Port OSRM, Engine and Datafacades to be algorithm aware
This commit is contained in:
committed by
Patrick Niklaus
parent
71e95c92b6
commit
2fa8d0f534
@@ -1,110 +0,0 @@
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#include "engine/engine.hpp"
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#include "engine/api/route_parameters.hpp"
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#include "engine/engine_config.hpp"
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#include "engine/status.hpp"
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#include "engine/datafacade/contiguous_internalmem_datafacade.hpp"
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#include "engine/datafacade/process_memory_allocator.hpp"
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#include "util/log.hpp"
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#include <boost/assert.hpp>
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#include <algorithm>
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#include <fstream>
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#include <memory>
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#include <utility>
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#include <vector>
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namespace
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{
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// Abstracted away the query locking into a template function
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// Works the same for every plugin.
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template <typename ParameterT, typename PluginT, typename ResultT>
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osrm::engine::Status
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RunQuery(const std::unique_ptr<osrm::engine::DataWatchdog> &watchdog,
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const std::shared_ptr<const osrm::engine::datafacade::BaseDataFacade> &immutable_facade,
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const ParameterT ¶meters,
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PluginT &plugin,
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ResultT &result)
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{
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if (watchdog)
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{
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BOOST_ASSERT(!immutable_facade);
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auto facade = watchdog->GetDataFacade();
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return plugin.HandleRequest(facade, parameters, result);
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}
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BOOST_ASSERT(immutable_facade);
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return plugin.HandleRequest(immutable_facade, parameters, result);
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}
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} // anon. ns
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namespace osrm
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{
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namespace engine
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{
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Engine::Engine(const EngineConfig &config)
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: route_plugin(config.max_locations_viaroute), //
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table_plugin(config.max_locations_distance_table), //
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nearest_plugin(config.max_results_nearest), //
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trip_plugin(config.max_locations_trip), //
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match_plugin(config.max_locations_map_matching), //
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tile_plugin() //
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{
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if (config.use_shared_memory)
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{
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watchdog = std::make_unique<DataWatchdog>();
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BOOST_ASSERT(watchdog);
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}
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else
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{
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if (!config.storage_config.IsValid())
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{
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throw util::exception("Invalid file paths given!" + SOURCE_REF);
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}
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auto allocator =
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std::make_unique<datafacade::ProcessMemoryAllocator>(config.storage_config);
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immutable_data_facade =
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std::make_shared<const datafacade::ContiguousInternalMemoryDataFacade>(
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std::move(allocator));
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}
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}
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Status Engine::Route(const api::RouteParameters ¶ms, util::json::Object &result) const
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{
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return RunQuery(watchdog, immutable_data_facade, params, route_plugin, result);
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}
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Status Engine::Table(const api::TableParameters ¶ms, util::json::Object &result) const
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{
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return RunQuery(watchdog, immutable_data_facade, params, table_plugin, result);
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}
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Status Engine::Nearest(const api::NearestParameters ¶ms, util::json::Object &result) const
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{
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return RunQuery(watchdog, immutable_data_facade, params, nearest_plugin, result);
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}
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Status Engine::Trip(const api::TripParameters ¶ms, util::json::Object &result) const
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{
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return RunQuery(watchdog, immutable_data_facade, params, trip_plugin, result);
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}
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Status Engine::Match(const api::MatchParameters ¶ms, util::json::Object &result) const
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{
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return RunQuery(watchdog, immutable_data_facade, params, match_plugin, result);
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}
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Status Engine::Tile(const api::TileParameters ¶ms, std::string &result) const
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{
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return RunQuery(watchdog, immutable_data_facade, params, tile_plugin, result);
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}
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} // engine ns
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} // osrm ns
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+4
-2
@@ -19,8 +19,10 @@ bool Hint::IsValid(const util::Coordinate new_input_coordinates,
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{
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auto is_same_input_coordinate = new_input_coordinates.lon == phantom.input_location.lon &&
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new_input_coordinates.lat == phantom.input_location.lat;
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return is_same_input_coordinate && phantom.IsValid(facade.GetNumberOfNodes()) &&
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facade.GetCheckSum() == data_checksum;
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// FIXME this does not use the number of nodes to validate the phantom because
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// GetNumberOfNodes()
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// depends on the graph which is algorithm dependent
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return is_same_input_coordinate && phantom.IsValid() && facade.GetCheckSum() == data_checksum;
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}
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std::string Hint::ToBase64() const
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@@ -108,7 +108,8 @@ void filterCandidates(const std::vector<util::Coordinate> &coordinates,
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}
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}
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Status MatchPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
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Status MatchPlugin::HandleRequest(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
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const RoutingAlgorithmsInterface &algorithms,
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const api::MatchParameters ¶meters,
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util::json::Object &json_result) const
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{
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@@ -144,7 +145,7 @@ Status MatchPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDa
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if (parameters.radiuses.empty())
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{
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search_radiuses.resize(parameters.coordinates.size(),
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DEFAULT_GPS_PRECISION * RADIUS_MULTIPLIER);
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routing_algorithms::DEFAULT_GPS_PRECISION * RADIUS_MULTIPLIER);
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}
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else
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{
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@@ -159,13 +160,13 @@ Status MatchPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDa
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}
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else
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{
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return DEFAULT_GPS_PRECISION * RADIUS_MULTIPLIER;
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return routing_algorithms::DEFAULT_GPS_PRECISION * RADIUS_MULTIPLIER;
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}
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});
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}
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auto candidates_lists = GetPhantomNodesInRange(*facade, parameters, search_radiuses);
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auto candidates_lists = GetPhantomNodesInRange(facade, parameters, search_radiuses);
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filterCandidates(parameters.coordinates, candidates_lists);
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if (std::all_of(candidates_lists.begin(),
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@@ -180,11 +181,8 @@ Status MatchPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDa
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}
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// call the actual map matching
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SubMatchingList sub_matchings = map_matching(facade,
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candidates_lists,
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parameters.coordinates,
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parameters.timestamps,
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parameters.radiuses);
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SubMatchingList sub_matchings = algorithms.MapMatching(
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candidates_lists, parameters.coordinates, parameters.timestamps, parameters.radiuses);
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if (sub_matchings.size() == 0)
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{
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@@ -210,12 +208,12 @@ Status MatchPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDa
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// force uturns to be on, since we split the phantom nodes anyway and only have
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// bi-directional
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// phantom nodes for possible uturns
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shortest_path(
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facade, sub_routes[index].segment_end_coordinates, {false}, sub_routes[index]);
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algorithms.ShortestRouting(
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sub_routes[index].segment_end_coordinates, {false}, sub_routes[index]);
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BOOST_ASSERT(sub_routes[index].shortest_path_length != INVALID_EDGE_WEIGHT);
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}
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api::MatchAPI match_api{*facade, parameters};
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api::MatchAPI match_api{facade, parameters};
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match_api.MakeResponse(sub_matchings, sub_routes, json_result);
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return Status::Ok;
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@@ -19,9 +19,11 @@ namespace plugins
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NearestPlugin::NearestPlugin(const int max_results_) : max_results{max_results_} {}
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Status NearestPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
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const api::NearestParameters ¶ms,
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util::json::Object &json_result) const
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Status
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NearestPlugin::HandleRequest(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
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const RoutingAlgorithmsInterface & /*algorithms*/,
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const api::NearestParameters ¶ms,
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util::json::Object &json_result) const
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{
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BOOST_ASSERT(params.IsValid());
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@@ -42,7 +44,7 @@ Status NearestPlugin::HandleRequest(const std::shared_ptr<const datafacade::Base
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return Error("InvalidOptions", "Only one input coordinate is supported", json_result);
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}
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auto phantom_nodes = GetPhantomNodes(*facade, params, params.number_of_results);
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auto phantom_nodes = GetPhantomNodes(facade, params, params.number_of_results);
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if (phantom_nodes.front().size() == 0)
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{
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@@ -50,7 +52,7 @@ Status NearestPlugin::HandleRequest(const std::shared_ptr<const datafacade::Base
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}
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BOOST_ASSERT(phantom_nodes.front().size() > 0);
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api::NearestAPI nearest_api(*facade, params);
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api::NearestAPI nearest_api(facade, params);
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nearest_api.MakeResponse(phantom_nodes, json_result);
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return Status::Ok;
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@@ -24,11 +24,12 @@ namespace plugins
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{
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TablePlugin::TablePlugin(const int max_locations_distance_table)
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: distance_table(heaps), max_locations_distance_table(max_locations_distance_table)
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: max_locations_distance_table(max_locations_distance_table)
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{
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}
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Status TablePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
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Status TablePlugin::HandleRequest(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
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const RoutingAlgorithmsInterface &algorithms,
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const api::TableParameters ¶ms,
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util::json::Object &result) const
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{
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@@ -59,16 +60,16 @@ Status TablePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDa
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return Error("TooBig", "Too many table coordinates", result);
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}
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auto snapped_phantoms = SnapPhantomNodes(GetPhantomNodes(*facade, params));
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auto snapped_phantoms = SnapPhantomNodes(GetPhantomNodes(facade, params));
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auto result_table =
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distance_table(facade, snapped_phantoms, params.sources, params.destinations);
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algorithms.ManyToManyRouting(snapped_phantoms, params.sources, params.destinations);
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if (result_table.empty())
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{
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return Error("NoTable", "No table found", result);
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}
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api::TableAPI table_api{*facade, params};
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api::TableAPI table_api{facade, params};
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table_api.MakeResponse(result_table, snapped_phantoms, result);
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return Status::Ok;
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+97
-316
@@ -32,8 +32,13 @@ namespace engine
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{
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namespace plugins
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{
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constexpr const static int MIN_ZOOM_FOR_TURNS = 15;
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namespace
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{
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using RTreeLeaf = datafacade::BaseDataFacade::RTreeLeaf;
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// TODO: Port all this encoding logic to https://github.com/mapbox/vector-tile, which wasn't
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// available when this code was originally written.
