Move guidance pre-processing code into GUIDANCE library
This commit is contained in:
@@ -8,15 +8,15 @@
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#include "extractor/edge_based_edge.hpp"
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#include "extractor/edge_based_node_segment.hpp"
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#include "extractor/extraction_turn.hpp"
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#include "extractor/guidance/turn_analysis.hpp"
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#include "extractor/guidance/turn_instruction.hpp"
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#include "extractor/guidance/turn_lane_types.hpp"
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#include "extractor/nbg_to_ebg.hpp"
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#include "extractor/node_data_container.hpp"
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#include "extractor/original_edge_data.hpp"
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#include "extractor/query_node.hpp"
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#include "extractor/restriction_index.hpp"
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#include "extractor/way_restriction_map.hpp"
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#include "guidance/turn_analysis.hpp"
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#include "guidance/turn_instruction.hpp"
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#include "guidance/turn_lane_types.hpp"
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#include "util/concurrent_id_map.hpp"
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#include "util/deallocating_vector.hpp"
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@@ -12,7 +12,7 @@
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#include <limits>
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#include <string>
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#include "extractor/guidance/parsing_toolkit.hpp"
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#include "guidance/parsing_toolkit.hpp"
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namespace osrm
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{
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@@ -3,7 +3,7 @@
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#include <boost/numeric/conversion/cast.hpp>
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#include <extractor/guidance/intersection.hpp>
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#include <guidance/intersection.hpp>
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#include <cstdint>
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@@ -1,8 +1,8 @@
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#ifndef EXTRACTION_WAY_HPP
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#define EXTRACTION_WAY_HPP
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#include "extractor/guidance/road_classification.hpp"
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#include "extractor/travel_mode.hpp"
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#include "guidance/road_classification.hpp"
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#include "util/guidance/turn_lanes.hpp"
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#include "util/typedefs.hpp"
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@@ -2,7 +2,7 @@
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#define EXTRACTOR_CALLBACKS_HPP
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#include "extractor/class_data.hpp"
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#include "extractor/guidance/turn_lane_types.hpp"
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#include "guidance/turn_lane_types.hpp"
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#include "util/typedefs.hpp"
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#include <boost/functional/hash.hpp>
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@@ -2,11 +2,11 @@
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#define OSRM_EXTRACTOR_FILES_HPP
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#include "extractor/edge_based_edge.hpp"
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#include "extractor/guidance/turn_lane_types.hpp"
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#include "extractor/node_data_container.hpp"
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#include "extractor/profile_properties.hpp"
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#include "extractor/serialization.hpp"
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#include "extractor/turn_data_container.hpp"
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#include "guidance/turn_lane_types.hpp"
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#include "util/coordinate.hpp"
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#include "util/guidance/bearing_class.hpp"
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@@ -10,8 +10,8 @@
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#include "util/node_based_graph.hpp"
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#include "util/typedefs.hpp"
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#include "extractor/guidance/coordinate_extractor.hpp"
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#include "extractor/guidance/intersection.hpp"
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#include "guidance/coordinate_extractor.hpp"
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#include "guidance/intersection.hpp"
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#include "util/coordinate.hpp"
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#include "util/geojson_debug_policy_toolkit.hpp"
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@@ -1,50 +0,0 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_CONSTANTS_HPP_
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#define OSRM_EXTRACTOR_GUIDANCE_CONSTANTS_HPP_
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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const bool constexpr INVERT = true;
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// what angle is interpreted as going straight
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const double constexpr STRAIGHT_ANGLE = 180.;
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const double constexpr ORTHOGONAL_ANGLE = 90.;
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// if a turn deviates this much from going straight, it will be kept straight
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const double constexpr MAXIMAL_ALLOWED_NO_TURN_DEVIATION = 3.;
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// angle that lies between two nearly indistinguishable roads
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const double constexpr NARROW_TURN_ANGLE = 40.;
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const double constexpr GROUP_ANGLE = 60;
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// angle difference that can be classified as straight, if its the only narrow turn
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const double constexpr FUZZY_ANGLE_DIFFERENCE = 25.;
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const double constexpr DISTINCTION_RATIO = 2;
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// Named roundabouts with radii larger then than this are seen as rotary
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const double constexpr MAX_ROUNDABOUT_RADIUS = 15;
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// Unnamed small roundabouts that look like intersections are announced as turns,
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// guard against data issues or such roundabout intersections getting too large.
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const double constexpr MAX_ROUNDABOUT_INTERSECTION_RADIUS = 15;
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const double constexpr INCREASES_BY_FOURTY_PERCENT = 1.4;
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const int constexpr MAX_SLIPROAD_THRESHOLD = 250;
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// Road priorities give an idea of how obvious a turn is. If two priorities differ greatly (e.g.
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// service road over a primary road, the better priority can be seen as obvious due to its road
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// category).
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const double constexpr PRIORITY_DISTINCTION_FACTOR = 1.75;
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// the lane width we assume for a single lane
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const auto constexpr ASSUMED_LANE_WIDTH = 3.25;
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// how far apart can roads be at the most, when thinking about merging them?
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const auto constexpr MERGABLE_ANGLE_DIFFERENCE = 95.0;
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif // OSRM_EXTRACTOR_GUIDANCE_CONSTANTS_HPP_
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@@ -1,258 +0,0 @@
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#ifndef OSRM_EXTRACTOR_COORDINATE_EXTRACTOR_HPP_
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#define OSRM_EXTRACTOR_COORDINATE_EXTRACTOR_HPP_
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#include <utility>
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#include <vector>
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#include "extractor/compressed_edge_container.hpp"
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#include "extractor/query_node.hpp"
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#include "util/attributes.hpp"
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#include "util/coordinate.hpp"
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#include "util/node_based_graph.hpp"
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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class CoordinateExtractor
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{
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public:
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CoordinateExtractor(const util::NodeBasedDynamicGraph &node_based_graph,
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const extractor::CompressedEdgeContainer &compressed_geometries,
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const std::vector<util::Coordinate> &node_coordinates);
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/* Find a interpolated coordinate a long the compressed geometries. The desired coordinate
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* should be in a certain distance. This method is dedicated to find representative coordinates
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* at turns.
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* Note: The segment between intersection and turn coordinate can be zero, if the OSM modelling
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* is unfortunate. See https://github.com/Project-OSRM/osrm-backend/issues/3470
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*/
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OSRM_ATTR_WARN_UNUSED
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util::Coordinate GetCoordinateAlongRoad(const NodeID intersection_node,
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const EdgeID turn_edge,
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const bool traversed_in_reverse,
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const NodeID to_node,
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const std::uint8_t number_of_in_lanes) const;
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// Given a set of precomputed coordinates, select the representative coordinate along the road
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// that best describes the turn
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OSRM_ATTR_WARN_UNUSED
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util::Coordinate
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ExtractRepresentativeCoordinate(const NodeID intersection_node,
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const EdgeID turn_edge,
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const bool traversed_in_reverse,
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const NodeID to_node,
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const std::uint8_t intersection_lanes,
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std::vector<util::Coordinate> coordinates) const;
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// instead of finding only a single coordinate, we can also list all coordinates along a
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// road.
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OSRM_ATTR_WARN_UNUSED std::vector<util::Coordinate>
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GetCoordinatesAlongRoad(const NodeID intersection_node,
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const EdgeID turn_edge,
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const bool traversed_in_reverse,
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const NodeID to_node) const;
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// wrapper in case of normal forward edges (traversed_in_reverse = false, to_node =
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// node_based_graph.GetTarget(turn_edge)
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OSRM_ATTR_WARN_UNUSED
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std::vector<util::Coordinate> GetForwardCoordinatesAlongRoad(const NodeID from,
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const EdgeID turn_edge) const;
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// a less precise way to compute coordinates along a route. Due to the heavy interaction of
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// graph traversal and turn instructions, we often don't care for high precision. We only want
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// to check for available connections in order, or find (with room for error) the straightmost
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// turn. This function will offer a bit more error potential but allow for much higher
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// performance
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OSRM_ATTR_WARN_UNUSED
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util::Coordinate GetCoordinateCloseToTurn(const NodeID from_node,
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const EdgeID turn_edge,
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const bool traversed_in_reverse,
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const NodeID to_node) const;
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/* When extracting the coordinates, we first extract all coordinates. We don't care about most
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* of them, though.
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*
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* Our very first step trims the coordinates to a saller set, close to the intersection.. The
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* idea here is to filter all coordinates at the end of the road and consider only the formi
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* close to the intersection:
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*
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* a -------------- v ----------.
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* .
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* .
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* .
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* b
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*
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* For calculating the turn angle for the intersection at `a`, we do not care about the turn
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* between `v` and `b`. This calculation trims the coordinates to the ones immediately at the
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* intersection.
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*
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* The optional length cache needs to store the accumulated distance up to the respective
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* coordinate index [0,d(0,1),...]
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*/
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OSRM_ATTR_WARN_UNUSED
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std::vector<util::Coordinate>
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TrimCoordinatesToLength(std::vector<util::Coordinate> coordinates,
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const double desired_length,
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const std::vector<double> &length_cache = {}) const;
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OSRM_ATTR_WARN_UNUSED
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std::vector<double> PrepareLengthCache(const std::vector<util::Coordinate> &coordinates,
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const double limit) const;
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/* when looking at a set of coordinates, this function allows trimming the vector to a smaller,
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* only containing coordinates up to a given distance along the path. The last coordinate might
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* be interpolated
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*/
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OSRM_ATTR_WARN_UNUSED
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std::vector<util::Coordinate>
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TrimCoordinatesByLengthFront(std::vector<util::Coordinate> coordinates,
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const double desired_length) const;
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/*
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* to correct for the initial offset, we move the lookahead coordinate close
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* to the original road. We do so by subtracting the difference between the
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* turn coordinate and the offset coordinate from the lookahead coordinge:
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*
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* a ------ b ------ c
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* |
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* d
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* \
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* \
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* e
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*
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* is converted to:
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*
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* a ------ b ------ c
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* \
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* \
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* e
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*
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* for fixpoint `b`, vector_base `d` and vector_head `e`
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*/
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OSRM_ATTR_WARN_UNUSED
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util::Coordinate GetCorrectedCoordinate(const util::Coordinate fixpoint,
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const util::Coordinate vector_base,
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const util::Coordinate vector_head) const;
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/* generate a uniform vector of coordinates in same range distances
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*
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* Turns:
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* x ------------ x -- x - x
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*
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* Into:
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* x -- x -- x -- x -- x - x
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*/
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OSRM_ATTR_WARN_UNUSED
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std::vector<util::Coordinate>
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SampleCoordinates(const std::vector<util::Coordinate> &coordinates,
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const double length,
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const double rate) const;
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// find the coordinate at a specific distance in the vector
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util::Coordinate
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ExtractCoordinateAtLength(const double distance,
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const std::vector<util::Coordinate> &coordinates) const;
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util::Coordinate ExtractCoordinateAtLength(const double distance,
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const std::vector<util::Coordinate> &coordinates,
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const std::vector<double> &length_cache) const;
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private:
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const util::NodeBasedDynamicGraph &node_based_graph;
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const extractor::CompressedEdgeContainer &compressed_geometries;
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const std::vector<util::Coordinate> &node_coordinates;
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double ComputeInterpolationFactor(const double desired_distance,
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const double distance_to_first,
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const double distance_to_second) const;
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std::pair<util::Coordinate, util::Coordinate>
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RegressionLine(const std::vector<util::Coordinate> &coordinates) const;
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/* In an ideal world, the road would only have two coordinates if it goes mainly straigt. Since
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* OSM is operating on noisy data, we have some variations going straight.
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*
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* b d
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* a ---------------------------------------------- e
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* c
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*
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* The road from a-e offers a lot of variation, even though it is mostly straight. Here we
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* calculate the distances of all nodes in between to the straight line between a and e. If the
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* distances inbetween are small, we assume a straight road. To calculate these distances, we
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* don't use the coordinates of the road itself but our just calculated regression vector
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*/
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double GetMaxDeviation(std::vector<util::Coordinate>::const_iterator range_begin,
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const std::vector<util::Coordinate>::const_iterator &range_end,
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const util::Coordinate straight_begin,
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const util::Coordinate straight_end) const;
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/*
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* the curve is still best described as looking at the very first vector for the turn angle.
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* Consider:
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*
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* |
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* a - 1
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* | o
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* | 2
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* | o
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* | 3
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* | o
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* | 4
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*
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* The turn itself from a-1 would be considered as a 90 degree turn, even though the road is
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* taking a turn later.
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* In this situaiton we return the very first coordinate, describing the road just at the
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* turn.
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* As an added benefit, we get a straight turn at a curved road:
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*
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* o b o
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* o o
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* o o
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* o o
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* o o
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* a c
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*
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* The turn from a-b to b-c is straight. With every vector we go further down the road, the
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* turn
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* angle would get stronger. Therefore we consider the very first coordinate as our best
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* choice
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*/
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bool IsCurve(const std::vector<util::Coordinate> &coordinates,
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const std::vector<double> &segment_distances,
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const double segment_length,
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const double considered_lane_width,
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const extractor::NodeBasedEdgeClassification &edge_data) const;
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/*
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* If the very first coordinate is within lane offsets and the rest offers a near straight line,
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* we use an offset coordinate.
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*
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* ----------------------------------------
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*
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* ----------------------------------------
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* a -
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* ----------------------------------------
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* \
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* ----------------------------------------
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* \
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* b --------------------c
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*
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* Will be considered a very slight turn, instead of the near 90 degree turn we see right here.
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*/
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bool IsDirectOffset(const std::vector<util::Coordinate> &coordinates,
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const std::size_t straight_index,
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const double straight_distance,
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const double segment_length,
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const std::vector<double> &segment_distances,
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const std::uint8_t considered_lanes) const;
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};
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif // OSRM_EXTRACTOR_COORDINATE_EXTRACTOR_HPP_
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@@ -1,44 +0,0 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_DRIVEWAY_HANDLER_HPP
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#define OSRM_EXTRACTOR_GUIDANCE_DRIVEWAY_HANDLER_HPP
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#include "extractor/guidance/intersection_handler.hpp"
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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// Intersection handlers deal with all issues related to intersections.
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class DrivewayHandler final : public IntersectionHandler
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{
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public:
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DrivewayHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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const std::vector<util::Coordinate> &coordinates,
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const extractor::CompressedEdgeContainer &compressed_geometries,
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const RestrictionMap &node_restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const guidance::TurnLanesIndexedArray &turn_lanes_data,
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const util::NameTable &name_table,
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const SuffixTable &street_name_suffix_table);
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~DrivewayHandler() override final = default;
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// check whether the handler can actually handle the intersection
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bool canProcess(const NodeID nid,
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const EdgeID via_eid,
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const Intersection &intersection) const override final;
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// process the intersection
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Intersection operator()(const NodeID nid,
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const EdgeID via_eid,
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Intersection intersection) const override final;
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};
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} // namespace guidance
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} // namespace extractor
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||||
} // namespace osrm
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#endif /* OSRM_EXTRACTOR_GUIDANCE_DRIVEWAY_HANDLER_HPP */
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@@ -1,27 +0,0 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_HAVE_IDENTICAL_NAMES_HPP_
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#define OSRM_EXTRACTOR_GUIDANCE_HAVE_IDENTICAL_NAMES_HPP_
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#include "extractor/guidance/constants.hpp"
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#include "extractor/suffix_table.hpp"
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||||
#include "util/name_table.hpp"
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||||
|
||||
namespace osrm
|
||||
{
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||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// check if two name ids can be seen as identical (in presence of refs/others)
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||||
// in our case this translates into no name announcement in either direction (lhs->rhs and
|
||||
// rhs->lhs)
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||||
bool HaveIdenticalNames(const NameID lhs,
|
||||
const NameID rhs,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_HAVE_IDENTICAL_NAMES_HPP_*/
|
||||
@@ -1,331 +0,0 @@
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||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
#include "util/bearing.hpp"
|
||||
#include "util/log.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
#include "util/typedefs.hpp" // EdgeID
|
||||
|
||||
#include "extractor/guidance/turn_instruction.hpp"
|
||||
|
||||
#include <boost/range/algorithm/count_if.hpp>
|
||||
#include <boost/range/algorithm/find_if.hpp>
|
||||
#include <boost/range/algorithm/min_element.hpp>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// the shape of an intersection only knows about edge IDs and bearings
|
||||
// `bearing` is the direction in clockwise angle from true north after taking the turn:
|
||||
// 0 = heading north, 90 = east, 180 = south, 270 = west
|
||||
struct IntersectionShapeData
|
||||
{
|
||||
EdgeID eid;
|
||||
double bearing;
|
||||
double segment_length;
|
||||
};
|
||||
|
||||
inline auto makeCompareShapeDataByBearing(const double base_bearing)
|
||||
{
|
||||
return [base_bearing](const auto &lhs, const auto &rhs) {
|
||||
return util::angularDeviation(lhs.bearing, base_bearing) <
|
||||
util::angularDeviation(rhs.bearing, base_bearing);
|
||||
};
|
||||
}
|
||||
|
||||
inline auto makeCompareAngularDeviation(const double angle)
|
||||
{
|
||||
return [angle](const auto &lhs, const auto &rhs) {
|
||||
return util::angularDeviation(lhs.angle, angle) < util::angularDeviation(rhs.angle, angle);
|
||||
};
|
||||
}
|
||||
|
||||
inline auto makeExtractLanesForRoad(const util::NodeBasedDynamicGraph &node_based_graph)
|
||||
{
|
||||
return [&node_based_graph](const auto &road) {
|
||||
return node_based_graph.GetEdgeData(road.eid).road_classification.GetNumberOfLanes();
|
||||
};
|
||||
}
|
||||
|
||||
// When viewing an intersection from an incoming edge, we can transform a shape into a view which
|
||||
// gives additional information on angles and whether a turn is allowed
|
||||
struct IntersectionViewData : IntersectionShapeData
|
||||
{
|
||||
IntersectionViewData(const IntersectionShapeData &shape,
|
||||
const bool entry_allowed,
|
||||
const double angle)
|
||||
: IntersectionShapeData(shape), entry_allowed(entry_allowed), angle(angle)
|
||||
{
|
||||
}
|
||||
|
||||
bool entry_allowed;
|
||||
double angle;
|
||||
|
||||
bool CompareByAngle(const IntersectionViewData &other) const;
|
||||
};
|
||||
|
||||
// A Connected Road is the internal representation of a potential turn. Internally, we require
|
||||
// full list of all connected roads to determine the outcome.
