
public MyGame.Example.Stat store(MyGame.Example.Monster request) {
return blockingUnaryCall(
getChannel(), getStoreMethod(), getCallOptions(), request);
}
/**
*/
public java.util.Iterator<MyGame.Example.Monster> retrieve(
MyGame.Example.Stat request) {
return blockingServerStreamingCall(
getChannel(), getRetrieveMethod(), getCallOptions(), request);
}
}
/**
*/
public static final class MonsterStorageFutureStub extends io.grpc.stub.AbstractStub<MonsterStorageFutureStub> {
private MonsterStorageFutureStub(io.grpc.Channel channel) {
super(channel);
}
private MonsterStorageFutureStub(io.grpc.Channel channel,
io.grpc.CallOptions callOptions) {
super(channel, callOptions);
}
@java.lang.Override
protected MonsterStorageFutureStub build(io.grpc.Channel channel,
io.grpc.CallOptions callOptions) {
return new MonsterStorageFutureStub(channel, callOptions);
}
/**
*/
public com.google.common.util.concurrent.ListenableFuture<MyGame.Example.Stat> store(
MyGame.Example.Monster request) {
return futureUnaryCall(
getChannel().newCall(getStoreMethod(), getCallOptions()), request);
}
}
private static final int METHODID_STORE = 0;
private static final int METHODID_RETRIEVE = 1;
private static final int METHODID_GET_MIN_MAX_HIT_POINTS = 2;
private static final int METHODID_GET_MAX_HIT_POINT = 3;
private static final class MethodHandlers<Req, Resp> implements
io.grpc.stub.ServerCalls.UnaryMethod<Req, Resp>,
io.grpc.stub.ServerCalls.ServerStreamingMethod<Req, Resp>,
io.grpc.stub.ServerCalls.ClientStreamingMethod<Req, Resp>,
io.grpc.stub.ServerCalls.BidiStreamingMethod<Req, Resp> {
private final MonsterStorageImplBase serviceImpl;
private final int methodId;
MethodHandlers(MonsterStorageImplBase serviceImpl, int methodId) {
this.serviceImpl = serviceImpl;
this.methodId = methodId;
}
@java.lang.Override
@java.lang.SuppressWarnings("unchecked")
public void invoke(Req request, io.grpc.stub.StreamObserver<Resp> responseObserver) {
switch (methodId) {
case METHODID_STORE:
serviceImpl.store((MyGame.Example.Monster) request,
(io.grpc.stub.StreamObserver<MyGame.Example.Stat>) responseObserver);
break;
case METHODID_RETRIEVE:
serviceImpl.retrieve((MyGame.Example.Stat) request,
(io.grpc.stub.StreamObserver<MyGame.Example.Monster>) responseObserver);
break;
default:
throw new AssertionError();
}
}
@java.lang.Override
@java.lang.SuppressWarnings("unchecked")
public io.grpc.stub.StreamObserver<Req> invoke(
io.grpc.stub.StreamObserver<Resp> responseObserver) {
switch (methodId) {
case METHODID_GET_MAX_HIT_POINT:
return (io.grpc.stub.StreamObserver<Req>) serviceImpl.getMaxHitPoint(
(io.grpc.stub.StreamObserver<MyGame.Example.Stat>) responseObserver);
case METHODID_GET_MIN_MAX_HIT_POINTS:
return (io.grpc.stub.StreamObserver<Req>) serviceImpl.getMinMaxHitPoints(
(io.grpc.stub.StreamObserver<MyGame.Example.Stat>) responseObserver);
default:
throw new AssertionError();
}
}
}
private static volatile io.grpc.ServiceDescriptor serviceDescriptor;
public static io.grpc.ServiceDescriptor getServiceDescriptor() {
io.grpc.ServiceDescriptor result = serviceDescriptor;
if (result == null) {
synchronized (MonsterStorageGrpc.class) {
result = serviceDescriptor;
if (result == null) {
serviceDescriptor = result = io.grpc.ServiceDescriptor.newBuilder(SERVICE_NAME)
.setSchemaDescriptor(null)
.addMethod(getStoreMethod())
.addMethod(getRetrieveMethod())
.addMethod(getGetMaxHitPointMethod())
.addMethod(getGetMinMaxHitPointsMethod())
.build();
}
}
}
return result;
}
}
@@ -0,0 +1,251 @@
//Generated by gRPC Go plugin
//If you make any local changes, they will be lost
//source: monster_test
package Example
import "github.com/google/flatbuffers/go"
import (
context "context"
grpc "google.golang.org/grpc"
)
// Client API for MonsterStorage service
type MonsterStorageClient interface{
Store(ctx context.Context, in *flatbuffers.Builder,
opts... grpc.CallOption) (* Stat, error)
Retrieve(ctx context.Context, in *flatbuffers.Builder,
opts... grpc.CallOption) (MonsterStorage_RetrieveClient, error)
GetMaxHitPoint(ctx context.Context,
opts... grpc.CallOption) (MonsterStorage_GetMaxHitPointClient, error)
GetMinMaxHitPoints(ctx context.Context,
opts... grpc.CallOption) (MonsterStorage_GetMinMaxHitPointsClient, error)
}
type monsterStorageClient struct {
cc *grpc.ClientConn
}
func NewMonsterStorageClient(cc *grpc.ClientConn) MonsterStorageClient {
return &monsterStorageClient{cc}
}
func (c *monsterStorageClient) Store(ctx context.Context, in *flatbuffers.Builder,
opts... grpc.CallOption) (* Stat, error) {
out := new(Stat)
err := grpc.Invoke(ctx, "/MyGame.Example.MonsterStorage/Store", in, out, c.cc, opts...)
if err != nil { return nil, err }
return out, nil
}
func (c *monsterStorageClient) Retrieve(ctx context.Context, in *flatbuffers.Builder,
opts... grpc.CallOption) (MonsterStorage_RetrieveClient, error) {
stream, err := grpc.NewClientStream(ctx, &_MonsterStorage_serviceDesc.Streams[0], c.cc, "/MyGame.Example.MonsterStorage/Retrieve", opts...)
if err != nil { return nil, err }
x := &monsterStorageRetrieveClient{stream}
if err := x.ClientStream.SendMsg(in); err != nil { return nil, err }
if err := x.ClientStream.CloseSend(); err != nil { return nil, err }
return x,nil
}
type MonsterStorage_RetrieveClient interface {
Recv() (*Monster, error)
grpc.ClientStream
}
type monsterStorageRetrieveClient struct{
grpc.ClientStream
}
func (x *monsterStorageRetrieveClient) Recv() (*Monster, error) {
m := new(Monster)
if err := x.ClientStream.RecvMsg(m); err != nil { return nil, err }
return m, nil
}
func (c *monsterStorageClient) GetMaxHitPoint(ctx context.Context,
opts... grpc.CallOption) (MonsterStorage_GetMaxHitPointClient, error) {
stream, err := grpc.NewClientStream(ctx, &_MonsterStorage_serviceDesc.Streams[1], c.cc, "/MyGame.Example.MonsterStorage/GetMaxHitPoint", opts...)
if err != nil { return nil, err }
x := &monsterStorageGetMaxHitPointClient{stream}
return x,nil
}
type MonsterStorage_GetMaxHitPointClient interface {
Send(*flatbuffers.Builder) error
CloseAndRecv() (*Stat, error)
grpc.ClientStream
}
type monsterStorageGetMaxHitPointClient struct{
grpc.ClientStream
}
func (x *monsterStorageGetMaxHitPointClient) Send(m *flatbuffers.Builder) error {
return x.ClientStream.SendMsg(m)
}
func (x *monsterStorageGetMaxHitPointClient) CloseAndRecv() (*Stat, error) {
if err := x.ClientStream.CloseSend(); err != nil { return nil, err }
m := new (Stat)
if err := x.ClientStream.RecvMsg(m); err != nil { return nil, err }
return m, nil
}
func (c *monsterStorageClient) GetMinMaxHitPoints(ctx context.Context,
opts... grpc.CallOption) (MonsterStorage_GetMinMaxHitPointsClient, error) {
stream, err := grpc.NewClientStream(ctx, &_MonsterStorage_serviceDesc.Streams[2], c.cc, "/MyGame.Example.MonsterStorage/GetMinMaxHitPoints", opts...)