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@@ -72,33 +77,12 @@ struct point_type_i final
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const std::int64_t y;
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};
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// Used to accumulate all the information we want in the tile about
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// a turn.
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struct TurnData final
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{
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TurnData(const util::Coordinate coordinate_,
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const std::size_t _in,
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const std::size_t _out,
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const std::size_t _weight)
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: coordinate(std::move(coordinate_)), in_angle_offset(_in), turn_angle_offset(_out),
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weight_offset(_weight)
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{
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}
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const util::Coordinate coordinate;
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const std::size_t in_angle_offset;
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const std::size_t turn_angle_offset;
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const std::size_t weight_offset;
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};
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using FixedPoint = Point<std::int32_t>;
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using FloatPoint = Point<double>;
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using FixedLine = std::vector<FixedPoint>;
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using FloatLine = std::vector<FloatPoint>;
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constexpr const static int MIN_ZOOM_FOR_TURNS = 15;
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// We use boost::geometry to clip lines/points that are outside or cross the boundary
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// of the tile we're rendering. We need these types defined to use boosts clipping
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// logic
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@@ -247,33 +231,58 @@ FixedPoint coordinatesToTilePoint(const util::Coordinate point, const BBox &tile
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return FixedPoint{px, py};
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}
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} // namespace
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Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
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const api::TileParameters ¶meters,
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std::string &pbf_buffer) const
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std::vector<RTreeLeaf> getEdges(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
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unsigned x,
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unsigned y,
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unsigned z)
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{
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BOOST_ASSERT(parameters.IsValid());
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double min_lon, min_lat, max_lon, max_lat;
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// Convert the z,x,y mercator tile coordinates into WGS84 lon/lat values
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//
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util::web_mercator::xyzToWGS84(parameters.x,
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parameters.y,
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parameters.z,
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min_lon,
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min_lat,
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max_lon,
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max_lat,
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util::web_mercator::TILE_SIZE * 0.10);
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util::web_mercator::xyzToWGS84(
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x, y, z, min_lon, min_lat, max_lon, max_lat, util::web_mercator::TILE_SIZE * 0.10);
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util::Coordinate southwest{util::FloatLongitude{min_lon}, util::FloatLatitude{min_lat}};
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util::Coordinate northeast{util::FloatLongitude{max_lon}, util::FloatLatitude{max_lat}};
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// Fetch all the segments that are in our bounding box.
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// This hits the OSRM StaticRTree
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const auto edges = facade->GetEdgesInBox(southwest, northeast);
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return facade.GetEdgesInBox(southwest, northeast);
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}
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std::vector<std::size_t> getEdgeIndex(const std::vector<RTreeLeaf> &edges)
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{
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// In order to ensure consistent tile encoding, we need to process
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// all edges in the same order. Differences in OSX/Linux/Windows
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// sorting methods mean that GetEdgesInBox doesn't return the same
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// ordered array on all platforms.
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// GetEdgesInBox is marked `const`, so we can't sort the array itself,
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// instead we create an array of indexes and sort that instead.
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std::vector<std::size_t> sorted_edge_indexes(edges.size(), 0);
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std::iota(sorted_edge_indexes.begin(), sorted_edge_indexes.end(), 0); // fill with 1,2,3,...N
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// Now, sort that array based on the edges list, using the u/v node IDs
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// as the sort condition
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std::sort(sorted_edge_indexes.begin(),
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sorted_edge_indexes.end(),
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[&edges](const std::size_t &left, const std::size_t &right) -> bool {
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return (edges[left].u != edges[right].u) ? edges[left].u < edges[right].u
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: edges[left].v < edges[right].v;
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});
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return sorted_edge_indexes;
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}
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void encodeVectorTile(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
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unsigned x,
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unsigned y,
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unsigned z,
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const std::vector<RTreeLeaf> &edges,
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const std::vector<std::size_t> &sorted_edge_indexes,
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const std::vector<routing_algorithms::TurnData> &all_turn_data,
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std::string &pbf_buffer)
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{
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// Vector tiles encode properties as references to a common lookup table.
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// When we add a property to a "feature", we actually attach the index of the value
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@@ -302,7 +311,6 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
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std::uint8_t max_datasource_id = 0;
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// This is where we accumulate information on turns
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std::vector<TurnData> all_turn_data;
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// Helper function for adding a new value to the line_ints lookup table. Returns
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// the index of the value in the table, adding the value if it doesn't already
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@@ -358,260 +366,6 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
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return offset;
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};
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// In order to ensure consistent tile encoding, we need to process
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// all edges in the same order. Differences in OSX/Linux/Windows
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// sorting methods mean that GetEdgesInBox doesn't return the same
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// ordered array on all platforms.
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// GetEdgesInBox is marked `const`, so we can't sort the array itself,
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// instead we create an array of indexes and sort that instead.
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std::vector<std::size_t> sorted_edge_indexes(edges.size(), 0);
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std::iota(sorted_edge_indexes.begin(), sorted_edge_indexes.end(), 0); // fill with 1,2,3,...N
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// Now, sort that array based on the edges list, using the u/v node IDs
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// as the sort condition
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std::sort(sorted_edge_indexes.begin(),
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sorted_edge_indexes.end(),
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[&edges](const std::size_t &left, const std::size_t &right) -> bool {
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return (edges[left].u != edges[right].u) ? edges[left].u < edges[right].u
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: edges[left].v < edges[right].v;
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});
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// From here on, we'll iterate over the sorted_edge_indexes instead of `edges` directly.
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// Note, that we do this because `
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// If we're zooming into 16 or higher, include turn data. Why? Because turns make the map
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// really cramped, so we don't bother including the data for tiles that span a large area.
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if (parameters.z >= MIN_ZOOM_FOR_TURNS)
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{
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// Struct to hold info on all the EdgeBasedNodes that are visible in our tile
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// When we create these, we insure that (source, target) and packed_geometry_id
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// are all pointed in the same direction.
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struct EdgeBasedNodeInfo
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{
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bool is_geometry_forward; // Is the geometry forward or reverse?
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unsigned packed_geometry_id;
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};
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// Lookup table for edge-based-nodes
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std::unordered_map<NodeID, EdgeBasedNodeInfo> edge_based_node_info;
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struct SegmentData
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{
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NodeID target_node;
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EdgeID edge_based_node_id;
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};
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std::unordered_map<NodeID, std::vector<SegmentData>> directed_graph;
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// Reserve enough space for unique edge-based-nodes on every edge.
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// Only a tile with all unique edges will use this much, but
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// it saves us a bunch of re-allocations during iteration.
|
||||
directed_graph.reserve(edges.size() * 2);
|
||||
|
||||
// Build an adjacency list for all the road segments visible in
|
||||
// the tile
|
||||
for (const auto &edge_index : sorted_edge_indexes)
|
||||
{
|
||||
const auto &edge = edges[edge_index];
|
||||
if (edge.forward_segment_id.enabled)
|
||||
{
|
||||
// operator[] will construct an empty vector at [edge.u] if there is no value.
|
||||
directed_graph[edge.u].push_back({edge.v, edge.forward_segment_id.id});
|
||||
if (edge_based_node_info.count(edge.forward_segment_id.id) == 0)
|
||||
{
|
||||
edge_based_node_info[edge.forward_segment_id.id] = {true,
|
||||
edge.packed_geometry_id};
|
||||
}
|
||||
else
|
||||
{
|
||||
BOOST_ASSERT(
|
||||
edge_based_node_info[edge.forward_segment_id.id].is_geometry_forward ==
|
||||
true);
|
||||
BOOST_ASSERT(
|
||||
edge_based_node_info[edge.forward_segment_id.id].packed_geometry_id ==
|
||||
edge.packed_geometry_id);
|
||||
}
|
||||
}
|
||||
if (edge.reverse_segment_id.enabled)
|
||||
{
|
||||
directed_graph[edge.v].push_back({edge.u, edge.reverse_segment_id.id});
|
||||
if (edge_based_node_info.count(edge.reverse_segment_id.id) == 0)
|
||||
{
|
||||
edge_based_node_info[edge.reverse_segment_id.id] = {false,
|
||||
edge.packed_geometry_id};
|
||||
}
|
||||
else
|
||||
{
|
||||
BOOST_ASSERT(
|
||||
edge_based_node_info[edge.reverse_segment_id.id].is_geometry_forward ==
|
||||
false);
|
||||
BOOST_ASSERT(
|
||||
edge_based_node_info[edge.reverse_segment_id.id].packed_geometry_id ==
|
||||
edge.packed_geometry_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Given a turn:
|
||||
// u---v
|
||||
// |
|
||||
// w
|
||||
// uv is the "approach"
|
||||
// vw is the "exit"
|
||||
std::vector<contractor::QueryEdge::EdgeData> unpacked_shortcut;
|
||||
std::vector<EdgeWeight> approach_weight_vector;
|
||||
|
||||
// Make sure we traverse the startnodes in a consistent order
|
||||
// to ensure identical PBF encoding on all platforms.
|
||||
std::vector<NodeID> sorted_startnodes;
|
||||
sorted_startnodes.reserve(directed_graph.size());
|
||||
for (const auto &startnode : directed_graph)
|
||||
sorted_startnodes.push_back(startnode.first);
|
||||
std::sort(sorted_startnodes.begin(), sorted_startnodes.end());
|
||||
|
||||
// Look at every node in the directed graph we created
|
||||
for (const auto &startnode : sorted_startnodes)
|
||||
{
|
||||
const auto &nodedata = directed_graph[startnode];
|
||||
// For all the outgoing edges from the node
|
||||
for (const auto &approachedge : nodedata)
|
||||
{
|
||||
// If the target of this edge doesn't exist in our directed
|
||||
// graph, it's probably outside the tile, so we can skip it
|
||||
if (directed_graph.count(approachedge.target_node) == 0)
|
||||
continue;
|
||||
|
||||
// For each of the outgoing edges from our target coordinate
|
||||
for (const auto &exit_edge : directed_graph[approachedge.target_node])
|
||||
{
|
||||
// If the next edge has the same edge_based_node_id, then it's
|
||||
// not a turn, so skip it
|
||||
if (approachedge.edge_based_node_id == exit_edge.edge_based_node_id)
|
||||
continue;
|
||||
|
||||
// Skip u-turns
|
||||
if (startnode == exit_edge.target_node)
|
||||
continue;
|
||||
|
||||
// Find the connection between our source road and the target node
|
||||
// Since we only want to find direct edges, we cannot check shortcut edges here.