|
||||
// The reasoning behind is that even invalid turns can influence the perceived angles, or even
|
||||
// instructions themselves. An possible example can be described like this:
|
||||
//
|
||||
// aaa(2)aa
|
||||
// a - bbbbb
|
||||
// aaa(1)aa
|
||||
//
|
||||
// will not be perceived as a turn from (1) -> b, and as a U-turn from (1) -> (2).
|
||||
// In addition, they can influence whether a turn is obvious or not. b->(2) would also be no
|
||||
// turn-operation, but rather a name change.
|
||||
//
|
||||
// If this were a normal intersection with
|
||||
//
|
||||
// cccccccc
|
||||
// o bbbbb
|
||||
// aaaaaaaa
|
||||
//
|
||||
// We would perceive a->c as a sharp turn, a->b as a slight turn, and b->c as a slight turn.
|
||||
struct ConnectedRoad final : IntersectionViewData
|
||||
{
|
||||
ConnectedRoad(const IntersectionViewData &view,
|
||||
const TurnInstruction instruction,
|
||||
const LaneDataID lane_data_id)
|
||||
: IntersectionViewData(view), instruction(instruction), lane_data_id(lane_data_id)
|
||||
{
|
||||
}
|
||||
|
||||
TurnInstruction instruction;
|
||||
LaneDataID lane_data_id;
|
||||
|
||||
// used to sort the set of connected roads (we require sorting throughout turn handling)
|
||||
bool compareByAngle(const ConnectedRoad &other) const;
|
||||
|
||||
// make a left turn into an equivalent right turn and vice versa
|
||||
void mirror();
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
ConnectedRoad getMirroredCopy() const;
|
||||
};
|
||||
|
||||
// small helper function to print the content of a connected road
|
||||
std::string toString(const IntersectionShapeData &shape);
|
||||
std::string toString(const IntersectionViewData &view);
|
||||
std::string toString(const ConnectedRoad &road);
|
||||
|
||||
// Intersections are sorted roads: [0] being the UTurn road, then from sharp right to sharp left.
|
||||
// common operations shared amongst all intersection types
|
||||
template <typename Self> struct EnableShapeOps
|
||||
{
|
||||
// same as closest turn, but for bearings
|
||||
auto FindClosestBearing(double bearing) const
|
||||
{
|
||||
auto comp = makeCompareShapeDataByBearing(bearing);
|
||||
return std::min_element(self()->begin(), self()->end(), comp);
|
||||
}
|
||||
|
||||
// search a given eid in the intersection
|
||||
auto FindEid(const EdgeID eid) const
|
||||
{
|
||||
return boost::range::find_if(*self(), [eid](const auto &road) { return road.eid == eid; });
|
||||
}
|
||||
|
||||
// find the maximum value based on a conversion operator
|
||||
template <typename UnaryProjection> auto FindMaximum(UnaryProjection converter) const
|
||||
{
|
||||
BOOST_ASSERT(!self()->empty());
|
||||
auto initial = converter(self()->front());
|
||||
|
||||
const auto extract_maximal_value = [&initial, converter](const auto &road) {
|
||||
initial = std::max(initial, converter(road));
|
||||
return false;
|
||||
};
|
||||
|
||||
boost::range::find_if(*self(), extract_maximal_value);
|
||||
return initial;
|
||||
}
|
||||
|
||||
// find the maximum value based on a conversion operator and a predefined initial value
|
||||
template <typename UnaryPredicate> auto Count(UnaryPredicate detector) const
|
||||
{
|
||||
BOOST_ASSERT(!self()->empty());
|
||||
return boost::range::count_if(*self(), detector);
|
||||
}
|
||||
|
||||
private:
|
||||
auto self() { return static_cast<Self *>(this); }
|
||||
auto self() const { return static_cast<const Self *>(this); }
|
||||
};
|
||||
|
||||
struct IntersectionShape final : std::vector<IntersectionShapeData>, //
|
||||
EnableShapeOps<IntersectionShape> //
|
||||
{
|
||||
using Base = std::vector<IntersectionShapeData>;
|
||||
};
|
||||
|
||||
// Common operations shared among IntersectionView and Intersections.
|
||||
// Inherit to enable those operations on your compatible type. CRTP pattern.
|
||||
template <typename Self> struct EnableIntersectionOps
|
||||
{
|
||||
// Find the turn whose angle offers the least angular deviation to the specified angle
|
||||
// For turn angles [0, 90, 260] and a query of 180 we return the 260 degree turn.
|
||||
auto findClosestTurn(double angle) const
|
||||
{
|
||||
auto comp = makeCompareAngularDeviation(angle);
|
||||
return boost::range::min_element(*self(), comp);
|
||||
}
|
||||
// returns a non-const_interator
|
||||
auto findClosestTurn(double angle)
|
||||
{
|
||||
auto comp = makeCompareAngularDeviation(angle);
|
||||
return std::min_element(self()->begin(), self()->end(), comp);
|
||||
}
|
||||
|
||||
/* Check validity of the intersection object. We assume a few basic properties every set of
|
||||
* connected roads should follow throughout guidance pre-processing. This utility function
|
||||
* allows checking intersections for validity
|
||||
*/
|
||||
auto valid() const
|
||||
{
|
||||
if (self()->empty())
|
||||
return false;
|
||||
|
||||
auto comp = [](const auto &lhs, const auto &rhs) { return lhs.CompareByAngle(rhs); };
|
||||
|
||||
const auto ordered = std::is_sorted(self()->begin(), self()->end(), comp);
|
||||
|
||||
if (!ordered)
|
||||
return false;
|
||||
|
||||
const auto uturn = self()->operator[](0).angle < std::numeric_limits<double>::epsilon();
|
||||
|
||||
if (!uturn)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns the UTurn road we took to arrive at this intersection.
|
||||
const auto &getUTurnRoad() const { return self()->operator[](0); }
|
||||
|
||||
// Returns the right-most road at this intersection.
|
||||
const auto &getRightmostRoad() const
|
||||
{
|
||||
return self()->size() > 1 ? self()->operator[](1) : self()->getUTurnRoad();
|
||||
}
|
||||
|
||||
// Returns the left-most road at this intersection.
|
||||
const auto &getLeftmostRoad() const
|
||||
{
|
||||
return self()->size() > 1 ? self()->back() : self()->getUTurnRoad();
|
||||
}
|
||||
|
||||
// Can this be skipped over?
|
||||
auto isTrafficSignalOrBarrier() const { return self()->size() == 2; }
|
||||
|
||||
// Checks if there is at least one road available (except UTurn road) on which to continue.
|
||||
auto isDeadEnd() const
|
||||
{
|
||||
auto pred = [](const auto &road) { return road.entry_allowed; };
|
||||
return std::none_of(self()->begin() + 1, self()->end(), pred);
|
||||
}
|
||||
|
||||
// Returns the number of roads we can enter at this intersection, respectively.
|
||||
auto countEnterable() const
|
||||
{
|
||||
auto pred = [](const auto &road) { return road.entry_allowed; };
|
||||
return boost::range::count_if(*self(), pred);
|
||||
}
|
||||
|
||||
// Returns the number of roads we can not enter at this intersection, respectively.
|
||||
auto countNonEnterable() const { return self()->size() - self()->countEnterable(); }
|
||||
|
||||
// same as find closests turn but with an additional predicate to allow filtering
|
||||
// the filter has to return `true` for elements that should be ignored
|
||||
template <typename UnaryPredicate>
|
||||
auto findClosestTurn(const double angle, const UnaryPredicate filter) const
|
||||
{
|
||||
BOOST_ASSERT(!self()->empty());
|
||||
const auto candidate =
|
||||
boost::range::min_element(*self(), [angle, &filter](const auto &lhs, const auto &rhs) {
|
||||
const auto filtered_lhs = filter(lhs), filtered_rhs = filter(rhs);
|
||||
const auto deviation_lhs = util::angularDeviation(lhs.angle, angle),
|
||||
deviation_rhs = util::angularDeviation(rhs.angle, angle);
|
||||
return std::tie(filtered_lhs, deviation_lhs) <
|
||||
std::tie(filtered_rhs, deviation_rhs);
|
||||
});
|
||||
|
||||
// make sure only to return valid elements
|
||||
return filter(*candidate) ? self()->end() : candidate;
|
||||
}
|
||||
|
||||
// check if all roads between begin and end allow entry
|
||||
template <typename InputIt>
|
||||
bool hasAllValidEntries(const InputIt begin, const InputIt end) const
|
||||
{
|
||||
static_assert(
|
||||
std::is_base_of<std::input_iterator_tag,
|
||||
typename std::iterator_traits<InputIt>::iterator_category>::value,
|
||||
"hasAllValidEntries() only accepts input iterators");
|
||||
return std::all_of(
|
||||
begin, end, [](const IntersectionViewData &road) { return road.entry_allowed; });
|
||||
}
|
||||
|
||||
private:
|
||||
auto self() { return static_cast<Self *>(this); }
|
||||
auto self() const { return static_cast<const Self *>(this); }
|
||||
};
|
||||
|
||||
struct IntersectionView final : std::vector<IntersectionViewData>, //
|
||||
EnableShapeOps<IntersectionView>, //
|
||||
EnableIntersectionOps<IntersectionView> //
|
||||
{
|
||||
using Base = std::vector<IntersectionViewData>;
|
||||
};
|
||||
|
||||
// `Intersection` is a relative view of an intersection by an incoming edge.
|
||||
// `Intersection` are streets at an intersection stored as an ordered list of connected roads
|
||||
// ordered from sharp right counter-clockwise to
|
||||
// sharp left where `intersection[0]` is _always_ a u-turn
|
||||
|
||||
// An intersection is an ordered list of connected roads ordered from sharp right
|
||||
// counter-clockwise to sharp left where `intersection[0]` is always a u-turn
|
||||
//
|
||||
// |
|
||||
// |
|
||||
// (intersec[3])
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// nid ---(via_eid/intersec[0])--- nbg.GetTarget(via) ---(intersec[2])---
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// (intersec[1])
|
||||
// |
|
||||
// |
|
||||
//
|
||||
// intersec := intersection
|
||||
// nbh := node_based_graph
|
||||
//
|
||||
struct Intersection final : std::vector<ConnectedRoad>, //
|
||||
EnableShapeOps<Intersection>, //
|
||||
EnableIntersectionOps<Intersection> //
|
||||
{
|
||||
using Base = std::vector<ConnectedRoad>;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_*/
|
||||
@@ -1,621 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/node_based_graph_walker.hpp"
|
||||
#include "extractor/intersection/intersection_analysis.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
#include "extractor/suffix_table.hpp"
|
||||
|
||||
#include "util/coordinate_calculation.hpp"
|
||||
#include "util/guidance/name_announcements.hpp"
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Intersection handlers deal with all issues related to intersections.
|
||||
// This base class provides both the interface and implementations for
|
||||
// common functions.
|
||||
class IntersectionHandler
|
||||
{
|
||||
public:
|
||||
IntersectionHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &node_coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
virtual ~IntersectionHandler() = default;
|
||||
|
||||
// check whether the handler can actually handle the intersection
|
||||
virtual bool
|
||||
canProcess(const NodeID nid, const EdgeID via_eid, const Intersection &intersection) const = 0;
|
||||
|
||||
// handle and process the intersection
|
||||
virtual Intersection
|
||||
operator()(const NodeID nid, const EdgeID via_eid, Intersection intersection) const = 0;
|
||||
|
||||
protected:
|
||||
const util::NodeBasedDynamicGraph &node_based_graph;
|
||||
const EdgeBasedNodeDataContainer &node_data_container;
|
||||
const std::vector<util::Coordinate> &node_coordinates;
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries;
|
||||
const RestrictionMap &node_restriction_map;
|
||||
const std::unordered_set<NodeID> &barrier_nodes;
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data;
|
||||
const util::NameTable &name_table;
|
||||
const SuffixTable &street_name_suffix_table;
|
||||
const NodeBasedGraphWalker graph_walker; // for skipping traffic signal, distances etc.
|
||||
|
||||
// Decide on a basic turn types
|
||||
TurnType::Enum findBasicTurnType(const EdgeID via_edge, const ConnectedRoad &candidate) const;
|
||||
|
||||
TurnType::Enum areSameClasses(const EdgeID via_edge, const ConnectedRoad &road) const;
|
||||
|
||||
// Find the most obvious turn to follow. The function returns an index into the intersection
|
||||
// determining whether there is a road that can be seen as obvious turn in the presence of many
|
||||
// other possible turns. The function will consider road categories and other inputs like the
|
||||
// turn angles.
|
||||
template <typename IntersectionType> // works with Intersection and IntersectionView
|
||||
std::size_t findObviousTurn(const EdgeID via_edge, const IntersectionType &intersection) const;
|
||||
|
||||
// Obvious turns can still take multiple forms. This function looks at the turn onto a road
|
||||
// candidate when coming from a via_edge and determines the best instruction to emit.
|
||||
// `through_street` indicates if the street turned onto is a through sreet (think mergees and
|
||||
// similar)
|
||||
TurnInstruction getInstructionForObvious(const std::size_t number_of_candidates,
|
||||
const EdgeID via_edge,
|
||||
const bool through_street,
|
||||
const ConnectedRoad &candidate) const;
|
||||
|
||||
// Treating potential forks
|
||||
void assignFork(const EdgeID via_edge, ConnectedRoad &left, ConnectedRoad &right) const;
|
||||
void assignFork(const EdgeID via_edge,
|
||||
ConnectedRoad &left,
|
||||
ConnectedRoad ¢er,
|
||||
ConnectedRoad &right) const;
|
||||
|
||||
// Trivial Turns use findBasicTurnType and getTurnDirection as only criteria
|
||||
void assignTrivialTurns(const EdgeID via_eid,
|
||||
Intersection &intersection,
|
||||
const std::size_t begin,
|
||||
const std::size_t end) const;
|
||||
|
||||
// See `getNextIntersection`
|
||||
struct IntersectionViewAndNode final
|
||||
{
|
||||
IntersectionView intersection; // < actual intersection
|
||||
NodeID node; // < node at this intersection
|
||||
};
|
||||
|
||||
// Skips over artificial intersections i.e. traffic lights, barriers etc.
|
||||
// Returns the next non-artificial intersection and its node in the node based
|
||||
// graph if an intersection could be found or none otherwise.
|
||||
//
|
||||
// a ... tl ... b .. c
|
||||
// .
|
||||
// .
|
||||
// d
|
||||
//
|
||||
// ^ at
|
||||
// ^ via
|
||||
//
|
||||
// For this scenario returns intersection at `b` and `b`.
|
||||
boost::optional<IntersectionHandler::IntersectionViewAndNode>
|
||||
getNextIntersection(const NodeID at, const EdgeID via) const;
|
||||
|
||||
bool isSameName(const EdgeID source_edge_id, const EdgeID target_edge_id) const;
|
||||
};
|
||||
|
||||
// Impl.
|
||||
|
||||
template <typename IntersectionType> // works with Intersection and IntersectionView
|
||||
std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
|
||||
const IntersectionType &intersection) const
|
||||
{
|
||||
using Road = typename IntersectionType::value_type;
|
||||
using osrm::util::angularDeviation;
|
||||
|
||||
// no obvious road
|
||||
if (intersection.size() == 1)
|
||||
return 0;
|
||||
|
||||
// a single non u-turn is obvious
|
||||
if (intersection.size() == 2)
|
||||
return 1;
|
||||
|
||||
const auto &in_way_edge = node_based_graph.GetEdgeData(via_edge);
|
||||
const auto &in_way_data = node_data_container.GetAnnotation(in_way_edge.annotation_data);
|
||||
|
||||
// the strategy for picking the most obvious turn involves deciding between
|
||||
// an overall best candidate and a best candidate that shares the same name
|
||||
// as the in road, i.e. a continue road
|
||||
std::size_t best_option = 0;
|
||||
double best_option_deviation = 180;
|
||||
std::size_t best_continue = 0;
|
||||
double best_continue_deviation = 180;
|
||||
|
||||
/* helper functions */
|
||||
const auto IsContinueRoad = [&](const NodeBasedEdgeAnnotation &way_data) {
|
||||
return !util::guidance::requiresNameAnnounced(
|
||||
in_way_data.name_id, way_data.name_id, name_table, street_name_suffix_table);
|
||||
};
|
||||
auto sameOrHigherPriority = [&](const auto &way_data) {
|
||||
return way_data.flags.road_classification.GetPriority() <=
|
||||
in_way_edge.flags.road_classification.GetPriority();
|
||||
};
|
||||
auto IsLowPriority = [](const auto &way_data) {
|
||||
return way_data.flags.road_classification.IsLowPriorityRoadClass();
|
||||
};
|
||||
// These two Compare functions are used for sifting out best option and continue
|
||||
// candidates by evaluating all the ways in an intersection by what they share
|
||||
// with the in way. Ideal candidates are of similar road class with the in way
|
||||
// and are require relatively straight turns.