if err != nil { return nil, err }
x := &monsterStorageGetMinMaxHitPointsClient{stream}
return x,nil
}
type MonsterStorage_GetMinMaxHitPointsClient interface {
Send(*flatbuffers.Builder) error
Recv() (*Stat, error)
grpc.ClientStream
}
type monsterStorageGetMinMaxHitPointsClient struct{
grpc.ClientStream
}
func (x *monsterStorageGetMinMaxHitPointsClient) Send(m *flatbuffers.Builder) error {
return x.ClientStream.SendMsg(m)
}
func (x *monsterStorageGetMinMaxHitPointsClient) Recv() (*Stat, error) {
m := new(Stat)
if err := x.ClientStream.RecvMsg(m); err != nil { return nil, err }
return m, nil
}
// Server API for MonsterStorage service
type MonsterStorageServer interface {
Store(context.Context, *Monster) (*flatbuffers.Builder, error)
Retrieve(*Stat, MonsterStorage_RetrieveServer) error
GetMaxHitPoint(MonsterStorage_GetMaxHitPointServer) error
GetMinMaxHitPoints(MonsterStorage_GetMinMaxHitPointsServer) error
}
func RegisterMonsterStorageServer(s *grpc.Server, srv MonsterStorageServer) {
s.RegisterService(&_MonsterStorage_serviceDesc, srv)
}
func _MonsterStorage_Store_Handler(srv interface{}, ctx context.Context,
dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(Monster)
if err := dec(in); err != nil { return nil, err }
if interceptor == nil { return srv.(MonsterStorageServer).Store(ctx, in) }
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/MyGame.Example.MonsterStorage/Store",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(MonsterStorageServer).Store(ctx, req.(* Monster))
}
return interceptor(ctx, in, info, handler)
}
func _MonsterStorage_Retrieve_Handler(srv interface{}, stream grpc.ServerStream) error {
m := new(Stat)
if err := stream.RecvMsg(m); err != nil { return err }
return srv.(MonsterStorageServer).Retrieve(m, &monsterStorageRetrieveServer{stream})
}
type MonsterStorage_RetrieveServer interface {
Send(* flatbuffers.Builder) error
grpc.ServerStream
}
type monsterStorageRetrieveServer struct {
grpc.ServerStream
}
func (x *monsterStorageRetrieveServer) Send(m *flatbuffers.Builder) error {
return x.ServerStream.SendMsg(m)
}
func _MonsterStorage_GetMaxHitPoint_Handler(srv interface{}, stream grpc.ServerStream) error {
return srv.(MonsterStorageServer).GetMaxHitPoint(&monsterStorageGetMaxHitPointServer{stream})
}
type MonsterStorage_GetMaxHitPointServer interface {
Recv() (* Monster, error)
SendAndClose(* flatbuffers.Builder) error
grpc.ServerStream
}
type monsterStorageGetMaxHitPointServer struct {
grpc.ServerStream
}
func (x *monsterStorageGetMaxHitPointServer) Recv() (*Monster, error) {
m := new(Monster)
if err := x.ServerStream.RecvMsg(m); err != nil { return nil, err }
return m, nil
}
func (x *monsterStorageGetMaxHitPointServer) SendAndClose(m *flatbuffers.Builder) error {
return x.ServerStream.SendMsg(m)
}
func _MonsterStorage_GetMinMaxHitPoints_Handler(srv interface{}, stream grpc.ServerStream) error {
return srv.(MonsterStorageServer).GetMinMaxHitPoints(&monsterStorageGetMinMaxHitPointsServer{stream})
}
type MonsterStorage_GetMinMaxHitPointsServer interface {
Send(* flatbuffers.Builder) error
Recv() (* Monster, error)
grpc.ServerStream
}
type monsterStorageGetMinMaxHitPointsServer struct {
grpc.ServerStream
}
func (x *monsterStorageGetMinMaxHitPointsServer) Send(m *flatbuffers.Builder) error {
return x.ServerStream.SendMsg(m)
}
func (x *monsterStorageGetMinMaxHitPointsServer) Recv() (*Monster, error) {
m := new(Monster)
if err := x.ServerStream.RecvMsg(m); err != nil { return nil, err }
return m, nil
}
var _MonsterStorage_serviceDesc = grpc.ServiceDesc{
ServiceName: "MyGame.Example.MonsterStorage",
HandlerType: (*MonsterStorageServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "Store",
Handler: _MonsterStorage_Store_Handler,
},
},
Streams: []grpc.StreamDesc{
{
StreamName: "Retrieve",
Handler: _MonsterStorage_Retrieve_Handler,
ServerStreams: true,
},
{
StreamName: "GetMaxHitPoint",
Handler: _MonsterStorage_GetMaxHitPoint_Handler,
ClientStreams: true,
},
{
StreamName: "GetMinMaxHitPoints",
Handler: _MonsterStorage_GetMinMaxHitPoints_Handler,
ServerStreams: true,
ClientStreams: true,
},
},
}
@@ -0,0 +1,40 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct NestedStruct : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); }
public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); }
public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } }
public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C) {
builder.Prep(4, 12);
builder.Pad(1);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutSbyte((sbyte)C[_idx0-1]);
}
builder.PutSbyte((sbyte)B);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutInt(A[_idx0-1]);
}
return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
}
};
}
@@ -0,0 +1,35 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class NestedStruct extends Struct {
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int a(int j) { return bb.getInt(bb_pos + 0 + j * 4); }
public void mutateA(int j, int a) { bb.putInt(bb_pos + 0 + j * 4, a); }
public byte b() { return bb.get(bb_pos + 8); }
public void mutateB(byte b) { bb.put(bb_pos + 8, b); }
public byte c(int j) { return bb.get(bb_pos + 9 + j * 1); }
public void mutateC(int j, byte c) { bb.put(bb_pos + 9 + j * 1, c); }
public static int createNestedStruct(FlatBufferBuilder builder, int[] a, byte b, byte[] c) {
builder.prep(4, 12);
builder.pad(1);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.putByte(c[_idx0-1]);
}
builder.putByte(b);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.putInt(a[_idx0-1]);
}
return builder.offset();
}
}
@@ -0,0 +1,29 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class NestedStruct(object):
__slots__ = ['_tab']
# NestedStruct
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# NestedStruct
def A(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0 + i * 4)) for i in range(2)]
# NestedStruct
def B(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8))
# NestedStruct
def C(self): return [self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(9 + i * 1)) for i in range(2)]
def CreateNestedStruct(builder, a, b, c):
builder.Prep(4, 12)
builder.Pad(1)
for _idx0 in range(2 , 0, -1):
builder.PrependInt8(c[_idx0-1])
builder.PrependInt8(b)
for _idx0 in range(2 , 0, -1):
builder.PrependInt32(a[_idx0-1])
return builder.Offset()
@@ -0,0 +1,65 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct Referrable : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
public static Referrable GetRootAsReferrable(ByteBuffer _bb) { return GetRootAsReferrable(_bb, new Referrable()); }
public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public Referrable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public ulong Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateId(ulong id) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, id); return true; } else { return false; } }
public static Offset<MyGame.Example.Referrable> CreateReferrable(FlatBufferBuilder builder,
ulong id = 0) {
builder.StartTable(1);
Referrable.AddId(builder, id);
return Referrable.EndReferrable(builder);
}
public static void StartReferrable(FlatBufferBuilder builder) { builder.StartTable(1); }
public static void AddId(FlatBufferBuilder builder, ulong id) { builder.AddUlong(0, id, 0); }
public static Offset<MyGame.Example.Referrable> EndReferrable(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example.Referrable>(o);
}
public static VectorOffset CreateSortedVectorOfReferrable(FlatBufferBuilder builder, Offset<Referrable>[] offsets) {
Array.Sort(offsets, (Offset<Referrable> o1, Offset<Referrable> o2) => builder.DataBuffer.GetUlong(Table.__offset(4, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUlong(Table.__offset(4, o2.Value, builder.DataBuffer))));
return builder.CreateVectorOfTables(offsets);
}
public static Referrable? __lookup_by_key(int vectorLocation, ulong key, ByteBuffer bb) {
int span = bb.GetInt(vectorLocation - 4);
int start = 0;
while (span != 0) {
int middle = span / 2;
int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
int comp = bb.GetUlong(Table.__offset(4, bb.Length - tableOffset, bb)).CompareTo(key);
if (comp > 0) {
span = middle;
} else if (comp < 0) {
middle++;
start += middle;
span -= middle;
} else {
return new Referrable().__assign(tableOffset, bb);
}
}
return null;
}
};
}
@@ -0,0 +1,49 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Referrable struct {
_tab flatbuffers.Table
}
func GetRootAsReferrable(buf []byte, offset flatbuffers.UOffsetT) *Referrable {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Referrable{}
x.Init(buf, n+offset)
return x
}
func (rcv *Referrable) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Referrable) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Referrable) Id() uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetUint64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Referrable) MutateId(n uint64) bool {
return rcv._tab.MutateUint64Slot(4, n)
}
func ReferrableStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func ReferrableAddId(builder *flatbuffers.Builder, id uint64) {
builder.PrependUint64Slot(0, id, 0)
}
func ReferrableEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,63 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class Referrable extends Table {
public static void ValidateVersion() { Constants.FLATBUFFERS_1_11_1(); }
public static Referrable getRootAsReferrable(ByteBuffer _bb) { return getRootAsReferrable(_bb, new Referrable()); }
public static Referrable getRootAsReferrable(ByteBuffer _bb, Referrable obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public Referrable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long id() { int o = __offset(4); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateId(long id) { int o = __offset(4); if (o != 0) { bb.putLong(o + bb_pos, id); return true; } else { return false; } }
public static int createReferrable(FlatBufferBuilder builder,
long id) {
builder.startTable(1);
Referrable.addId(builder, id);
return Referrable.endReferrable(builder);
}
public static void startReferrable(FlatBufferBuilder builder) { builder.startTable(1); }
public static void addId(FlatBufferBuilder builder, long id) { builder.addLong(0, id, 0L); }
public static int endReferrable(FlatBufferBuilder builder) {
int o = builder.endTable();
return o;
}
@Override
protected int keysCompare(Integer o1, Integer o2, ByteBuffer _bb) {
long val_1 = _bb.getLong(__offset(4, o1, _bb));
long val_2 = _bb.getLong(__offset(4, o2, _bb));
return val_1 > val_2 ? 1 : val_1 < val_2 ? -1 : 0;
}
public static Referrable __lookup_by_key(Referrable obj, int vectorLocation, long key, ByteBuffer bb) {
int span = bb.getInt(vectorLocation - 4);
int start = 0;
while (span != 0) {
int middle = span / 2;
int tableOffset = __indirect(vectorLocation + 4 * (start + middle), bb);
long val = bb.getLong(__offset(4, bb.capacity() - tableOffset, bb));
int comp = val > key ? 1 : val < key ? -1 : 0;
if (comp > 0) {
span = middle;
} else if (comp < 0) {
middle++;
start += middle;
span -= middle;
} else {
return (obj == null ? new Referrable() : obj).__assign(tableOffset, bb);
}
}
return null;
}
}
@@ -0,0 +1,80 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class Referrable : Table() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Referrable {
__init(_i, _bb)
return this
}
val id : ULong
get() {
val o = __offset(4)
return if(o != 0) bb.getLong(o + bb_pos).toULong() else 0UL
}
fun mutateId(id: ULong) : Boolean {
val o = __offset(4)
return if (o != 0) {
bb.putLong(o + bb_pos, id.toLong())
true
} else {
false
}
}
override fun keysCompare(o1: Int, o2: Int, _bb: ByteBuffer) : Int {
val val_1 = _bb.getLong(__offset(4, o1, _bb))
val val_2 = _bb.getLong(__offset(4, o2, _bb))
return (val_1 - val_2).sign
}
companion object {
fun validateVersion() = Constants.FLATBUFFERS_1_11_1()
fun getRootAsReferrable(_bb: ByteBuffer): Referrable = getRootAsReferrable(_bb, Referrable())
fun getRootAsReferrable(_bb: ByteBuffer, obj: Referrable): Referrable {
_bb.order(ByteOrder.LITTLE_ENDIAN)
return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb))
}
fun createReferrable(builder: FlatBufferBuilder, id: ULong) : Int {
builder.startTable(1)
addId(builder, id)
return endReferrable(builder)
}
fun startReferrable(builder: FlatBufferBuilder) = builder.startTable(1)
fun addId(builder: FlatBufferBuilder, id: ULong) = builder.addLong(0, id.toLong(), 0)