|
||||
// Otherwise we might find a forward edge even though a shorter backward edge
|
||||
// exists (due to oneways).
|
||||
//
|
||||
// a > - > - > - b
|
||||
// | |
|
||||
// |------ c ----|
|
||||
//
|
||||
// would offer a backward edge at `b` to `a` (due to the oneway from a to b)
|
||||
// but could also offer a shortcut (b-c-a) from `b` to `a` which is longer.
|
||||
EdgeID smaller_edge_id =
|
||||
facade->FindSmallestEdge(approachedge.edge_based_node_id,
|
||||
exit_edge.edge_based_node_id,
|
||||
[](const contractor::QueryEdge::EdgeData &data) {
|
||||
return data.forward && !data.shortcut;
|
||||
});
|
||||
|
||||
// Depending on how the graph is constructed, we might have to look for
|
||||
// a backwards edge instead. They're equivalent, just one is available for
|
||||
// a forward routing search, and one is used for the backwards dijkstra
|
||||
// steps. Their weight should be the same, we can use either one.
|
||||
// If we didn't find a forward edge, try for a backward one
|
||||
if (SPECIAL_EDGEID == smaller_edge_id)
|
||||
{
|
||||
smaller_edge_id = facade->FindSmallestEdge(
|
||||
exit_edge.edge_based_node_id,
|
||||
approachedge.edge_based_node_id,
|
||||
[](const contractor::QueryEdge::EdgeData &data) {
|
||||
return data.backward && !data.shortcut;
|
||||
});
|
||||
}
|
||||
|
||||
// If no edge was found, it means that there's no connection between these
|
||||
// nodes, due to oneways or turn restrictions. Given the edge-based-nodes
|
||||
// that we're examining here, we *should* only find directly-connected
|
||||
// edges, not shortcuts
|
||||
if (smaller_edge_id != SPECIAL_EDGEID)
|
||||
{
|
||||
const auto &data = facade->GetEdgeData(smaller_edge_id);
|
||||
BOOST_ASSERT_MSG(!data.shortcut, "Connecting edge must not be a shortcut");
|
||||
|
||||
// Now, calculate the sum of the weight of all the segments.
|
||||
if (edge_based_node_info[approachedge.edge_based_node_id]
|
||||
.is_geometry_forward)
|
||||
{
|
||||
approach_weight_vector = facade->GetUncompressedForwardWeights(
|
||||
edge_based_node_info[approachedge.edge_based_node_id]
|
||||
.packed_geometry_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
approach_weight_vector = facade->GetUncompressedReverseWeights(
|
||||
edge_based_node_info[approachedge.edge_based_node_id]
|
||||
.packed_geometry_id);
|
||||
}
|
||||
const auto sum_node_weight = std::accumulate(approach_weight_vector.begin(),
|
||||
approach_weight_vector.end(),
|
||||
EdgeWeight{0});
|
||||
|
||||
// The edge.weight is the whole edge weight, which includes the turn
|
||||
// cost.
|
||||
// The turn cost is the edge.weight minus the sum of the individual road
|
||||
// segment weights. This might not be 100% accurate, because some
|
||||
// intersections include stop signs, traffic signals and other
|
||||
// penalties, but at this stage, we can't divide those out, so we just
|
||||
// treat the whole lot as the "turn cost" that we'll stick on the map.
|
||||
const auto turn_cost = data.weight - sum_node_weight;
|
||||
|
||||
// Find the three nodes that make up the turn movement)
|
||||
const auto node_from = startnode;
|
||||
const auto node_via = approachedge.target_node;
|
||||
const auto node_to = exit_edge.target_node;
|
||||
|
||||
const auto coord_from = facade->GetCoordinateOfNode(node_from);
|
||||
const auto coord_via = facade->GetCoordinateOfNode(node_via);
|
||||
const auto coord_to = facade->GetCoordinateOfNode(node_to);
|
||||
|
||||
// Calculate the bearing that we approach the intersection at
|
||||
const auto angle_in = static_cast<int>(
|
||||
util::coordinate_calculation::bearing(coord_from, coord_via));
|
||||
|
||||
// Add the angle to the values table for the vector tile, and get the
|
||||
// index
|
||||
// of that value in the table
|
||||
const auto angle_in_index = use_point_int_value(angle_in);
|
||||
|
||||
// Calculate the bearing leading away from the intersection
|
||||
const auto exit_bearing = static_cast<int>(
|
||||
util::coordinate_calculation::bearing(coord_via, coord_to));
|
||||
|
||||
// Figure out the angle of the turn
|
||||
auto turn_angle = exit_bearing - angle_in;
|
||||
while (turn_angle > 180)
|
||||
{
|
||||
turn_angle -= 360;
|
||||
}
|
||||
while (turn_angle < -180)
|
||||
{
|
||||
turn_angle += 360;
|
||||
}
|
||||
|
||||
// Add the turn angle value to the value lookup table for the vector
|
||||
// tile.
|
||||
const auto turn_angle_index = use_point_int_value(turn_angle);
|
||||
// And, same for the actual turn cost value - it goes in the lookup
|
||||
// table,
|
||||
// not directly on the feature itself.
|
||||
const auto turn_cost_index = use_point_float_value(
|
||||
turn_cost / 10.0); // Note conversion to float here
|
||||
|
||||
// Save everything we need to later add all the points to the tile.
|
||||
// We need the coordinate of the intersection, the angle in, the turn
|
||||
// angle and the turn cost.
|
||||
all_turn_data.emplace_back(
|
||||
coord_via, angle_in_index, turn_angle_index, turn_cost_index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Vector tiles encode feature properties as indexes into a lookup table. So, we need
|
||||
// to "pre-loop" over all the edges to create the lookup tables. Once we have those, we
|
||||
// can then encode the features, and we'll know the indexes that feature properties
|
||||
@@ -621,9 +375,9 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
const auto &edge = edges[edge_index];
|
||||
|
||||
const auto forward_datasource_vector =
|
||||
facade->GetUncompressedForwardDatasources(edge.packed_geometry_id);
|
||||
facade.GetUncompressedForwardDatasources(edge.packed_geometry_id);
|
||||
const auto reverse_datasource_vector =
|
||||
facade->GetUncompressedReverseDatasources(edge.packed_geometry_id);
|
||||
facade.GetUncompressedReverseDatasources(edge.packed_geometry_id);
|
||||
|
||||
BOOST_ASSERT(edge.fwd_segment_position < forward_datasource_vector.size());
|
||||
const auto forward_datasource = forward_datasource_vector[edge.fwd_segment_position];
|
||||
@@ -639,13 +393,8 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
|
||||
// Convert tile coordinates into mercator coordinates
|
||||
double min_mercator_lon, min_mercator_lat, max_mercator_lon, max_mercator_lat;
|
||||
util::web_mercator::xyzToMercator(parameters.x,
|
||||
parameters.y,
|
||||
parameters.z,
|
||||
min_mercator_lon,
|
||||
min_mercator_lat,
|
||||
max_mercator_lon,
|
||||
max_mercator_lat);
|
||||
util::web_mercator::xyzToMercator(
|
||||
x, y, z, min_mercator_lon, min_mercator_lat, max_mercator_lon, max_mercator_lat);
|
||||
const BBox tile_bbox{min_mercator_lon, min_mercator_lat, max_mercator_lon, max_mercator_lat};
|
||||
|
||||
// Protobuf serializes blocks when objects go out of scope, hence
|
||||
@@ -673,9 +422,9 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
{
|
||||
const auto &edge = edges[edge_index];
|
||||
const auto forward_weight_vector =
|
||||
facade->GetUncompressedForwardWeights(edge.packed_geometry_id);
|
||||
facade.GetUncompressedForwardWeights(edge.packed_geometry_id);
|
||||
const auto reverse_weight_vector =
|
||||
facade->GetUncompressedReverseWeights(edge.packed_geometry_id);
|
||||
facade.GetUncompressedReverseWeights(edge.packed_geometry_id);
|
||||
const auto forward_weight = forward_weight_vector[edge.fwd_segment_position];
|
||||
const auto reverse_weight = reverse_weight_vector[reverse_weight_vector.size() -
|
||||
edge.fwd_segment_position - 1];
|
||||
@@ -691,20 +440,20 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
{
|
||||
const auto &edge = edges[edge_index];
|
||||
// Get coordinates for start/end nodes of segment (NodeIDs u and v)
|
||||
const auto a = facade->GetCoordinateOfNode(edge.u);
|
||||
const auto b = facade->GetCoordinateOfNode(edge.v);
|
||||
const auto a = facade.GetCoordinateOfNode(edge.u);
|
||||
const auto b = facade.GetCoordinateOfNode(edge.v);
|
||||
// Calculate the length in meters
|
||||
const double length =
|
||||
osrm::util::coordinate_calculation::haversineDistance(a, b);
|
||||
|
||||
const auto forward_weight_vector =
|
||||
facade->GetUncompressedForwardWeights(edge.packed_geometry_id);
|
||||
facade.GetUncompressedForwardWeights(edge.packed_geometry_id);
|
||||
const auto reverse_weight_vector =
|
||||
facade->GetUncompressedReverseWeights(edge.packed_geometry_id);
|
||||
facade.GetUncompressedReverseWeights(edge.packed_geometry_id);
|
||||
const auto forward_datasource_vector =
|
||||
facade->GetUncompressedForwardDatasources(edge.packed_geometry_id);
|
||||
facade.GetUncompressedForwardDatasources(edge.packed_geometry_id);
|
||||
const auto reverse_datasource_vector =
|
||||
facade->GetUncompressedReverseDatasources(edge.packed_geometry_id);
|
||||
facade.GetUncompressedReverseDatasources(edge.packed_geometry_id);
|
||||
const auto forward_weight = forward_weight_vector[edge.fwd_segment_position];
|
||||
const auto reverse_weight =
|
||||
reverse_weight_vector[reverse_weight_vector.size() -
|
||||
@@ -715,7 +464,7 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
reverse_datasource_vector[reverse_datasource_vector.size() -
|
||||
edge.fwd_segment_position - 1];
|
||||
|
||||
auto name = facade->GetNameForID(edge.name_id);
|
||||
auto name = facade.GetNameForID(edge.name_id);
|
||||
|
||||
const auto name_offset = [&name, &names, &name_offsets]() {
|
||||
auto iter = name_offsets.find(name);
|
||||
@@ -875,7 +624,7 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
util::vector_tile::VARIANT_TAG);
|
||||
// Attribute value 1 == string type
|
||||
values_writer.add_string(util::vector_tile::VARIANT_TYPE_STRING,
|
||||
facade->GetDatasourceName(i).to_string());
|
||||
facade.GetDatasourceName(i).to_string());
|
||||
}
|
||||
for (auto value : used_line_ints)
|
||||
{
|
||||
@@ -918,8 +667,9 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
int id = 1;
|
||||
|
||||
// Helper function to encode a new point feature on a vector tile.