|
||||
const auto RoadCompare = [&](const auto &lhs, const auto &rhs) {
|
||||
const auto &lhs_edge = node_based_graph.GetEdgeData(lhs.eid);
|
||||
const auto &rhs_edge = node_based_graph.GetEdgeData(rhs.eid);
|
||||
const auto lhs_deviation = angularDeviation(lhs.angle, STRAIGHT_ANGLE);
|
||||
const auto rhs_deviation = angularDeviation(rhs.angle, STRAIGHT_ANGLE);
|
||||
|
||||
const bool rhs_same_classification =
|
||||
rhs_edge.flags.road_classification == in_way_edge.flags.road_classification;
|
||||
const bool lhs_same_classification =
|
||||
lhs_edge.flags.road_classification == in_way_edge.flags.road_classification;
|
||||
const bool rhs_same_or_higher_priority = sameOrHigherPriority(rhs_edge);
|
||||
const bool rhs_low_priority = IsLowPriority(rhs_edge);
|
||||
const bool lhs_same_or_higher_priority = sameOrHigherPriority(lhs_edge);
|
||||
const bool lhs_low_priority = IsLowPriority(lhs_edge);
|
||||
auto left_tie = std::tie(lhs.entry_allowed,
|
||||
lhs_same_or_higher_priority,
|
||||
rhs_low_priority,
|
||||
rhs_deviation,
|
||||
lhs_same_classification);
|
||||
auto right_tie = std::tie(rhs.entry_allowed,
|
||||
rhs_same_or_higher_priority,
|
||||
lhs_low_priority,
|
||||
lhs_deviation,
|
||||
rhs_same_classification);
|
||||
return left_tie > right_tie;
|
||||
};
|
||||
const auto RoadCompareSameName = [&](const auto &lhs, const auto &rhs) {
|
||||
const auto &lhs_data = node_data_container.GetAnnotation(
|
||||
node_based_graph.GetEdgeData(lhs.eid).annotation_data);
|
||||
const auto &rhs_data = node_data_container.GetAnnotation(
|
||||
node_based_graph.GetEdgeData(rhs.eid).annotation_data);
|
||||
const auto lhs_continues = IsContinueRoad(lhs_data);
|
||||
const auto rhs_continues = IsContinueRoad(rhs_data);
|
||||
const auto left_tie = std::tie(lhs.entry_allowed, lhs_continues);
|
||||
const auto right_tie = std::tie(rhs.entry_allowed, rhs_continues);
|
||||
return left_tie > right_tie || (left_tie == right_tie && RoadCompare(lhs, rhs));
|
||||
};
|
||||
|
||||
auto best_option_it = std::min_element(begin(intersection), end(intersection), RoadCompare);
|
||||
|
||||
// min element should only return end() when vector is empty
|
||||
BOOST_ASSERT(best_option_it != end(intersection));
|
||||
|
||||
best_option = std::distance(begin(intersection), best_option_it);
|
||||
best_option_deviation = angularDeviation(intersection[best_option].angle, STRAIGHT_ANGLE);
|
||||
const auto &best_option_edge = node_based_graph.GetEdgeData(intersection[best_option].eid);
|
||||
const auto &best_option_data =
|
||||
node_data_container.GetAnnotation(best_option_edge.annotation_data);
|
||||
|
||||
// Unless the in way is also low priority, it is generally undesirable to
|
||||
// indicate that a low priority road is obvious
|
||||
if (IsLowPriority(best_option_edge) &&
|
||||
best_option_edge.flags.road_classification != in_way_edge.flags.road_classification)
|
||||
{
|
||||
best_option = 0;
|
||||
best_option_deviation = 180;
|
||||
}
|
||||
|
||||
// double check if the way with the lowest deviation from straight is still be better choice
|
||||
const auto straightest = intersection.findClosestTurn(STRAIGHT_ANGLE);
|
||||
if (straightest != best_option_it)
|
||||
{
|
||||
const auto &straightest_edge = node_based_graph.GetEdgeData(straightest->eid);
|
||||
double straightest_data_deviation = angularDeviation(straightest->angle, STRAIGHT_ANGLE);
|
||||
const auto deviation_diff =
|
||||
std::abs(best_option_deviation - straightest_data_deviation) > FUZZY_ANGLE_DIFFERENCE;
|
||||
const auto not_ramp_class = !straightest_edge.flags.road_classification.IsRampClass();
|
||||
const auto not_link_class = !straightest_edge.flags.road_classification.IsLinkClass();
|
||||
if (deviation_diff && !IsLowPriority(straightest_edge) && not_ramp_class &&
|
||||
not_link_class && !IsContinueRoad(best_option_data))
|
||||
{
|
||||
best_option = std::distance(begin(intersection), straightest);
|
||||
best_option_deviation =
|
||||
angularDeviation(intersection[best_option].angle, STRAIGHT_ANGLE);
|
||||
}
|
||||
}
|
||||
|
||||
// No non-low priority roads? Declare no obvious turn
|
||||
if (best_option == 0)
|
||||
return 0;
|
||||
|
||||
auto best_continue_it =
|
||||
std::min_element(begin(intersection), end(intersection), RoadCompareSameName);
|
||||
const auto best_continue_edge = node_based_graph.GetEdgeData(best_continue_it->eid);
|
||||
const auto best_continue_data =
|
||||
node_data_container.GetAnnotation(best_continue_edge.annotation_data);
|
||||
if (IsContinueRoad(best_continue_data) ||
|
||||
(in_way_data.name_id == EMPTY_NAMEID && best_continue_data.name_id == EMPTY_NAMEID))
|
||||
{
|
||||
best_continue = std::distance(begin(intersection), best_continue_it);
|
||||
best_continue_deviation =
|
||||
angularDeviation(intersection[best_continue].angle, STRAIGHT_ANGLE);
|
||||
}
|
||||
|
||||
// if the best angle is going straight but the road is turning, declare no obvious turn
|
||||
if (0 != best_continue && best_option != best_continue &&
|
||||
best_option_deviation < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
|
||||
best_continue_edge.flags.road_classification == best_option_edge.flags.road_classification)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get a count of number of ways from that intersection that qualify to have
|
||||
// continue instruction because they share a name with the approaching way
|
||||
const std::int64_t continue_count =
|
||||
count_if(++begin(intersection), end(intersection), [&](const auto &way) {
|
||||
return IsContinueRoad(node_data_container.GetAnnotation(
|
||||
node_based_graph.GetEdgeData(way.eid).annotation_data));
|
||||
});
|
||||
const std::int64_t continue_count_valid =
|
||||
count_if(++begin(intersection), end(intersection), [&](const auto &way) {
|
||||
return IsContinueRoad(node_data_container.GetAnnotation(
|
||||
node_based_graph.GetEdgeData(way.eid).annotation_data)) &&
|
||||
way.entry_allowed;
|
||||
});
|
||||
|
||||
// checks if continue candidates are sharp turns
|
||||
const bool all_continues_are_narrow = [&]() {
|
||||
return std::count_if(begin(intersection), end(intersection), [&](const Road &road) {
|
||||
const auto &road_data = node_data_container.GetAnnotation(
|
||||
node_based_graph.GetEdgeData(road.eid).annotation_data);
|
||||
const double &road_angle = angularDeviation(road.angle, STRAIGHT_ANGLE);
|
||||
return IsContinueRoad(road_data) && (road_angle < NARROW_TURN_ANGLE);
|
||||
}) == continue_count;
|
||||
}();
|
||||
|
||||
// return true if the best_option candidate is more promising than the best_continue candidate
|
||||
// otherwise return false, the best_continue candidate is more promising
|
||||
const auto best_over_best_continue = [&]() {
|
||||
// no continue road exists
|
||||
if (best_continue == 0)
|
||||
return true;
|
||||
|
||||
// we have multiple continues and not all are narrow. This suggests that
|
||||
// the continue candidates are ambiguous
|
||||
if (!all_continues_are_narrow && (continue_count >= 2 && intersection.size() >= 4))
|
||||
return true;
|
||||
|
||||
// if the best continue is not narrow and we also have at least 2 possible choices, the
|
||||
// intersection size does not matter anymore
|
||||
if (continue_count_valid >= 2 && best_continue_deviation >= 2 * NARROW_TURN_ANGLE)
|
||||
return true;
|
||||
|
||||
// continue data now most certainly exists
|
||||
const auto &continue_edge = node_based_graph.GetEdgeData(intersection[best_continue].eid);
|
||||
|
||||
// best_continue is obvious by road class
|
||||
if (obviousByRoadClass(in_way_edge.flags.road_classification,
|
||||
continue_edge.flags.road_classification,
|
||||
best_option_edge.flags.road_classification))
|
||||
return false;
|
||||
|
||||
// best_option is obvious by road class
|
||||
if (obviousByRoadClass(in_way_edge.flags.road_classification,
|
||||
best_option_edge.flags.road_classification,
|
||||
continue_edge.flags.road_classification))
|
||||
return true;
|
||||
|
||||
// the best_option deviation is very straight and not a ramp
|
||||
if (best_option_deviation < best_continue_deviation &&
|
||||
best_option_deviation < FUZZY_ANGLE_DIFFERENCE &&
|
||||
!best_option_edge.flags.road_classification.IsRampClass())
|
||||
return true;
|
||||
|
||||
// the continue road is of a lower priority, while the road continues on the same priority
|
||||
// with a better angle
|
||||
if (best_option_deviation < best_continue_deviation &&
|
||||
in_way_edge.flags.road_classification == best_option_edge.flags.road_classification &&
|
||||
continue_edge.flags.road_classification.GetPriority() >
|
||||
best_option_edge.flags.road_classification.GetPriority())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}();
|
||||
|
||||
// check whether we turn onto a oneway through street. These typically happen at the end of
|
||||
// roads and might not seem obvious, since it isn't always as visible that you cannot turn
|
||||
// left/right. To be on the safe side, we announce these as non-obvious
|
||||
const auto turns_onto_through_street = [&](const auto &road) {
|
||||
// find edge opposite to the one we are checking (in-road)
|
||||
const auto in_through_candidate =
|
||||
intersection.FindClosestBearing(util::bearing::reverse(road.bearing));
|
||||
|
||||
const auto &in_edge = node_based_graph.GetEdgeData(in_through_candidate->eid);
|
||||
const auto &out_edge = node_based_graph.GetEdgeData(road.eid);
|
||||
|
||||
// by asking for the same class, we ensure that we do not overrule obvious by road-class
|
||||
// decisions
|
||||
const auto same_class =
|
||||
in_edge.flags.road_classification == out_edge.flags.road_classification;
|
||||
|
||||
// only if the entry is allowed for one of the two, but not the other, we need to check.
|
||||
// Otherwise other handlers do it better
|
||||
const bool is_oneway = !in_through_candidate->entry_allowed && road.entry_allowed;
|
||||
|
||||
const bool not_roundabout = !(in_edge.flags.roundabout || in_edge.flags.circular ||
|
||||
out_edge.flags.roundabout || out_edge.flags.circular);
|
||||
|
||||
// for the purpose of this check, we do not care about low-priority roads (parking lots,
|
||||
// mostly). Since we postulate both classes to be the same, checking one of the two is
|
||||
// enough
|
||||
const bool not_low_priority = !in_edge.flags.road_classification.IsLowPriorityRoadClass();
|
||||
|
||||
const auto in_deviation = angularDeviation(in_through_candidate->angle, STRAIGHT_ANGLE);
|
||||
const auto out_deviaiton = angularDeviation(road.angle, STRAIGHT_ANGLE);
|
||||
// in case the deviation isn't considerably lower for the road we are turning onto,
|
||||
// consider it non-obvious. The threshold here requires a slight (60) vs sharp (120)
|
||||
// degree variation, at lest (120/60 == 2)
|
||||
return is_oneway && same_class && not_roundabout && not_low_priority &&
|
||||
(in_deviation / (std::max(out_deviaiton, 0.5)) <= 2);
|
||||
};
|
||||
|
||||
if (best_over_best_continue)
|
||||
{
|
||||
// Find left/right deviation
|
||||
// skipping over service roads
|
||||
const std::size_t left_index = [&]() {
|
||||
const auto index_candidate = (best_option + 1) % intersection.size();
|
||||
if (index_candidate == 0)
|
||||
return index_candidate;
|
||||
const auto &candidate_edge =
|
||||
node_based_graph.GetEdgeData(intersection[index_candidate].eid);
|
||||
if (obviousByRoadClass(in_way_edge.flags.road_classification,
|
||||
best_option_edge.flags.road_classification,
|
||||
candidate_edge.flags.road_classification))
|
||||
return (index_candidate + 1) % intersection.size();
|
||||
else
|
||||
return index_candidate;
|
||||
|
||||
}();
|
||||
const auto right_index = [&]() {
|
||||
BOOST_ASSERT(best_option > 0);
|
||||
const auto index_candidate = best_option - 1;
|
||||
if (index_candidate == 0)
|
||||
return index_candidate;
|
||||
const auto &candidate_edge =
|
||||
node_based_graph.GetEdgeData(intersection[index_candidate].eid);
|
||||
if (obviousByRoadClass(in_way_edge.flags.road_classification,
|
||||
best_option_edge.flags.road_classification,
|
||||
candidate_edge.flags.road_classification))
|
||||
return index_candidate - 1;
|
||||
else
|
||||
return index_candidate;
|
||||
}();
|
||||
|
||||
const double left_deviation =
|
||||
angularDeviation(intersection[left_index].angle, STRAIGHT_ANGLE);
|
||||
const double right_deviation =
|
||||
angularDeviation(intersection[right_index].angle, STRAIGHT_ANGLE);
|
||||
|
||||
// return best_option candidate if it is nearly straight and distinct from the nearest other
|
||||
// out way
|
||||
if (best_option_deviation < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
|
||||
std::min(left_deviation, right_deviation) > FUZZY_ANGLE_DIFFERENCE)
|
||||
return best_option;
|
||||
|
||||
const auto &left_edge = node_based_graph.GetEdgeData(intersection[left_index].eid);
|
||||
const auto &right_edge = node_based_graph.GetEdgeData(intersection[right_index].eid);
|
||||
|
||||
const bool obvious_to_left =
|
||||
left_index == 0 || obviousByRoadClass(in_way_edge.flags.road_classification,
|
||||
best_option_edge.flags.road_classification,
|
||||
left_edge.flags.road_classification);
|
||||
const bool obvious_to_right =
|
||||
right_index == 0 || obviousByRoadClass(in_way_edge.flags.road_classification,
|
||||
best_option_edge.flags.road_classification,
|
||||
right_edge.flags.road_classification);
|
||||
|
||||
// if the best_option turn isn't narrow, but there is a nearly straight turn, we don't
|
||||
// consider the turn obvious
|
||||
const auto check_narrow = [&intersection, best_option_deviation](const std::size_t index) {
|
||||
return angularDeviation(intersection[index].angle, STRAIGHT_ANGLE) <=
|
||||
FUZZY_ANGLE_DIFFERENCE &&
|
||||
(best_option_deviation > NARROW_TURN_ANGLE || intersection[index].entry_allowed);
|
||||
};
|
||||
|
||||
// other narrow turns?
|
||||
if (check_narrow(right_index) && !obvious_to_right)
|
||||
return 0;
|
||||
|
||||
if (check_narrow(left_index) && !obvious_to_left)
|
||||
return 0;
|
||||
|
||||
// we are turning onto a through street (possibly at the end of the road). Ensure that we
|
||||
// announce a turn, if it isn't a slight merge
|
||||
if (turns_onto_through_street(intersection[best_option]))
|
||||
return 0;
|
||||
|
||||
// checks if a given way in the intersection is distinct enough from the best_option
|
||||
// candidate
|
||||
const auto isDistinct = [&](const std::size_t index, const double deviation) {
|
||||
/*
|
||||
If the neighbor is not possible to enter, we allow for a lower
|
||||
distinction rate. If the road category is smaller, its also adjusted. Only
|
||||
roads of the same priority require the full distinction ratio.
|
||||
*/
|
||||
const auto &best_option_edge =
|
||||
node_based_graph.GetEdgeData(intersection[best_option].eid);
|
||||
const auto adjusted_distinction_ratio = [&]() {
|
||||
// obviousness by road classes
|
||||
if (in_way_edge.flags.road_classification ==
|
||||
best_option_edge.flags.road_classification &&
|
||||
best_option_edge.flags.road_classification.GetPriority() <
|
||||
node_based_graph.GetEdgeData(intersection[index].eid)
|
||||
.flags.road_classification.GetPriority())
|
||||
return 0.8 * DISTINCTION_RATIO;
|
||||
// if road classes are the same, we use the full ratio
|
||||
else
|
||||
return DISTINCTION_RATIO;
|
||||
}();
|
||||
return index == 0 || deviation / best_option_deviation >= adjusted_distinction_ratio ||
|
||||
(deviation <= NARROW_TURN_ANGLE && !intersection[index].entry_allowed);
|
||||
};
|
||||
|
||||
const bool distinct_to_left = isDistinct(left_index, left_deviation);
|
||||
const bool distinct_to_right = isDistinct(right_index, right_deviation);
|
||||
// Well distinct turn that is nearly straight
|
||||
if ((distinct_to_left || obvious_to_left) && (distinct_to_right || obvious_to_right))
|
||||
return best_option;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto &continue_edge = node_based_graph.GetEdgeData(intersection[best_continue].eid);
|
||||
const auto &continue_data =
|
||||
node_data_container.GetAnnotation(continue_edge.annotation_data);
|
||||
if (std::abs(best_continue_deviation) < 1)
|
||||
return best_continue;
|
||||
|
||||
// we are turning onto a through street (possibly at the end of the road). Ensure that we
|
||||
// announce a turn, if it isn't a slight merge
|
||||
if (turns_onto_through_street(intersection[best_continue]))
|
||||
return 0;
|
||||
|
||||
// check if any other similar best continues exist
|
||||
std::size_t i, last = intersection.size();
|
||||
for (i = 1; i < last; ++i)
|
||||
{
|
||||
if (i == best_continue || !intersection[i].entry_allowed)
|
||||
continue;
|
||||
|
||||
const auto &turn_edge = node_based_graph.GetEdgeData(intersection[i].eid);
|
||||
const auto &turn_data = node_data_container.GetAnnotation(turn_edge.annotation_data);
|
||||
const bool is_obvious_by_road_class =
|
||||
obviousByRoadClass(in_way_edge.flags.road_classification,
|
||||
continue_edge.flags.road_classification,
|
||||
turn_edge.flags.road_classification);
|
||||
|
||||
// if the main road is obvious by class, we ignore the current road as a potential
|
||||
// prevention of obviousness
|
||||
if (is_obvious_by_road_class)
|
||||
continue;
|
||||
|
||||
// continuation could be grouped with a straight turn and the turning road is a ramp
|
||||
if (turn_edge.flags.road_classification.IsRampClass() &&
|
||||
best_continue_deviation < GROUP_ANGLE &&
|
||||
!continue_edge.flags.road_classification.IsRampClass())
|
||||
continue;
|
||||
|
||||
// perfectly straight turns prevent obviousness
|
||||
const auto turn_deviation = angularDeviation(intersection[i].angle, STRAIGHT_ANGLE);
|
||||
if (turn_deviation < FUZZY_ANGLE_DIFFERENCE)
|
||||
return 0;
|
||||
|
||||
const auto deviation_ratio = turn_deviation / best_continue_deviation;
|
||||
|
||||
// in comparison to normal deviations, a continue road can offer a smaller distinction
|
||||
// ratio. Other roads close to the turn angle are not as obvious, if one road continues.