fun endReferrable(builder: FlatBufferBuilder) : Int {
val o = builder.endTable()
return o
}
fun __lookup_by_key(obj: Referrable?, vectorLocation: Int, key: ULong, bb: ByteBuffer) : Referrable? {
var span = bb.getInt(vectorLocation - 4)
var start = 0
while (span != 0) {
var middle = span / 2
val tableOffset = __indirect(vectorLocation + 4 * (start + middle), bb)
val value = bb.getLong(__offset(4, bb.capacity() - tableOffset, bb)).toULong()
val comp = value.compareTo(key)
when {
comp > 0 -> span = middle
comp < 0 -> {
middle++
start += middle
span -= middle
}
else -> {
return (obj ?: Referrable()).__assign(tableOffset, bb)
}
}
}
return null
}
}
}
@@ -0,0 +1,35 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local Referrable = {} -- the module
local Referrable_mt = {} -- the class metatable
function Referrable.New()
local o = {}
setmetatable(o, {__index = Referrable_mt})
return o
end
function Referrable.GetRootAsReferrable(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = Referrable.New()
o:Init(buf, n + offset)
return o
end
function Referrable_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Referrable_mt:Id()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function Referrable.Start(builder) builder:StartObject(1) end
function Referrable.AddId(builder, id) builder:PrependUint64Slot(0, id, 0) end
function Referrable.End(builder) return builder:EndObject() end
return Referrable -- return the module
@@ -0,0 +1,99 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Referrable extends Table
{
/**
* @param ByteBuffer $bb
* @return Referrable
*/
public static function getRootAsReferrable(ByteBuffer $bb)
{
$obj = new Referrable();
return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb));
}
public static function ReferrableIdentifier()
{
return "MONS";
}
public static function ReferrableBufferHasIdentifier(ByteBuffer $buf)
{
return self::__has_identifier($buf, self::ReferrableIdentifier());
}
public static function ReferrableExtension()
{
return "mon";
}
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Referrable
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @return ulong
*/
public function getId()
{
$o = $this->__offset(4);
return $o != 0 ? $this->bb->getUlong($o + $this->bb_pos) : 0;
}
/**
* @param FlatBufferBuilder $builder
* @return void
*/
public static function startReferrable(FlatBufferBuilder $builder)
{
$builder->StartObject(1);
}
/**
* @param FlatBufferBuilder $builder
* @return Referrable
*/
public static function createReferrable(FlatBufferBuilder $builder, $id)
{
$builder->startObject(1);
self::addId($builder, $id);
$o = $builder->endObject();
return $o;
}
/**
* @param FlatBufferBuilder $builder
* @param ulong
* @return void
*/
public static function addId(FlatBufferBuilder $builder, $id)
{
$builder->addUlongX(0, $id, 0);
}
/**
* @param FlatBufferBuilder $builder
* @return int table offset
*/
public static function endReferrable(FlatBufferBuilder $builder)
{
$o = $builder->endObject();
return $o;
}
}
@@ -0,0 +1,34 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class Referrable(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsReferrable(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = Referrable()
x.Init(buf, n + offset)
return x
@classmethod
def ReferrableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# Referrable
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Referrable
def Id(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
def ReferrableStart(builder): builder.StartObject(1)
def ReferrableAddId(builder, id): builder.PrependUint64Slot(0, id, 0)
def ReferrableEnd(builder): return builder.EndObject()
+55
View File
@@ -0,0 +1,55 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct Stat : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetIdBytes() { return __p.__vector_as_span(4); }
#else
public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
#endif
public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
StringOffset idOffset = default(StringOffset),
long val = 0,
ushort count = 0) {
builder.StartTable(3);
Stat.AddVal(builder, val);
Stat.AddId(builder, idOffset);
Stat.AddCount(builder, count);
return Stat.EndStat(builder);
}
public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example.Stat>(o);
}
};
}
+75
View File
@@ -0,0 +1,75 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Stat struct {
_tab flatbuffers.Table
}
func GetRootAsStat(buf []byte, offset flatbuffers.UOffsetT) *Stat {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Stat{}
x.Init(buf, n+offset)
return x
}
func (rcv *Stat) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Stat) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Stat) Id() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Stat) Val() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Stat) MutateVal(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func (rcv *Stat) Count() uint16 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetUint16(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Stat) MutateCount(n uint16) bool {
return rcv._tab.MutateUint16Slot(8, n)
}
func StatStart(builder *flatbuffers.Builder) {
builder.StartObject(3)
}
func StatAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
}
func StatAddVal(builder *flatbuffers.Builder, val int64) {
builder.PrependInt64Slot(1, val, 0)
}
func StatAddCount(builder *flatbuffers.Builder, count uint16) {
builder.PrependUint16Slot(2, count, 0)
}
func StatEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+46
View File
@@ -0,0 +1,46 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class Stat extends Table {
public static void ValidateVersion() { Constants.FLATBUFFERS_1_11_1(); }
public static Stat getRootAsStat(ByteBuffer _bb) { return getRootAsStat(_bb, new Stat()); }
public static Stat getRootAsStat(ByteBuffer _bb, Stat obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public String id() { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; }
public ByteBuffer idAsByteBuffer() { return __vector_as_bytebuffer(4, 1); }
public ByteBuffer idInByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 4, 1); }
public long val() { int o = __offset(6); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateVal(long val) { int o = __offset(6); if (o != 0) { bb.putLong(o + bb_pos, val); return true; } else { return false; } }
public int count() { int o = __offset(8); return o != 0 ? bb.getShort(o + bb_pos) & 0xFFFF : 0; }
public boolean mutateCount(int count) { int o = __offset(8); if (o != 0) { bb.putShort(o + bb_pos, (short)count); return true; } else { return false; } }
public static int createStat(FlatBufferBuilder builder,
int idOffset,
long val,
int count) {
builder.startTable(3);
Stat.addVal(builder, val);
Stat.addId(builder, idOffset);
Stat.addCount(builder, count);
return Stat.endStat(builder);
}
public static void startStat(FlatBufferBuilder builder) { builder.startTable(3); }
public static void addId(FlatBufferBuilder builder, int idOffset) { builder.addOffset(0, idOffset, 0); }
public static void addVal(FlatBufferBuilder builder, long val) { builder.addLong(1, val, 0L); }
public static void addCount(FlatBufferBuilder builder, int count) { builder.addShort(2, (short)count, (short)0); }
public static int endStat(FlatBufferBuilder builder) {
int o = builder.endTable();
return o;
}
}
+78
View File
@@ -0,0 +1,78 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class Stat : Table() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Stat {
__init(_i, _bb)
return this
}
val id : String?
get() {
val o = __offset(4)
return if (o != 0) __string(o + bb_pos) else null
}
val idAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(4, 1)
fun idInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 4, 1)
val val_ : Long
get() {
val o = __offset(6)
return if(o != 0) bb.getLong(o + bb_pos) else 0L
}
fun mutateVal_(val_: Long) : Boolean {
val o = __offset(6)
return if (o != 0) {
bb.putLong(o + bb_pos, val_)
true
} else {
false
}
}
val count : UShort
get() {
val o = __offset(8)
return if(o != 0) bb.getShort(o + bb_pos).toUShort() else 0u
}
fun mutateCount(count: UShort) : Boolean {
val o = __offset(8)
return if (o != 0) {
bb.putShort(o + bb_pos, count.toShort())
true
} else {
false
}
}
companion object {
fun validateVersion() = Constants.FLATBUFFERS_1_11_1()
fun getRootAsStat(_bb: ByteBuffer): Stat = getRootAsStat(_bb, Stat())
fun getRootAsStat(_bb: ByteBuffer, obj: Stat): Stat {
_bb.order(ByteOrder.LITTLE_ENDIAN)
return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb))
}
fun createStat(builder: FlatBufferBuilder, idOffset: Int, val_: Long, count: UShort) : Int {
builder.startTable(3)
addVal_(builder, val_)
addId(builder, idOffset)
addCount(builder, count)
return endStat(builder)
}
fun startStat(builder: FlatBufferBuilder) = builder.startTable(3)
fun addId(builder: FlatBufferBuilder, id: Int) = builder.addOffset(0, id, 0)
fun addVal_(builder: FlatBufferBuilder, val_: Long) = builder.addLong(1, val_, 0L)
fun addCount(builder: FlatBufferBuilder, count: UShort) = builder.addShort(2, count.toShort(), 0)
fun endStat(builder: FlatBufferBuilder) : Int {
val o = builder.endTable()
return o
}
}
}
+50
View File
@@ -0,0 +1,50 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local Stat = {} -- the module
local Stat_mt = {} -- the class metatable
function Stat.New()
local o = {}
setmetatable(o, {__index = Stat_mt})
return o
end
function Stat.GetRootAsStat(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = Stat.New()
o:Init(buf, n + offset)
return o
end
function Stat_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Stat_mt:Id()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:String(o + self.view.pos)
end
end
function Stat_mt:Val()
local o = self.view:Offset(6)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int64, o + self.view.pos)
end
return 0
end
function Stat_mt:Count()
local o = self.view:Offset(8)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint16, o + self.view.pos)
end
return 0
end
function Stat.Start(builder) builder:StartObject(3) end
function Stat.AddId(builder, id) builder:PrependUOffsetTRelativeSlot(0, id, 0) end
function Stat.AddVal(builder, val) builder:PrependInt64Slot(1, val, 0) end
function Stat.AddCount(builder, count) builder:PrependUint16Slot(2, count, 0) end
function Stat.End(builder) return builder:EndObject() end
return Stat -- return the module
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<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Stat extends Table
{
/**
* @param ByteBuffer $bb
* @return Stat
*/
public static function getRootAsStat(ByteBuffer $bb)
{
$obj = new Stat();
return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb));
}
public static function StatIdentifier()
{
return "MONS";
}
public static function StatBufferHasIdentifier(ByteBuffer $buf)
{
return self::__has_identifier($buf, self::StatIdentifier());
}
public static function StatExtension()
{
return "mon";
}
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Stat
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
public function getId()
{
$o = $this->__offset(4);
return $o != 0 ? $this->__string($o + $this->bb_pos) : null;
}
/**
* @return long
*/
public function getVal()
{
$o = $this->__offset(6);
return $o != 0 ? $this->bb->getLong($o + $this->bb_pos) : 0;
}
/**
* @return ushort
*/
public function getCount()
{
$o = $this->__offset(8);
return $o != 0 ? $this->bb->getUshort($o + $this->bb_pos) : 0;
}
/**
* @param FlatBufferBuilder $builder
* @return void
*/
public static function startStat(FlatBufferBuilder $builder)
{
$builder->StartObject(3);
}
/**
* @param FlatBufferBuilder $builder
* @return Stat
*/
public static function createStat(FlatBufferBuilder $builder, $id, $val, $count)
{
$builder->startObject(3);
self::addId($builder, $id);
self::addVal($builder, $val);
self::addCount($builder, $count);
$o = $builder->endObject();
return $o;
}
/**
* @param FlatBufferBuilder $builder
* @param StringOffset
* @return void
*/
public static function addId(FlatBufferBuilder $builder, $id)
{
$builder->addOffsetX(0, $id, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param long
* @return void
*/
public static function addVal(FlatBufferBuilder $builder, $val)
{
$builder->addLongX(1, $val, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param ushort
* @return void
