Refactor routeStep
This commit is contained in:
committed by
Patrick Niklaus
parent
7da86b5984
commit
30ff0fa977
@@ -33,6 +33,68 @@ namespace engine
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namespace routing_algorithms
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{
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static constexpr bool FORWARD_DIRECTION = true;
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static constexpr bool REVERSE_DIRECTION = false;
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// Stalling
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template <bool DIRECTION, typename HeapT>
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bool stallAtNode(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const NodeID node,
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const EdgeWeight weight,
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HeapT &query_heap)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == REVERSE_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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if (query_heap.WasInserted(to))
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{
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if (query_heap.GetKey(to) + edge_weight < weight)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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template <bool DIRECTION>
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void relaxOutgoingEdges(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const NodeID node,
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const EdgeWeight weight,
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SearchEngineData::QueryHeap &heap)
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{
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for (const auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_weight;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!heap.WasInserted(to))
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{
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heap.Insert(to, to_weight, node);
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}
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// Found a shorter Path -> Update weight
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else if (to_weight < heap.GetKey(to))
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{
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// new parent
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heap.GetData(to).parent = node;
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heap.DecreaseKey(to, to_weight);
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}
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}
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}
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}
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/*
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min_edge_offset is needed in case we use multiple
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@@ -63,16 +125,81 @@ using edges (y, a) with weight -100, (y, b) with weight 0 and,
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Since we are dealing with a graph that contains _negative_ edges,
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we need to add an offset to the termination criterion.
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*/
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static constexpr bool ENABLE_STALLING = true;
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static constexpr bool DISABLE_STALLING = false;
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static constexpr bool DO_NOT_FORCE_LOOPS = false;
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template<bool DIRECTION, bool STALLING=ENABLE_STALLING>
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void routingStep(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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SearchEngineData::QueryHeap &forward_heap,
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SearchEngineData::QueryHeap &reverse_heap,
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NodeID &middle_node_id,
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std::int32_t &upper_bound,
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std::int32_t min_edge_offset,
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const bool forward_direction,
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const bool stalling,
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EdgeWeight &upper_bound,
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EdgeWeight min_edge_offset,
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const bool force_loop_forward,
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const bool force_loop_reverse);
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const bool force_loop_reverse)
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{
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const NodeID node = forward_heap.DeleteMin();
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const EdgeWeight weight = forward_heap.GetKey(node);
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if (reverse_heap.WasInserted(node))
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{
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const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
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if (new_weight < upper_bound)
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{
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// if loops are forced, they are so at the source
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if ((force_loop_forward && forward_heap.GetData(node).parent == node) ||
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(force_loop_reverse && reverse_heap.GetData(node).parent == node) ||
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// in this case we are looking at a bi-directional way where the source
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// and target phantom are on the same edge based node
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new_weight < 0)
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{
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// check whether there is a loop present at the node
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for (const auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (to == node)
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{
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const EdgeWeight edge_weight = data.weight;
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const EdgeWeight loop_weight = new_weight + edge_weight;
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if (loop_weight >= 0 && loop_weight < upper_bound)
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{
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middle_node_id = node;
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upper_bound = loop_weight;
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}
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}
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}
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}
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}
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else
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{
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BOOST_ASSERT(new_weight >= 0);
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middle_node_id = node;
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upper_bound = new_weight;
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}
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}
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}
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// make sure we don't terminate too early if we initialize the weight
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// for the nodes in the forward heap with the forward/reverse offset
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BOOST_ASSERT(min_edge_offset <= 0);
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if (weight + min_edge_offset > upper_bound)
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{
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forward_heap.DeleteAll();
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return;
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}
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// Stalling
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if (STALLING && stallAtNode<DIRECTION>(facade, node, weight, forward_heap))
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{
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return;
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}
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relaxOutgoingEdges<DIRECTION>(facade, node, weight, forward_heap);
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}
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template <bool UseDuration>
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EdgeWeight
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