|
||||
if (deviation_ratio < DISTINCTION_RATIO / 1.5)
|
||||
return 0;
|
||||
|
||||
/* in comparison to another continuing road, we need a better distinction. This prevents
|
||||
situations where the turn is probably less obvious. An example are places that have a
|
||||
road with the same name entering/exiting:
|
||||
|
||||
d
|
||||
/
|
||||
/
|
||||
a -- b
|
||||
\
|
||||
\
|
||||
c
|
||||
*/
|
||||
|
||||
const auto same_name = !util::guidance::requiresNameAnnounced(
|
||||
turn_data.name_id, continue_data.name_id, name_table, street_name_suffix_table);
|
||||
|
||||
if (same_name && deviation_ratio < 1.5 * DISTINCTION_RATIO)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Segregated intersections can result in us finding an obvious turn, even though its only
|
||||
// obvious due to a very short segment in between. So if the segment coming in is very
|
||||
// short, we check the previous intersection for other continues in the opposite bearing.
|
||||
const auto node_at_intersection = node_based_graph.GetTarget(via_edge);
|
||||
|
||||
const double constexpr MAX_COLLAPSE_DISTANCE = 30;
|
||||
const auto distance_at_u_turn = intersection[0].segment_length;
|
||||
if (distance_at_u_turn < MAX_COLLAPSE_DISTANCE)
|
||||
{
|
||||
// this request here actually goes against the direction of the ingoing edgeid. This can
|
||||
// even reverse the direction. Since we don't want to compute actual turns but simply
|
||||
// try to find whether there is a turn going to the opposite direction of our obvious
|
||||
// turn, this should be alright.
|
||||
const auto previous_intersection = [&]() -> IntersectionView {
|
||||
const auto parameters = intersection::skipDegreeTwoNodes(
|
||||
node_based_graph, {node_at_intersection, intersection[0].eid});
|
||||
if (node_based_graph.GetTarget(parameters.edge) == node_at_intersection)
|
||||
return {};
|
||||
|
||||
return intersection::getConnectedRoads<false>(node_based_graph,
|
||||
node_data_container,
|
||||
node_coordinates,
|
||||
compressed_geometries,
|
||||
node_restriction_map,
|
||||
barrier_nodes,
|
||||
turn_lanes_data,
|
||||
parameters);
|
||||
}();
|
||||
|
||||
if (!previous_intersection.empty())
|
||||
{
|
||||
const auto continue_road = intersection[best_continue];
|
||||
for (const auto &comparison_road : previous_intersection)
|
||||
{
|
||||
// since we look at the intersection in the wrong direction, a similar angle
|
||||
// actually represents a near 180 degree different in bearings between the two
|
||||
// roads. So if there is a road that is enterable in the opposite direction just
|
||||
// prior, a turn is not obvious
|
||||
const auto &turn_edge_data = node_based_graph.GetEdgeData(comparison_road.eid);
|
||||
const auto &turn_data =
|
||||
node_data_container.GetAnnotation(turn_edge_data.annotation_data);
|
||||
if (angularDeviation(comparison_road.angle, STRAIGHT_ANGLE) > GROUP_ANGLE &&
|
||||
angularDeviation(comparison_road.angle, continue_road.angle) <
|
||||
FUZZY_ANGLE_DIFFERENCE &&
|
||||
!turn_edge_data.reversed && continue_data.CanCombineWith(turn_data))
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return best_continue;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HANDLER_HPP_*/
|
||||
@@ -1,63 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_IS_THROUGH_STREET_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_IS_THROUGH_STREET_HPP_
|
||||
|
||||
#include "extractor/guidance/constants.hpp"
|
||||
#include "extractor/suffix_table.hpp"
|
||||
#include "util/guidance/name_announcements.hpp"
|
||||
|
||||
using osrm::util::angularDeviation;
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
template <typename IntersectionType>
|
||||
inline bool isThroughStreet(const std::size_t index,
|
||||
const IntersectionType &intersection,
|
||||
const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table)
|
||||
{
|
||||
|
||||
const auto &data_at_index = node_data_container.GetAnnotation(
|
||||
node_based_graph.GetEdgeData(intersection[index].eid).annotation_data);
|
||||
|
||||
if (data_at_index.name_id == EMPTY_NAMEID)
|
||||
return false;
|
||||
|
||||
// a through street cannot start at our own position -> index 1
|
||||
for (std::size_t road_index = 1; road_index < intersection.size(); ++road_index)
|
||||
{
|
||||
if (road_index == index)
|
||||
continue;
|
||||
|
||||
const auto &road = intersection[road_index];
|
||||
const auto &road_data = node_data_container.GetAnnotation(
|
||||
node_based_graph.GetEdgeData(road.eid).annotation_data);
|
||||
|
||||
// roads have a near straight angle (180 degree)
|
||||
const bool is_nearly_straight = angularDeviation(road.angle, intersection[index].angle) >
|
||||
(STRAIGHT_ANGLE - FUZZY_ANGLE_DIFFERENCE);
|
||||
|
||||
const bool have_same_name = HaveIdenticalNames(
|
||||
data_at_index.name_id, road_data.name_id, name_table, street_name_suffix_table);
|
||||
|
||||
const bool have_same_category =
|
||||
node_based_graph.GetEdgeData(intersection[index].eid).flags.road_classification ==
|
||||
node_based_graph.GetEdgeData(road.eid).flags.road_classification;
|
||||
|
||||
if (is_nearly_straight && have_same_name && have_same_category)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_IS_THROUGH_STREET_HPP_*/
|
||||
@@ -1,184 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_MERGEABLE_ROADS
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_MERGEABLE_ROADS
|
||||
|
||||
#include "extractor/compressed_edge_container.hpp"
|
||||
#include "extractor/guidance/coordinate_extractor.hpp"
|
||||
#include "extractor/guidance/have_identical_names.hpp"
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/turn_lane_types.hpp"
|
||||
#include "extractor/restriction_index.hpp"
|
||||
#include "util/coordinate.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
|
||||
// FWD declarations
|
||||
namespace util
|
||||
{
|
||||
class NameTable;
|
||||
} // namespace util
|
||||
|
||||
namespace extractor
|
||||
{
|
||||
|
||||
class SuffixTable;
|
||||
|
||||
namespace guidance
|
||||
{
|
||||
class IntersectionGenerator;
|
||||
class CoordinateExtractor;
|
||||
|
||||
class MergableRoadDetector
|
||||
{
|
||||
public:
|
||||
// in case we have to change the mode we are operating on
|
||||
using MergableRoadData = IntersectionShapeData;
|
||||
|
||||
MergableRoadDetector(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &node_coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
// OSM ways tend to be modelled as separate ways for different directions. This is often due to
|
||||
// small gras strips in the middle between the two directions or due to pedestrian islands at
|
||||
// intersections.
|
||||
//
|
||||
// To reduce unnecessary information due to these artificial intersections (which are not
|
||||
// actually perceived as such) we try and merge these for our internal representation to both
|
||||
// get better perceived turn angles and get a better reprsentation of our intersections in
|
||||
// general.
|
||||
//
|
||||
// i h i,h
|
||||
// | | |
|
||||
// | | |
|
||||
// b - - - v - - - g |
|
||||
// > a < is transformed into: b,c - - - a - - - g,f
|
||||
// c - - - ^ - - - f |
|
||||
// | | |
|
||||
// | | |
|
||||
// d e d,e
|
||||
bool CanMergeRoad(const NodeID intersection_node,
|
||||
const MergableRoadData &lhs,
|
||||
const MergableRoadData &rhs) const;
|
||||
|
||||
// check if a road cannot influence the merging of the other. This is necessary to prevent
|
||||
// situations with more than two roads that could participate in a merge
|
||||
bool IsDistinctFrom(const MergableRoadData &lhs, const MergableRoadData &rhs) const;
|
||||
|
||||
private:
|
||||
// When it comes to merging roads, we need to find out if two ways actually represent the
|
||||
// same road. This check tries to identify roads which are the same road in opposite directions
|
||||
bool EdgeDataSupportsMerge(const NodeBasedEdgeClassification &lhs_flags,
|
||||
const NodeBasedEdgeClassification &rhs_flags,
|
||||
const NodeBasedEdgeAnnotation &lhs_edge_annotation,
|
||||
const NodeBasedEdgeAnnotation &rhs_edge_annotation) const;
|
||||
|
||||
// Detect traffic loops.
|
||||
// Since OSRM cannot handle loop edges, we cannot directly see a connection between a node and
|
||||
// itself. We need to skip at least a single node in between.
|
||||
bool IsTrafficLoop(const NodeID intersection_node, const MergableRoadData &road) const;
|
||||
|
||||
// Detector to check if we are looking at roads splitting up just prior to entering an
|
||||
// intersection:
|
||||
//
|
||||
// c
|
||||
// / |
|
||||
// a -< |
|
||||
// \ |
|
||||
// b
|
||||
//
|
||||
// A common scheme in OSRM is that roads spit up in separate ways when approaching an
|
||||
// intersection. This detector tries to detect these narrow triangles which usually just offer a
|
||||
// small island for pedestrians in the middle.
|
||||
bool IsNarrowTriangle(const NodeID intersection_node,
|
||||
const MergableRoadData &lhs,
|
||||
const MergableRoadData &rhs) const;
|
||||
|
||||
// Detector to check for whether two roads are following the same direction.
|
||||
// If roads don't end up right at a connected intersection, we could look at a situation like
|
||||
//
|
||||
// __________________________
|
||||
// /
|
||||
// ---
|
||||
// \__________________________
|
||||
//
|
||||
// This detector tries to find out about whether two roads are parallel after the separation
|
||||
bool HaveSameDirection(const NodeID intersection_node,
|
||||
const MergableRoadData &lhs,
|
||||
const MergableRoadData &rhs) const;
|
||||
|
||||
// Detector for small traffic islands. If a road is splitting up, just to connect again later,
|
||||
// we don't wan't to have this information within our list of intersections/possible turn
|
||||
// locations.
|
||||
//
|
||||
// ___________
|
||||
// ---<___________>-----
|
||||
//
|
||||
//
|
||||
// Would feel just like a single straight road to a driver and should be represented as such in
|
||||
// our engine
|
||||
bool IsTrafficIsland(const NodeID intersection_node,
|
||||
const MergableRoadData &lhs,
|
||||
const MergableRoadData &rhs) const;
|
||||
|
||||
// A negative detector, preventing a merge, trying to detect link roads between two main roads.
|
||||
//
|
||||
// d - - - - - - - - e - f
|
||||
// . / '
|
||||
// a - - - b - - - - - - c
|
||||
//
|
||||
// The detector wants to prevent merges that are connected to `b-e`
|
||||
bool IsLinkRoad(const NodeID intersection_node, const MergableRoadData &road) const;
|
||||
|
||||
// The condition suppresses roads merging for intersections like
|
||||
// . .
|
||||
// . .
|
||||
// ---- ----
|
||||
// . .
|
||||
// . .
|
||||
// but will allow roads merging for intersections like
|
||||
// -------
|
||||
// / \
|
||||
// ---- ----
|
||||
// \ /
|
||||
// -------
|
||||
bool IsCircularShape(const NodeID intersection_node,
|
||||
const MergableRoadData &lhs,
|
||||
const MergableRoadData &rhs) const;
|
||||
|
||||
const util::NodeBasedDynamicGraph &node_based_graph;
|
||||
const EdgeBasedNodeDataContainer &node_data_container;
|
||||
const std::vector<util::Coordinate> &node_coordinates;
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries;
|
||||
const RestrictionMap &node_restriction_map;
|
||||
const std::unordered_set<NodeID> &barrier_nodes;
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data;
|
||||
|
||||
// name detection
|
||||
const util::NameTable &name_table;
|
||||
const SuffixTable &street_name_suffix_table;
|
||||
|
||||
const CoordinateExtractor coordinate_extractor;
|
||||
|
||||
// limit for detecting circles / parallel roads
|
||||
const static double constexpr distance_to_extract = 120;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif
|
||||
@@ -1,67 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/intersection_handler.hpp"
|
||||
#include "extractor/guidance/is_through_street.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
|
||||
#include "util/attributes.hpp"
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Intersection handlers deal with all issues related to intersections.
|
||||
class MotorwayHandler : public IntersectionHandler
|
||||
{
|
||||
public:
|
||||
MotorwayHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
~MotorwayHandler() override final = default;
|
||||
|
||||
// check whether the handler can actually handle the intersection
|
||||
bool canProcess(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
const Intersection &intersection) const override final;
|
||||
|
||||
// process the intersection
|
||||
Intersection operator()(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
Intersection intersection) const override final;
|
||||
|
||||
private:
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection handleSliproads(const NodeID intersection_node_id,
|
||||
Intersection intersection) const;
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection fromMotorway(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection fromRamp(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection fallback(Intersection intersection) const;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_*/
|
||||
@@ -1,318 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_NODE_BASED_GRAPH_WALKER
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_NODE_BASED_GRAPH_WALKER
|
||||
|
||||
#include "extractor/guidance/constants.hpp"
|
||||
#include "extractor/guidance/coordinate_extractor.hpp"
|
||||
#include "extractor/guidance/turn_lane_data.hpp"
|
||||
#include "extractor/intersection/intersection_analysis.hpp"
|
||||
#include "util/coordinate.hpp"
|
||||
#include "util/coordinate_calculation.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include <boost/assert.hpp>
|
||||
#include <boost/optional.hpp>
|
||||
#include <cstdint>
|
||||
#include <utility>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
/*
|
||||
* The graph hopper is a utility that lets you find certain intersections with a node based graph,
|
||||
* accumulating information along the way
|
||||
*/
|
||||
class NodeBasedGraphWalker
|
||||
{
|
||||
public:
|
||||
NodeBasedGraphWalker(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &node_coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data);
|
||||
|
||||
/*
|
||||
* the returned node-id, edge-id are either the last ones used, just prior accumulator
|
||||
* terminating or empty if the traversal ran into a dead end. For examples of the
|
||||
* selector/accumulator look below. You can find an example for both (and the required interface
|
||||
* description). The function returns the last used `NodeID` and `EdgeID` (node just prior to
|
||||
* the last intersection and the edge it was reached by), if it wasn't stopped early (e.g. the
|
||||
* selector not provinding any further edge to traverse)
|
||||
*/
|
||||
template <class accumulator_type, class selector_type>
|
||||
boost::optional<std::pair<NodeID, EdgeID>> TraverseRoad(NodeID starting_at_node_id,
|
||||
EdgeID following_edge_id,
|
||||
accumulator_type &accumulator,
|
||||
const selector_type &selector) const;
|
||||
|
||||
private:
|
||||
const util::NodeBasedDynamicGraph &node_based_graph;
|
||||
const EdgeBasedNodeDataContainer &node_data_container;
|
||||
const std::vector<util::Coordinate> &node_coordinates;
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries;
|
||||
const RestrictionMap &node_restriction_map;
|
||||
const std::unordered_set<NodeID> &barrier_nodes;
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data;
|
||||
};
|
||||
|
||||
/*
|
||||
* Accumulate all coordinates following a road until we
|
||||
* Example of a possible accumulator for walking a node-based graph
|
||||
*/
|
||||
struct LengthLimitedCoordinateAccumulator
|
||||
{
|
||||
LengthLimitedCoordinateAccumulator(
|
||||
const extractor::guidance::CoordinateExtractor &coordinate_extractor,
|
||||
const double max_length);
|
||||
|
||||
/*
|
||||
* !! REQUIRED - Function for the use of TraverseRoad in the graph walker.
|
||||
* Terminate should return true if the last intersection given to accumulator is supposed to
|
||||
* stop the search. A typical example would be to find the next intersection with degree larger
|
||||
* than 2 (an actual intersection). Here you should return true if the last intersection you
|
||||
* looked at was of degree larger than 2.
|
||||
*/
|
||||
bool terminate(); // true if the path has traversed enough distance
|
||||
|
||||
/*
|
||||
* !! REQUIRED - Function for the use of TraverseRoad in the graph walker.
|
||||
* starting with the very first provided node and edge, the graph walker will call `update` on
|
||||
* your accumulator. Here you can choose to accumulate any data that you might want to collect /
|
||||
* update your termination criteria. The accumulator described here will extract the coordinates
|
||||
* that we see traversing `via_edge` and store them for later usage.
|
||||
*/
|
||||
void update(const NodeID from_node, const EdgeID via_edge, const NodeID to_node);
|
||||
|
||||
double accumulated_length = 0;
|
||||
std::vector<util::Coordinate> coordinates;
|
||||
|
||||
private:
|
||||
const extractor::guidance::CoordinateExtractor &coordinate_extractor;
|
||||
const double max_length;
|
||||
};
|
||||
|
||||
/*
|
||||
* The SelectRoadByNameOnlyChoiceAndStraightness tries to follow a given name along a route. We
|
||||
* offer methods to skip
|
||||
* over bridges/similar situations if desired, following narrow turns
|
||||
* This struct offers an example implementation of a possible road selector for traversing the
|
||||
* node-based graph using the NodeBasedGraphWalker
|
||||
*/
|
||||
struct SelectRoadByNameOnlyChoiceAndStraightness
|
||||
{
|
||||
SelectRoadByNameOnlyChoiceAndStraightness(const NameID desired_name_id,
|
||||
const bool requires_entry);
|
||||
|
||||
/*
|
||||
* !! REQUIRED - Function for the use of TraverseRoad in the graph walker.
|
||||
* The operator() needs to return (if any is found) the next road to continue in the graph
|
||||
* traversal. If no such edge is found, return {} is allowed. Usually you want to choose some
|
||||
* form of obious turn to follow.