*/
public static function addCount(FlatBufferBuilder $builder, $count)
{
$builder->addUshortX(2, $count, 0);
}
/**
* @param FlatBufferBuilder $builder
* @return int table offset
*/
public static function endStat(FlatBufferBuilder $builder)
{
$o = $builder->endObject();
return $o;
}
}
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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class Stat(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsStat(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = Stat()
x.Init(buf, n + offset)
return x
@classmethod
def StatBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# Stat
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Stat
def Id(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# Stat
def Val(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# Stat
def Count(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint16Flags, o + self._tab.Pos)
return 0
def StatStart(builder): builder.StartObject(3)
def StatAddId(builder, id): builder.PrependUOffsetTRelativeSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(id), 0)
def StatAddVal(builder, val): builder.PrependInt64Slot(1, val, 0)
def StatAddCount(builder, count): builder.PrependUint16Slot(2, count, 0)
def StatEnd(builder): return builder.EndObject()
+33
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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct Test : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
public static Offset<MyGame.Example.Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
builder.Prep(2, 4);
builder.Pad(1);
builder.PutSbyte(B);
builder.PutShort(A);
return new Offset<MyGame.Example.Test>(builder.Offset);
}
};
}
+42
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Test struct {
_tab flatbuffers.Struct
}
func (rcv *Test) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Test) Table() flatbuffers.Table {
return rcv._tab.Table
}
func (rcv *Test) A() int16 {
return rcv._tab.GetInt16(rcv._tab.Pos + flatbuffers.UOffsetT(0))
}
func (rcv *Test) MutateA(n int16) bool {
return rcv._tab.MutateInt16(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
}
func (rcv *Test) B() int8 {
return rcv._tab.GetInt8(rcv._tab.Pos + flatbuffers.UOffsetT(2))
}
func (rcv *Test) MutateB(n int8) bool {
return rcv._tab.MutateInt8(rcv._tab.Pos+flatbuffers.UOffsetT(2), n)
}
func CreateTest(builder *flatbuffers.Builder, a int16, b int8) flatbuffers.UOffsetT {
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(b)
builder.PrependInt16(a)
return builder.Offset()
}
+28
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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class Test extends Struct {
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public short a() { return bb.getShort(bb_pos + 0); }
public void mutateA(short a) { bb.putShort(bb_pos + 0, a); }
public byte b() { return bb.get(bb_pos + 2); }
public void mutateB(byte b) { bb.put(bb_pos + 2, b); }
public static int createTest(FlatBufferBuilder builder, short a, byte b) {
builder.prep(2, 4);
builder.pad(1);
builder.putByte(b);
builder.putShort(a);
return builder.offset();
}
}
+33
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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class Test : Struct() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Test {
__init(_i, _bb)
return this
}
val a : Short get() = bb.getShort(bb_pos + 0)
fun mutateA(a: Short) : ByteBuffer = bb.putShort(bb_pos + 0, a)
val b : Byte get() = bb.get(bb_pos + 2)
fun mutateB(b: Byte) : ByteBuffer = bb.put(bb_pos + 2, b)
companion object {
fun createTest(builder: FlatBufferBuilder, a: Short, b: Byte) : Int {
builder.prep(2, 4)
builder.pad(1)
builder.putByte(b)
builder.putShort(a)
return builder.offset()
}
}
}
+32
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-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local Test = {} -- the module
local Test_mt = {} -- the class metatable
function Test.New()
local o = {}
setmetatable(o, {__index = Test_mt})
return o
end
function Test_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Test_mt:A()
return self.view:Get(flatbuffers.N.Int16, self.view.pos + 0)
end
function Test_mt:B()
return self.view:Get(flatbuffers.N.Int8, self.view.pos + 2)
end
function Test.CreateTest(builder, a, b)
builder:Prep(2, 4)
builder:Pad(1)
builder:PrependInt8(b)
builder:PrependInt16(a)
return builder:Offset()
end
return Test -- return the module
+53
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<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Test extends Struct
{
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Test
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @return short
*/
public function GetA()
{
return $this->bb->getShort($this->bb_pos + 0);
}
/**
* @return sbyte
*/
public function GetB()
{
return $this->bb->getSbyte($this->bb_pos + 2);
}
/**
* @return int offset
*/
public static function createTest(FlatBufferBuilder $builder, $a, $b)
{
$builder->prep(2, 4);
$builder->pad(1);
$builder->putSbyte($b);
$builder->putShort($a);
return $builder->offset();
}
}
+24
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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class Test(object):
__slots__ = ['_tab']
# Test
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Test
def A(self): return self._tab.Get(flatbuffers.number_types.Int16Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# Test
def B(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(2))
def CreateTest(builder, a, b):
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(b)
builder.PrependInt16(a)
return builder.Offset()
@@ -0,0 +1,16 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
public enum TestEnum : sbyte
{
A = 0,
B = 1,
C = 2,
};
}
@@ -0,0 +1,15 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
public final class TestEnum {
private TestEnum() { }
public static final byte A = 0;
public static final byte B = 1;
public static final byte C = 2;
public static final String[] names = { "A", "B", "C", };
public static String name(int e) { return names[e]; }
}
@@ -0,0 +1,14 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
@Suppress("unused")
class TestEnum private constructor() {
companion object {
const val A: Byte = 0
const val B: Byte = 1
const val C: Byte = 2
val names : Array<String> = arrayOf("A", "B", "C")
fun name(e: Int) : String = names[e]
}
}
@@ -0,0 +1,9 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
class TestEnum(object):
A = 0
B = 1
C = 2
@@ -0,0 +1,40 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
internal partial struct TestSimpleTableWithEnum : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public TestSimpleTableWithEnum __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public MyGame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Green; } }
public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } }
public static Offset<MyGame.Example.TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
MyGame.Example.Color color = MyGame.Example.Color.Green) {
builder.StartTable(1);
TestSimpleTableWithEnum.AddColor(builder, color);
return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder);
}
public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartTable(1); }
public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(0, (byte)color, 2); }
public static Offset<MyGame.Example.TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example.TestSimpleTableWithEnum>(o);
}
};
}
@@ -0,0 +1,49 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type TestSimpleTableWithEnum struct {
_tab flatbuffers.Table
}
func GetRootAsTestSimpleTableWithEnum(buf []byte, offset flatbuffers.UOffsetT) *TestSimpleTableWithEnum {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &TestSimpleTableWithEnum{}
x.Init(buf, n+offset)
return x
}
func (rcv *TestSimpleTableWithEnum) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *TestSimpleTableWithEnum) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *TestSimpleTableWithEnum) Color() Color {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return Color(rcv._tab.GetByte(o + rcv._tab.Pos))
}
return 2
}
func (rcv *TestSimpleTableWithEnum) MutateColor(n Color) bool {
return rcv._tab.MutateByteSlot(4, byte(n))
}
func TestSimpleTableWithEnumStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func TestSimpleTableWithEnumAddColor(builder *flatbuffers.Builder, color Color) {
builder.PrependByteSlot(0, byte(color), 2)
}
func TestSimpleTableWithEnumEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,35 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
final class TestSimpleTableWithEnum extends Table {
public static void ValidateVersion() { Constants.FLATBUFFERS_1_11_1(); }
public static TestSimpleTableWithEnum getRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return getRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
public static TestSimpleTableWithEnum getRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public TestSimpleTableWithEnum __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int color() { int o = __offset(4); return o != 0 ? bb.get(o + bb_pos) & 0xFF : 2; }
public boolean mutateColor(int color) { int o = __offset(4); if (o != 0) { bb.put(o + bb_pos, (byte)color); return true; } else { return false; } }
public static int createTestSimpleTableWithEnum(FlatBufferBuilder builder,
int color) {
builder.startTable(1);
TestSimpleTableWithEnum.addColor(builder, color);
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
public static void startTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.startTable(1); }
public static void addColor(FlatBufferBuilder builder, int color) { builder.addByte(0, (byte)color, (byte)2); }
public static int endTestSimpleTableWithEnum(FlatBufferBuilder builder) {
int o = builder.endTable();
return o;
}
}
@@ -0,0 +1,53 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class TestSimpleTableWithEnum : Table() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : TestSimpleTableWithEnum {
__init(_i, _bb)
return this
}
val color : UByte
get() {
val o = __offset(4)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 2u
}
fun mutateColor(color: UByte) : Boolean {
val o = __offset(4)
return if (o != 0) {
bb.put(o + bb_pos, color.toByte())
true
} else {
false
}
}
companion object {
fun validateVersion() = Constants.FLATBUFFERS_1_11_1()
fun getRootAsTestSimpleTableWithEnum(_bb: ByteBuffer): TestSimpleTableWithEnum = getRootAsTestSimpleTableWithEnum(_bb, TestSimpleTableWithEnum())
fun getRootAsTestSimpleTableWithEnum(_bb: ByteBuffer, obj: TestSimpleTableWithEnum): TestSimpleTableWithEnum {
_bb.order(ByteOrder.LITTLE_ENDIAN)
return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb))
}
fun createTestSimpleTableWithEnum(builder: FlatBufferBuilder, color: UByte) : Int {
builder.startTable(1)
addColor(builder, color)
return endTestSimpleTableWithEnum(builder)
}
fun startTestSimpleTableWithEnum(builder: FlatBufferBuilder) = builder.startTable(1)
fun addColor(builder: FlatBufferBuilder, color: UByte) = builder.addByte(0, color.toByte(), 2)
fun endTestSimpleTableWithEnum(builder: FlatBufferBuilder) : Int {
val o = builder.endTable()
return o
}
}
}
@@ -0,0 +1,35 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local TestSimpleTableWithEnum = {} -- the module
local TestSimpleTableWithEnum_mt = {} -- the class metatable
function TestSimpleTableWithEnum.New()
local o = {}
setmetatable(o, {__index = TestSimpleTableWithEnum_mt})
return o
end
function TestSimpleTableWithEnum.GetRootAsTestSimpleTableWithEnum(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = TestSimpleTableWithEnum.New()
o:Init(buf, n + offset)
return o
end
function TestSimpleTableWithEnum_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function TestSimpleTableWithEnum_mt:Color()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 2
end
function TestSimpleTableWithEnum.Start(builder) builder:StartObject(1) end
function TestSimpleTableWithEnum.AddColor(builder, color) builder:PrependUint8Slot(0, color, 2) end
function TestSimpleTableWithEnum.End(builder) return builder:EndObject() end
return TestSimpleTableWithEnum -- return the module
@@ -0,0 +1,99 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class TestSimpleTableWithEnum extends Table
{
/**
* @param ByteBuffer $bb
* @return TestSimpleTableWithEnum
*/
