separated normal notifications from important notifications (that lock
the screen)
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@@ -23,44 +23,65 @@ OSRM.GUI.extend( {
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// notifications
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notifications: [
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{ time: 30000,
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header: "[Tooltip] Clicking and Dragging",
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body: "You can simply click on the map to set source and target markers. " +
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"Then you can continue and drag the markers over the map or create. " +
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"<br/><br/>" +
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"You can even create additional markers by dragging them off of the main route." +
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"Markers can be simply deleted by clicking on them.",
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_class: "Routing",
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_func: "getRoute_Dragging"
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}
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{ time: 7000,
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header: "[Tooltip] Clicking and Dragging",
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body: "You can simply click on the map to set source and target markers. " +
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"Then you can continue and drag the markers over the map or create. " +
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"<br/><br/>" +
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"You can even create additional markers by dragging them off of the main route." +
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"Markers can be simply deleted by clicking on them.",
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_classes: ["Routing"],
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_funcs: ["getRoute_Dragging"]
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},
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{ time: 4000,
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header: "[Tooltip] Clicking and Dragging 2",
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body: "You can simply click on the map to set source and target markers. " +
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"Then you can continue and drag the markers over the map or create. " +
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"<br/><br/>" +
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"You can even create additional markers by dragging them off of the main route." +
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"Markers can be simply deleted by clicking on them.",
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_classes: ["Routing"],
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_funcs: ["getRoute_Dragging"]
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}
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],
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// initialize notification timers
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init: function() {
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// init variables
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// init timers
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var notifications = OSRM.GUI.notifications;
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OSRM.G.notification_timers = new Array( notifications.length );
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// init timers
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for( var i=0, iEnd=notifications.length; i<iEnd; ++i) {
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// start timer
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notifications[i].timer = setTimeout( function(id){ return function(){ OSRM.GUI.notification_timeout(id);}; }(i), notifications[i].time);
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notifications[i].old_function = OSRM[notifications[i]._class][notifications[i]._func];
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OSRM[notifications[i]._class][notifications[i]._func] = function(id){ return function(){ OSRM.GUI.notification_wrapper(id);}; }(i);
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// create wrapper functions for function calls that will stop the timer
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notifications[i].old_functions = [];
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for(var j=0, jEnd=notifications[i]._classes.length; j<jEnd;j++) {
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notifications[i].old_functions[j] = OSRM[notifications[i]._classes[j]][notifications[i]._funcs[j]];
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OSRM[notifications[i]._classes[j]][notifications[i]._funcs[j]] = function(id,id2){ return function(){ OSRM.GUI.notification_wrapper(id,id2);}; }(i,j);
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}
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}
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},
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// wrapper function to clear timeouts
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notification_wrapper: function(id) {
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notification_wrapper: function(id, id2) {
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var notifications = OSRM.GUI.notifications;
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clearTimeout( notifications[id].timer );
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notifications[id].old_function();
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OSRM[notifications[id]._class][notifications[id]._func] = notifications[id].old_function;
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notifications[id].old_functions[id2]();
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for(var j=0, jEnd=notifications[id]._classes.length; j<jEnd;j++) {
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OSRM[notifications[id]._classes[j]][notifications[id]._funcs[j]] = notifications[id].old_functions[j];
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}
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},
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// show notification message after timeout expired
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notification_timeout: function(id) {
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// if a notification is already shown, restart timer
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if( OSRM.isNotifyVisible() ) {
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OSRM.GUI.notifications[id].timer = setTimeout( function(id){ return function(){ OSRM.GUI.notification_timeout(id);}; }(id), OSRM.GUI.notifications[id].time);
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return;
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}
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// show notification
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OSRM.notify( OSRM.GUI.notifications[id].header, OSRM.GUI.notifications[id].body, true );
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},
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