|
||||
*/
|
||||
boost::optional<EdgeID> operator()(const NodeID nid,
|
||||
const EdgeID via_edge_id,
|
||||
const IntersectionView &intersection,
|
||||
const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container) const;
|
||||
|
||||
private:
|
||||
const NameID desired_name_id;
|
||||
const bool requires_entry;
|
||||
};
|
||||
|
||||
/* Following only a straight road
|
||||
* Follow only the straightmost turn, as long as its the only choice or has the desired name
|
||||
*/
|
||||
struct SelectStraightmostRoadByNameAndOnlyChoice
|
||||
{
|
||||
SelectStraightmostRoadByNameAndOnlyChoice(const NameID desired_name_id,
|
||||
const double initial_bearing,
|
||||
const bool requires_entry,
|
||||
const bool stop_on_ambiguous_turns);
|
||||
|
||||
/*
|
||||
* !! REQUIRED - Function for the use of TraverseRoad in the graph walker.
|
||||
* The operator() needs to return (if any is found) the next road to continue in the graph
|
||||
* traversal. If no such edge is found, return {} is allowed. Usually you want to choose some
|
||||
* form of obious turn to follow.
|
||||
*/
|
||||
boost::optional<EdgeID> operator()(const NodeID nid,
|
||||
const EdgeID via_edge_id,
|
||||
const IntersectionView &intersection,
|
||||
const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container) const;
|
||||
|
||||
private:
|
||||
const NameID desired_name_id;
|
||||
const double initial_bearing;
|
||||
const bool requires_entry;
|
||||
const bool stop_on_ambiguous_turns;
|
||||
};
|
||||
|
||||
// find the next intersection given a hop limit
|
||||
struct IntersectionFinderAccumulator
|
||||
{
|
||||
IntersectionFinderAccumulator(const std::uint8_t hop_limit,
|
||||
const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &node_coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data);
|
||||
// true if the path has traversed enough distance
|
||||
bool terminate();
|
||||
|
||||
// update the accumulator
|
||||
void update(const NodeID from_node, const EdgeID via_edge, const NodeID to_node);
|
||||
|
||||
std::uint8_t hops;
|
||||
const std::uint8_t hop_limit;
|
||||
|
||||
// the result we are looking for
|
||||
NodeID nid;
|
||||
EdgeID via_edge_id;
|
||||
IntersectionView intersection;
|
||||
|
||||
private:
|
||||
const util::NodeBasedDynamicGraph &node_based_graph;
|
||||
const EdgeBasedNodeDataContainer &node_data_container;
|
||||
const std::vector<util::Coordinate> &node_coordinates;
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries;
|
||||
const RestrictionMap &node_restriction_map;
|
||||
const std::unordered_set<NodeID> &barrier_nodes;
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data;
|
||||
};
|
||||
|
||||
template <class accumulator_type, class selector_type>
|
||||
boost::optional<std::pair<NodeID, EdgeID>>
|
||||
NodeBasedGraphWalker::TraverseRoad(NodeID current_node_id,
|
||||
EdgeID current_edge_id,
|
||||
accumulator_type &accumulator,
|
||||
const selector_type &selector) const
|
||||
{
|
||||
/*
|
||||
* since graph hopping is used in many ways, we don't generate an adjusted intersection
|
||||
* (otherwise we could end up in infinite recursion if we call the graph hopper during the
|
||||
* adjustment itself). Relying only on `GetConnectedRoads` (which itself does no graph hopping),
|
||||
* we prevent this from happening.
|
||||
*/
|
||||
const auto stop_node_id = current_node_id;
|
||||
/* we wan't to put out the last valid entries. To do so, we need to update within the following
|
||||
* loop. We use a for loop since traversal of the node-based-graph is expensive and we don't
|
||||
* want to look at many coordinates. If you require more than 2/3 intersections down the road,
|
||||
* you are doing something wrong/unsupported by OSRM. To not fail hard in cases that offer
|
||||
* strange loop contractions, we restrict ourselves to an extremely large number of possible
|
||||
* steps and simply warn in cases were extraction runs into these limits.
|
||||
*/
|
||||
for (std::size_t safety_hop_limit = 0; safety_hop_limit < 1000; ++safety_hop_limit)
|
||||
{
|
||||
accumulator.update(
|
||||
current_node_id, current_edge_id, node_based_graph.GetTarget(current_edge_id));
|
||||
|
||||
// we have looped back to our initial intersection
|
||||
if (node_based_graph.GetTarget(current_edge_id) == stop_node_id)
|
||||
return {};
|
||||
|
||||
// look at the next intersection
|
||||
const auto next_intersection =
|
||||
intersection::getConnectedRoads<true>(node_based_graph,
|
||||
node_data_container,
|
||||
node_coordinates,
|
||||
compressed_geometries,
|
||||
node_restriction_map,
|
||||
barrier_nodes,
|
||||
turn_lanes_data,
|
||||
{current_node_id, current_edge_id});
|
||||
|
||||
// don't follow u-turns or go past our initial intersection
|
||||
if (next_intersection.size() <= 1)
|
||||
return {};
|
||||
|
||||
auto next_edge_id = selector(current_node_id,
|
||||
current_edge_id,
|
||||
next_intersection,
|
||||
node_based_graph,
|
||||
node_data_container);
|
||||
|
||||
if (!next_edge_id)
|
||||
return {};
|
||||
|
||||
if (accumulator.terminate())
|
||||
return {std::make_pair(current_node_id, current_edge_id)};
|
||||
|
||||
current_node_id = node_based_graph.GetTarget(current_edge_id);
|
||||
current_edge_id = *next_edge_id;
|
||||
}
|
||||
|
||||
BOOST_ASSERT(
|
||||
"Reached safety hop limit. Graph hopper seems to have been caught in an endless loop");
|
||||
return {};
|
||||
}
|
||||
|
||||
struct SkipTrafficSignalBarrierRoadSelector
|
||||
{
|
||||
boost::optional<EdgeID> operator()(const NodeID,
|
||||
const EdgeID,
|
||||
const IntersectionView &intersection,
|
||||
const util::NodeBasedDynamicGraph &,
|
||||
const EdgeBasedNodeDataContainer &) const
|
||||
{
|
||||
if (intersection.isTrafficSignalOrBarrier())
|
||||
{
|
||||
return boost::make_optional(intersection[1].eid);
|
||||
}
|
||||
else
|
||||
{
|
||||
return boost::none;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct DistanceToNextIntersectionAccumulator
|
||||
{
|
||||
DistanceToNextIntersectionAccumulator(
|
||||
const extractor::guidance::CoordinateExtractor &extractor_,
|
||||
const util::NodeBasedDynamicGraph &graph_,
|
||||
const double threshold)
|
||||
: extractor{extractor_}, graph{graph_}, threshold{threshold}
|
||||
{
|
||||
}
|
||||
|
||||
bool terminate()
|
||||
{
|
||||
if (distance > threshold)
|
||||
{
|
||||
too_far_away = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void update(const NodeID start, const EdgeID onto, const NodeID)
|
||||
{
|
||||
using namespace util::coordinate_calculation;
|
||||
|
||||
const auto coords = extractor.GetForwardCoordinatesAlongRoad(start, onto);
|
||||
distance += getLength(coords.begin(), coords.end(), &haversineDistance);
|
||||
}
|
||||
|
||||
const extractor::guidance::CoordinateExtractor &extractor;
|
||||
const util::NodeBasedDynamicGraph &graph;
|
||||
const double threshold;
|
||||
bool too_far_away = false;
|
||||
double distance = 0.;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /* OSRM_EXTRACTOR_GUIDANCE_NODE_BASED_GRAPH_WALKER */
|
||||
@@ -1,112 +0,0 @@
|
||||
#ifndef OSRM_GUIDANCE_PARSING_TOOLKIT_HPP_
|
||||
#define OSRM_GUIDANCE_PARSING_TOOLKIT_HPP_
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/tokenizer.hpp>
|
||||
|
||||
#include "util/attributes.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Public service vehicle lanes and similar can introduce additional lanes into the lane string that
|
||||
// are not specifically marked for left/right turns. This function can be used from the profile to
|
||||
// trim the lane string appropriately
|
||||
//
|
||||
// left|throught|
|
||||
// in combination with lanes:psv:forward=1
|
||||
// will be corrected to left|throught, since the final lane is not drivable.
|
||||
// This is in contrast to a situation with lanes:psv:forward=0 (or not set) where left|through|
|
||||
// represents left|through|through
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
inline std::string
|
||||
trimLaneString(std::string lane_string, std::int32_t count_left, std::int32_t count_right)
|
||||
{
|
||||
if (count_left)
|
||||
{
|
||||
bool sane = count_left < static_cast<std::int32_t>(lane_string.size());
|
||||
for (std::int32_t i = 0; i < count_left; ++i)
|
||||
// this is adjusted for our fake pipe. The moment cucumber can handle multiple escaped
|
||||
// pipes, the '&' part can be removed
|
||||
if (lane_string[i] != '|')
|
||||
{
|
||||
sane = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (sane)
|
||||
{
|
||||
lane_string.erase(lane_string.begin(), lane_string.begin() + count_left);
|
||||
}
|
||||
}
|
||||
if (count_right)
|
||||
{
|
||||
bool sane = count_right < static_cast<std::int32_t>(lane_string.size());
|
||||
for (auto itr = lane_string.rbegin();
|
||||
itr != lane_string.rend() && itr != lane_string.rbegin() + count_right;
|
||||
++itr)
|
||||
{
|
||||
if (*itr != '|')
|
||||
{
|
||||
sane = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (sane)
|
||||
lane_string.resize(lane_string.size() - count_right);
|
||||
}
|
||||
return lane_string;
|
||||
}
|
||||
|
||||
// https://github.com/Project-OSRM/osrm-backend/issues/2638
|
||||
// It can happen that some lanes are not drivable by car. Here we handle this tagging scheme
|
||||
// (vehicle:lanes) to filter out not-allowed roads
|
||||
// lanes=3
|
||||
// turn:lanes=left|through|through|right
|
||||
// vehicle:lanes=yes|yes|no|yes
|
||||
// bicycle:lanes=yes|no|designated|yes
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
inline std::string applyAccessTokens(std::string lane_string, const std::string &access_tokens)
|
||||
{
|
||||
typedef boost::tokenizer<boost::char_separator<char>> tokenizer;
|
||||
boost::char_separator<char> sep("|", "", boost::keep_empty_tokens);
|
||||
tokenizer tokens(lane_string, sep);
|
||||
tokenizer access(access_tokens, sep);
|
||||
|
||||
// strings don't match, don't do anything
|
||||
if (std::distance(std::begin(tokens), std::end(tokens)) !=
|
||||
std::distance(std::begin(access), std::end(access)))
|
||||
return lane_string;
|
||||
|
||||
std::string result_string = "";
|
||||
const static std::string yes = "yes";
|
||||
|
||||
for (auto token_itr = std::begin(tokens), access_itr = std::begin(access);
|
||||
token_itr != std::end(tokens);
|
||||
++token_itr, ++access_itr)
|
||||
{
|
||||
if (*access_itr == yes)
|
||||
{
|
||||
// we have to add this in front, because the next token could be invalid. Doing this on
|
||||
// non-empty strings makes sure that the token string will be valid in the end
|
||||
if (!result_string.empty())
|
||||
result_string += '|';
|
||||
|
||||
result_string += *token_itr;
|
||||
}
|
||||
}
|
||||
return result_string;
|
||||
}
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_GUIDANCE_PARSING_TOOLKIT_HPP_
|
||||
@@ -1,149 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_CLASSIFICATION_DATA_HPP_
|
||||
#define OSRM_EXTRACTOR_CLASSIFICATION_DATA_HPP_
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
#include "extractor/guidance/constants.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Priorities are used to distinguish between how likely a turn is in comparison to a different
|
||||
// road. The priorities here are used to distinguish between obvious turns (e.g. following a primary
|
||||
// road next to a residential one is obvious). The decision what is obvious is described in the
|
||||
// guidance constants.
|
||||
namespace RoadPriorityClass
|
||||
{
|
||||
typedef std::uint8_t Enum;
|
||||
// Top priority Road
|
||||
const constexpr Enum MOTORWAY = 0;
|
||||
// Second highest priority
|
||||
const constexpr Enum TRUNK = 2;
|
||||
// Main roads
|
||||
const constexpr Enum PRIMARY = 4;
|
||||
const constexpr Enum SECONDARY = 6;
|
||||
const constexpr Enum TERTIARY = 8;
|
||||
// Residential Categories
|
||||
const constexpr Enum MAIN_RESIDENTIAL = 10;
|
||||
const constexpr Enum SIDE_RESIDENTIAL = 11;
|
||||
// Link Category
|
||||
const constexpr Enum LINK_ROAD = 14;
|
||||
// Bike Accessible
|
||||
const constexpr Enum BIKE_PATH = 16;
|
||||
// Walk Accessible
|
||||
const constexpr Enum FOOT_PATH = 18;
|
||||
// Link types are usually not considered in forks, unless amongst each other.
|
||||
// a road simply offered for connectivity. Will be ignored in forks/other decisions. Always
|
||||
// considered non-obvious to continue on
|
||||
const constexpr Enum CONNECTIVITY = 31;
|
||||
} // namespace Road Class
|
||||
|
||||
#pragma pack(push, 1)
|
||||
class RoadClassification
|
||||
{
|
||||
// a class that behaves like a motorway (separated directions)
|
||||
std::uint8_t motorway_class : 1;
|
||||
// all types of link classes
|
||||
std::uint8_t link_class : 1;
|
||||
// a low priority class is a pure connectivity way. It can be ignored in multiple decisions
|
||||
// (e.g. fork on a primary vs service will not happen)
|
||||
std::uint8_t may_be_ignored : 1;
|
||||
// the road priority is used as an indicator for forks. If the roads are of similar priority
|
||||
// (difference <=1), we can see the road as a fork. Else one of the road classes is seen as
|
||||
// obvious choice
|
||||
RoadPriorityClass::Enum road_priority_class : 5;
|
||||
// the number of lanes in the road
|
||||
std::uint8_t number_of_lanes;
|
||||
|
||||
public:
|
||||
// default construction
|
||||
RoadClassification()
|
||||
: motorway_class(0), link_class(0), may_be_ignored(0),
|
||||
road_priority_class(RoadPriorityClass::CONNECTIVITY), number_of_lanes(0)
|
||||
{
|
||||
}
|
||||
|
||||
RoadClassification(bool motorway_class,
|
||||
bool link_class,
|
||||
bool may_be_ignored,
|
||||
RoadPriorityClass::Enum road_priority_class,
|
||||
std::uint8_t number_of_lanes)
|
||||
: motorway_class(motorway_class), link_class(link_class), may_be_ignored(may_be_ignored),
|
||||
road_priority_class(road_priority_class), number_of_lanes(number_of_lanes)
|
||||
{
|
||||
}
|
||||
|
||||
bool IsMotorwayClass() const { return (0 != motorway_class) && (0 == link_class); }
|
||||
void SetMotorwayFlag(const bool new_value) { motorway_class = new_value; }
|
||||
|
||||
bool IsRampClass() const { return (0 != motorway_class) && (0 != link_class); }
|
||||
|
||||
bool IsLinkClass() const { return (0 != link_class); }
|
||||
void SetLinkClass(const bool new_value) { link_class = new_value; }
|
||||
|
||||
bool IsLowPriorityRoadClass() const { return (0 != may_be_ignored); }
|
||||
void SetLowPriorityFlag(const bool new_value) { may_be_ignored = new_value; }
|
||||
|
||||
std::uint8_t GetNumberOfLanes() const { return number_of_lanes; }
|
||||
void SetNumberOfLanes(const std::uint8_t new_value) { number_of_lanes = new_value; }
|
||||
|
||||
std::uint32_t GetPriority() const { return static_cast<std::uint32_t>(road_priority_class); }
|
||||
|
||||
RoadPriorityClass::Enum GetClass() const { return road_priority_class; }
|
||||
void SetClass(const RoadPriorityClass::Enum new_value) { road_priority_class = new_value; }
|
||||
|
||||
bool operator==(const RoadClassification &other) const
|
||||
{
|
||||
return motorway_class == other.motorway_class && link_class == other.link_class &&
|
||||
may_be_ignored == other.may_be_ignored &&
|
||||
road_priority_class == other.road_priority_class;
|
||||
}
|
||||
|
||||
bool operator!=(const RoadClassification &other) const { return !(*this == other); }
|
||||
|
||||
std::string ToString() const
|
||||
{
|
||||
return std::string() + (motorway_class ? "motorway" : "normal") +
|
||||
(link_class ? "_link" : "") + (may_be_ignored ? " ignorable " : " important ") +
|
||||
std::to_string(road_priority_class);
|
||||
}
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
static_assert(
|
||||
sizeof(RoadClassification) == 2,
|
||||
"Road Classification should fit two bytes. Increasing this has a severe impact on memory.");
|
||||
|
||||
inline bool canBeSeenAsFork(const RoadClassification first, const RoadClassification second)
|
||||
{
|
||||
return std::abs(static_cast<int>(first.GetPriority()) -
|
||||
static_cast<int>(second.GetPriority())) <= 1;
|
||||
}
|
||||
|
||||
inline bool obviousByRoadClass(const RoadClassification in_classification,
|
||||
const RoadClassification obvious_candidate,
|
||||
const RoadClassification compare_candidate)
|
||||
{
|
||||
// lower numbers are of higher priority
|
||||
const bool has_high_priority = PRIORITY_DISTINCTION_FACTOR * obvious_candidate.GetPriority() <
|
||||
compare_candidate.GetPriority();
|
||||
|
||||
const bool continues_on_same_class = in_classification == obvious_candidate;
|
||||
return (has_high_priority && continues_on_same_class) ||
|
||||
(!obvious_candidate.IsLowPriorityRoadClass() &&
|
||||
!in_classification.IsLowPriorityRoadClass() &&
|
||||
compare_candidate.IsLowPriorityRoadClass());
|
||||
}
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_EXTRACTOR_CLASSIFICATION_DATA_HPP_
|
||||
@@ -1,92 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
|
||||
|
||||
#include "extractor/compressed_edge_container.hpp"
|
||||
#include "extractor/guidance/coordinate_extractor.hpp"
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/intersection_handler.hpp"
|
||||
#include "extractor/guidance/is_through_street.hpp"
|
||||
#include "extractor/guidance/roundabout_type.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
namespace detail
|
||||
{
|
||||
struct RoundaboutFlags
|
||||
{
|
||||
bool on_roundabout;
|
||||
bool can_enter;
|
||||
bool can_exit_separately;
|
||||
};
|
||||
} // namespace detail
|
||||
|
||||
// The roundabout handler processes all roundabout related instructions.