|
||||
const auto encode_tile_point = [&point_layer_writer, &used_point_ints, &id](
|
||||
const FixedPoint &tile_point, const TurnData &point_turn_data) {
|
||||
const auto encode_tile_point = [&](
|
||||
const FixedPoint &tile_point,
|
||||
const routing_algorithms::TurnData &point_turn_data) {
|
||||
protozero::pbf_writer feature_writer(point_layer_writer,
|
||||
util::vector_tile::FEATURE_TAG);
|
||||
// Field 3 is the "geometry type" field. Value 1 is "point"
|
||||
@@ -928,17 +678,23 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
util::vector_tile::GEOMETRY_TYPE_POINT); // geometry type
|
||||
feature_writer.add_uint64(util::vector_tile::ID_TAG, id++); // id
|
||||
{
|
||||
const auto in_angle_offset = use_point_int_value(point_turn_data.in_angle);
|
||||
const auto turn_angle_offset =
|
||||
use_point_int_value(point_turn_data.turn_angle);
|
||||
const auto weight_offset = use_point_float_value(
|
||||
point_turn_data.weight / 10.0); // Note conversion to float here
|
||||
|
||||
// Write out the 3 properties we want on the feature. These
|
||||
// refer to indexes in the properties lookup table, which we
|
||||
// add to the tile after we add all features.
|
||||
protozero::packed_field_uint32 field(
|
||||
feature_writer, util::vector_tile::FEATURE_ATTRIBUTES_TAG);
|
||||
field.add_element(0); // "bearing_in" tag key offset
|
||||
field.add_element(point_turn_data.in_angle_offset);
|
||||
field.add_element(in_angle_offset);
|
||||
field.add_element(1); // "turn_angle" tag key offset
|
||||
field.add_element(point_turn_data.turn_angle_offset);
|
||||
field.add_element(turn_angle_offset);
|
||||
field.add_element(2); // "cost" tag key offset
|
||||
field.add_element(used_point_ints.size() + point_turn_data.weight_offset);
|
||||
field.add_element(used_point_ints.size() + weight_offset);
|
||||
}
|
||||
{
|
||||
// Add the geometry as the last field in this feature
|
||||
@@ -983,6 +739,31 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
}
|
||||
// protozero serializes data during object destructors, so once the scope closes,
|
||||
// our result buffer will have all the tile data encoded into it.
|
||||
}
|
||||
}
|
||||
|
||||
Status TilePlugin::HandleRequest(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
|
||||
const RoutingAlgorithmsInterface &algorithms,
|
||||
const api::TileParameters ¶meters,
|
||||
std::string &pbf_buffer) const
|
||||
{
|
||||
BOOST_ASSERT(parameters.IsValid());
|
||||
|
||||
auto edges = getEdges(facade, parameters.x, parameters.y, parameters.y);
|
||||
|
||||
auto edge_index = getEdgeIndex(edges);
|
||||
|
||||
std::vector<routing_algorithms::TurnData> turns;
|
||||
|
||||
// If we're zooming into 16 or higher, include turn data. Why? Because turns make the map
|
||||
// really cramped, so we don't bother including the data for tiles that span a large area.
|
||||
if (parameters.z >= MIN_ZOOM_FOR_TURNS)
|
||||
{
|
||||
turns = algorithms.TileTurns(edges, edge_index);
|
||||
}
|
||||
|
||||
encodeVectorTile(
|
||||
facade, parameters.x, parameters.y, parameters.y, edges, edge_index, turns, pbf_buffer);
|
||||
|
||||
return Status::Ok;
|
||||
}
|
||||
|
||||
+12
-11
@@ -52,11 +52,10 @@ bool IsSupportedParameterCombination(const bool fixed_start,
|
||||
|
||||
// given the node order in which to visit, compute the actual route (with geometry, travel time and
|
||||
// so on) and return the result
|
||||
InternalRouteResult
|
||||
TripPlugin::ComputeRoute(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const std::vector<PhantomNode> &snapped_phantoms,
|
||||
const std::vector<NodeID> &trip,
|
||||
const bool roundtrip) const
|
||||
InternalRouteResult TripPlugin::ComputeRoute(const RoutingAlgorithmsInterface &algorithms,
|
||||
const std::vector<PhantomNode> &snapped_phantoms,
|
||||
const std::vector<NodeID> &trip,
|
||||
const bool roundtrip) const
|
||||
{
|
||||
InternalRouteResult min_route;
|
||||
// given the final trip, compute total duration and return the route and location permutation
|
||||
@@ -86,7 +85,7 @@ TripPlugin::ComputeRoute(const std::shared_ptr<const datafacade::BaseDataFacade>
|
||||
BOOST_ASSERT(min_route.segment_end_coordinates.size() == trip.size() - 1);
|
||||
}
|
||||
|
||||
shortest_path(facade, min_route.segment_end_coordinates, {false}, min_route);
|
||||
algorithms.ShortestRouting(min_route.segment_end_coordinates, {false}, min_route);
|
||||
BOOST_ASSERT_MSG(min_route.shortest_path_length < INVALID_EDGE_WEIGHT, "unroutable route");
|
||||
return min_route;
|
||||
}
|
||||
@@ -143,7 +142,8 @@ void ManipulateTableForFSE(const std::size_t source_id,
|
||||
//********* End of changes to table *************************************
|
||||
}
|
||||
|
||||
Status TripPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
Status TripPlugin::HandleRequest(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
|
||||
const RoutingAlgorithmsInterface &algorithms,
|
||||
const api::TripParameters ¶meters,
|
||||
util::json::Object &json_result) const
|
||||
{
|
||||
@@ -179,7 +179,7 @@ Status TripPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
return Error("InvalidValue", "Invalid coordinate value.", json_result);
|
||||
}
|
||||
|
||||
auto phantom_node_pairs = GetPhantomNodes(*facade, parameters);
|
||||
auto phantom_node_pairs = GetPhantomNodes(facade, parameters);
|
||||
if (phantom_node_pairs.size() != number_of_locations)
|
||||
{
|
||||
return Error("NoSegment",
|
||||
@@ -201,7 +201,7 @@ Status TripPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
|
||||
// compute the duration table of all phantom nodes
|
||||
auto result_table = util::DistTableWrapper<EdgeWeight>(
|
||||
duration_table(facade, snapped_phantoms, {}, {}), number_of_locations);
|
||||
algorithms.ManyToManyRouting(snapped_phantoms, {}, {}), number_of_locations);
|
||||
|
||||
if (result_table.size() == 0)
|
||||
{
|
||||
@@ -250,12 +250,13 @@ Status TripPlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDat
|
||||
}
|
||||
|
||||
// get the route when visiting all destinations in optimized order
|
||||
InternalRouteResult route = ComputeRoute(facade, snapped_phantoms, trip, parameters.roundtrip);
|
||||
InternalRouteResult route =
|
||||
ComputeRoute(algorithms, snapped_phantoms, trip, parameters.roundtrip);
|
||||
|
||||
// get api response
|
||||
const std::vector<std::vector<NodeID>> trips = {trip};
|
||||
const std::vector<InternalRouteResult> routes = {route};
|
||||
api::TripAPI trip_api{*facade, parameters};
|
||||
api::TripAPI trip_api{facade, parameters};
|
||||
trip_api.MakeResponse(trips, routes, snapped_phantoms, json_result);
|
||||
|
||||
return Status::Ok;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "engine/plugins/viaroute.hpp"
|
||||
#include "engine/api/route_api.hpp"
|
||||
#include "engine/datafacade/datafacade_base.hpp"
|
||||
#include "engine/routing_algorithms.hpp"
|
||||
#include "engine/status.hpp"
|
||||
|
||||
#include "util/for_each_pair.hpp"
|
||||
@@ -22,14 +22,15 @@ namespace plugins
|
||||
{
|
||||
|
||||
ViaRoutePlugin::ViaRoutePlugin(int max_locations_viaroute)
|
||||
: shortest_path(heaps), alternative_path(heaps), direct_shortest_path(heaps),
|
||||
max_locations_viaroute(max_locations_viaroute)
|
||||
: max_locations_viaroute(max_locations_viaroute)
|
||||
{
|
||||
}
|
||||
|
||||
Status ViaRoutePlugin::HandleRequest(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const api::RouteParameters &route_parameters,
|
||||
util::json::Object &json_result) const
|
||||
Status
|
||||
ViaRoutePlugin::HandleRequest(const datafacade::ContiguousInternalMemoryDataFacadeBase &facade,
|
||||
const RoutingAlgorithmsInterface &algorithms,
|
||||
const api::RouteParameters &route_parameters,
|
||||
util::json::Object &json_result) const
|
||||
{
|
||||
BOOST_ASSERT(route_parameters.IsValid());
|
||||
|
||||
@@ -48,7 +49,7 @@ Status ViaRoutePlugin::HandleRequest(const std::shared_ptr<const datafacade::Bas
|
||||
