fix collapsing of roundabout instructions
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@ -24,6 +24,11 @@
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- Debug Tiles
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- Debug Tiles
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- Added support for turn penalties
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- Added support for turn penalties
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# 5.4.3
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- Changes from 5.4.1
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- Bugfixes
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- #3254 Fixed a bug that could end up hiding roundabout instructions
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# 5.4.2
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# 5.4.2
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- Changes from 5.4.1
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- Changes from 5.4.1
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- Bugfixes
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- Bugfixes
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@ -418,3 +418,53 @@ Feature: Basic Roundabout
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When I route I should get
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When I route I should get
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| waypoints | route | turns |
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| waypoints | route | turns |
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| 1,h | roundabout,right-bot-out,right-bot-out | depart,roundabout-exit-1,arrive |
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| 1,h | roundabout,right-bot-out,right-bot-out | depart,roundabout-exit-1,arrive |
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@3254
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Scenario: Driving up to and through a roundabout
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Given the node map
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"""
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g a
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| / \
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e-f- - - - b d - - - h
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| \ /
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i c
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k
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"""
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And the ways
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| nodes | junction | name | highway |
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| abcda | roundabout | roundabout | residential |
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| gfi | | side | residential |
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| efb | | left | residential |
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| dh | | right | residential |
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| ck | | bottom | residential |
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When I route I should get
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| waypoints | route | turns |
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| e,h | left,right,right | depart,roundabout-exit-2,arrive |
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@3254
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Scenario: Driving up to and through a roundabout
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Given the node map
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"""
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g a
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| / \
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e-f - b d - - - h
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| \ /
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i c
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k
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"""
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And the ways
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| nodes | junction | name | highway |
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| abcda | roundabout | roundabout | residential |
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| gfi | | side | residential |
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| efb | | left | residential |
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| dh | | right | residential |
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| ck | | bottom | residential |
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When I route I should get
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| waypoints | route | turns |
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| e,h | left,right,right | depart,roundabout-exit-2,arrive |
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@ -498,6 +498,10 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
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BOOST_ASSERT(one_back_index < steps.size());
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BOOST_ASSERT(one_back_index < steps.size());
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const auto ¤t_step = steps[step_index];
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const auto ¤t_step = steps[step_index];
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const auto &one_back_step = steps[one_back_index];
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const auto &one_back_step = steps[one_back_index];
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// Don't collapse roundabouts
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if (entersRoundabout(current_step.maneuver.instruction) ||
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entersRoundabout(one_back_step.maneuver.instruction))
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return;
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// This function assumes driving on the right hand side of the streat
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// This function assumes driving on the right hand side of the streat
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BOOST_ASSERT(!one_back_step.intersections.empty() && !current_step.intersections.empty());
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BOOST_ASSERT(!one_back_step.intersections.empty() && !current_step.intersections.empty());
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@ -812,6 +816,11 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
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//
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//
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bool isStaggeredIntersection(const RouteStep &previous, const RouteStep ¤t)
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bool isStaggeredIntersection(const RouteStep &previous, const RouteStep ¤t)
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{
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{
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//don't touch roundabouts
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if (entersRoundabout(previous.maneuver.instruction) ||
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entersRoundabout(current.maneuver.instruction))
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return false;
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// Base decision on distance since the zig-zag is a visual clue.
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// Base decision on distance since the zig-zag is a visual clue.
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// If adjusted, make sure to check validity of the is_right/is_left classification below
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// If adjusted, make sure to check validity of the is_right/is_left classification below
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const constexpr auto MAX_STAGGERED_DISTANCE = 3; // debatable, but keep short to be on safe side
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const constexpr auto MAX_STAGGERED_DISTANCE = 3; // debatable, but keep short to be on safe side
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