|
||||
// It performs both the distinction between rotaries and roundabouts and
|
||||
// assigns appropriate entry/exit instructions.
|
||||
class RoundaboutHandler : public IntersectionHandler
|
||||
{
|
||||
public:
|
||||
RoundaboutHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
~RoundaboutHandler() override final = default;
|
||||
|
||||
// check whether the handler can actually handle the intersection
|
||||
bool canProcess(const NodeID from_nid,
|
||||
const EdgeID via_eid,
|
||||
const Intersection &intersection) const override final;
|
||||
|
||||
// process the intersection
|
||||
Intersection operator()(const NodeID from_nid,
|
||||
const EdgeID via_eid,
|
||||
Intersection intersection) const override final;
|
||||
|
||||
private:
|
||||
detail::RoundaboutFlags getRoundaboutFlags(const NodeID from_nid,
|
||||
const EdgeID via_eid,
|
||||
const Intersection &intersection) const;
|
||||
|
||||
// decide whether we lookk at a roundabout or a rotary
|
||||
RoundaboutType getRoundaboutType(const NodeID nid) const;
|
||||
|
||||
// TODO handle bike/walk cases that allow crossing a roundabout!
|
||||
// Processing of roundabouts
|
||||
// Produces instructions to enter/exit a roundabout or to stay on it.
|
||||
// Performs the distinction between roundabout and rotaries.
|
||||
Intersection handleRoundabouts(const RoundaboutType roundabout_type,
|
||||
const EdgeID via_edge,
|
||||
const bool on_roundabout,
|
||||
const bool can_exit_roundabout,
|
||||
Intersection intersection) const;
|
||||
|
||||
bool
|
||||
qualifiesAsRoundaboutIntersection(const std::unordered_set<NodeID> &roundabout_nodes) const;
|
||||
|
||||
const CoordinateExtractor coordinate_extractor;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_*/
|
||||
@@ -1,21 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_TYPES_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_TYPES_HPP_
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
enum class RoundaboutType
|
||||
{
|
||||
None, // not a roundabout
|
||||
Roundabout, // standard roundabout
|
||||
Rotary, // traffic circle (large roundabout) with dedicated name
|
||||
RoundaboutIntersection // small roundabout with distinct turns, handled as intersection
|
||||
};
|
||||
} /* namespace guidance */
|
||||
} /* namespace extractor */
|
||||
} /* namespace osrm */
|
||||
|
||||
#endif /* OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_TYPES_HPP_ */
|
||||
@@ -1,27 +0,0 @@
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace util
|
||||
{
|
||||
class NameTable;
|
||||
}
|
||||
|
||||
namespace extractor
|
||||
{
|
||||
class NodeBasedGraphFactory;
|
||||
|
||||
namespace guidance
|
||||
{
|
||||
// Find all "segregated" edges, e.g. edges that can be skipped in turn instructions.
|
||||
// The main cases are:
|
||||
// - middle edges between two osm ways in one logic road (U-turn)
|
||||
// - staggered intersections (X-cross)
|
||||
// - square/circle intersections
|
||||
std::unordered_set<EdgeID> findSegregatedNodes(const NodeBasedGraphFactory &factory,
|
||||
const util::NameTable &names);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_SLIPROAD_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_SLIPROAD_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/intersection_handler.hpp"
|
||||
#include "extractor/guidance/is_through_street.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Intersection handlers deal with all issues related to intersections.
|
||||
class SliproadHandler final : public IntersectionHandler
|
||||
{
|
||||
public:
|
||||
SliproadHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
~SliproadHandler() override final = default;
|
||||
|
||||
// check whether the handler can actually handle the intersection
|
||||
bool canProcess(const NodeID /*nid*/,
|
||||
const EdgeID /*via_eid*/,
|
||||
const Intersection & /*intersection*/) const override final;
|
||||
|
||||
// process the intersection
|
||||
Intersection operator()(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
Intersection intersection) const override final;
|
||||
|
||||
private:
|
||||
boost::optional<std::size_t> getObviousIndexWithSliproads(const EdgeID from,
|
||||
const Intersection &intersection,
|
||||
const NodeID at) const;
|
||||
|
||||
// Next intersection from `start` onto `onto` is too far away for a Siproad scenario
|
||||
bool nextIntersectionIsTooFarAway(const NodeID start, const EdgeID onto) const;
|
||||
|
||||
// Does the road from `current` to `next` continue
|
||||
bool roadContinues(const EdgeID current, const EdgeID next) const;
|
||||
|
||||
// Is the area under the triangle a valid Sliproad triangle
|
||||
bool isValidSliproadArea(const double max_area, const NodeID, const NodeID, const NodeID) const;
|
||||
|
||||
// Is the Sliproad a link the both roads it shortcuts must not be links
|
||||
bool isValidSliproadLink(const IntersectionViewData &sliproad,
|
||||
const IntersectionViewData &first,
|
||||
const IntersectionViewData &second) const;
|
||||
|
||||
// check if no mode changes are involved
|
||||
bool allSameMode(const EdgeID in_road,
|
||||
const EdgeID sliproad_candidate,
|
||||
const EdgeID target_road) const;
|
||||
|
||||
// Could a Sliproad reach this intersection?
|
||||
static bool canBeTargetOfSliproad(const IntersectionView &intersection);
|
||||
|
||||
// Scales a threshold based on the underlying road classification.
|
||||
// Example: a 100 m threshold for a highway if different on living streets.
|
||||
// The return value is guaranteed to not be larger than `threshold`.
|
||||
static double scaledThresholdByRoadClass(const double max_threshold,
|
||||
const RoadClassification &classification);
|
||||
|
||||
const CoordinateExtractor coordinate_extractor;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_SLIPROAD_HANDLER_HPP_*/
|
||||
@@ -1,116 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_STATISTICS_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_STATISTICS_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/intersection_handler.hpp"
|
||||
#include "extractor/guidance/turn_instruction.hpp"
|
||||
|
||||
#include "util/log.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <iomanip>
|
||||
#include <iterator>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Unconditionally runs over all intersections and gathers statistics for
|
||||
// instruction turn types and direction modifiers (see turn_instruction.hpp).
|
||||
class StatisticsHandler final : public IntersectionHandler
|
||||
{
|
||||
public:
|
||||
StatisticsHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table)
|
||||
: IntersectionHandler(node_based_graph,
|
||||
node_data_container,
|
||||
coordinates,
|
||||
compressed_geometries,
|
||||
node_restriction_map,
|
||||
barrier_nodes,
|
||||
turn_lanes_data,
|
||||
name_table,
|
||||
street_name_suffix_table)
|
||||
{
|
||||
}
|
||||
|
||||
~StatisticsHandler() override final
|
||||
{
|
||||
const auto add_second = [](const auto acc, const auto &kv) { return acc + kv.second; };
|
||||
|
||||
const auto num_types =
|
||||
std::accumulate(begin(type_hist), end(type_hist), std::uint64_t{0}, add_second);
|
||||
const auto num_modifiers =
|
||||
std::accumulate(begin(modifier_hist), end(modifier_hist), std::uint64_t{0}, add_second);
|
||||
|
||||
util::Log() << "Assigned " << num_types << " turn instruction types:";
|
||||
|
||||
for (const auto &kv : type_hist)
|
||||
if (kv.second > 0)
|
||||
util::Log() << " " << std::fixed << std::setprecision(2)
|
||||
<< internalInstructionTypeToString(kv.first) << ": " << kv.second
|
||||
<< " (" << (kv.second / static_cast<float>(num_types) * 100.) << "%)";
|
||||
|
||||
util::Log() << "Assigned " << num_modifiers << " turn instruction modifiers:";
|
||||
|
||||
for (const auto &kv : modifier_hist)
|
||||
if (kv.second > 0)
|
||||
util::Log() << " " << std::fixed << std::setprecision(2)
|
||||
<< instructionModifierToString(kv.first) << ": " << kv.second << " ("
|
||||
<< (kv.second / static_cast<float>(num_modifiers) * 100.) << "%)";
|
||||
}
|
||||
|
||||
bool canProcess(const NodeID, const EdgeID, const Intersection &) const override final
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Intersection
|
||||
operator()(const NodeID, const EdgeID, Intersection intersection) const override final
|
||||
{
|
||||
// Lock histograms updates on a per-intersection basis.
|
||||
std::lock_guard<std::mutex> defer{lock};
|
||||
|
||||
// Generate histograms for all roads; this way we will get duplicates
|
||||
// which we would not get doing it after EBF generation. But we want
|
||||
// numbers closer to the handlers and see how often handlers ran.
|
||||
for (const auto &road : intersection)
|
||||
{
|
||||
if (road.entry_allowed)
|
||||
{
|
||||
const auto type = road.instruction.type;
|
||||
const auto modifier = road.instruction.direction_modifier;
|
||||
|
||||
type_hist[type] += 1;
|
||||
modifier_hist[modifier] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
return intersection;
|
||||
}
|
||||
|
||||
private:
|
||||
mutable std::mutex lock;
|
||||
mutable std::map<TurnType::Enum, std::uint64_t> type_hist;
|
||||
mutable std::map<DirectionModifier::Enum, std::uint64_t> modifier_hist;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_EXTRACTOR_GUIDANCE_VALIDATION_HANDLER_HPP_
|
||||
@@ -1,48 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_SUPPRESS_MODE_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_SUPPRESS_MODE_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/constants.hpp"
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/intersection_handler.hpp"
|
||||
#include "extractor/travel_mode.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Suppresses instructions for certain modes.
|
||||
// Think: ferry route. This handler suppresses all instructions while on the ferry route.
|
||||
// We don't want to announce "Turn Right", "Turn Left" while on ferries, as one example.
|
||||
class SuppressModeHandler final : public IntersectionHandler
|
||||
{
|
||||
public:
|
||||
SuppressModeHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
~SuppressModeHandler() override final = default;
|
||||
|
||||
bool canProcess(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
const Intersection &intersection) const override final;
|
||||
|
||||
Intersection operator()(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
Intersection intersection) const override final;
|
||||
};
|
||||
|
||||
} // namespace osrm
|
||||
} // namespace extractor
|
||||
} // namespace guidance
|
||||
|
||||
#endif /* OSRM_EXTRACTOR_GUIDANCE_SUPPRESS_MODE_HANDLER_HPP_ */
|
||||
@@ -1,82 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_TURN_ANALYSIS
|
||||
#define OSRM_EXTRACTOR_TURN_ANALYSIS
|
||||
|
||||
#include "extractor/compressed_edge_container.hpp"
|
||||
#include "extractor/guidance/driveway_handler.hpp"
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/motorway_handler.hpp"
|
||||
#include "extractor/guidance/roundabout_handler.hpp"
|
||||
#include "extractor/guidance/sliproad_handler.hpp"
|
||||
#include "extractor/guidance/statistics_handler.hpp"
|
||||
#include "extractor/guidance/suppress_mode_handler.hpp"
|
||||
#include "extractor/guidance/turn_classification.hpp"
|
||||
#include "extractor/guidance/turn_handler.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
#include "extractor/restriction_index.hpp"
|
||||
#include "extractor/suffix_table.hpp"
|
||||
|
||||
#include "util/attributes.hpp"
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
class TurnAnalysis
|
||||
{
|
||||
public:
|
||||
TurnAnalysis(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &node_coordinates,
|
||||
const CompressedEdgeContainer &compressed_edge_container,
|
||||
const RestrictionMap &restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
/* Full Analysis Process for a single node/edge combination. Use with caution, as the process is
|
||||
* relatively expensive */
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection operator()(const NodeID node_prior_to_intersection,
|
||||
const EdgeID entering_via_edge) const;
|
||||
|
||||
// Select turn types based on the intersection shape
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection AssignTurnTypes(const NodeID from_node,
|
||||
const EdgeID via_eid,
|
||||
const IntersectionView &intersection) const;
|
||||
|
||||
private:
|
||||
const util::NodeBasedDynamicGraph &node_based_graph;
|
||||
const RoundaboutHandler roundabout_handler;
|
||||
const MotorwayHandler motorway_handler;
|
||||
const TurnHandler turn_handler;
|
||||
const SliproadHandler sliproad_handler;
|
||||
const SuppressModeHandler suppress_mode_handler;
|
||||
const DrivewayHandler driveway_handler;
|
||||
const StatisticsHandler statistics_handler;
|
||||
|
||||
// Utility function, setting basic turn types. Prepares for normal turn handling.
|
||||
Intersection
|
||||
setTurnTypes(const NodeID from, const EdgeID via_edge, Intersection intersection) const;
|
||||
}; // class TurnAnalysis
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_EXTRACTOR_TURN_ANALYSIS
|
||||
@@ -1,26 +0,0 @@
|
||||
#ifndef OSRM_GUIDANCE_TURN_CLASSIFICATION_HPP_
|
||||
#define OSRM_GUIDANCE_TURN_CLASSIFICATION_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
|
||||
#include "util/coordinate.hpp"
|
||||
#include "util/guidance/bearing_class.hpp"
|
||||
#include "util/guidance/entry_class.hpp"
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
std::pair<util::guidance::EntryClass, util::guidance::BearingClass>
|
||||
classifyIntersection(Intersection intersection, const osrm::util::Coordinate &location);
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_GUIDANCE_TURN_CLASSIFICATION_HPP_
|
||||
@@ -1,53 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_DISCOVERY_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_TURN_DISCOVERY_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/turn_lane_data.hpp"
|
||||
#include "extractor/restriction_index.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace util
|
||||
{
|
||||
struct Coordinate;
|
||||
}
|
||||
|
||||
namespace extractor
|
||||
{
|
||||
|
||||
class CompressedEdgeContainer;
|
||||
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
namespace lanes
|
||||
{
|
||||
|
||||
// OSRM processes edges by looking at a via_edge, coming into an intersection. For turn lanes, we
|
||||
// might require to actually look back a turn. We do so in the hope that the turn lanes match up at
|
||||
// the previous intersection for all incoming lanes.
|
||||
bool findPreviousIntersection(
|
||||
const NodeID node,
|
||||
const EdgeID via_edge,
|
||||
const Intersection &intersection,
|
||||
const util::NodeBasedDynamicGraph &node_based_graph, // query edge data
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &node_coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
// output parameters, will be in an arbitrary state on failure
|
||||
NodeID &result_node,
|
||||
EdgeID &result_via_edge,
|
||||
IntersectionView &result_intersection);
|
||||
|
||||
} // namespace lanes
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_TURN_DISCOVERY_HPP_*/
|
||||
@@ -1,119 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/intersection_handler.hpp"
|
||||
#include "extractor/guidance/is_through_street.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
|
||||
#include "util/attributes.hpp"
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
|
||||
#include <cstddef>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Intersection handlers deal with all issues related to intersections.
|
||||
class TurnHandler : public IntersectionHandler
|
||||
{
|
||||
public:
|
||||
TurnHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
const util::NameTable &name_table,
|
||||
const SuffixTable &street_name_suffix_table);
|
||||
|
||||
~TurnHandler() override final = default;
|
||||
|
||||
// check whether the handler can actually handle the intersection
|
||||
bool canProcess(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
const Intersection &intersection) const override final;
|
||||
|
||||
// process the intersection
|
||||
Intersection operator()(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
Intersection intersection) const override final;
|
||||
|
||||
private:
|
||||
struct Fork
|
||||
{
|
||||
const Intersection::iterator intersection_base;
|
||||
const Intersection::iterator begin;
|
||||
const Intersection::iterator end;
|
||||
const std::size_t size;
|
||||
Fork(const Intersection::iterator intersection_base,
|
||||
const Intersection::iterator begin,
|
||||
const Intersection::iterator end);
|
||||
ConnectedRoad &getRight() const;
|
||||
ConnectedRoad &getLeft() const;
|
||||
ConnectedRoad &getMiddle() const;
|
||||
ConnectedRoad &getRight();
|
||||
ConnectedRoad &getLeft();
|
||||
ConnectedRoad &getMiddle();
|
||||
std::size_t getRightIndex() const;
|
||||
std::size_t getLeftIndex() const;
|
||||
};
|
||||
|
||||
bool isObviousOfTwo(const EdgeID via_edge,
|
||||
const ConnectedRoad &road,
|
||||
const ConnectedRoad &other) const;
|
||||
|
||||
bool hasObvious(const EdgeID &via_edge, const Fork &fork) const;
|
||||
|
||||
boost::optional<Fork> findForkCandidatesByGeometry(Intersection &intersection) const;
|
||||
|
||||
bool isCompatibleByRoadClass(const Intersection &intersection, const Fork fork) const;
|
||||
|
||||
// Dead end.
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection handleOneWayTurn(Intersection intersection) const;
|
||||
|
||||
// Mode Changes, new names...