public static function getRootAsTestSimpleTableWithEnum(ByteBuffer $bb)
{
$obj = new TestSimpleTableWithEnum();
return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb));
}
public static function TestSimpleTableWithEnumIdentifier()
{
return "MONS";
}
public static function TestSimpleTableWithEnumBufferHasIdentifier(ByteBuffer $buf)
{
return self::__has_identifier($buf, self::TestSimpleTableWithEnumIdentifier());
}
public static function TestSimpleTableWithEnumExtension()
{
return "mon";
}
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return TestSimpleTableWithEnum
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @return byte
*/
public function getColor()
{
$o = $this->__offset(4);
return $o != 0 ? $this->bb->getByte($o + $this->bb_pos) : \MyGame\Example\Color::Green;
}
/**
* @param FlatBufferBuilder $builder
* @return void
*/
public static function startTestSimpleTableWithEnum(FlatBufferBuilder $builder)
{
$builder->StartObject(1);
}
/**
* @param FlatBufferBuilder $builder
* @return TestSimpleTableWithEnum
*/
public static function createTestSimpleTableWithEnum(FlatBufferBuilder $builder, $color)
{
$builder->startObject(1);
self::addColor($builder, $color);
$o = $builder->endObject();
return $o;
}
/**
* @param FlatBufferBuilder $builder
* @param byte
* @return void
*/
public static function addColor(FlatBufferBuilder $builder, $color)
{
$builder->addByteX(0, $color, 2);
}
/**
* @param FlatBufferBuilder $builder
* @return int table offset
*/
public static function endTestSimpleTableWithEnum(FlatBufferBuilder $builder)
{
$o = $builder->endObject();
return $o;
}
}
@@ -0,0 +1,34 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class TestSimpleTableWithEnum(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsTestSimpleTableWithEnum(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = TestSimpleTableWithEnum()
x.Init(buf, n + offset)
return x
@classmethod
def TestSimpleTableWithEnumBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# TestSimpleTableWithEnum
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# TestSimpleTableWithEnum
def Color(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 2
def TestSimpleTableWithEnumStart(builder): builder.StartObject(1)
def TestSimpleTableWithEnumAddColor(builder, color): builder.PrependUint8Slot(0, color, 2)
def TestSimpleTableWithEnumEnd(builder): return builder.EndObject()
@@ -0,0 +1,115 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct TypeAliases : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb) { return GetRootAsTypeAliases(_bb, new TypeAliases()); }
public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public TypeAliases __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } }
public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; } }
public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte)0; } }
public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, u8); return true; } else { return false; } }
public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)0; } }
public bool MutateI16(short i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, i16); return true; } else { return false; } }
public ushort U16 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
public bool MutateU16(ushort u16) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, u16); return true; } else { return false; } }
public int I32 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public bool MutateI32(int i32) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, i32); return true; } else { return false; } }
public uint U32 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public bool MutateU32(uint u32) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, u32); return true; } else { return false; } }
public long I64 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool MutateI64(long i64) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, i64); return true; } else { return false; } }
public ulong U64 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateU64(ulong u64) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, u64); return true; } else { return false; } }
public float F32 { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public bool MutateF32(float f32) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f32); return true; } else { return false; } }
public double F64 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)0.0; } }
public bool MutateF64(double f64) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, f64); return true; } else { return false; } }
public sbyte V8(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetSbyte(__p.__vector(o) + j * 1) : (sbyte)0; }
public int V8Length { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetV8Bytes() { return __p.__vector_as_span(24); }
#else
public ArraySegment<byte>? GetV8Bytes() { return __p.__vector_as_arraysegment(24); }
#endif
public sbyte[] GetV8Array() { return __p.__vector_as_array<sbyte>(24); }
public bool MutateV8(int j, sbyte v8) { int o = __p.__offset(24); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, v8); return true; } else { return false; } }
public double Vf64(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
public int Vf64Length { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<byte> GetVf64Bytes() { return __p.__vector_as_span(26); }
#else
public ArraySegment<byte>? GetVf64Bytes() { return __p.__vector_as_arraysegment(26); }
#endif
public double[] GetVf64Array() { return __p.__vector_as_array<double>(26); }
public bool MutateVf64(int j, double vf64) { int o = __p.__offset(26); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vf64); return true; } else { return false; } }
public static Offset<MyGame.Example.TypeAliases> CreateTypeAliases(FlatBufferBuilder builder,
sbyte i8 = 0,
byte u8 = 0,
short i16 = 0,
ushort u16 = 0,
int i32 = 0,
uint u32 = 0,
long i64 = 0,
ulong u64 = 0,
float f32 = 0.0f,
double f64 = 0.0,
VectorOffset v8Offset = default(VectorOffset),
VectorOffset vf64Offset = default(VectorOffset)) {
builder.StartTable(12);
TypeAliases.AddF64(builder, f64);
TypeAliases.AddU64(builder, u64);
TypeAliases.AddI64(builder, i64);
TypeAliases.AddVf64(builder, vf64Offset);
TypeAliases.AddV8(builder, v8Offset);
TypeAliases.AddF32(builder, f32);
TypeAliases.AddU32(builder, u32);
TypeAliases.AddI32(builder, i32);
TypeAliases.AddU16(builder, u16);
TypeAliases.AddI16(builder, i16);
TypeAliases.AddU8(builder, u8);
TypeAliases.AddI8(builder, i8);
return TypeAliases.EndTypeAliases(builder);
}
public static void StartTypeAliases(FlatBufferBuilder builder) { builder.StartTable(12); }
public static void AddI8(FlatBufferBuilder builder, sbyte i8) { builder.AddSbyte(0, i8, 0); }
public static void AddU8(FlatBufferBuilder builder, byte u8) { builder.AddByte(1, u8, 0); }
public static void AddI16(FlatBufferBuilder builder, short i16) { builder.AddShort(2, i16, 0); }
public static void AddU16(FlatBufferBuilder builder, ushort u16) { builder.AddUshort(3, u16, 0); }
public static void AddI32(FlatBufferBuilder builder, int i32) { builder.AddInt(4, i32, 0); }
public static void AddU32(FlatBufferBuilder builder, uint u32) { builder.AddUint(5, u32, 0); }
public static void AddI64(FlatBufferBuilder builder, long i64) { builder.AddLong(6, i64, 0); }
public static void AddU64(FlatBufferBuilder builder, ulong u64) { builder.AddUlong(7, u64, 0); }
public static void AddF32(FlatBufferBuilder builder, float f32) { builder.AddFloat(8, f32, 0.0f); }
public static void AddF64(FlatBufferBuilder builder, double f64) { builder.AddDouble(9, f64, 0.0); }
public static void AddV8(FlatBufferBuilder builder, VectorOffset v8Offset) { builder.AddOffset(10, v8Offset.Value, 0); }
public static VectorOffset CreateV8Vector(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte(data[i]); return builder.EndVector(); }
public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
public static void StartV8Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddVf64(FlatBufferBuilder builder, VectorOffset vf64Offset) { builder.AddOffset(11, vf64Offset.Value, 0); }
public static VectorOffset CreateVf64Vector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static void StartVf64Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static Offset<MyGame.Example.TypeAliases> EndTypeAliases(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example.TypeAliases>(o);
}
};
}
@@ -0,0 +1,248 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type TypeAliases struct {
_tab flatbuffers.Table
}
func GetRootAsTypeAliases(buf []byte, offset flatbuffers.UOffsetT) *TypeAliases {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &TypeAliases{}
x.Init(buf, n+offset)
return x
}
func (rcv *TypeAliases) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *TypeAliases) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *TypeAliases) I8() int8 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt8(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateI8(n int8) bool {
return rcv._tab.MutateInt8Slot(4, n)
}
func (rcv *TypeAliases) U8() byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetByte(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateU8(n byte) bool {
return rcv._tab.MutateByteSlot(6, n)
}
func (rcv *TypeAliases) I16() int16 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt16(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateI16(n int16) bool {
return rcv._tab.MutateInt16Slot(8, n)
}
func (rcv *TypeAliases) U16() uint16 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetUint16(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateU16(n uint16) bool {
return rcv._tab.MutateUint16Slot(10, n)
}
func (rcv *TypeAliases) I32() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateI32(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *TypeAliases) U32() uint32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetUint32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateU32(n uint32) bool {
return rcv._tab.MutateUint32Slot(14, n)
}
func (rcv *TypeAliases) I64() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateI64(n int64) bool {
return rcv._tab.MutateInt64Slot(16, n)
}
func (rcv *TypeAliases) U64() uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetUint64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TypeAliases) MutateU64(n uint64) bool {
return rcv._tab.MutateUint64Slot(18, n)
}
func (rcv *TypeAliases) F32() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *TypeAliases) MutateF32(n float32) bool {
return rcv._tab.MutateFloat32Slot(20, n)
}
func (rcv *TypeAliases) F64() float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.GetFloat64(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *TypeAliases) MutateF64(n float64) bool {
return rcv._tab.MutateFloat64Slot(22, n)
}
func (rcv *TypeAliases) V8(j int) int8 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.GetInt8(a + flatbuffers.UOffsetT(j*1))
}
return 0
}
func (rcv *TypeAliases) V8Length() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *TypeAliases) MutateV8(j int, n int8) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.MutateInt8(a+flatbuffers.UOffsetT(j*1), n)
}
return false
}
func (rcv *TypeAliases) Vf64(j int) float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(26))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.GetFloat64(a + flatbuffers.UOffsetT(j*8))
}
return 0
}
func (rcv *TypeAliases) Vf64Length() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(26))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *TypeAliases) MutateVf64(j int, n float64) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(26))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.MutateFloat64(a+flatbuffers.UOffsetT(j*8), n)
}
return false
}
func TypeAliasesStart(builder *flatbuffers.Builder) {
builder.StartObject(12)
}
func TypeAliasesAddI8(builder *flatbuffers.Builder, i8 int8) {
builder.PrependInt8Slot(0, i8, 0)
}
func TypeAliasesAddU8(builder *flatbuffers.Builder, u8 byte) {
builder.PrependByteSlot(1, u8, 0)
}
func TypeAliasesAddI16(builder *flatbuffers.Builder, i16 int16) {
builder.PrependInt16Slot(2, i16, 0)
}
func TypeAliasesAddU16(builder *flatbuffers.Builder, u16 uint16) {
builder.PrependUint16Slot(3, u16, 0)
}
func TypeAliasesAddI32(builder *flatbuffers.Builder, i32 int32) {
builder.PrependInt32Slot(4, i32, 0)
}
func TypeAliasesAddU32(builder *flatbuffers.Builder, u32 uint32) {