return Error("InvalidValue", "Invalid coordinate value.", json_result);
|
||||
}
|
||||
|
||||
auto phantom_node_pairs = GetPhantomNodes(*facade, route_parameters);
|
||||
auto phantom_node_pairs = GetPhantomNodes(facade, route_parameters);
|
||||
if (phantom_node_pairs.size() != route_parameters.coordinates.size())
|
||||
{
|
||||
return Error("NoSegment",
|
||||
@@ -62,7 +63,7 @@ Status ViaRoutePlugin::HandleRequest(const std::shared_ptr<const datafacade::Bas
|
||||
|
||||
const bool continue_straight_at_waypoint = route_parameters.continue_straight
|
||||
? *route_parameters.continue_straight
|
||||
: facade->GetContinueStraightDefault();
|
||||
: facade.GetContinueStraightDefault();
|
||||
|
||||
InternalRouteResult raw_route;
|
||||
auto build_phantom_pairs = [&raw_route, continue_straight_at_waypoint](
|
||||
@@ -86,28 +87,26 @@ Status ViaRoutePlugin::HandleRequest(const std::shared_ptr<const datafacade::Bas
|
||||
|
||||
if (1 == raw_route.segment_end_coordinates.size())
|
||||
{
|
||||
if (route_parameters.alternatives && facade->GetCoreSize() == 0)
|
||||
if (route_parameters.alternatives && algorithms.HasAlternativeRouting())
|
||||
{
|
||||
alternative_path(facade, raw_route.segment_end_coordinates.front(), raw_route);
|
||||
algorithms.AlternativeRouting(raw_route.segment_end_coordinates.front(), raw_route);
|
||||
}
|
||||
else
|
||||
{
|
||||
direct_shortest_path(facade, raw_route.segment_end_coordinates, raw_route);
|
||||
algorithms.DirectShortestPathRouting(raw_route.segment_end_coordinates, raw_route);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shortest_path(facade,
|
||||
raw_route.segment_end_coordinates,
|
||||
route_parameters.continue_straight,
|
||||
raw_route);
|
||||
algorithms.ShortestRouting(
|
||||
raw_route.segment_end_coordinates, route_parameters.continue_straight, raw_route);
|
||||
}
|
||||
|
||||
// we can only know this after the fact, different SCC ids still
|
||||
// allow for connection in one direction.
|
||||
if (raw_route.is_valid())
|
||||
{
|
||||
api::RouteAPI route_api{*facade, route_parameters};
|
||||
api::RouteAPI route_api{facade, route_parameters};
|
||||
route_api.MakeResponse(raw_route, json_result);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace engine
|
||||
namespace routing_algorithms
|
||||
{
|
||||
|
||||
void AlternativeRouting::operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const PhantomNodes &phantom_node_pair,
|
||||
InternalRouteResult &raw_route_data)
|
||||
void AlternativeRouting<algorithm::CH>::operator()(const FacadeT &facade,
|
||||
const PhantomNodes &phantom_node_pair,
|
||||
InternalRouteResult &raw_route_data)
|
||||
{
|
||||
std::vector<NodeID> alternative_path;
|
||||
std::vector<NodeID> via_node_candidate_list;
|
||||
@@ -17,9 +17,9 @@ void AlternativeRouting::operator()(const std::shared_ptr<const datafacade::Base
|
||||
std::vector<SearchSpaceEdge> reverse_search_space;
|
||||
|
||||
// Init queues, semi-expensive because access to TSS invokes a sys-call
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearThirdThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearThirdThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
|
||||
QueryHeap &forward_heap1 = *(engine_working_data.forward_heap_1);
|
||||
QueryHeap &reverse_heap1 = *(engine_working_data.reverse_heap_1);
|
||||
@@ -320,13 +320,14 @@ void AlternativeRouting::operator()(const std::shared_ptr<const datafacade::Base
|
||||
}
|
||||
}
|
||||
|
||||
void AlternativeRouting::RetrievePackedAlternatePath(const QueryHeap &forward_heap1,
|
||||
const QueryHeap &reverse_heap1,
|
||||
const QueryHeap &forward_heap2,
|
||||
const QueryHeap &reverse_heap2,
|
||||
const NodeID s_v_middle,
|
||||
const NodeID v_t_middle,
|
||||
std::vector<NodeID> &packed_path) const
|
||||
void AlternativeRouting<algorithm::CH>::RetrievePackedAlternatePath(
|
||||
const QueryHeap &forward_heap1,
|
||||
const QueryHeap &reverse_heap1,
|
||||
const QueryHeap &forward_heap2,
|
||||
const QueryHeap &reverse_heap2,
|
||||
const NodeID s_v_middle,
|
||||
const NodeID v_t_middle,
|
||||
std::vector<NodeID> &packed_path) const
|
||||
{
|
||||
// fetch packed path [s,v)
|
||||
std::vector<NodeID> packed_v_t_path;
|
||||
@@ -343,15 +344,15 @@ void AlternativeRouting::RetrievePackedAlternatePath(const QueryHeap &forward_he
|
||||
// compute and unpack <s,..,v> and <v,..,t> by exploring search spaces
|
||||
// from v and intersecting against queues. only half-searches have to be
|
||||
// done at this stage
|
||||
void AlternativeRouting::ComputeLengthAndSharingOfViaPath(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
void AlternativeRouting<algorithm::CH>::ComputeLengthAndSharingOfViaPath(
|
||||
const FacadeT &facade,
|
||||
const NodeID via_node,
|
||||
int *real_length_of_via_path,
|
||||
int *sharing_of_via_path,
|
||||
const std::vector<NodeID> &packed_shortest_path,
|
||||
const EdgeWeight min_edge_offset)
|
||||
{
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
|
||||
QueryHeap &existing_forward_heap = *engine_working_data.forward_heap_1;
|
||||
QueryHeap &existing_reverse_heap = *engine_working_data.reverse_heap_1;
|
||||
@@ -422,9 +423,9 @@ void AlternativeRouting::ComputeLengthAndSharingOfViaPath(
|
||||
if (packed_s_v_path[current_node] == packed_shortest_path[current_node] &&
|
||||
packed_s_v_path[current_node + 1] == packed_shortest_path[current_node + 1])
|
||||
{
|
||||
EdgeID edgeID = facade->FindEdgeInEitherDirection(packed_s_v_path[current_node],
|
||||
packed_s_v_path[current_node + 1]);
|
||||
*sharing_of_via_path += facade->GetEdgeData(edgeID).weight;
|
||||
EdgeID edgeID = facade.FindEdgeInEitherDirection(packed_s_v_path[current_node],
|
||||
packed_s_v_path[current_node + 1]);
|
||||
*sharing_of_via_path += facade.GetEdgeData(edgeID).weight;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -455,9 +456,9 @@ void AlternativeRouting::ComputeLengthAndSharingOfViaPath(
|
||||
++current_node)
|
||||
{
|
||||
EdgeID selected_edge =
|
||||
facade->FindEdgeInEitherDirection(partially_unpacked_via_path[current_node],
|
||||
partially_unpacked_via_path[current_node + 1]);
|
||||
*sharing_of_via_path += facade->GetEdgeData(selected_edge).weight;
|
||||
facade.FindEdgeInEitherDirection(partially_unpacked_via_path[current_node],
|
||||
partially_unpacked_via_path[current_node + 1]);
|
||||
*sharing_of_via_path += facade.GetEdgeData(selected_edge).weight;
|
||||
}
|
||||
|
||||
// Second, partially unpack v-->t in reverse order until paths deviate and note lengths
|
||||
@@ -468,9 +469,9 @@ void AlternativeRouting::ComputeLengthAndSharingOfViaPath(
|
||||
if (packed_v_t_path[via_path_index - 1] == packed_shortest_path[shortest_path_index - 1] &&
|
||||
packed_v_t_path[via_path_index] == packed_shortest_path[shortest_path_index])
|
||||
{
|
||||
EdgeID edgeID = facade->FindEdgeInEitherDirection(packed_v_t_path[via_path_index - 1],
|
||||
packed_v_t_path[via_path_index]);
|
||||
*sharing_of_via_path += facade->GetEdgeData(edgeID).weight;
|
||||
EdgeID edgeID = facade.FindEdgeInEitherDirection(packed_v_t_path[via_path_index - 1],
|
||||
packed_v_t_path[via_path_index]);
|
||||
*sharing_of_via_path += facade.GetEdgeData(edgeID).weight;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -499,9 +500,9 @@ void AlternativeRouting::ComputeLengthAndSharingOfViaPath(
|
||||
partially_unpacked_shortest_path[shortest_path_index])
|
||||
{
|
||||
EdgeID edgeID =
|
||||
facade->FindEdgeInEitherDirection(partially_unpacked_via_path[via_path_index - 1],
|
||||
partially_unpacked_via_path[via_path_index]);
|
||||
*sharing_of_via_path += facade->GetEdgeData(edgeID).weight;
|
||||
facade.FindEdgeInEitherDirection(partially_unpacked_via_path[via_path_index - 1],
|
||||
partially_unpacked_via_path[via_path_index]);
|
||||
*sharing_of_via_path += facade.GetEdgeData(edgeID).weight;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -513,8 +514,8 @@ void AlternativeRouting::ComputeLengthAndSharingOfViaPath(
|
||||
}
|