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection handleTwoWayTurn(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
// Forks, T intersections and similar
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection handleThreeWayTurn(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
// Handling of turns larger then degree three
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection handleComplexTurn(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
void
|
||||
handleDistinctConflict(const EdgeID via_edge, ConnectedRoad &left, ConnectedRoad &right) const;
|
||||
|
||||
// Classification
|
||||
boost::optional<Fork> findFork(const EdgeID via_edge, Intersection &intersection) const;
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection assignLeftTurns(const EdgeID via_edge,
|
||||
Intersection intersection,
|
||||
const std::size_t starting_at) const;
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection assignRightTurns(const EdgeID via_edge,
|
||||
Intersection intersection,
|
||||
const std::size_t up_to) const;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_*/
|
||||
@@ -1,400 +0,0 @@
|
||||
#ifndef OSRM_GUIDANCE_TURN_INSTRUCTION_HPP_
|
||||
#define OSRM_GUIDANCE_TURN_INSTRUCTION_HPP_
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
|
||||
#include "extractor/guidance/roundabout_type.hpp"
|
||||
#include "util/attributes.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// direction modifiers based on angle
|
||||
namespace DirectionModifier
|
||||
{
|
||||
typedef std::uint8_t Enum;
|
||||
const constexpr Enum UTurn = 0;
|
||||
const constexpr Enum SharpRight = 1;
|
||||
const constexpr Enum Right = 2;
|
||||
const constexpr Enum SlightRight = 3;
|
||||
const constexpr Enum Straight = 4;
|
||||
const constexpr Enum SlightLeft = 5;
|
||||
const constexpr Enum Left = 6;
|
||||
const constexpr Enum SharpLeft = 7;
|
||||
const constexpr Enum MaxDirectionModifier = 8;
|
||||
}
|
||||
|
||||
namespace TurnType
|
||||
{
|
||||
typedef std::uint8_t Enum;
|
||||
const constexpr Enum Invalid = 0; // no valid turn instruction
|
||||
const constexpr Enum NewName = 1; // no turn, but name changes
|
||||
const constexpr Enum Continue = 2; // remain on a street
|
||||
const constexpr Enum Turn = 3; // basic turn
|
||||
const constexpr Enum Merge = 4; // merge onto a street
|
||||
const constexpr Enum OnRamp = 5; // special turn (highway ramp on-ramps)
|
||||
const constexpr Enum OffRamp = 6; // special turn, highway exit
|
||||
const constexpr Enum Fork = 7; // fork road splitting up
|
||||
const constexpr Enum EndOfRoad = 8; // T intersection
|
||||
const constexpr Enum Notification = 9; // Travel Mode Changes, Restrictions apply...
|
||||
const constexpr Enum EnterRoundabout = 10; // Entering a small Roundabout
|
||||
const constexpr Enum EnterAndExitRoundabout = 11; // Touching a roundabout
|
||||
const constexpr Enum EnterRotary = 12; // Enter a rotary
|
||||
const constexpr Enum EnterAndExitRotary = 13; // Touching a rotary
|
||||
const constexpr Enum EnterRoundaboutIntersection = 14; // Entering a small Roundabout
|
||||
const constexpr Enum EnterAndExitRoundaboutIntersection = 15; // Touching a roundabout
|
||||
// depreacted: const constexpr Enum UseLane = 16; // No Turn, but you need to stay on a given lane!
|
||||
|
||||
// Values below here are silent instructions
|
||||
const constexpr Enum NoTurn = 17; // end of segment without turn/middle of a segment
|
||||
const constexpr Enum Suppressed = 18; // location that suppresses a turn
|
||||
const constexpr Enum EnterRoundaboutAtExit = 19; // Entering a small Roundabout at a countable exit
|
||||
const constexpr Enum ExitRoundabout = 20; // Exiting a small Roundabout
|
||||
const constexpr Enum EnterRotaryAtExit = 21; // Enter A Rotary at a countable exit
|
||||
const constexpr Enum ExitRotary = 22; // Exit a rotary
|
||||
const constexpr Enum EnterRoundaboutIntersectionAtExit =
|
||||
23; // Entering a small Roundabout at a countable exit
|
||||
const constexpr Enum ExitRoundaboutIntersection = 24; // Exiting a small Roundabout
|
||||
const constexpr Enum StayOnRoundabout = 25; // Continue on Either a small or a large Roundabout
|
||||
const constexpr Enum Sliproad =
|
||||
26; // Something that looks like a ramp, but is actually just a small sliproad
|
||||
const constexpr Enum MaxTurnType = 27; // Special value for static asserts
|
||||
}
|
||||
|
||||
struct TurnInstruction
|
||||
{
|
||||
TurnInstruction(const TurnType::Enum type = TurnType::Invalid,
|
||||
const DirectionModifier::Enum direction_modifier = DirectionModifier::UTurn)
|
||||
: type(type), direction_modifier(direction_modifier)
|
||||
{
|
||||
}
|
||||
|
||||
TurnType::Enum type : 5;
|
||||
DirectionModifier::Enum direction_modifier : 3;
|
||||
|
||||
bool IsUTurn() const
|
||||
{
|
||||
return type != TurnType::NoTurn && direction_modifier == DirectionModifier::UTurn;
|
||||
}
|
||||
|
||||
static TurnInstruction INVALID() { return {TurnType::Invalid, DirectionModifier::UTurn}; }
|
||||
|
||||
static TurnInstruction NO_TURN() { return {TurnType::NoTurn, DirectionModifier::UTurn}; }
|
||||
|
||||
static TurnInstruction REMAIN_ROUNDABOUT(const RoundaboutType,
|
||||
const DirectionModifier::Enum modifier)
|
||||
{
|
||||
return {TurnType::StayOnRoundabout, modifier};
|
||||
}
|
||||
|
||||
static TurnInstruction ENTER_ROUNDABOUT(const RoundaboutType roundabout_type,
|
||||
const DirectionModifier::Enum modifier)
|
||||
{
|
||||
const constexpr TurnType::Enum enter_instruction[] = {
|
||||
TurnType::Invalid,
|
||||
TurnType::EnterRoundabout,
|
||||
TurnType::EnterRotary,
|
||||
TurnType::EnterRoundaboutIntersection};
|
||||
return {enter_instruction[static_cast<int>(roundabout_type)], modifier};
|
||||
}
|
||||
|
||||
static TurnInstruction EXIT_ROUNDABOUT(const RoundaboutType roundabout_type,
|
||||
const DirectionModifier::Enum modifier)
|
||||
{
|
||||
const constexpr TurnType::Enum exit_instruction[] = {TurnType::Invalid,
|
||||
TurnType::ExitRoundabout,
|
||||
TurnType::ExitRotary,
|
||||
TurnType::ExitRoundaboutIntersection};
|
||||
return {exit_instruction[static_cast<int>(roundabout_type)], modifier};
|
||||
}
|
||||
|
||||
static TurnInstruction ENTER_AND_EXIT_ROUNDABOUT(const RoundaboutType roundabout_type,
|
||||
const DirectionModifier::Enum modifier)
|
||||
{
|
||||
const constexpr TurnType::Enum exit_instruction[] = {
|
||||
TurnType::Invalid,
|
||||
TurnType::EnterAndExitRoundabout,
|
||||
TurnType::EnterAndExitRotary,
|
||||
TurnType::EnterAndExitRoundaboutIntersection};
|
||||
return {exit_instruction[static_cast<int>(roundabout_type)], modifier};
|
||||
}
|
||||
|
||||
static TurnInstruction ENTER_ROUNDABOUT_AT_EXIT(const RoundaboutType roundabout_type,
|
||||
const DirectionModifier::Enum modifier)
|
||||
{
|
||||
const constexpr TurnType::Enum enter_instruction[] = {
|
||||
TurnType::Invalid,
|
||||
TurnType::EnterRoundaboutAtExit,
|
||||
TurnType::EnterRotaryAtExit,
|
||||
TurnType::EnterRoundaboutIntersectionAtExit};
|
||||
return {enter_instruction[static_cast<int>(roundabout_type)], modifier};
|
||||
}
|
||||
|
||||
static TurnInstruction SUPPRESSED(const DirectionModifier::Enum modifier)
|
||||
{
|
||||
return {TurnType::Suppressed, modifier};
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(sizeof(TurnInstruction) == 1, "TurnInstruction does not fit a byte");
|
||||
|
||||
inline bool operator!=(const TurnInstruction lhs, const TurnInstruction rhs)
|
||||
{
|
||||
return lhs.type != rhs.type || lhs.direction_modifier != rhs.direction_modifier;
|
||||
}
|
||||
|
||||
inline bool operator==(const TurnInstruction lhs, const TurnInstruction rhs)
|
||||
{
|
||||
return lhs.type == rhs.type && lhs.direction_modifier == rhs.direction_modifier;
|
||||
}
|
||||
|
||||
// check if a instruction is associated in any form with a roundabout
|
||||
inline bool hasRoundaboutType(const TurnInstruction instruction)
|
||||
{
|
||||
using namespace extractor::guidance::TurnType;
|
||||
const constexpr TurnType::Enum valid_types[] = {TurnType::EnterRoundabout,
|
||||
TurnType::EnterAndExitRoundabout,
|
||||
TurnType::EnterRotary,
|
||||
TurnType::EnterAndExitRotary,
|
||||
TurnType::EnterRoundaboutIntersection,
|
||||
TurnType::EnterAndExitRoundaboutIntersection,
|
||||
TurnType::EnterRoundaboutAtExit,
|
||||
TurnType::ExitRoundabout,
|
||||
TurnType::EnterRotaryAtExit,
|
||||
TurnType::ExitRotary,
|
||||
TurnType::EnterRoundaboutIntersectionAtExit,
|
||||
TurnType::ExitRoundaboutIntersection,
|
||||
TurnType::StayOnRoundabout};
|
||||
|
||||
const auto *first = valid_types;
|
||||
const auto *last = first + sizeof(valid_types) / sizeof(valid_types[0]);
|
||||
|
||||
return std::find(first, last, instruction.type) != last;
|
||||
}
|
||||
|
||||
inline bool entersRoundabout(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
return (instruction.type == extractor::guidance::TurnType::EnterRoundabout ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRotary ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRoundaboutIntersection ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRoundaboutAtExit ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRotaryAtExit ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRoundaboutIntersectionAtExit ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterAndExitRoundabout ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterAndExitRotary ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterAndExitRoundaboutIntersection);
|
||||
}
|
||||
|
||||
inline bool leavesRoundabout(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
return (instruction.type == extractor::guidance::TurnType::ExitRoundabout ||
|
||||
instruction.type == extractor::guidance::TurnType::ExitRotary ||
|
||||
instruction.type == extractor::guidance::TurnType::ExitRoundaboutIntersection ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterAndExitRoundabout ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterAndExitRotary ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterAndExitRoundaboutIntersection);
|
||||
}
|
||||
|
||||
inline bool staysOnRoundabout(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
return instruction.type == extractor::guidance::TurnType::StayOnRoundabout ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRoundaboutAtExit ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRotaryAtExit ||
|
||||
instruction.type == extractor::guidance::TurnType::EnterRoundaboutIntersectionAtExit;
|
||||
}
|
||||
|
||||
// Silent Turn Instructions are not to be mentioned to the outside world but
|
||||
inline bool isSilent(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
return instruction.type == extractor::guidance::TurnType::NoTurn ||
|
||||
instruction.type == extractor::guidance::TurnType::Suppressed ||
|
||||
instruction.type == extractor::guidance::TurnType::StayOnRoundabout;
|
||||
}
|
||||
|
||||
inline bool hasRampType(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
return instruction.type == extractor::guidance::TurnType::OffRamp ||
|
||||
instruction.type == extractor::guidance::TurnType::OnRamp;
|
||||
}
|
||||
|
||||
inline extractor::guidance::DirectionModifier::Enum getTurnDirection(const double angle)
|
||||
{
|
||||
// An angle of zero is a u-turn
|
||||
// 180 goes perfectly straight
|
||||
// 0-180 are right turns
|
||||
// 180-360 are left turns
|
||||
if (angle > 0 && angle < 60)
|
||||
return extractor::guidance::DirectionModifier::SharpRight;
|
||||
if (angle >= 60 && angle < 140)
|
||||
return extractor::guidance::DirectionModifier::Right;
|
||||
if (angle >= 140 && angle < 160)
|
||||
return extractor::guidance::DirectionModifier::SlightRight;
|
||||
if (angle >= 160 && angle <= 200)
|
||||
return extractor::guidance::DirectionModifier::Straight;
|
||||
if (angle > 200 && angle <= 220)
|
||||
return extractor::guidance::DirectionModifier::SlightLeft;
|
||||
if (angle > 220 && angle <= 300)
|
||||
return extractor::guidance::DirectionModifier::Left;
|
||||
if (angle > 300 && angle < 360)
|
||||
return extractor::guidance::DirectionModifier::SharpLeft;
|
||||
return extractor::guidance::DirectionModifier::UTurn;
|
||||
}
|
||||
|
||||
// swaps left <-> right modifier types
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
inline extractor::guidance::DirectionModifier::Enum
|
||||
mirrorDirectionModifier(const extractor::guidance::DirectionModifier::Enum modifier)
|
||||
{
|
||||
const constexpr extractor::guidance::DirectionModifier::Enum results[] = {
|
||||
extractor::guidance::DirectionModifier::UTurn,
|
||||
extractor::guidance::DirectionModifier::SharpLeft,
|
||||
extractor::guidance::DirectionModifier::Left,
|
||||
extractor::guidance::DirectionModifier::SlightLeft,
|
||||
extractor::guidance::DirectionModifier::Straight,
|
||||
extractor::guidance::DirectionModifier::SlightRight,
|
||||
extractor::guidance::DirectionModifier::Right,
|
||||
extractor::guidance::DirectionModifier::SharpRight};
|
||||
return results[modifier];
|
||||
}
|
||||
|
||||
inline bool hasLeftModifier(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
return instruction.direction_modifier == extractor::guidance::DirectionModifier::SharpLeft ||
|
||||
instruction.direction_modifier == extractor::guidance::DirectionModifier::Left ||
|
||||
instruction.direction_modifier == extractor::guidance::DirectionModifier::SlightLeft;
|
||||
}
|
||||
|
||||
inline bool hasRightModifier(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
return instruction.direction_modifier == extractor::guidance::DirectionModifier::SharpRight ||
|
||||
instruction.direction_modifier == extractor::guidance::DirectionModifier::Right ||
|
||||
instruction.direction_modifier == extractor::guidance::DirectionModifier::SlightRight;
|
||||
}
|
||||
|
||||
inline bool isLeftTurn(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
switch (instruction.type)
|
||||
{
|
||||
case TurnType::Merge:
|
||||
return hasRightModifier(instruction);
|
||||
default:
|
||||
return hasLeftModifier(instruction);
|
||||
}
|
||||
}
|
||||
|
||||
inline bool isRightTurn(const extractor::guidance::TurnInstruction instruction)
|
||||
{
|
||||
switch (instruction.type)
|
||||
{
|
||||
case TurnType::Merge:
|
||||
return hasLeftModifier(instruction);
|
||||
default:
|
||||
return hasRightModifier(instruction);
|
||||
}
|
||||
}
|
||||
|
||||
inline DirectionModifier::Enum bearingToDirectionModifier(const double bearing)
|
||||
{
|
||||
if (bearing < 135)
|
||||
{
|
||||
return extractor::guidance::DirectionModifier::Right;
|
||||
}
|
||||
|
||||
if (bearing <= 225)
|
||||
{
|
||||
return extractor::guidance::DirectionModifier::Straight;
|
||||
}
|
||||
return extractor::guidance::DirectionModifier::Left;
|
||||
}
|
||||
|
||||
namespace detail
|
||||
{
|
||||
|
||||
const constexpr char *modifier_names[] = {"uturn",
|
||||
"sharp right",
|
||||
"right",
|
||||
"slight right",
|
||||
"straight",
|
||||
"slight left",
|
||||
"left",
|
||||
"sharp left"};
|
||||
|
||||
/**
|
||||
* Human readable values for TurnType enum values
|
||||
*/
|
||||
struct TurnTypeName
|
||||
{
|
||||
// String value we return with our API
|
||||
const char *external_name;
|
||||
// Internal only string name for the turn type - useful for debugging
|
||||
// and used by debug tiles for visualizing hidden turn types
|
||||
const char *internal_name;
|
||||
};
|
||||
|
||||
// Indexes in this list correspond to the Enum values of osrm::extractor::guidance::TurnType
|
||||
const constexpr TurnTypeName turn_type_names[] = {
|
||||
{"invalid", "(not set)"},
|
||||
{"new name", "new name"},
|
||||
{"continue", "continue"},
|
||||
{"turn", "turn"},
|
||||
{"merge", "merge"},
|
||||
{"on ramp", "on ramp"},
|
||||
{"off ramp", "off ramp"},
|
||||
{"fork", "fork"},
|
||||
{"end of road", "end of road"},
|
||||
{"notification", "notification"},
|
||||
{"roundabout", "enter roundabout"},
|
||||
{"exit roundabout", "enter and exit roundabout"},
|
||||
{"rotary", "enter rotary"},
|
||||
{"exit rotary", "enter and exit rotary"},
|
||||
{"roundabout turn", "enter roundabout turn"},
|
||||
{"roundabout turn", "enter and exit roundabout turn"},
|
||||
{"use lane", "use lane"},
|
||||
{"invalid", "(noturn)"},
|
||||
{"invalid", "(suppressed)"},
|
||||
{"roundabout", "roundabout"},
|
||||
{"exit roundabout", "exit roundabout"},
|
||||
{"rotary", "rotary"},
|
||||
{"exit rotary", "exit rotary"},
|
||||
{"roundabout turn", "roundabout turn"},
|
||||
{"exit roundabout", "exit roundabout turn"},
|
||||
{"invalid", "(stay on roundabout)"},
|
||||
{"invalid", "(sliproad)"}};
|
||||
|
||||
} // ns detail
|
||||
|
||||
inline std::string instructionTypeToString(const TurnType::Enum type)
|
||||
{
|
||||
static_assert(sizeof(detail::turn_type_names) / sizeof(detail::turn_type_names[0]) >=
|
||||
TurnType::MaxTurnType,
|
||||
"Some turn types have no string representation.");
|
||||
return detail::turn_type_names[static_cast<std::size_t>(type)].external_name;
|
||||
}
|
||||
|
||||
inline std::string internalInstructionTypeToString(const TurnType::Enum type)
|
||||
{
|
||||
static_assert(sizeof(detail::turn_type_names) / sizeof(detail::turn_type_names[0]) >=
|
||||
TurnType::MaxTurnType,
|
||||
"Some turn types have no string representation.");
|
||||
return detail::turn_type_names[static_cast<std::size_t>(type)].internal_name;
|
||||
}
|
||||
|
||||
inline std::string instructionModifierToString(const DirectionModifier::Enum modifier)
|
||||
{
|
||||
static_assert(sizeof(detail::modifier_names) / sizeof(detail::modifier_names[0]) >=
|
||||
DirectionModifier::MaxDirectionModifier,
|
||||
"Some direction modifiers have no string representation.");
|
||||
return detail::modifier_names[static_cast<std::size_t>(modifier)];
|
||||
}
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_GUIDANCE_TURN_INSTRUCTION_HPP_
|
||||
@@ -1,26 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_AUGMENTATION_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_AUGMENTATION_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/turn_lane_data.hpp"
|
||||
#include "util/attributes.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
namespace lanes
|
||||
{
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
LaneDataVector handleNoneValueAtSimpleTurn(LaneDataVector lane_data,
|
||||
const Intersection &intersection);
|
||||
|
||||
} // namespace lanes
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /* OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_AUGMENTATION_HPP_ */
|
||||
@@ -1,47 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_DATA_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_DATA_HPP_
|
||||
|
||||
#include "extractor/guidance/turn_lane_types.hpp"
|
||||
#include "util/attributes.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
namespace lanes
|
||||
{
|
||||
|
||||
struct TurnLaneData
|
||||
{
|
||||
TurnLaneType::Mask tag;
|
||||
LaneID from;
|
||||
LaneID to;
|
||||
|
||||
// a temporary data entry that does not need to be assigned to an entry.
