Move guidance pre-processing code into GUIDANCE library
This commit is contained in:
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#include "guidance/motorway_handler.hpp"
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#include "guidance/constants.hpp"
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#include "guidance/road_classification.hpp"
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#include "util/assert.hpp"
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#include "util/bearing.hpp"
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#include "util/guidance/name_announcements.hpp"
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#include <limits>
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#include <utility>
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#include <boost/assert.hpp>
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using osrm::util::angularDeviation;
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using osrm::extractor::guidance::getTurnDirection;
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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namespace
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{
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inline bool isMotorwayClass(EdgeID eid, const util::NodeBasedDynamicGraph &node_based_graph)
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{
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return node_based_graph.GetEdgeData(eid).flags.road_classification.IsMotorwayClass();
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}
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inline RoadClassification roadClass(const ConnectedRoad &road,
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const util::NodeBasedDynamicGraph &graph)
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{
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return graph.GetEdgeData(road.eid).flags.road_classification;
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}
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inline bool isRampClass(EdgeID eid, const util::NodeBasedDynamicGraph &node_based_graph)
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{
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return node_based_graph.GetEdgeData(eid).flags.road_classification.IsRampClass();
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}
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} // namespace
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MotorwayHandler::MotorwayHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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const std::vector<util::Coordinate> &coordinates,
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const extractor::CompressedEdgeContainer &compressed_geometries,
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const RestrictionMap &node_restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const guidance::TurnLanesIndexedArray &turn_lanes_data,
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const util::NameTable &name_table,
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const SuffixTable &street_name_suffix_table)
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: IntersectionHandler(node_based_graph,
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node_data_container,
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coordinates,
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compressed_geometries,
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node_restriction_map,
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barrier_nodes,
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turn_lanes_data,
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name_table,
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street_name_suffix_table)
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{
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}
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bool MotorwayHandler::canProcess(const NodeID,
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const EdgeID via_eid,
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const Intersection &intersection) const
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{
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bool has_motorway = false;
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bool has_normal_roads = false;
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for (const auto &road : intersection)
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{
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// not merging or forking?
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if (road.entry_allowed && angularDeviation(road.angle, STRAIGHT_ANGLE) > 60)
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return false;
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else if (isMotorwayClass(road.eid, node_based_graph))
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{
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if (road.entry_allowed)
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has_motorway = true;
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}
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else if (!isRampClass(road.eid, node_based_graph))
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has_normal_roads = true;
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}
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if (has_normal_roads)
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return false;
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return has_motorway || isMotorwayClass(via_eid, node_based_graph);
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}
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Intersection MotorwayHandler::
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operator()(const NodeID, const EdgeID via_eid, Intersection intersection) const
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{
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// coming from motorway
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if (isMotorwayClass(via_eid, node_based_graph))
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{
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intersection = fromMotorway(via_eid, std::move(intersection));
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std::for_each(intersection.begin(), intersection.end(), [](ConnectedRoad &road) {
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if (road.instruction.type == TurnType::OnRamp)
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road.instruction.type = TurnType::OffRamp;
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});
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return intersection;
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}
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else // coming from a ramp
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{
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return fromRamp(via_eid, std::move(intersection));
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// ramp merging straight onto motorway
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}
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}
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Intersection MotorwayHandler::fromMotorway(const EdgeID via_eid, Intersection intersection) const
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{
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const auto &in_data =
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node_data_container.GetAnnotation(node_based_graph.GetEdgeData(via_eid).annotation_data);
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BOOST_ASSERT(isMotorwayClass(via_eid, node_based_graph));
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const auto countExitingMotorways = [this](const Intersection &intersection) {
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unsigned count = 0;
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for (const auto &road : intersection)
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{
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if (road.entry_allowed && isMotorwayClass(road.eid, node_based_graph))
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++count;
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}
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return count;
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};
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// find the angle that continues on our current highway
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const auto getContinueAngle = [this, in_data](const Intersection &intersection) {
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for (const auto &road : intersection)
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{
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if (!road.entry_allowed)
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continue;
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const auto &out_data = node_data_container.GetAnnotation(
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node_based_graph.GetEdgeData(road.eid).annotation_data);
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const auto same_name = !util::guidance::requiresNameAnnounced(
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in_data.name_id, out_data.name_id, name_table, street_name_suffix_table);
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if (road.angle != 0 && in_data.name_id != EMPTY_NAMEID &&