||||
|
||||
// conduct T-Test
|
||||
bool AlternativeRouting::ViaNodeCandidatePassesTTest(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
bool AlternativeRouting<algorithm::CH>::ViaNodeCandidatePassesTTest(
|
||||
const FacadeT &facade,
|
||||
QueryHeap &existing_forward_heap,
|
||||
QueryHeap &existing_reverse_heap,
|
||||
QueryHeap &new_forward_heap,
|
||||
@@ -606,8 +607,8 @@ bool AlternativeRouting::ViaNodeCandidatePassesTTest(
|
||||
for (std::size_t i = packed_s_v_path.size() - 1; (i > 0) && unpack_stack.empty(); --i)
|
||||
{
|
||||
const EdgeID current_edge_id =
|
||||
facade->FindEdgeInEitherDirection(packed_s_v_path[i - 1], packed_s_v_path[i]);
|
||||
const EdgeWeight length_of_current_edge = facade->GetEdgeData(current_edge_id).weight;
|
||||
facade.FindEdgeInEitherDirection(packed_s_v_path[i - 1], packed_s_v_path[i]);
|
||||
const EdgeWeight length_of_current_edge = facade.GetEdgeData(current_edge_id).weight;
|
||||
if ((length_of_current_edge + unpacked_until_weight) >= T_threshold)
|
||||
{
|
||||
unpack_stack.emplace(packed_s_v_path[i - 1], packed_s_v_path[i]);
|
||||
@@ -624,21 +625,21 @@ bool AlternativeRouting::ViaNodeCandidatePassesTTest(
|
||||
const SearchSpaceEdge via_path_edge = unpack_stack.top();
|
||||
unpack_stack.pop();
|
||||
EdgeID edge_in_via_path_id =
|
||||
facade->FindEdgeInEitherDirection(via_path_edge.first, via_path_edge.second);
|
||||
facade.FindEdgeInEitherDirection(via_path_edge.first, via_path_edge.second);
|
||||
|
||||
if (SPECIAL_EDGEID == edge_in_via_path_id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const EdgeData ¤t_edge_data = facade->GetEdgeData(edge_in_via_path_id);
|
||||
const EdgeData ¤t_edge_data = facade.GetEdgeData(edge_in_via_path_id);
|
||||
const bool current_edge_is_shortcut = current_edge_data.shortcut;
|
||||
if (current_edge_is_shortcut)
|
||||
{
|
||||
const NodeID via_path_middle_node_id = current_edge_data.id;
|
||||
const EdgeID second_segment_edge_id =
|
||||
facade->FindEdgeInEitherDirection(via_path_middle_node_id, via_path_edge.second);
|
||||
const int second_segment_length = facade->GetEdgeData(second_segment_edge_id).weight;
|
||||
facade.FindEdgeInEitherDirection(via_path_middle_node_id, via_path_edge.second);
|
||||
const int second_segment_length = facade.GetEdgeData(second_segment_edge_id).weight;
|
||||
// attention: !unpacking in reverse!
|
||||
// Check if second segment is the one to go over treshold? if yes add second segment
|
||||
// to stack, else push first segment to stack and add weight of second one.
|
||||
@@ -669,8 +670,8 @@ bool AlternativeRouting::ViaNodeCandidatePassesTTest(
|
||||
++i)
|
||||
{
|
||||
const EdgeID edgeID =
|
||||
facade->FindEdgeInEitherDirection(packed_v_t_path[i], packed_v_t_path[i + 1]);
|
||||
int length_of_current_edge = facade->GetEdgeData(edgeID).weight;
|
||||
facade.FindEdgeInEitherDirection(packed_v_t_path[i], packed_v_t_path[i + 1]);
|
||||
int length_of_current_edge = facade.GetEdgeData(edgeID).weight;
|
||||
if (length_of_current_edge + unpacked_until_weight >= T_threshold)
|
||||
{
|
||||
unpack_stack.emplace(packed_v_t_path[i], packed_v_t_path[i + 1]);
|
||||
@@ -687,20 +688,20 @@ bool AlternativeRouting::ViaNodeCandidatePassesTTest(
|
||||
const SearchSpaceEdge via_path_edge = unpack_stack.top();
|
||||
unpack_stack.pop();
|
||||
EdgeID edge_in_via_path_id =
|
||||
facade->FindEdgeInEitherDirection(via_path_edge.first, via_path_edge.second);
|
||||
facade.FindEdgeInEitherDirection(via_path_edge.first, via_path_edge.second);
|
||||
if (SPECIAL_EDGEID == edge_in_via_path_id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const EdgeData ¤t_edge_data = facade->GetEdgeData(edge_in_via_path_id);
|
||||
const EdgeData ¤t_edge_data = facade.GetEdgeData(edge_in_via_path_id);
|
||||
const bool IsViaEdgeShortCut = current_edge_data.shortcut;
|
||||
if (IsViaEdgeShortCut)
|
||||
{
|
||||
const NodeID middleOfViaPath = current_edge_data.id;
|
||||
EdgeID edgeIDOfFirstSegment =
|
||||
facade->FindEdgeInEitherDirection(via_path_edge.first, middleOfViaPath);
|
||||
int lengthOfFirstSegment = facade->GetEdgeData(edgeIDOfFirstSegment).weight;
|
||||
facade.FindEdgeInEitherDirection(via_path_edge.first, middleOfViaPath);
|
||||
int lengthOfFirstSegment = facade.GetEdgeData(edgeIDOfFirstSegment).weight;
|
||||
// Check if first segment is the one to go over treshold? if yes first segment to
|
||||
// stack, else push second segment to stack and add weight of first one.
|
||||
if (unpacked_until_weight + lengthOfFirstSegment >= T_threshold)
|
||||
@@ -723,7 +724,7 @@ bool AlternativeRouting::ViaNodeCandidatePassesTTest(
|
||||
|
||||
t_test_path_length += unpacked_until_weight;
|
||||
// Run actual T-Test query and compare if weight equal.
|
||||
engine_working_data.InitializeOrClearThirdThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearThirdThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
|
||||
QueryHeap &forward_heap3 = *engine_working_data.forward_heap_3;
|
||||
QueryHeap &reverse_heap3 = *engine_working_data.reverse_heap_3;
|
||||
|
||||
@@ -13,8 +13,8 @@ namespace routing_algorithms
|
||||
/// by the previous route.
|
||||
/// This variation is only an optimazation for graphs with slow queries, for example
|
||||
/// not fully contracted graphs.
|
||||
void DirectShortestPathRouting::
|
||||
operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
void DirectShortestPathRouting<algorithm::CH>::
|
||||
operator()(const FacadeT &facade,
|
||||
const std::vector<PhantomNodes> &phantom_nodes_vector,
|
||||
InternalRouteResult &raw_route_data) const
|
||||
{
|
||||
@@ -26,7 +26,7 @@ operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const auto &source_phantom = phantom_node_pair.source_phantom;
|
||||
const auto &target_phantom = phantom_node_pair.target_phantom;
|
||||
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
QueryHeap &forward_heap = *(engine_working_data.forward_heap_1);
|
||||
QueryHeap &reverse_heap = *(engine_working_data.reverse_heap_1);
|
||||
forward_heap.Clear();
|
||||
@@ -68,9 +68,9 @@ operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const bool constexpr DO_NOT_FORCE_LOOPS =
|
||||
false; // prevents forcing of loops, since offsets are set correctly
|
||||
|
||||
if (facade->GetCoreSize() > 0)
|
||||
if (facade.GetCoreSize() > 0)
|
||||
{
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
QueryHeap &forward_core_heap = *(engine_working_data.forward_heap_2);
|
||||
QueryHeap &reverse_core_heap = *(engine_working_data.reverse_heap_2);
|
||||
forward_core_heap.Clear();
|
||||
|
||||
@@ -7,8 +7,8 @@ namespace engine
|
||||
namespace routing_algorithms
|
||||
{
|
||||
|
||||
std::vector<EdgeWeight> ManyToManyRouting::
|
||||
operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
std::vector<EdgeWeight> ManyToManyRouting<algorithm::CH>::
|
||||
operator()(const FacadeT &facade,
|
||||
const std::vector<PhantomNode> &phantom_nodes,
|
||||
const std::vector<std::size_t> &source_indices,
|
||||
const std::vector<std::size_t> &target_indices) const
|
||||
@@ -22,7 +22,7 @@ operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
std::vector<EdgeWeight> weights_table(number_of_entries, INVALID_EDGE_WEIGHT);
|
||||
std::vector<EdgeWeight> durations_table(number_of_entries, MAXIMAL_EDGE_DURATION);
|
||||
|
||||
engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
|
||||
QueryHeap &query_heap = *(engine_working_data.many_to_many_heap);
|
||||
|
||||
@@ -122,8 +122,8 @@ operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
return durations_table;
|
||||
}
|
||||
|
||||
void ManyToManyRouting::ForwardRoutingStep(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
void ManyToManyRouting<algorithm::CH>::ForwardRoutingStep(
|
||||
const FacadeT &facade,
|
||||
const unsigned row_idx,
|
||||
const unsigned number_of_targets,
|
||||
QueryHeap &query_heap,
|
||||
@@ -179,8 +179,8 @@ void ManyToManyRouting::ForwardRoutingStep(
|
||||