builder.PrependUint32Slot(5, u32, 0)
}
func TypeAliasesAddI64(builder *flatbuffers.Builder, i64 int64) {
builder.PrependInt64Slot(6, i64, 0)
}
func TypeAliasesAddU64(builder *flatbuffers.Builder, u64 uint64) {
builder.PrependUint64Slot(7, u64, 0)
}
func TypeAliasesAddF32(builder *flatbuffers.Builder, f32 float32) {
builder.PrependFloat32Slot(8, f32, 0.0)
}
func TypeAliasesAddF64(builder *flatbuffers.Builder, f64 float64) {
builder.PrependFloat64Slot(9, f64, 0.0)
}
func TypeAliasesAddV8(builder *flatbuffers.Builder, v8 flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(10, flatbuffers.UOffsetT(v8), 0)
}
func TypeAliasesStartV8Vector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(1, numElems, 1)
}
func TypeAliasesAddVf64(builder *flatbuffers.Builder, vf64 flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(11, flatbuffers.UOffsetT(vf64), 0)
}
func TypeAliasesStartVf64Vector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(8, numElems, 8)
}
func TypeAliasesEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
@@ -0,0 +1,100 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class TypeAliases extends Table {
public static void ValidateVersion() { Constants.FLATBUFFERS_1_11_1(); }
public static TypeAliases getRootAsTypeAliases(ByteBuffer _bb) { return getRootAsTypeAliases(_bb, new TypeAliases()); }
public static TypeAliases getRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public TypeAliases __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public byte i8() { int o = __offset(4); return o != 0 ? bb.get(o + bb_pos) : 0; }
public boolean mutateI8(byte i8) { int o = __offset(4); if (o != 0) { bb.put(o + bb_pos, i8); return true; } else { return false; } }
public int u8() { int o = __offset(6); return o != 0 ? bb.get(o + bb_pos) & 0xFF : 0; }
public boolean mutateU8(int u8) { int o = __offset(6); if (o != 0) { bb.put(o + bb_pos, (byte)u8); return true; } else { return false; } }
public short i16() { int o = __offset(8); return o != 0 ? bb.getShort(o + bb_pos) : 0; }
public boolean mutateI16(short i16) { int o = __offset(8); if (o != 0) { bb.putShort(o + bb_pos, i16); return true; } else { return false; } }
public int u16() { int o = __offset(10); return o != 0 ? bb.getShort(o + bb_pos) & 0xFFFF : 0; }
public boolean mutateU16(int u16) { int o = __offset(10); if (o != 0) { bb.putShort(o + bb_pos, (short)u16); return true; } else { return false; } }
public int i32() { int o = __offset(12); return o != 0 ? bb.getInt(o + bb_pos) : 0; }
public boolean mutateI32(int i32) { int o = __offset(12); if (o != 0) { bb.putInt(o + bb_pos, i32); return true; } else { return false; } }
public long u32() { int o = __offset(14); return o != 0 ? (long)bb.getInt(o + bb_pos) & 0xFFFFFFFFL : 0L; }
public boolean mutateU32(long u32) { int o = __offset(14); if (o != 0) { bb.putInt(o + bb_pos, (int)u32); return true; } else { return false; } }
public long i64() { int o = __offset(16); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateI64(long i64) { int o = __offset(16); if (o != 0) { bb.putLong(o + bb_pos, i64); return true; } else { return false; } }
public long u64() { int o = __offset(18); return o != 0 ? bb.getLong(o + bb_pos) : 0L; }
public boolean mutateU64(long u64) { int o = __offset(18); if (o != 0) { bb.putLong(o + bb_pos, u64); return true; } else { return false; } }
public float f32() { int o = __offset(20); return o != 0 ? bb.getFloat(o + bb_pos) : 0.0f; }
public boolean mutateF32(float f32) { int o = __offset(20); if (o != 0) { bb.putFloat(o + bb_pos, f32); return true; } else { return false; } }
public double f64() { int o = __offset(22); return o != 0 ? bb.getDouble(o + bb_pos) : 0.0; }
public boolean mutateF64(double f64) { int o = __offset(22); if (o != 0) { bb.putDouble(o + bb_pos, f64); return true; } else { return false; } }
public byte v8(int j) { int o = __offset(24); return o != 0 ? bb.get(__vector(o) + j * 1) : 0; }
public int v8Length() { int o = __offset(24); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer v8AsByteBuffer() { return __vector_as_bytebuffer(24, 1); }
public ByteBuffer v8InByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 24, 1); }
public boolean mutateV8(int j, byte v8) { int o = __offset(24); if (o != 0) { bb.put(__vector(o) + j * 1, v8); return true; } else { return false; } }
public double vf64(int j) { int o = __offset(26); return o != 0 ? bb.getDouble(__vector(o) + j * 8) : 0; }
public int vf64Length() { int o = __offset(26); return o != 0 ? __vector_len(o) : 0; }
public ByteBuffer vf64AsByteBuffer() { return __vector_as_bytebuffer(26, 8); }
public ByteBuffer vf64InByteBuffer(ByteBuffer _bb) { return __vector_in_bytebuffer(_bb, 26, 8); }
public boolean mutateVf64(int j, double vf64) { int o = __offset(26); if (o != 0) { bb.putDouble(__vector(o) + j * 8, vf64); return true; } else { return false; } }
public static int createTypeAliases(FlatBufferBuilder builder,
byte i8,
int u8,
short i16,
int u16,
int i32,
long u32,
long i64,
long u64,
float f32,
double f64,
int v8Offset,
int vf64Offset) {
builder.startTable(12);
TypeAliases.addF64(builder, f64);
TypeAliases.addU64(builder, u64);
TypeAliases.addI64(builder, i64);
TypeAliases.addVf64(builder, vf64Offset);
TypeAliases.addV8(builder, v8Offset);
TypeAliases.addF32(builder, f32);
TypeAliases.addU32(builder, u32);
TypeAliases.addI32(builder, i32);
TypeAliases.addU16(builder, u16);
TypeAliases.addI16(builder, i16);
TypeAliases.addU8(builder, u8);
TypeAliases.addI8(builder, i8);
return TypeAliases.endTypeAliases(builder);
}
public static void startTypeAliases(FlatBufferBuilder builder) { builder.startTable(12); }
public static void addI8(FlatBufferBuilder builder, byte i8) { builder.addByte(0, i8, 0); }
public static void addU8(FlatBufferBuilder builder, int u8) { builder.addByte(1, (byte)u8, (byte)0); }
public static void addI16(FlatBufferBuilder builder, short i16) { builder.addShort(2, i16, 0); }
public static void addU16(FlatBufferBuilder builder, int u16) { builder.addShort(3, (short)u16, (short)0); }
public static void addI32(FlatBufferBuilder builder, int i32) { builder.addInt(4, i32, 0); }
public static void addU32(FlatBufferBuilder builder, long u32) { builder.addInt(5, (int)u32, (int)0L); }
public static void addI64(FlatBufferBuilder builder, long i64) { builder.addLong(6, i64, 0L); }
public static void addU64(FlatBufferBuilder builder, long u64) { builder.addLong(7, u64, 0L); }
public static void addF32(FlatBufferBuilder builder, float f32) { builder.addFloat(8, f32, 0.0f); }
public static void addF64(FlatBufferBuilder builder, double f64) { builder.addDouble(9, f64, 0.0); }
public static void addV8(FlatBufferBuilder builder, int v8Offset) { builder.addOffset(10, v8Offset, 0); }
public static int createV8Vector(FlatBufferBuilder builder, byte[] data) { builder.startVector(1, data.length, 1); for (int i = data.length - 1; i >= 0; i--) builder.addByte(data[i]); return builder.endVector(); }
public static void startV8Vector(FlatBufferBuilder builder, int numElems) { builder.startVector(1, numElems, 1); }
public static void addVf64(FlatBufferBuilder builder, int vf64Offset) { builder.addOffset(11, vf64Offset, 0); }
public static int createVf64Vector(FlatBufferBuilder builder, double[] data) { builder.startVector(8, data.length, 8); for (int i = data.length - 1; i >= 0; i--) builder.addDouble(data[i]); return builder.endVector(); }
public static void startVf64Vector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 8); }
public static int endTypeAliases(FlatBufferBuilder builder) {
int o = builder.endTable();
return o;
}
}
@@ -0,0 +1,263 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class TypeAliases : Table() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : TypeAliases {
__init(_i, _bb)
return this
}
val i8 : Byte
get() {
val o = __offset(4)
return if(o != 0) bb.get(o + bb_pos) else 0
}
fun mutateI8(i8: Byte) : Boolean {
val o = __offset(4)
return if (o != 0) {
bb.put(o + bb_pos, i8)
true
} else {
false
}
}
val u8 : UByte
get() {
val o = __offset(6)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u
}
fun mutateU8(u8: UByte) : Boolean {
val o = __offset(6)
return if (o != 0) {
bb.put(o + bb_pos, u8.toByte())
true
} else {
false
}
}
val i16 : Short
get() {
val o = __offset(8)
return if(o != 0) bb.getShort(o + bb_pos) else 0
}
fun mutateI16(i16: Short) : Boolean {
val o = __offset(8)
return if (o != 0) {
bb.putShort(o + bb_pos, i16)
true
} else {
false
}
}
val u16 : UShort
get() {
val o = __offset(10)
return if(o != 0) bb.getShort(o + bb_pos).toUShort() else 0u
}
fun mutateU16(u16: UShort) : Boolean {
val o = __offset(10)
return if (o != 0) {
bb.putShort(o + bb_pos, u16.toShort())
true
} else {
false
}
}
val i32 : Int
get() {
val o = __offset(12)
return if(o != 0) bb.getInt(o + bb_pos) else 0
}
fun mutateI32(i32: Int) : Boolean {
val o = __offset(12)
return if (o != 0) {
bb.putInt(o + bb_pos, i32)
true
} else {
false
}
}
val u32 : UInt
get() {
val o = __offset(14)
return if(o != 0) bb.getInt(o + bb_pos).toUInt() else 0u
}
fun mutateU32(u32: UInt) : Boolean {
val o = __offset(14)
return if (o != 0) {
bb.putInt(o + bb_pos, u32.toInt())
true
} else {
false
}
}
val i64 : Long
get() {
val o = __offset(16)
return if(o != 0) bb.getLong(o + bb_pos) else 0L
}
fun mutateI64(i64: Long) : Boolean {
val o = __offset(16)
return if (o != 0) {
bb.putLong(o + bb_pos, i64)
true
} else {
false
}
}
val u64 : ULong
get() {
val o = __offset(18)
return if(o != 0) bb.getLong(o + bb_pos).toULong() else 0UL
}
fun mutateU64(u64: ULong) : Boolean {
val o = __offset(18)
return if (o != 0) {
bb.putLong(o + bb_pos, u64.toLong())
true
} else {
false
}
}
val f32 : Float
get() {
val o = __offset(20)
return if(o != 0) bb.getFloat(o + bb_pos) else 0.0f
}
fun mutateF32(f32: Float) : Boolean {
val o = __offset(20)
return if (o != 0) {
bb.putFloat(o + bb_pos, f32)
true
} else {
false
}
}
val f64 : Double
get() {
val o = __offset(22)
return if(o != 0) bb.getDouble(o + bb_pos) else 0.0
}
fun mutateF64(f64: Double) : Boolean {
val o = __offset(22)
return if (o != 0) {
bb.putDouble(o + bb_pos, f64)
true
} else {
false
}
}
fun v8(j: Int) : Byte {
val o = __offset(24)
return if (o != 0) {
bb.get(__vector(o) + j * 1)
} else {
0
}
}
val v8Length : Int
get() {
val o = __offset(24); return if (o != 0) __vector_len(o) else 0
}
val v8AsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(24, 1)
fun v8InByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 24, 1)
fun mutateV8(j: Int, v8: Byte) : Boolean {
val o = __offset(24)
return if (o != 0) {
bb.put(__vector(o) + j * 1, v8)
true
} else {
false
}
}
fun vf64(j: Int) : Double {
val o = __offset(26)
return if (o != 0) {
bb.getDouble(__vector(o) + j * 8)
} else {
0.0
}
}
val vf64Length : Int
get() {
val o = __offset(26); return if (o != 0) __vector_len(o) else 0
}
val vf64AsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(26, 8)
fun vf64InByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 26, 8)
fun mutateVf64(j: Int, vf64: Double) : Boolean {
val o = __offset(26)
return if (o != 0) {
bb.putDouble(__vector(o) + j * 8, vf64)
true
} else {
false
}
}
companion object {
fun validateVersion() = Constants.FLATBUFFERS_1_11_1()
fun getRootAsTypeAliases(_bb: ByteBuffer): TypeAliases = getRootAsTypeAliases(_bb, TypeAliases())
fun getRootAsTypeAliases(_bb: ByteBuffer, obj: TypeAliases): TypeAliases {
_bb.order(ByteOrder.LITTLE_ENDIAN)
return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb))
}
fun createTypeAliases(builder: FlatBufferBuilder, i8: Byte, u8: UByte, i16: Short, u16: UShort, i32: Int, u32: UInt, i64: Long, u64: ULong, f32: Float, f64: Double, v8Offset: Int, vf64Offset: Int) : Int {
builder.startTable(12)
addF64(builder, f64)
addU64(builder, u64)
addI64(builder, i64)
addVf64(builder, vf64Offset)
addV8(builder, v8Offset)
addF32(builder, f32)
addU32(builder, u32)
addI32(builder, i32)
addU16(builder, u16)
addI16(builder, i16)
addU8(builder, u8)
addI8(builder, i8)
return endTypeAliases(builder)
}
fun startTypeAliases(builder: FlatBufferBuilder) = builder.startTable(12)
fun addI8(builder: FlatBufferBuilder, i8: Byte) = builder.addByte(0, i8, 0)
fun addU8(builder: FlatBufferBuilder, u8: UByte) = builder.addByte(1, u8.toByte(), 0)
fun addI16(builder: FlatBufferBuilder, i16: Short) = builder.addShort(2, i16, 0)
fun addU16(builder: FlatBufferBuilder, u16: UShort) = builder.addShort(3, u16.toShort(), 0)