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out_data.name_id != EMPTY_NAMEID && same_name &&
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isMotorwayClass(road.eid, node_based_graph))
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return road.angle;
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}
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return intersection[0].angle;
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};
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const auto getMostLikelyContinue = [this, in_data](const Intersection &intersection) {
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double angle = intersection[0].angle;
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double best = 180;
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for (const auto &road : intersection)
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{
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if (isMotorwayClass(road.eid, node_based_graph) &&
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angularDeviation(road.angle, STRAIGHT_ANGLE) < best)
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{
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best = angularDeviation(road.angle, STRAIGHT_ANGLE);
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angle = road.angle;
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}
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}
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return angle;
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};
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const auto findBestContinue = [&]() {
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const double continue_angle = getContinueAngle(intersection);
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if (continue_angle != intersection[0].angle)
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return continue_angle;
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else
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return getMostLikelyContinue(intersection);
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};
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// find continue angle
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const double continue_angle = findBestContinue();
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// highway does not continue and has no obvious choice
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if (continue_angle == intersection[0].angle)
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{
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if (intersection.size() == 2)
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{
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// do not announce ramps at the end of a highway
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intersection[1].instruction = {TurnType::NoTurn,
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getTurnDirection(intersection[1].angle)};
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}
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else if (intersection.size() == 3)
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{
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// splitting ramp at the end of a highway
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if (intersection[1].entry_allowed && intersection[2].entry_allowed)
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{
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assignFork(via_eid, intersection[2], intersection[1]);
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}
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else
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{
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// ending in a passing ramp
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if (intersection[1].entry_allowed)
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intersection[1].instruction = {TurnType::NoTurn,
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getTurnDirection(intersection[1].angle)};
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else
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intersection[2].instruction = {TurnType::NoTurn,
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getTurnDirection(intersection[2].angle)};
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}
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}
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else if (intersection.size() == 4 &&
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roadClass(intersection[1], node_based_graph) ==
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roadClass(intersection[2], node_based_graph) &&
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roadClass(intersection[2], node_based_graph) ==
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roadClass(intersection[3], node_based_graph))
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{
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// tripple fork at the end
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assignFork(via_eid, intersection[3], intersection[2], intersection[1]);
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}
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else if (intersection.countEnterable() > 0) // check whether turns exist at all
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{
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// FALLBACK, this should hopefully never be reached
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return fallback(std::move(intersection));
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}
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}
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else
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{
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const unsigned exiting_motorways = countExitingMotorways(intersection);
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if (exiting_motorways == 0)
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{
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// Ending in Ramp
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for (auto &road : intersection)
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{
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if (road.entry_allowed)
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{
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BOOST_ASSERT(isRampClass(road.eid, node_based_graph));
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road.instruction = TurnInstruction::SUPPRESSED(getTurnDirection(road.angle));
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}
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}
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}
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else if (exiting_motorways == 1)
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{
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// normal motorway passing some ramps or mering onto another motorway
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if (intersection.size() == 2)
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{
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BOOST_ASSERT(!isRampClass(intersection[1].eid, node_based_graph));
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intersection[1].instruction =
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getInstructionForObvious(intersection.size(),
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via_eid,
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isThroughStreet(1,
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intersection,
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node_based_graph,
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node_data_container,
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name_table,
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street_name_suffix_table),
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intersection[1]);
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}
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else
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{
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// Normal Highway exit or merge
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for (auto &road : intersection)
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{
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// ignore invalid uturns/other
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if (!road.entry_allowed)
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continue;
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if (road.angle == continue_angle)
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{
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road.instruction =
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getInstructionForObvious(intersection.size(),
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via_eid,
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isThroughStreet(1,
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intersection,
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node_based_graph,
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node_data_container,
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name_table,
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street_name_suffix_table),