RelaxOutgoingEdges<true>(facade, node, source_weight, source_duration, query_heap);
|
||||
}
|
||||
|
||||
void ManyToManyRouting::BackwardRoutingStep(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
void ManyToManyRouting<algorithm::CH>::BackwardRoutingStep(
|
||||
const FacadeT &facade,
|
||||
const unsigned column_idx,
|
||||
QueryHeap &query_heap,
|
||||
SearchSpaceWithBuckets &search_space_with_buckets) const
|
||||
|
||||
@@ -7,7 +7,8 @@ namespace engine
|
||||
namespace routing_algorithms
|
||||
{
|
||||
|
||||
unsigned MapMatching::GetMedianSampleTime(const std::vector<unsigned> ×tamps) const
|
||||
unsigned
|
||||
MapMatching<algorithm::CH>::GetMedianSampleTime(const std::vector<unsigned> ×tamps) const
|
||||
{
|
||||
BOOST_ASSERT(timestamps.size() > 1);
|
||||
|
||||
@@ -22,8 +23,8 @@ unsigned MapMatching::GetMedianSampleTime(const std::vector<unsigned> ×tamp
|
||||
return *median;
|
||||
}
|
||||
|
||||
SubMatchingList MapMatching::
|
||||
operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
SubMatchingList MapMatching<algorithm::CH>::
|
||||
operator()(const FacadeT &facade,
|
||||
const CandidateLists &candidates_list,
|
||||
const std::vector<util::Coordinate> &trace_coordinates,
|
||||
const std::vector<unsigned> &trace_timestamps,
|
||||
@@ -50,7 +51,7 @@ operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const auto max_distance_delta = [&] {
|
||||
if (use_timestamps)
|
||||
{
|
||||
return median_sample_time * facade->GetMapMatchingMaxSpeed();
|
||||
return median_sample_time * facade.GetMapMatchingMaxSpeed();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -109,8 +110,8 @@ operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
return sub_matchings;
|
||||
}
|
||||
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
|
||||
QueryHeap &forward_heap = *(engine_working_data.forward_heap_1);
|
||||
QueryHeap &reverse_heap = *(engine_working_data.reverse_heap_1);
|
||||
@@ -182,7 +183,7 @@ operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
reverse_heap.Clear();
|
||||
|
||||
double network_distance;
|
||||
if (facade->GetCoreSize() > 0)
|
||||
if (facade.GetCoreSize() > 0)
|
||||
{
|
||||
forward_core_heap.Clear();
|
||||
reverse_core_heap.Clear();
|
||||
|
||||
@@ -7,17 +7,16 @@ namespace engine
|
||||
namespace routing_algorithms
|
||||
{
|
||||
|
||||
void BasicRoutingInterface::RoutingStep(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
NodeID &middle_node_id,
|
||||
EdgeWeight &upper_bound,
|
||||
EdgeWeight min_edge_offset,
|
||||
const bool forward_direction,
|
||||
const bool stalling,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse) const
|
||||
void BasicRouting<algorithm::CH>::RoutingStep(const FacadeT &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
NodeID &middle_node_id,
|
||||
EdgeWeight &upper_bound,
|
||||
EdgeWeight min_edge_offset,
|
||||
const bool forward_direction,
|
||||
const bool stalling,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse) const
|
||||
{
|
||||
const NodeID node = forward_heap.DeleteMin();
|
||||
const EdgeWeight weight = forward_heap.GetKey(node);
|
||||
@@ -35,13 +34,13 @@ void BasicRoutingInterface::RoutingStep(
|
||||
new_weight < 0)
|
||||
{
|
||||
// check whether there is a loop present at the node
|
||||
for (const auto edge : facade->GetAdjacentEdgeRange(node))
|
||||
for (const auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
{
|
||||
const EdgeData &data = facade->GetEdgeData(edge);
|
||||
const EdgeData &data = facade.GetEdgeData(edge);
|
||||
bool forward_directionFlag = (forward_direction ? data.forward : data.backward);
|
||||
if (forward_directionFlag)
|
||||
{
|
||||
const NodeID to = facade->GetTarget(edge);
|
||||
const NodeID to = facade.GetTarget(edge);
|
||||
if (to == node)
|
||||
{
|
||||
const EdgeWeight edge_weight = data.weight;
|
||||
@@ -77,13 +76,13 @@ void BasicRoutingInterface::RoutingStep(
|
||||
// Stalling
|
||||
if (stalling)
|
||||
{
|
||||
for (const auto edge : facade->GetAdjacentEdgeRange(node))
|
||||
for (const auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
{
|
||||
const EdgeData &data = facade->GetEdgeData(edge);
|
||||
const EdgeData &data = facade.GetEdgeData(edge);
|
||||
const bool reverse_flag = ((!forward_direction) ? data.forward : data.backward);
|
||||
if (reverse_flag)
|
||||
{
|
||||
const NodeID to = facade->GetTarget(edge);
|
||||
const NodeID to = facade.GetTarget(edge);
|
||||
const EdgeWeight edge_weight = data.weight;
|
||||
|
||||
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
|
||||
@@ -99,13 +98,13 @@ void BasicRoutingInterface::RoutingStep(
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto edge : facade->GetAdjacentEdgeRange(node))
|
||||
for (const auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
{
|
||||
const EdgeData &data = facade->GetEdgeData(edge);
|
||||
const EdgeData &data = facade.GetEdgeData(edge);
|
||||
bool forward_directionFlag = (forward_direction ? data.forward : data.backward);
|
||||
if (forward_directionFlag)
|
||||
{
|
||||
const NodeID to = facade->GetTarget(edge);
|
||||
const NodeID to = facade.GetTarget(edge);
|
||||
const EdgeWeight edge_weight = data.weight;
|
||||
|
||||
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
|
||||
@@ -134,15 +133,14 @@ void BasicRoutingInterface::RoutingStep(
|
||||
* @param to the node the CH edge finishes at
|
||||
* @param unpacked_path the sequence of original NodeIDs that make up the expanded CH edge
|
||||
*/
|
||||
void BasicRoutingInterface::UnpackEdge(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const NodeID from,
|
||||
const NodeID to,
|
||||
std::vector<NodeID> &unpacked_path) const
|
||||
void BasicRouting<algorithm::CH>::UnpackEdge(const FacadeT &facade,
|
||||
const NodeID from,
|
||||
const NodeID to,
|
||||
std::vector<NodeID> &unpacked_path) const
|
||||
{
|
||||
std::array<NodeID, 2> path{{from, to}};
|
||||
UnpackCHPath(
|
||||
*facade,
|
||||
facade,
|
||||
path.begin(),
|
||||
path.end(),
|
||||
[&unpacked_path](const std::pair<NodeID, NodeID> &edge, const EdgeData & /* data */) {
|
||||
@@ -151,7 +149,7 @@ void BasicRoutingInterface::UnpackEdge(
|
||||
unpacked_path.emplace_back(to);
|
||||
}
|
||||
|
||||
void BasicRoutingInterface::RetrievePackedPathFromHeap(
|
||||
void BasicRouting<algorithm::CH>::RetrievePackedPathFromHeap(
|
||||
const SearchEngineData::QueryHeap &forward_heap,
|
||||
const SearchEngineData::QueryHeap &reverse_heap,
|
||||
const NodeID middle_node_id,
|
||||
@@ -163,7 +161,7 @@ void BasicRoutingInterface::RetrievePackedPathFromHeap(
|
||||
RetrievePackedPathFromSingleHeap(reverse_heap, middle_node_id, packed_path);
|
||||
}
|
||||
|
||||
void BasicRoutingInterface::RetrievePackedPathFromSingleHeap(
|
||||
void BasicRouting<algorithm::CH>::RetrievePackedPathFromSingleHeap(
|
||||
const SearchEngineData::QueryHeap &search_heap,
|
||||
const NodeID middle_node_id,
|
||||
std::vector<NodeID> &packed_path) const
|
||||
@@ -193,14 +191,14 @@ void BasicRoutingInterface::RetrievePackedPathFromSingleHeap(
|
||||
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
|
||||
// requires
|
||||
// a force loop, if the heaps have been initialized with positive offsets.
|
||||
void BasicRoutingInterface::Search(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
EdgeWeight &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
const EdgeWeight weight_upper_bound) const
|
||||
void BasicRouting<algorithm::CH>::Search(const FacadeT &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
EdgeWeight &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
const EdgeWeight weight_upper_bound) const
|
||||
{
|
||||
NodeID middle = SPECIAL_NODEID;
|
||||
weight = weight_upper_bound;
|
||||
@@ -275,17 +273,16 @@ void BasicRoutingInterface::Search(const std::shared_ptr<const datafacade::BaseD
|
||||
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
|
||||
// requires
|
||||
// a force loop, if the heaps have been initialized with positive offsets.
