Merge branch 'feature/opposite_direction' into develop
This commit is contained in:
+44
-1
@@ -23,6 +23,18 @@ ignore_areas = true -- future feature
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traffic_signal_penalty = 7 -- seconds
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u_turn_penalty = 20
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function limit_speed(speed, limits)
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-- don't use ipairs(), since it stops at the first nil value
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for i=1, #limits do
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limit = limits[i]
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if limit ~= nil and limit > 0 then
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if limit < speed then
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return limit -- stop at first speedlimit that's smaller than speed
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end
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end
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end
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return speed
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end
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function node_function (node)
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local traffic_signal = node.tags:Find("highway")
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@@ -45,13 +57,44 @@ function way_function (way, numberOfNodesInWay)
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local oneway = way.tags:Find("oneway")
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local route = way.tags:Find("route")
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local duration = way.tags:Find("duration")
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local maxspeed = tonumber(way.tags:Find ( "maxspeed"))
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local maxspeed_forward = tonumber(way.tags:Find( "maxspeed:forward"))
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local maxspeed_backward = tonumber(way.tags:Find( "maxspeed:backward"))
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way.name = name
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if route ~= nil and durationIsValid(duration) then
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way.duration = math.max( 1, parseDuration(duration) )
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else
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way.speed = speed_profile[highway] or speed_profile['default']
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local speed_forw = speed_profile[highway] or speed_profile['default']
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local speed_back = speed_forw
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if highway == "river" then
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local temp_speed = speed_forw;
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speed_forw = temp_speed*1.5
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speed_back = temp_speed/1.5
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end
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if maxspeed_forward ~= nil and maxspeed_forward > 0 then
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speed_forw = maxspeed_forward
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else
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if maxspeed ~= nil and maxspeed > 0 and speed_forw > maxspeed then
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speed_forw = maxspeed
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end
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end
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if maxspeed_backward ~= nil and maxspeed_backward > 0 then
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speed_back = maxspeed_backward
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else
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if maxspeed ~=nil and maxspeed > 0 and speed_back > maxspeed then
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speed_back = maxspeed
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end
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end
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way.speed = speed_forw
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if speed_back ~= way_forw then
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way.backward_speed = speed_back
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end
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end
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if oneway == "no" or oneway == "0" or oneway == "false" then
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