fun addI32(builder: FlatBufferBuilder, i32: Int) = builder.addInt(4, i32, 0)
fun addU32(builder: FlatBufferBuilder, u32: UInt) = builder.addInt(5, u32.toInt(), 0)
fun addI64(builder: FlatBufferBuilder, i64: Long) = builder.addLong(6, i64, 0L)
fun addU64(builder: FlatBufferBuilder, u64: ULong) = builder.addLong(7, u64.toLong(), 0)
fun addF32(builder: FlatBufferBuilder, f32: Float) = builder.addFloat(8, f32, 0.0)
fun addF64(builder: FlatBufferBuilder, f64: Double) = builder.addDouble(9, f64, 0.0)
fun addV8(builder: FlatBufferBuilder, v8: Int) = builder.addOffset(10, v8, 0)
fun createV8Vector(builder: FlatBufferBuilder, data: ByteArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addByte(data[i])
}
return builder.endVector()
}
fun startV8Vector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun addVf64(builder: FlatBufferBuilder, vf64: Int) = builder.addOffset(11, vf64, 0)
fun createVf64Vector(builder: FlatBufferBuilder, data: DoubleArray) : Int {
builder.startVector(8, data.size, 8)
for (i in data.size - 1 downTo 0) {
builder.addDouble(data[i])
}
return builder.endVector()
}
fun startVf64Vector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(8, numElems, 8)
fun endTypeAliases(builder: FlatBufferBuilder) : Int {
val o = builder.endTable()
return o
}
}
}
@@ -0,0 +1,141 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local TypeAliases = {} -- the module
local TypeAliases_mt = {} -- the class metatable
function TypeAliases.New()
local o = {}
setmetatable(o, {__index = TypeAliases_mt})
return o
end
function TypeAliases.GetRootAsTypeAliases(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = TypeAliases.New()
o:Init(buf, n + offset)
return o
end
function TypeAliases_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function TypeAliases_mt:I8()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int8, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:U8()
local o = self.view:Offset(6)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:I16()
local o = self.view:Offset(8)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:U16()
local o = self.view:Offset(10)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint16, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:I32()
local o = self.view:Offset(12)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int32, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:U32()
local o = self.view:Offset(14)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint32, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:I64()
local o = self.view:Offset(16)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int64, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:U64()
local o = self.view:Offset(18)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function TypeAliases_mt:F32()
local o = self.view:Offset(20)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Float32, o + self.view.pos)
end
return 0.0
end
function TypeAliases_mt:F64()
local o = self.view:Offset(22)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Float64, o + self.view.pos)
end
return 0.0
end
function TypeAliases_mt:V8(j)
local o = self.view:Offset(24)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Int8, a + ((j-1) * 1))
end
return 0
end
function TypeAliases_mt:V8Length()
local o = self.view:Offset(24)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function TypeAliases_mt:Vf64(j)
local o = self.view:Offset(26)
if o ~= 0 then
local a = self.view:Vector(o)
return self.view:Get(flatbuffers.N.Float64, a + ((j-1) * 8))
end
return 0
end
function TypeAliases_mt:Vf64Length()
local o = self.view:Offset(26)
if o ~= 0 then
return self.view:VectorLen(o)
end
return 0
end
function TypeAliases.Start(builder) builder:StartObject(12) end
function TypeAliases.AddI8(builder, i8) builder:PrependInt8Slot(0, i8, 0) end
function TypeAliases.AddU8(builder, u8) builder:PrependUint8Slot(1, u8, 0) end
function TypeAliases.AddI16(builder, i16) builder:PrependInt16Slot(2, i16, 0) end
function TypeAliases.AddU16(builder, u16) builder:PrependUint16Slot(3, u16, 0) end
function TypeAliases.AddI32(builder, i32) builder:PrependInt32Slot(4, i32, 0) end
function TypeAliases.AddU32(builder, u32) builder:PrependUint32Slot(5, u32, 0) end
function TypeAliases.AddI64(builder, i64) builder:PrependInt64Slot(6, i64, 0) end
function TypeAliases.AddU64(builder, u64) builder:PrependUint64Slot(7, u64, 0) end
function TypeAliases.AddF32(builder, f32) builder:PrependFloat32Slot(8, f32, 0.0) end
function TypeAliases.AddF64(builder, f64) builder:PrependFloat64Slot(9, f64, 0.0) end
function TypeAliases.AddV8(builder, v8) builder:PrependUOffsetTRelativeSlot(10, v8, 0) end
function TypeAliases.StartV8Vector(builder, numElems) return builder:StartVector(1, numElems, 1) end
function TypeAliases.AddVf64(builder, vf64) builder:PrependUOffsetTRelativeSlot(11, vf64, 0) end
function TypeAliases.StartVf64Vector(builder, numElems) return builder:StartVector(8, numElems, 8) end
function TypeAliases.End(builder) return builder:EndObject() end
return TypeAliases -- return the module
@@ -0,0 +1,387 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class TypeAliases extends Table
{
/**
* @param ByteBuffer $bb
* @return TypeAliases
*/
public static function getRootAsTypeAliases(ByteBuffer $bb)
{
$obj = new TypeAliases();
return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb));
}
public static function TypeAliasesIdentifier()
{
return "MONS";
}
public static function TypeAliasesBufferHasIdentifier(ByteBuffer $buf)
{
return self::__has_identifier($buf, self::TypeAliasesIdentifier());
}
public static function TypeAliasesExtension()
{
return "mon";
}
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return TypeAliases
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @return sbyte
*/
public function getI8()
{
$o = $this->__offset(4);
return $o != 0 ? $this->bb->getSbyte($o + $this->bb_pos) : 0;
}
/**
* @return byte
*/
public function getU8()
{
$o = $this->__offset(6);
return $o != 0 ? $this->bb->getByte($o + $this->bb_pos) : 0;
}
/**
* @return short
*/
public function getI16()
{
$o = $this->__offset(8);
return $o != 0 ? $this->bb->getShort($o + $this->bb_pos) : 0;
}
/**
* @return ushort
*/
public function getU16()
{
$o = $this->__offset(10);
return $o != 0 ? $this->bb->getUshort($o + $this->bb_pos) : 0;
}
/**
* @return int
*/
public function getI32()
{
$o = $this->__offset(12);
return $o != 0 ? $this->bb->getInt($o + $this->bb_pos) : 0;
}
/**
* @return uint
*/
public function getU32()
{
$o = $this->__offset(14);
return $o != 0 ? $this->bb->getUint($o + $this->bb_pos) : 0;
}
/**
* @return long
*/
public function getI64()
{
$o = $this->__offset(16);
return $o != 0 ? $this->bb->getLong($o + $this->bb_pos) : 0;
}
/**
* @return ulong
*/
public function getU64()
{
$o = $this->__offset(18);
return $o != 0 ? $this->bb->getUlong($o + $this->bb_pos) : 0;
}
/**
* @return float
*/
public function getF32()
{
$o = $this->__offset(20);
return $o != 0 ? $this->bb->getFloat($o + $this->bb_pos) : 0.0;
}
/**
* @return double
*/
public function getF64()
{
$o = $this->__offset(22);
return $o != 0 ? $this->bb->getDouble($o + $this->bb_pos) : 0.0;
}
/**
* @param int offset
* @return sbyte
*/
public function getV8($j)
{
$o = $this->__offset(24);
return $o != 0 ? $this->bb->getSbyte($this->__vector($o) + $j * 1) : 0;
}
/**
* @return int
*/
public function getV8Length()
{
$o = $this->__offset(24);
return $o != 0 ? $this->__vector_len($o) : 0;
}
/**
* @param int offset
* @return double
*/
public function getVf64($j)
{
$o = $this->__offset(26);
return $o != 0 ? $this->bb->getDouble($this->__vector($o) + $j * 8) : 0;
}
/**
* @return int
*/
public function getVf64Length()
{
$o = $this->__offset(26);
return $o != 0 ? $this->__vector_len($o) : 0;
}
/**
* @param FlatBufferBuilder $builder
* @return void
*/
public static function startTypeAliases(FlatBufferBuilder $builder)
{
$builder->StartObject(12);
}
/**
* @param FlatBufferBuilder $builder
* @return TypeAliases
*/
public static function createTypeAliases(FlatBufferBuilder $builder, $i8, $u8, $i16, $u16, $i32, $u32, $i64, $u64, $f32, $f64, $v8, $vf64)
{
$builder->startObject(12);
self::addI8($builder, $i8);
self::addU8($builder, $u8);
self::addI16($builder, $i16);
self::addU16($builder, $u16);
self::addI32($builder, $i32);
self::addU32($builder, $u32);
self::addI64($builder, $i64);
self::addU64($builder, $u64);
self::addF32($builder, $f32);
self::addF64($builder, $f64);
self::addV8($builder, $v8);
self::addVf64($builder, $vf64);
$o = $builder->endObject();
return $o;
}
/**
* @param FlatBufferBuilder $builder
* @param sbyte
* @return void
*/
public static function addI8(FlatBufferBuilder $builder, $i8)
{
$builder->addSbyteX(0, $i8, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param byte
* @return void
*/
public static function addU8(FlatBufferBuilder $builder, $u8)
{
$builder->addByteX(1, $u8, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param short
* @return void
*/
public static function addI16(FlatBufferBuilder $builder, $i16)
{
$builder->addShortX(2, $i16, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param ushort
* @return void
*/
public static function addU16(FlatBufferBuilder $builder, $u16)
{
$builder->addUshortX(3, $u16, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param int
* @return void
*/
public static function addI32(FlatBufferBuilder $builder, $i32)
{
$builder->addIntX(4, $i32, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param uint
* @return void
*/
public static function addU32(FlatBufferBuilder $builder, $u32)
{
$builder->addUintX(5, $u32, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param long
* @return void
*/
public static function addI64(FlatBufferBuilder $builder, $i64)
{
$builder->addLongX(6, $i64, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param ulong
* @return void
*/
public static function addU64(FlatBufferBuilder $builder, $u64)
{
$builder->addUlongX(7, $u64, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param float
* @return void
*/
public static function addF32(FlatBufferBuilder $builder, $f32)
{
$builder->addFloatX(8, $f32, 0.0);
}
/**
* @param FlatBufferBuilder $builder
* @param double
* @return void
*/
public static function addF64(FlatBufferBuilder $builder, $f64)
{
$builder->addDoubleX(9, $f64, 0.0);
}
/**
* @param FlatBufferBuilder $builder
* @param VectorOffset
* @return void
*/
public static function addV8(FlatBufferBuilder $builder, $v8)
{
$builder->addOffsetX(10, $v8, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param array offset array
* @return int vector offset
*/
public static function createV8Vector(FlatBufferBuilder $builder, array $data)
{
$builder->startVector(1, count($data), 1);
for ($i = count($data) - 1; $i >= 0; $i--) {
$builder->putSbyte($data[$i]);
}
return $builder->endVector();
}
/**
* @param FlatBufferBuilder $builder
* @param int $numElems
* @return void
*/
public static function startV8Vector(FlatBufferBuilder $builder, $numElems)
{
$builder->startVector(1, $numElems, 1);
}
/**
* @param FlatBufferBuilder $builder
* @param VectorOffset
* @return void
*/
public static function addVf64(FlatBufferBuilder $builder, $vf64)
{
$builder->addOffsetX(11, $vf64, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param array offset array
* @return int vector offset
*/
public static function createVf64Vector(FlatBufferBuilder $builder, array $data)
{
$builder->startVector(8, count($data), 8);
for ($i = count($data) - 1; $i >= 0; $i--) {
$builder->putDouble($data[$i]);
}
return $builder->endVector();
}
/**
* @param FlatBufferBuilder $builder
* @param int $numElems
* @return void
*/
public static function startVf64Vector(FlatBufferBuilder $builder, $numElems)
{
$builder->startVector(8, $numElems, 8);
}
/**
* @param FlatBufferBuilder $builder
* @return int table offset
*/
public static function endTypeAliases(FlatBufferBuilder $builder)
{
$o = $builder->endObject();
return $o;
}
}
@@ -0,0 +1,154 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class TypeAliases(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsTypeAliases(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = TypeAliases()
x.Init(buf, n + offset)
return x
@classmethod
def TypeAliasesBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# TypeAliases
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# TypeAliases