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road);
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}
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else if (road.angle < continue_angle)
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{
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road.instruction = {isRampClass(road.eid, node_based_graph)
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? TurnType::OffRamp
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: TurnType::Turn,
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(road.angle < 145) ? DirectionModifier::Right
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: DirectionModifier::SlightRight};
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}
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else if (road.angle > continue_angle)
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{
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road.instruction = {isRampClass(road.eid, node_based_graph)
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? TurnType::OffRamp
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: TurnType::Turn,
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(road.angle > 215) ? DirectionModifier::Left
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: DirectionModifier::SlightLeft};
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}
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}
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}
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}
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// handle motorway forks
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else if (exiting_motorways > 1)
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{
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if (exiting_motorways == 2)
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{
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OSRM_ASSERT(intersection.size() != 2,
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node_coordinates[node_based_graph.GetTarget(via_eid)]);
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// standard fork
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std::size_t first_valid = std::numeric_limits<std::size_t>::max(),
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second_valid = std::numeric_limits<std::size_t>::max();
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for (std::size_t i = 0; i < intersection.size(); ++i)
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{
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if (intersection[i].entry_allowed &&
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isMotorwayClass(intersection[i].eid, node_based_graph))
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{
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if (first_valid < intersection.size())
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{
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second_valid = i;
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break;
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}
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else
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{
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first_valid = i;
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}
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}
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}
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assignFork(via_eid, intersection[second_valid], intersection[first_valid]);
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}
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else if (exiting_motorways == 3)
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{
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// triple fork
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std::size_t first_valid = std::numeric_limits<std::size_t>::max(),
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second_valid = std::numeric_limits<std::size_t>::max(),
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third_valid = std::numeric_limits<std::size_t>::max();
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for (std::size_t i = 0; i < intersection.size(); ++i)
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{
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if (intersection[i].entry_allowed &&
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isMotorwayClass(intersection[i].eid, node_based_graph))
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{
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if (second_valid < intersection.size())
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{
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third_valid = i;
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break;
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}
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else if (first_valid < intersection.size())
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{
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second_valid = i;
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}
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else
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{
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first_valid = i;
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}
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}
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}
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assignFork(via_eid,
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intersection[third_valid],
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intersection[second_valid],
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intersection[first_valid]);
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}
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else
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{
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return fallback(std::move(intersection));
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}
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} // done for more than one highway exit
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}
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return intersection;
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}
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Intersection MotorwayHandler::fromRamp(const EdgeID via_eid, Intersection intersection) const
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{
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auto num_valid_turns = intersection.countEnterable();
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// ramp straight into a motorway/ramp
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if (intersection.size() == 2 && num_valid_turns == 1)
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{
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BOOST_ASSERT(!intersection[0].entry_allowed);
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BOOST_ASSERT(isMotorwayClass(intersection[1].eid, node_based_graph));
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intersection[1].instruction =
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getInstructionForObvious(intersection.size(),
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via_eid,
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isThroughStreet(1,
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intersection,
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node_based_graph,
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node_data_container,
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name_table,
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street_name_suffix_table),
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intersection[1]);
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}
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else if (intersection.size() == 3)
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{
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const auto &second_intersection_data = node_data_container.GetAnnotation(
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node_based_graph.GetEdgeData(intersection[2].eid).annotation_data);
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const auto &first_intersection_data = node_data_container.GetAnnotation(
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node_based_graph.GetEdgeData(intersection[1].eid).annotation_data);
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const auto first_second_same_name =
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!util::guidance::requiresNameAnnounced(second_intersection_data.name_id,
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first_intersection_data.name_id,
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name_table,
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street_name_suffix_table);
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// merging onto a passing highway / or two ramps merging onto the same highway
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if (num_valid_turns == 1)
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{
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BOOST_ASSERT(!intersection[0].entry_allowed);
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// check order of highways
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// 4
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// 5 3