|
||||
// This is the case in situations that use partition and require the entry to perform the
|
||||
// one-to-one mapping.
|
||||
bool operator<(const TurnLaneData &other) const;
|
||||
};
|
||||
typedef std::vector<TurnLaneData> LaneDataVector;
|
||||
|
||||
// convertes a string given in the OSM format into a TurnLaneData vector
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
LaneDataVector laneDataFromDescription(TurnLaneDescription turn_lane_description);
|
||||
|
||||
// Locate A Tag in a lane data vector (if multiple tags are set, the first one found is returned)
|
||||
LaneDataVector::const_iterator findTag(const TurnLaneType::Mask tag, const LaneDataVector &data);
|
||||
LaneDataVector::iterator findTag(const TurnLaneType::Mask tag, LaneDataVector &data);
|
||||
|
||||
// Returns true if any of the queried tags is contained
|
||||
bool hasTag(const TurnLaneType::Mask tag, const LaneDataVector &data);
|
||||
} // namespace lane_data_generation
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /* OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_DATA_HPP_ */
|
||||
@@ -1,161 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/turn_analysis.hpp"
|
||||
#include "extractor/guidance/turn_lane_data.hpp"
|
||||
#include "extractor/guidance/turn_lane_types.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
|
||||
#include "util/attributes.hpp"
|
||||
#include "util/guidance/turn_lanes.hpp"
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Given an Intersection, the graph to access the data and the turn lanes, the turn lane matcher
|
||||
// assigns appropriate turn tupels to the different turns.
|
||||
namespace lanes
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
typedef enum TurnLaneScenario {
|
||||
SIMPLE, // a straightforward assignment
|
||||
PARTITION_LOCAL, // an assignment that requires partitioning, using local turns
|
||||
SIMPLE_PREVIOUS, // an assignemtnn using the turns specified at the previous road (e.g.
|
||||
// traffic light, lanes not drawn up to the intersection)
|
||||
PARTITION_PREVIOUS, // a set of lanes on a turn with a traffic island. The lanes for the
|
||||
// turn end at the previous turn (parts of it remain valid without being
|
||||
// shown again)
|
||||
SLIPROAD, // Sliproads are simple assignments that, for better visual representation should
|
||||
// include turns from other roads in their listings
|
||||
MERGE, // Merging Lanes
|
||||
NONE, // not a turn lane scenario at all
|
||||
INVALID, // some error might have occurred
|
||||
UNKNOWN, // UNKNOWN describes all cases that we are currently not able to handle
|
||||
NUM_SCENARIOS
|
||||
} TurnLaneScenario;
|
||||
|
||||
const constexpr char *scenario_names[] = {"Simple",
|
||||
"Partition Local",
|
||||
"Simple Previous",
|
||||
"Partition Previous",
|
||||
"Sliproad",
|
||||
"Merge",
|
||||
"None",
|
||||
"Invalid",
|
||||
"Unknown"};
|
||||
} // namespace
|
||||
|
||||
class TurnLaneHandler
|
||||
{
|
||||
using UpgradableMutex = boost::interprocess::interprocess_upgradable_mutex;
|
||||
using ScopedReaderLock = boost::interprocess::sharable_lock<UpgradableMutex>;
|
||||
using ScopedWriterLock = boost::interprocess::scoped_lock<UpgradableMutex>;
|
||||
|
||||
public:
|
||||
typedef std::vector<TurnLaneData> LaneDataVector;
|
||||
|
||||
TurnLaneHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const EdgeBasedNodeDataContainer &node_data_container,
|
||||
const std::vector<util::Coordinate> &node_coordinates,
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries,
|
||||
const RestrictionMap &node_restriction_map,
|
||||
const std::unordered_set<NodeID> &barrier_nodes,
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data,
|
||||
LaneDescriptionMap &lane_description_map,
|
||||
const TurnAnalysis &turn_analysis,
|
||||
util::guidance::LaneDataIdMap &id_map);
|
||||
|
||||
~TurnLaneHandler();
|
||||
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection assignTurnLanes(const NodeID at, const EdgeID via_edge, Intersection intersection);
|
||||
|
||||
private:
|
||||
mutable std::atomic<std::size_t> count_handled;
|
||||
mutable std::atomic<std::size_t> count_called;
|
||||
// we need to be able to look at previous intersections to, in some cases, find the correct turn
|
||||
// lanes for a turn
|
||||
const util::NodeBasedDynamicGraph &node_based_graph;
|
||||
const EdgeBasedNodeDataContainer &node_data_container;
|
||||
const std::vector<util::Coordinate> &node_coordinates;
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries;
|
||||
const RestrictionMap &node_restriction_map;
|
||||
const std::unordered_set<NodeID> &barrier_nodes;
|
||||
const guidance::TurnLanesIndexedArray &turn_lanes_data;
|
||||
|
||||
std::vector<std::uint32_t> turn_lane_offsets;
|
||||
std::vector<TurnLaneType::Mask> turn_lane_masks;
|
||||
LaneDescriptionMap &lane_description_map;
|
||||
const TurnAnalysis &turn_analysis;
|
||||
util::guidance::LaneDataIdMap &id_map;
|
||||
|
||||
// Find out which scenario we have to handle
|
||||
TurnLaneScenario deduceScenario(const NodeID at,
|
||||
const EdgeID via_edge,
|
||||
const Intersection &intersection,
|
||||
// Output Parameters to reduce repeated creation
|
||||
LaneDescriptionID &lane_description_id,
|
||||
LaneDataVector &lane_data,
|
||||
NodeID &previous_node,
|
||||
EdgeID &previous_id,
|
||||
Intersection &previous_intersection,
|
||||
LaneDataVector &previous_lane_data,
|
||||
LaneDescriptionID &previous_description_id);
|
||||
|
||||
// check whether we can handle an intersection
|
||||
bool isSimpleIntersection(const LaneDataVector &turn_lane_data,
|
||||
const Intersection &intersection) const;
|
||||
|
||||
// in case of a simple intersection, assign the lane entries
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection simpleMatchTuplesToTurns(Intersection intersection,
|
||||
const LaneDataVector &lane_data,
|
||||
const LaneDescriptionID lane_string_id);
|
||||
|
||||
// partition lane data into lane data relevant at current turn and at next turn
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
std::pair<TurnLaneHandler::LaneDataVector, TurnLaneHandler::LaneDataVector> partitionLaneData(
|
||||
const NodeID at, LaneDataVector turn_lane_data, const Intersection &intersection) const;
|
||||
|
||||
// Sliproad turns have a separated lane to the right/left of other depicted lanes. These lanes
|
||||
// are not necessarily separated clearly from the rest of the way. As a result, we combine both
|
||||
// lane entries for our output, while performing the matching with the separated lanes only.
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection handleSliproadTurn(Intersection intersection,
|
||||
const LaneDescriptionID lane_description_id,
|
||||
LaneDataVector lane_data,
|
||||
const Intersection &previous_intersection);
|
||||
|
||||
// get the lane data for an intersection
|
||||
void extractLaneData(const EdgeID via_edge,
|
||||
LaneDescriptionID &lane_description_id,
|
||||
LaneDataVector &lane_data) const;
|
||||
};
|
||||
|
||||
static_assert(sizeof(scenario_names) / sizeof(*scenario_names) == TurnLaneScenario::NUM_SCENARIOS,
|
||||
"Number of scenarios needs to match the number of scenario names.");
|
||||
|
||||
} // namespace lanes
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_HANDLER_HPP_
|
||||
@@ -1,54 +0,0 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_MATCHER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_MATCHER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/guidance/turn_instruction.hpp"
|
||||
#include "extractor/guidance/turn_lane_data.hpp"
|
||||
|
||||
#include "util/attributes.hpp"
|
||||
#include "util/guidance/turn_lanes.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
namespace lanes
|
||||
{
|
||||
|
||||
// Translate Turn Lane Tags into a matching modifier
|
||||
DirectionModifier::Enum getMatchingModifier(const TurnLaneType::Mask tag);
|
||||
|
||||
// check whether a match of a given tag and a turn instruction can be seen as valid
|
||||
bool isValidMatch(const TurnLaneType::Mask tag, const TurnInstruction instruction);
|
||||
|
||||
// localisation of the best possible match for a tag
|
||||
typename Intersection::const_iterator findBestMatch(const TurnLaneType::Mask tag,
|
||||
const Intersection &intersection);
|
||||
|
||||
// the quality of a matching to decide between first/second possibility on segregated intersections
|
||||
double getMatchingQuality(const TurnLaneType::Mask tag, const ConnectedRoad &road);
|
||||
|
||||
typename Intersection::const_iterator findBestMatchForReverse(const TurnLaneType::Mask leftmost_tag,
|
||||
const Intersection &intersection);
|
||||
|
||||
// a match is trivial if all turns can be associated with their best match in a valid way and the
|
||||
// matches occur in order
|
||||
bool canMatchTrivially(const Intersection &intersection, const LaneDataVector &lane_data);
|
||||
|
||||
// perform a trivial match on the turn lanes
|
||||
OSRM_ATTR_WARN_UNUSED
|
||||
Intersection triviallyMatchLanesToTurns(Intersection intersection,
|
||||
const LaneDataVector &lane_data,
|
||||
const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const LaneDescriptionID lane_string_id,
|
||||
util::guidance::LaneDataIdMap &lane_data_to_id);
|
||||
|
||||
} // namespace lanes
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_MATCHER_HPP_*/
|
||||
@@ -1,137 +0,0 @@
|
||||
#ifndef OSRM_GUIDANCE_TURN_LANE_TYPES_HPP_
|
||||
#define OSRM_GUIDANCE_TURN_LANE_TYPES_HPP_
|
||||
|
||||
#include <bitset>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <numeric> //partial_sum
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <boost/functional/hash.hpp>
|
||||
|
||||
#include "util/concurrent_id_map.hpp"
|
||||
#include "util/json_container.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
namespace TurnLaneType
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
const constexpr std::size_t num_supported_lane_types = 11;
|
||||
|
||||
const constexpr char *translations[detail::num_supported_lane_types] = {"none",
|
||||
"straight",
|
||||
"sharp left",
|
||||
"left",
|
||||
"slight left",
|
||||
"slight right",
|
||||
"right",
|
||||
"sharp right",
|
||||
"uturn",
|
||||
"merge to left",
|
||||
"merge to right"};
|
||||
|
||||
} // namespace detail
|
||||
|
||||
typedef std::uint16_t Mask;
|
||||
const constexpr Mask empty = 0u;
|
||||
const constexpr Mask none = 1u << 0u;
|
||||
const constexpr Mask straight = 1u << 1u;
|
||||
const constexpr Mask sharp_left = 1u << 2u;
|
||||
const constexpr Mask left = 1u << 3u;
|
||||
const constexpr Mask slight_left = 1u << 4u;
|
||||
const constexpr Mask slight_right = 1u << 5u;
|
||||
const constexpr Mask right = 1u << 6u;
|
||||
const constexpr Mask sharp_right = 1u << 7u;
|
||||
const constexpr Mask uturn = 1u << 8u;
|
||||
const constexpr Mask merge_to_left = 1u << 9u;
|
||||
const constexpr Mask merge_to_right = 1u << 10u;
|
||||
|
||||
inline std::string toString(const Mask lane_type)
|
||||
{
|
||||
if (lane_type == 0)
|
||||
return "none";
|
||||
|
||||
std::bitset<8 * sizeof(Mask)> mask(lane_type);
|
||||
std::string result = "";
|
||||
for (std::size_t lane_id_nr = 0; lane_id_nr < detail::num_supported_lane_types; ++lane_id_nr)
|
||||
if (mask[lane_id_nr])
|
||||
result += (result.empty() ? detail::translations[lane_id_nr]
|
||||
: (std::string(";") + detail::translations[lane_id_nr]));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline util::json::Array toJsonArray(const Mask lane_type)
|
||||
{
|
||||
util::json::Array result;
|
||||
std::bitset<8 * sizeof(Mask)> mask(lane_type);
|
||||
for (std::size_t lane_id_nr = 0; lane_id_nr < detail::num_supported_lane_types; ++lane_id_nr)
|
||||
if (mask[lane_id_nr])
|
||||
result.values.push_back(detail::translations[lane_id_nr]);
|
||||
return result;
|
||||
}
|
||||
} // TurnLaneType
|
||||
|
||||
typedef std::vector<TurnLaneType::Mask> TurnLaneDescription;
|
||||
|
||||
// hash function for TurnLaneDescription
|
||||
struct TurnLaneDescription_hash
|
||||
{
|
||||
std::size_t operator()(const TurnLaneDescription &lane_description) const
|
||||
{
|
||||
std::size_t seed = 0;
|
||||
boost::hash_range(seed, lane_description.begin(), lane_description.end());
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
typedef util::ConcurrentIDMap<guidance::TurnLaneDescription,
|
||||
LaneDescriptionID,
|
||||
guidance::TurnLaneDescription_hash>
|
||||
LaneDescriptionMap;
|
||||
|
||||
using TurnLanesIndexedArray =
|
||||
std::tuple<std::vector<std::uint32_t>, std::vector<TurnLaneType::Mask>>;
|
||||
|
||||
inline TurnLanesIndexedArray transformTurnLaneMapIntoArrays(const LaneDescriptionMap &turn_lane_map)
|
||||
{
|
||||
// could use some additional capacity? To avoid a copy during processing, though small data so
|
||||
// probably not that important.
|
||||
//
|
||||
// From the map, we construct an adjacency array that allows access from all IDs to the list of
|
||||
// associated Turn Lane Masks.
|
||||
//
|
||||
// turn lane offsets points into the locations of the turn_lane_masks array. We use a standard
|
||||
// adjacency array like structure to store the turn lane masks.
|
||||
std::vector<std::uint32_t> turn_lane_offsets(turn_lane_map.data.size() + 1); // + sentinel
|
||||
for (auto entry = turn_lane_map.data.begin(); entry != turn_lane_map.data.end(); ++entry)
|
||||
turn_lane_offsets[entry->second + 1] = entry->first.size();
|
||||
|
||||
// inplace prefix sum
|
||||
std::partial_sum(turn_lane_offsets.begin(), turn_lane_offsets.end(), turn_lane_offsets.begin());
|
||||
|
||||
// allocate the current masks
|
||||
std::vector<guidance::TurnLaneType::Mask> turn_lane_masks(turn_lane_offsets.back());
|
||||
for (auto entry = turn_lane_map.data.begin(); entry != turn_lane_map.data.end(); ++entry)
|
||||
std::copy(entry->first.begin(),
|
||||
entry->first.end(),
|
||||
turn_lane_masks.begin() + turn_lane_offsets[entry->second]);
|
||||
|
||||
return std::make_tuple(std::move(turn_lane_offsets), std::move(turn_lane_masks));
|
||||
}
|
||||
|
||||
} // guidance
|
||||
} // extractor
|
||||
} // osrm
|
||||
|
||||
#endif /* OSRM_GUIDANCE_TURN_LANE_TYPES_HPP_ */
|
||||
@@ -1,10 +1,10 @@
|
||||
#ifndef INTERNAL_EXTRACTOR_EDGE_HPP
|
||||
#define INTERNAL_EXTRACTOR_EDGE_HPP
|
||||
|
||||
#include "extractor/guidance/road_classification.hpp"
|
||||
#include "extractor/guidance/turn_lane_types.hpp"
|
||||
#include "extractor/node_based_edge.hpp"
|
||||
#include "extractor/travel_mode.hpp"
|
||||
#include "guidance/road_classification.hpp"
|
||||
#include "guidance/turn_lane_types.hpp"
|
||||
#include "osrm/coordinate.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
#define OSRM_EXTRACTOR_INTERSECTION_INTERSECTION_ANALYSIS_HPP
|
||||
|
||||
#include "extractor/compressed_edge_container.hpp"
|
||||
#include "extractor/guidance/mergable_road_detector.hpp"
|
||||
#include "extractor/guidance/turn_lane_types.hpp"
|
||||
#include "extractor/intersection/intersection_edge.hpp"
|
||||
#include "extractor/restriction_index.hpp"
|
||||
#include "guidance/mergable_road_detector.hpp"
|
||||
#include "guidance/turn_lane_types.hpp"
|
||||
|
||||
#include "util/coordinate.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "extractor/travel_mode.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include "extractor/guidance/road_classification.hpp"
|
||||
#include "guidance/road_classification.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef ORIGINAL_EDGE_DATA_HPP
|
||||
#define ORIGINAL_EDGE_DATA_HPP
|
||||
|
||||
#include "extractor/guidance/turn_instruction.hpp"
|
||||
#include "extractor/travel_mode.hpp"
|
||||
#include "guidance/turn_instruction.hpp"
|
||||
#include "util/guidance/turn_bearing.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#ifndef SCRIPTING_ENVIRONMENT_HPP
|
||||
#define SCRIPTING_ENVIRONMENT_HPP
|
||||
|
||||
#include "extractor/guidance/turn_lane_types.hpp"
|
||||
#include "extractor/internal_extractor_edge.hpp"
|
||||
#include "extractor/profile_properties.hpp"
|
||||
#include "extractor/restriction.hpp"
|
||||
#include "guidance/turn_lane_types.hpp"
|
||||
|
||||
#include <osmium/memory/buffer.hpp>
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef OSRM_EXTRACTOR_TURN_DATA_CONTAINER_HPP
|
||||
#define OSRM_EXTRACTOR_TURN_DATA_CONTAINER_HPP
|
||||
|
||||
#include "extractor/guidance/turn_instruction.hpp"
|
||||
#include "extractor/travel_mode.hpp"
|
||||
#include "guidance/turn_instruction.hpp"
|
||||
|
||||
#include "storage/io_fwd.hpp"
|
||||
#include "storage/shared_memory_ownership.hpp"
|
||||
|
||||
Reference in New Issue
Block a user