don't provide turn-straight next to suppress-straight
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@@ -1,7 +1,7 @@
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#include "extractor/guidance/turn_handler.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/intersection_scenario_three_way.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include "extractor/guidance/turn_handler.hpp"
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#include "util/guidance/toolkit.hpp"
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@@ -166,6 +166,8 @@ Intersection TurnHandler::handleThreeWayTurn(const EdgeID via_edge, Intersection
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}
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else
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{
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const auto direction_at_one = getTurnDirection(intersection[1].turn.angle);
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const auto direction_at_two = getTurnDirection(intersection[2].turn.angle);
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if (obvious_index == 1)
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{
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intersection[1].turn.instruction = getInstructionForObvious(
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@@ -173,8 +175,13 @@ Intersection TurnHandler::handleThreeWayTurn(const EdgeID via_edge, Intersection
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}
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else
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{
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intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
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getTurnDirection(intersection[1].turn.angle)};
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if (obvious_index != 0 && direction_at_one == direction_at_two &&
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direction_at_one == DirectionModifier::Straight)
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intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
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DirectionModifier::SlightRight};
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else
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intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
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direction_at_one};
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}
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if (obvious_index == 2)
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@@ -184,8 +191,13 @@ Intersection TurnHandler::handleThreeWayTurn(const EdgeID via_edge, Intersection
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}
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else
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{
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intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
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getTurnDirection(intersection[2].turn.angle)};
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if (obvious_index != 0 && direction_at_one == direction_at_two &&
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direction_at_two == DirectionModifier::Straight)
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intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
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DirectionModifier::SlightLeft};
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else
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intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
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direction_at_two};
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}
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}
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return intersection;
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