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//
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// 6 2
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//
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// 7 1
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// 0
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const auto &first_intersection_name_empty =
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name_table.GetNameForID(first_intersection_data.name_id).empty();
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const auto &second_intersection_name_empty =
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name_table.GetNameForID(second_intersection_data.name_id).empty();
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if (intersection[1].entry_allowed)
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{
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if (isMotorwayClass(intersection[1].eid, node_based_graph) &&
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!second_intersection_name_empty && !first_intersection_name_empty &&
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first_second_same_name)
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{
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// circular order indicates a merge to the left (0-3 onto 4
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if (angularDeviation(intersection[1].angle, STRAIGHT_ANGLE) <
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2 * NARROW_TURN_ANGLE)
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intersection[1].instruction = {TurnType::Merge,
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DirectionModifier::SlightLeft};
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else // fallback
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intersection[1].instruction = {TurnType::Merge,
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getTurnDirection(intersection[1].angle)};
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}
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else // passing by the end of a motorway
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{
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intersection[1].instruction =
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getInstructionForObvious(intersection.size(),
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via_eid,
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isThroughStreet(1,
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intersection,
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node_based_graph,
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node_data_container,
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name_table,
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street_name_suffix_table),
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intersection[1]);
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}
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}
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else
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{
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BOOST_ASSERT(intersection[2].entry_allowed);
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if (isMotorwayClass(intersection[2].eid, node_based_graph) &&
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!second_intersection_name_empty && !first_intersection_name_empty &&
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first_second_same_name)
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{
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// circular order (5-0) onto 4
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if (angularDeviation(intersection[2].angle, STRAIGHT_ANGLE) <
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2 * NARROW_TURN_ANGLE)
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intersection[2].instruction = {TurnType::Merge,
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DirectionModifier::SlightRight};
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else // fallback
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intersection[2].instruction = {TurnType::Merge,
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getTurnDirection(intersection[2].angle)};
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}
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else // passing the end of a highway
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{
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intersection[2].instruction =
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getInstructionForObvious(intersection.size(),
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via_eid,
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isThroughStreet(2,
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intersection,
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node_based_graph,
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node_data_container,
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name_table,
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street_name_suffix_table),
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intersection[2]);
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}
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}
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}
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else
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{
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BOOST_ASSERT(num_valid_turns == 2);
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// UTurn on ramps is not possible
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BOOST_ASSERT(!intersection[0].entry_allowed);
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BOOST_ASSERT(intersection[1].entry_allowed);
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BOOST_ASSERT(intersection[2].entry_allowed);
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// two motorways starting at end of ramp (fork)
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// M M
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// \ /
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// |
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// R
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if (isMotorwayClass(intersection[1].eid, node_based_graph) &&
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isMotorwayClass(intersection[2].eid, node_based_graph))
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{
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assignFork(via_eid, intersection[2], intersection[1]);
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}
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||||
else
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||||
{
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// continued ramp passing motorway entry
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||||
// M R
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||||
// M R
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||||
// | /
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||||
// R
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if (isMotorwayClass(intersection[1].eid, node_based_graph))
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{
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intersection[1].instruction = {TurnType::Turn, DirectionModifier::SlightRight};
|
||||
intersection[2].instruction = {TurnType::Continue,
|
||||
DirectionModifier::SlightLeft};
|
||||
}
|
||||
else
|
||||
{
|
||||
assignFork(via_eid, intersection[2], intersection[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// On - Off Ramp on passing Motorway, Ramp onto Fork(?)
|
||||
else if (intersection.size() == 4)
|
||||
{
|
||||
bool passed_highway_entry = false;
|
||||
for (auto &road : intersection)
|
||||
{
|
||||
if (!road.entry_allowed && isMotorwayClass(road.eid, node_based_graph))
|
||||
{
|
||||
passed_highway_entry = true;
|
||||
}
|
||||
else if (isMotorwayClass(road.eid, node_based_graph))
|
||||
{
|
||||
road.instruction = {TurnType::Merge,
|
||||
passed_highway_entry ? DirectionModifier::SlightRight
|
||||
: DirectionModifier::SlightLeft};
|
||||
}
|
||||
else
|
||||
{
|
||||
BOOST_ASSERT(isRampClass(road.eid, node_based_graph));
|
||||
road.instruction = {TurnType::OffRamp, getTurnDirection(road.angle)};
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return fallback(std::move(intersection));
|
||||
}
|
||||
return intersection;
|
||||
}
|
||||
|
||||
Intersection MotorwayHandler::fallback(Intersection intersection) const
|
||||
{
|
||||
for (auto &road : intersection)
|
||||
{
|
||||
if (!road.entry_allowed)
|
||||
continue;
|
||||
|
||||
const auto type =
|
||||
isMotorwayClass(road.eid, node_based_graph) ? TurnType::Merge : TurnType::Turn;
|
||||
|
||||
if (type == TurnType::Turn)
|
||||
{
|
||||
if (angularDeviation(road.angle, STRAIGHT_ANGLE) < FUZZY_ANGLE_DIFFERENCE)
|
||||
road.instruction = {type, DirectionModifier::Straight};
|
||||
else
|
||||
{
|
||||
road.instruction = {type,
|
||||
road.angle > STRAIGHT_ANGLE ? DirectionModifier::SlightLeft
|
||||
: DirectionModifier::SlightRight};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
road.instruction = {type,
|
||||
road.angle < STRAIGHT_ANGLE ? DirectionModifier::SlightLeft
|
||||
: DirectionModifier::SlightRight};
|
||||
}
|
||||
}
|
||||
return intersection;
|
||||
}
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
Reference in New Issue
Block a user