Move guidance pre-processing code into GUIDANCE library
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#include "guidance/turn_lane_matcher.hpp"
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#include "util/bearing.hpp"
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#include <boost/assert.hpp>
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#include <boost/numeric/conversion/cast.hpp>
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#include <functional>
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using osrm::util::angularDeviation;
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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namespace lanes
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{
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// Translate Turn Tags into a Matching Direction Modifier
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DirectionModifier::Enum getMatchingModifier(const TurnLaneType::Mask tag)
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{
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const constexpr TurnLaneType::Mask tag_by_modifier[] = {TurnLaneType::uturn,
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TurnLaneType::sharp_right,
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TurnLaneType::right,
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TurnLaneType::slight_right,
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TurnLaneType::straight,
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TurnLaneType::slight_left,
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TurnLaneType::left,
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TurnLaneType::sharp_left,
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TurnLaneType::merge_to_left,
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TurnLaneType::merge_to_right};
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const auto index =
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std::distance(tag_by_modifier, std::find(tag_by_modifier, tag_by_modifier + 10, tag));
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BOOST_ASSERT(index <= 10);
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const constexpr DirectionModifier::Enum modifiers[11] = {
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DirectionModifier::UTurn,
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DirectionModifier::SharpRight,
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DirectionModifier::Right,
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DirectionModifier::SlightRight,
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DirectionModifier::Straight,
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DirectionModifier::SlightLeft,
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DirectionModifier::Left,
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DirectionModifier::SharpLeft,
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DirectionModifier::Straight,
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DirectionModifier::Straight,
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DirectionModifier::UTurn}; // fallback for invalid tags
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return modifiers[index];
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}
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// check whether a match of a given tag and a turn instruction can be seen as valid
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bool isValidMatch(const TurnLaneType::Mask tag, const TurnInstruction instruction)
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{
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using extractor::guidance::hasLeftModifier;
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using extractor::guidance::hasRightModifier;
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const auto isMirroredModifier = [](const TurnInstruction instruction) {
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return instruction.type == TurnType::Merge;
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};
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if (tag == TurnLaneType::uturn)
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{
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return hasLeftModifier(instruction) ||
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instruction.direction_modifier == DirectionModifier::UTurn;
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}
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else if (tag == TurnLaneType::sharp_right || tag == TurnLaneType::right ||
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tag == TurnLaneType::slight_right)
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{
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if (isMirroredModifier(instruction))
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return hasLeftModifier(instruction);
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else
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// needs to be adjusted for left side driving
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return leavesRoundabout(instruction) || hasRightModifier(instruction);
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}
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else if (tag == TurnLaneType::straight)
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{
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return instruction.direction_modifier == DirectionModifier::Straight ||
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instruction.type == TurnType::Suppressed || instruction.type == TurnType::NewName ||
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instruction.type == TurnType::StayOnRoundabout || entersRoundabout(instruction) ||
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(instruction.type ==
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TurnType::Fork && // Forks can be experienced, even for straight segments
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(instruction.direction_modifier == DirectionModifier::SlightLeft ||
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instruction.direction_modifier == DirectionModifier::SlightRight)) ||
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(instruction.type ==
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TurnType::Continue && // Forks can be experienced, even for straight segments
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(instruction.direction_modifier == DirectionModifier::SlightLeft ||
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instruction.direction_modifier == DirectionModifier::SlightRight));
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}
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else if (tag == TurnLaneType::slight_left || tag == TurnLaneType::left ||
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tag == TurnLaneType::sharp_left)
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{
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if (isMirroredModifier(instruction))
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return hasRightModifier(instruction);
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else
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{
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// Needs to be fixed for left side driving
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return (instruction.type == TurnType::StayOnRoundabout) || hasLeftModifier(instruction);
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}
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}
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return false;
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}
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double getMatchingQuality(const TurnLaneType::Mask tag, const ConnectedRoad &road)
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{
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const constexpr double idealized_turn_angles[] = {0, 35, 90, 135, 180, 225, 270, 315};
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const auto modifier = getMatchingModifier(tag);
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BOOST_ASSERT(static_cast<std::size_t>(modifier) <
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sizeof(idealized_turn_angles) / sizeof(*idealized_turn_angles));
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const auto idealized_angle = idealized_turn_angles[modifier];
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return angularDeviation(idealized_angle, road.angle);
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}
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// Every tag is somewhat idealized in form of the expected angle. A through lane should go straight
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// (or follow a 180 degree turn angle between in/out segments.) The following function tries to find
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// the best possible match for every tag in a given intersection, considering a few corner cases
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// introduced to OSRM handling u-turns
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typename Intersection::const_iterator findBestMatch(const TurnLaneType::Mask tag,
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const Intersection &intersection)
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{
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return std::min_element(intersection.begin(),
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intersection.end(),
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[tag](const ConnectedRoad &lhs, const ConnectedRoad &rhs) {
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// prefer valid matches
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if (isValidMatch(tag, lhs.instruction) !=
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isValidMatch(tag, rhs.instruction))
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return isValidMatch(tag, lhs.instruction);
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// if the entry allowed flags don't match, we select the one with
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// entry allowed set to true
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if (lhs.entry_allowed != rhs.entry_allowed)
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return lhs.entry_allowed;
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return getMatchingQuality(tag, lhs) < getMatchingQuality(tag, rhs);
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});
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}
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// Reverse is a special case, because it requires access to the leftmost tag. It has its own
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// matching function as a result of that. The leftmost tag is required, since u-turns are disabled
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// by default in OSRM. Therefor we cannot check whether a turn is allowed, since it could be
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// possible that it is forbidden. In addition, the best u-turn angle does not necessarily represent
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// the u-turn, since it could be a sharp-left turn instead on a road with a middle island.