def I8(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int8Flags, o + self._tab.Pos)
return 0
# TypeAliases
def U8(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# TypeAliases
def I16(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
return 0
# TypeAliases
def U16(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint16Flags, o + self._tab.Pos)
return 0
# TypeAliases
def I32(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# TypeAliases
def U32(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# TypeAliases
def I64(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# TypeAliases
def U64(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# TypeAliases
def F32(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# TypeAliases
def F64(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
return 0.0
# TypeAliases
def V8(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# TypeAliases
def V8AsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int8Flags, o)
return 0
# TypeAliases
def V8Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.VectorLen(o)
return 0
# TypeAliases
def Vf64(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Float64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# TypeAliases
def Vf64AsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float64Flags, o)
return 0
# TypeAliases
def Vf64Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.VectorLen(o)
return 0
def TypeAliasesStart(builder): builder.StartObject(12)
def TypeAliasesAddI8(builder, i8): builder.PrependInt8Slot(0, i8, 0)
def TypeAliasesAddU8(builder, u8): builder.PrependUint8Slot(1, u8, 0)
def TypeAliasesAddI16(builder, i16): builder.PrependInt16Slot(2, i16, 0)
def TypeAliasesAddU16(builder, u16): builder.PrependUint16Slot(3, u16, 0)
def TypeAliasesAddI32(builder, i32): builder.PrependInt32Slot(4, i32, 0)
def TypeAliasesAddU32(builder, u32): builder.PrependUint32Slot(5, u32, 0)
def TypeAliasesAddI64(builder, i64): builder.PrependInt64Slot(6, i64, 0)
def TypeAliasesAddU64(builder, u64): builder.PrependUint64Slot(7, u64, 0)
def TypeAliasesAddF32(builder, f32): builder.PrependFloat32Slot(8, f32, 0.0)
def TypeAliasesAddF64(builder, f64): builder.PrependFloat64Slot(9, f64, 0.0)
def TypeAliasesAddV8(builder, v8): builder.PrependUOffsetTRelativeSlot(10, flatbuffers.number_types.UOffsetTFlags.py_type(v8), 0)
def TypeAliasesStartV8Vector(builder, numElems): return builder.StartVector(1, numElems, 1)
def TypeAliasesAddVf64(builder, vf64): builder.PrependUOffsetTRelativeSlot(11, flatbuffers.number_types.UOffsetTFlags.py_type(vf64), 0)
def TypeAliasesStartVf64Vector(builder, numElems): return builder.StartVector(8, numElems, 8)
def TypeAliasesEnd(builder): return builder.EndObject()
+49
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@@ -0,0 +1,49 @@
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct Vec3 : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); }
public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } }
public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); }
public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } }
public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); }
public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } }
public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); }
public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24); } }
public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); }
public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 26, __p.bb); } }
public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, MyGame.Example.Color Test2, short test3_A, sbyte test3_B) {
builder.Prep(8, 32);
builder.Pad(2);
builder.Prep(2, 4);
builder.Pad(1);
builder.PutSbyte(test3_B);
builder.PutShort(test3_A);
builder.Pad(1);
builder.PutByte((byte)Test2);
builder.PutDouble(Test1);
builder.Pad(4);
builder.PutFloat(Z);
builder.PutFloat(Y);
builder.PutFloat(X);
return new Offset<MyGame.Example.Vec3>(builder.Offset);
}
};
}
+80
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@@ -0,0 +1,80 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Vec3 struct {
_tab flatbuffers.Struct
}
func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Vec3) Table() flatbuffers.Table {
return rcv._tab.Table
}
func (rcv *Vec3) X() float32 {
return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(0))
}
func (rcv *Vec3) MutateX(n float32) bool {
return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
}
func (rcv *Vec3) Y() float32 {
return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(4))
}
func (rcv *Vec3) MutateY(n float32) bool {
return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(4), n)
}
func (rcv *Vec3) Z() float32 {
return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(8))
}
func (rcv *Vec3) MutateZ(n float32) bool {
return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(8), n)
}
func (rcv *Vec3) Test1() float64 {
return rcv._tab.GetFloat64(rcv._tab.Pos + flatbuffers.UOffsetT(16))
}
func (rcv *Vec3) MutateTest1(n float64) bool {
return rcv._tab.MutateFloat64(rcv._tab.Pos+flatbuffers.UOffsetT(16), n)
}
func (rcv *Vec3) Test2() Color {
return Color(rcv._tab.GetByte(rcv._tab.Pos + flatbuffers.UOffsetT(24)))
}
func (rcv *Vec3) MutateTest2(n Color) bool {
return rcv._tab.MutateByte(rcv._tab.Pos+flatbuffers.UOffsetT(24), byte(n))
}
func (rcv *Vec3) Test3(obj *Test) *Test {
if obj == nil {
obj = new(Test)
}
obj.Init(rcv._tab.Bytes, rcv._tab.Pos+26)
return obj
}
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 Color, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
builder.Prep(8, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependByte(byte(test2))
builder.PrependFloat64(test1)
builder.Pad(4)
builder.PrependFloat32(z)
builder.PrependFloat32(y)
builder.PrependFloat32(x)
return builder.Offset()
}
+45
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@@ -0,0 +1,45 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class Vec3 extends Struct {
public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float x() { return bb.getFloat(bb_pos + 0); }
public void mutateX(float x) { bb.putFloat(bb_pos + 0, x); }
public float y() { return bb.getFloat(bb_pos + 4); }
public void mutateY(float y) { bb.putFloat(bb_pos + 4, y); }
public float z() { return bb.getFloat(bb_pos + 8); }
public void mutateZ(float z) { bb.putFloat(bb_pos + 8, z); }
public double test1() { return bb.getDouble(bb_pos + 16); }
public void mutateTest1(double test1) { bb.putDouble(bb_pos + 16, test1); }
public int test2() { return bb.get(bb_pos + 24) & 0xFF; }
public void mutateTest2(int test2) { bb.put(bb_pos + 24, (byte)test2); }
public MyGame.Example.Test test3() { return test3(new MyGame.Example.Test()); }
public MyGame.Example.Test test3(MyGame.Example.Test obj) { return obj.__assign(bb_pos + 26, bb); }
public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, int test2, short test3_a, byte test3_b) {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.putByte(test3_b);
builder.putShort(test3_a);
builder.pad(1);
builder.putByte((byte)test2);
builder.putDouble(test1);
builder.pad(4);
builder.putFloat(z);
builder.putFloat(y);
builder.putFloat(x);
return builder.offset();
}
}
+50
View File
@@ -0,0 +1,50 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class Vec3 : Struct() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Vec3 {
__init(_i, _bb)
return this
}
val x : Float get() = bb.getFloat(bb_pos + 0)
fun mutateX(x: Float) : ByteBuffer = bb.putFloat(bb_pos + 0, x)
val y : Float get() = bb.getFloat(bb_pos + 4)
fun mutateY(y: Float) : ByteBuffer = bb.putFloat(bb_pos + 4, y)
val z : Float get() = bb.getFloat(bb_pos + 8)
fun mutateZ(z: Float) : ByteBuffer = bb.putFloat(bb_pos + 8, z)
val test1 : Double get() = bb.getDouble(bb_pos + 16)
fun mutateTest1(test1: Double) : ByteBuffer = bb.putDouble(bb_pos + 16, test1)
val test2 : UByte get() = bb.get(bb_pos + 24).toUByte()
fun mutateTest2(test2: UByte) : ByteBuffer = bb.put(bb_pos + 24, test2.toByte())
val test3 : MyGame.Example.Test? get() = test3(MyGame.Example.Test())
fun test3(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 26, bb)
companion object {
fun createVec3(builder: FlatBufferBuilder, x: Float, y: Float, z: Float, test1: Double, test2: UByte, test3_a: Short, test3_b: Byte) : Int {
builder.prep(8, 32)
builder.pad(2)
builder.prep(2, 4)
builder.pad(1)
builder.putByte(test3_b)
builder.putShort(test3_a)
builder.pad(1)
builder.putByte(test2.toByte())
builder.putDouble(test1)
builder.pad(4)
builder.putFloat(z)
builder.putFloat(y)
builder.putFloat(x)
return builder.offset()
}
}
}
+54
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@@ -0,0 +1,54 @@
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local Vec3 = {} -- the module
local Vec3_mt = {} -- the class metatable
function Vec3.New()
local o = {}
setmetatable(o, {__index = Vec3_mt})
return o
end
function Vec3_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Vec3_mt:X()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
end
function Vec3_mt:Y()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
end
function Vec3_mt:Z()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
end
function Vec3_mt:Test1()
return self.view:Get(flatbuffers.N.Float64, self.view.pos + 16)
end
function Vec3_mt:Test2()
return self.view:Get(flatbuffers.N.Uint8, self.view.pos + 24)
end
function Vec3_mt:Test3(obj)
obj:Init(self.view.bytes, self.view.pos + 26)
return obj
end
function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b)
builder:Prep(8, 32)
builder:Pad(2)
builder:Prep(2, 4)
builder:Pad(1)
builder:PrependInt8(test3_b)
builder:PrependInt16(test3_a)
builder:Pad(1)
builder:PrependUint8(test2)
builder:PrependFloat64(test1)
builder:Pad(4)
builder:PrependFloat32(z)
builder:PrependFloat32(y)
builder:PrependFloat32(x)
return builder:Offset()
end
return Vec3 -- return the module
+96
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@@ -0,0 +1,96 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Vec3 extends Struct
{
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Vec3
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @return float
*/
public function GetX()
{
return $this->bb->getFloat($this->bb_pos + 0);
}
/**
* @return float
*/
public function GetY()
{
return $this->bb->getFloat($this->bb_pos + 4);
}
/**
* @return float
*/
public function GetZ()
{
return $this->bb->getFloat($this->bb_pos + 8);
}
/**
* @return double
*/
public function GetTest1()
{
return $this->bb->getDouble($this->bb_pos + 16);
}
/**
* @return byte
*/
public function GetTest2()
{
return $this->bb->getByte($this->bb_pos + 24);
}
/**
* @return Test
*/
public function getTest3()
{
$obj = new Test();
$obj->init($this->bb_pos + 26, $this->bb);
return $obj;
}
/**
* @return int offset
*/
public static function createVec3(FlatBufferBuilder $builder, $x, $y, $z, $test1, $test2, $test3_a, $test3_b)
{
$builder->prep(8, 32);
$builder->pad(2);
$builder->prep(2, 4);
$builder->pad(1);
$builder->putSbyte($test3_b);
$builder->putShort($test3_a);
$builder->pad(1);
$builder->putByte($test2);
$builder->putDouble($test1);
$builder->pad(4);
$builder->putFloat($z);
$builder->putFloat($y);
$builder->putFloat($x);
return $builder->offset();
}
}
+44
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@@ -0,0 +1,44 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class Vec3(object):
__slots__ = ['_tab']
# Vec3
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Vec3
def X(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# Vec3
def Y(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4))
# Vec3
def Z(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8))
# Vec3
def Test1(self): return self._tab.Get(flatbuffers.number_types.Float64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16))
# Vec3
def Test2(self): return self._tab.Get(flatbuffers.number_types.Uint8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(24))
# Vec3
def Test3(self, obj):
obj.Init(self._tab.Bytes, self._tab.Pos + 26)
return obj
def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
builder.Prep(8, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependUint8(test2)
builder.PrependFloat64(test1)
builder.Pad(4)
builder.PrependFloat32(z)
builder.PrependFloat32(y)
builder.PrependFloat32(x)
return builder.Offset()

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