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typename Intersection::const_iterator findBestMatchForReverse(const TurnLaneType::Mask neighbor_tag,
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const Intersection &intersection)
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{
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const auto neighbor_itr = findBestMatch(neighbor_tag, intersection);
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if (neighbor_itr + 1 == intersection.cend())
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return intersection.begin();
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const TurnLaneType::Mask tag = TurnLaneType::uturn;
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return std::min_element(
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intersection.begin() + std::distance(intersection.begin(), neighbor_itr),
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intersection.end(),
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[tag](const ConnectedRoad &lhs, const ConnectedRoad &rhs) {
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// prefer valid matches
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if (isValidMatch(tag, lhs.instruction) != isValidMatch(tag, rhs.instruction))
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return isValidMatch(tag, lhs.instruction);
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// if the entry allowed flags don't match, we select the one with
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// entry allowed set to true
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if (lhs.entry_allowed != rhs.entry_allowed)
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return lhs.entry_allowed;
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return getMatchingQuality(tag, lhs) < getMatchingQuality(tag, rhs);
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});
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}
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// a match is trivial if all turns can be associated with their best match in a valid way and the
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// matches occur in order
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bool canMatchTrivially(const Intersection &intersection, const LaneDataVector &lane_data)
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{
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std::size_t road_index = 1, lane = 0;
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if (!lane_data.empty() && lane_data.front().tag == TurnLaneType::uturn)
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{
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// the very first is a u-turn to the right
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if (intersection[0].entry_allowed)
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lane = 1;
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}
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for (; road_index < intersection.size() && lane < lane_data.size(); ++road_index)
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{
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if (intersection[road_index].entry_allowed)
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{
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BOOST_ASSERT(lane_data[lane].from != INVALID_LANEID);
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if (!isValidMatch(lane_data[lane].tag, intersection[road_index].instruction))
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return false;
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if (findBestMatch(lane_data[lane].tag, intersection) !=
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intersection.begin() + road_index)
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return false;
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++lane;
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}
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}
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return lane == lane_data.size() ||
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(lane + 1 == lane_data.size() && lane_data.back().tag == TurnLaneType::uturn);
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}
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Intersection triviallyMatchLanesToTurns(Intersection intersection,
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const LaneDataVector &lane_data,
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const util::NodeBasedDynamicGraph &node_based_graph,
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const LaneDescriptionID lane_string_id,
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util::guidance::LaneDataIdMap &lane_data_to_id)
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{
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std::size_t road_index = 1, lane = 0;
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const auto matchRoad = [&](ConnectedRoad &road, const TurnLaneData &data) {
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util::guidance::LaneTupleIdPair key{{LaneID(data.to - data.from + 1), data.from},
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lane_string_id};
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road.lane_data_id = lane_data_to_id.ConcurrentFindOrAdd(key);
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};
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if (!lane_data.empty() && lane_data.front().tag == TurnLaneType::uturn)
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{
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// the very first is a u-turn to the right
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if (intersection[0].entry_allowed)
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{
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std::size_t u_turn = 0;
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if (node_based_graph.GetEdgeData(intersection[0].eid).reversed)
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{
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if (intersection.size() <= 1 || !intersection[1].entry_allowed ||
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intersection[1].instruction.direction_modifier != DirectionModifier::SharpRight)
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{
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// cannot match u-turn in a valid way
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return intersection;
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}
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u_turn = 1;
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road_index = 2;
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}
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intersection[u_turn].instruction.type = TurnType::Continue;
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intersection[u_turn].instruction.direction_modifier = DirectionModifier::UTurn;
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matchRoad(intersection[u_turn], lane_data.back());
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// continue with the first lane
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lane = 1;
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}
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else
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return intersection;
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}
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for (; road_index < intersection.size() && lane < lane_data.size(); ++road_index)
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{
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if (intersection[road_index].entry_allowed)
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{
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BOOST_ASSERT(lane_data[lane].from != INVALID_LANEID);
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BOOST_ASSERT(isValidMatch(lane_data[lane].tag, intersection[road_index].instruction));
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BOOST_ASSERT(findBestMatch(lane_data[lane].tag, intersection) ==
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intersection.begin() + road_index);
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matchRoad(intersection[road_index], lane_data[lane]);
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++lane;
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}
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}
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// handle reverse tag, if present
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if (lane + 1 == lane_data.size() && lane_data.back().tag == TurnLaneType::uturn)
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{
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std::size_t u_turn = 0;
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if (node_based_graph.GetEdgeData(intersection[0].eid).reversed)
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{
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if (!intersection.back().entry_allowed ||
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intersection.back().instruction.direction_modifier != DirectionModifier::SharpLeft)
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{
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// cannot match u-turn in a valid way
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return intersection;
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}
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u_turn = intersection.size() - 1;
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}
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intersection[u_turn].instruction.type = TurnType::Continue;
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intersection[u_turn].instruction.direction_modifier = DirectionModifier::UTurn;
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matchRoad(intersection[u_turn], lane_data.back());
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}
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return intersection;
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}
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} // namespace lane_matching
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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