|
||||
void BasicRoutingInterface::SearchWithCore(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &forward_core_heap,
|
||||
SearchEngineData::QueryHeap &reverse_core_heap,
|
||||
EdgeWeight &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
EdgeWeight weight_upper_bound) const
|
||||
void BasicRouting<algorithm::CH>::SearchWithCore(const FacadeT &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &forward_core_heap,
|
||||
SearchEngineData::QueryHeap &reverse_core_heap,
|
||||
EdgeWeight &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
EdgeWeight weight_upper_bound) const
|
||||
{
|
||||
NodeID middle = SPECIAL_NODEID;
|
||||
weight = weight_upper_bound;
|
||||
@@ -305,7 +302,7 @@ void BasicRoutingInterface::SearchWithCore(
|
||||
{
|
||||
if (!forward_heap.Empty())
|
||||
{
|
||||
if (facade->IsCoreNode(forward_heap.Min()))
|
||||
if (facade.IsCoreNode(forward_heap.Min()))
|
||||
{
|
||||
const NodeID node = forward_heap.DeleteMin();
|
||||
const EdgeWeight key = forward_heap.GetKey(node);
|
||||
@@ -327,7 +324,7 @@ void BasicRoutingInterface::SearchWithCore(
|
||||
}
|
||||
if (!reverse_heap.Empty())
|
||||
{
|
||||
if (facade->IsCoreNode(reverse_heap.Min()))
|
||||
if (facade.IsCoreNode(reverse_heap.Min()))
|
||||
{
|
||||
const NodeID node = reverse_heap.DeleteMin();
|
||||
const EdgeWeight key = reverse_heap.GetKey(node);
|
||||
@@ -422,7 +419,7 @@ void BasicRoutingInterface::SearchWithCore(
|
||||
BOOST_ASSERT_MSG((SPECIAL_NODEID != middle && INVALID_EDGE_WEIGHT != weight), "no path found");
|
||||
|
||||
// we need to unpack sub path from core heaps
|
||||
if (facade->IsCoreNode(middle))
|
||||
if (facade.IsCoreNode(middle))
|
||||
{
|
||||
if (weight != forward_core_heap.GetKey(middle) + reverse_core_heap.GetKey(middle))
|
||||
{
|
||||
@@ -461,8 +458,8 @@ void BasicRoutingInterface::SearchWithCore(
|
||||
}
|
||||
}
|
||||
|
||||
bool BasicRoutingInterface::NeedsLoopForward(const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom) const
|
||||
bool BasicRouting<algorithm::CH>::NeedsLoopForward(const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom) const
|
||||
{
|
||||
return source_phantom.forward_segment_id.enabled && target_phantom.forward_segment_id.enabled &&
|
||||
source_phantom.forward_segment_id.id == target_phantom.forward_segment_id.id &&
|
||||
@@ -470,8 +467,8 @@ bool BasicRoutingInterface::NeedsLoopForward(const PhantomNode &source_phantom,
|
||||
target_phantom.GetForwardWeightPlusOffset();
|
||||
}
|
||||
|
||||
bool BasicRoutingInterface::NeedsLoopBackwards(const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom) const
|
||||
bool BasicRouting<algorithm::CH>::NeedsLoopBackwards(const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom) const
|
||||
{
|
||||
return source_phantom.reverse_segment_id.enabled && target_phantom.reverse_segment_id.enabled &&
|
||||
source_phantom.reverse_segment_id.id == target_phantom.reverse_segment_id.id &&
|
||||
@@ -479,11 +476,10 @@ bool BasicRoutingInterface::NeedsLoopBackwards(const PhantomNode &source_phantom
|
||||
target_phantom.GetReverseWeightPlusOffset();
|
||||
}
|
||||
|
||||
double BasicRoutingInterface::GetPathDistance(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const std::vector<NodeID> &packed_path,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom) const
|
||||
double BasicRouting<algorithm::CH>::GetPathDistance(const FacadeT &facade,
|
||||
const std::vector<NodeID> &packed_path,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom) const
|
||||
{
|
||||
std::vector<PathData> unpacked_path;
|
||||
PhantomNodes nodes;
|
||||
@@ -500,7 +496,7 @@ double BasicRoutingInterface::GetPathDistance(
|
||||
double prev_cos = std::cos(prev_lat);
|
||||
for (const auto &p : unpacked_path)
|
||||
{
|
||||
const auto current_coordinate = facade->GetCoordinateOfNode(p.turn_via_node);
|
||||
const auto current_coordinate = facade.GetCoordinateOfNode(p.turn_via_node);
|
||||
|
||||
const double current_lat =
|
||||
static_cast<double>(toFloating(current_coordinate.lat)) * DEGREE_TO_RAD;
|
||||
@@ -539,8 +535,8 @@ double BasicRoutingInterface::GetPathDistance(
|
||||
// Requires the heaps for be empty
|
||||
// If heaps should be adjusted to be initialized outside of this function,
|
||||
// the addition of force_loop parameters might be required
|
||||
double BasicRoutingInterface::GetNetworkDistanceWithCore(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
double BasicRouting<algorithm::CH>::GetNetworkDistanceWithCore(
|
||||
const FacadeT &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &forward_core_heap,
|
||||
@@ -605,13 +601,12 @@ double BasicRoutingInterface::GetNetworkDistanceWithCore(
|
||||
// Requires the heaps for be empty
|
||||
// If heaps should be adjusted to be initialized outside of this function,
|
||||
// the addition of force_loop parameters might be required
|
||||
double BasicRoutingInterface::GetNetworkDistance(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
EdgeWeight weight_upper_bound) const
|
||||
double BasicRouting<algorithm::CH>::GetNetworkDistance(const FacadeT &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
EdgeWeight weight_upper_bound) const
|
||||
{
|
||||
BOOST_ASSERT(forward_heap.Empty());
|
||||
BOOST_ASSERT(reverse_heap.Empty());
|
||||
|
||||
@@ -9,22 +9,21 @@ namespace routing_algorithms
|
||||
|
||||
// allows a uturn at the target_phantom
|
||||
// searches source forward/reverse -> target forward/reverse
|
||||
void ShortestPathRouting::SearchWithUTurn(
|
||||
const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
QueryHeap &forward_heap,
|
||||
QueryHeap &reverse_heap,
|
||||
QueryHeap &forward_core_heap,
|
||||
QueryHeap &reverse_core_heap,
|
||||
const bool search_from_forward_node,
|
||||
const bool search_from_reverse_node,
|
||||
const bool search_to_forward_node,
|
||||
const bool search_to_reverse_node,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
const int total_weight_to_forward,
|
||||
const int total_weight_to_reverse,
|
||||
int &new_total_weight,
|
||||
std::vector<NodeID> &leg_packed_path) const
|
||||
void ShortestPathRouting<algorithm::CH>::SearchWithUTurn(const FacadeT &facade,
|
||||
QueryHeap &forward_heap,
|
||||
QueryHeap &reverse_heap,
|
||||
QueryHeap &forward_core_heap,
|
||||
QueryHeap &reverse_core_heap,
|
||||
const bool search_from_forward_node,
|
||||
const bool search_from_reverse_node,
|
||||
const bool search_to_forward_node,
|
||||
const bool search_to_reverse_node,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
const int total_weight_to_forward,
|
||||
const int total_weight_to_reverse,
|
||||
int &new_total_weight,
|
||||
std::vector<NodeID> &leg_packed_path) const
|
||||
{
|
||||
forward_heap.Clear();
|
||||
reverse_heap.Clear();
|
||||
@@ -64,7 +63,7 @@ void ShortestPathRouting::SearchWithUTurn(
|
||||
is_oneway_source && super::NeedsLoopForward(source_phantom, target_phantom);
|
||||
auto needs_loop_backwards =
|
||||
is_oneway_target && super::NeedsLoopBackwards(source_phantom, target_phantom);
|
||||
if (facade->GetCoreSize() > 0)
|
||||
if (facade.GetCoreSize() > 0)
|
||||
{
|
||||
forward_core_heap.Clear();
|
||||
reverse_core_heap.Clear();
|
||||
@@ -100,23 +99,23 @@ void ShortestPathRouting::SearchWithUTurn(
|
||||
// searches shortest path between:
|
||||
// source forward/reverse -> target forward
|
||||
// source forward/reverse -> target reverse
|
||||
void ShortestPathRouting::Search(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
QueryHeap &forward_heap,
|
||||
QueryHeap &reverse_heap,
|
||||
QueryHeap &forward_core_heap,
|
||||
QueryHeap &reverse_core_heap,
|
||||
const bool search_from_forward_node,
|
||||
const bool search_from_reverse_node,
|
||||
const bool search_to_forward_node,
|
||||
const bool search_to_reverse_node,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
const int total_weight_to_forward,
|
||||
const int total_weight_to_reverse,
|
||||
int &new_total_weight_to_forward,
|
||||
int &new_total_weight_to_reverse,
|
||||
std::vector<NodeID> &leg_packed_path_forward,
|
||||
std::vector<NodeID> &leg_packed_path_reverse) const
|
||||
void ShortestPathRouting<algorithm::CH>::Search(const FacadeT &facade,
|
||||
QueryHeap &forward_heap,
|
||||
QueryHeap &reverse_heap,
|
||||
QueryHeap &forward_core_heap,
|
||||
QueryHeap &reverse_core_heap,
|
||||
const bool search_from_forward_node,
|
||||
const bool search_from_reverse_node,
|
||||
const bool search_to_forward_node,
|
||||
const bool search_to_reverse_node,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
const int total_weight_to_forward,
|
||||
const int total_weight_to_reverse,
|
||||
int &new_total_weight_to_forward,
|
||||
int &new_total_weight_to_reverse,
|
||||
std::vector<NodeID> &leg_packed_path_forward,
|
||||
std::vector<NodeID> &leg_packed_path_reverse) const
|
||||
{
|
||||
if (search_to_forward_node)
|
||||
{
|
||||
@@ -143,7 +142,7 @@ void ShortestPathRouting::Search(const std::shared_ptr<const datafacade::BaseDat
|
||||
BOOST_ASSERT(forward_heap.Size() > 0);
|
||||
BOOST_ASSERT(reverse_heap.Size() > 0);
|
||||
|
||||
if (facade->GetCoreSize() > 0)
|
||||
if (facade.GetCoreSize() > 0)
|
||||
{
|
||||
forward_core_heap.Clear();
|
||||
reverse_core_heap.Clear();
|
||||
@@ -194,7 +193,7 @@ void ShortestPathRouting::Search(const std::shared_ptr<const datafacade::BaseDat
|
||||
}
|
||||
BOOST_ASSERT(forward_heap.Size() > 0);
|
||||
BOOST_ASSERT(reverse_heap.Size() > 0);
|
||||
if (facade->GetCoreSize() > 0)
|
||||
if (facade.GetCoreSize() > 0)
|
||||
{
|
||||
forward_core_heap.Clear();
|
||||
reverse_core_heap.Clear();
|
||||
@@ -223,12 +222,13 @@ void ShortestPathRouting::Search(const std::shared_ptr<const datafacade::BaseDat
|
||||
}
|
||||
}
|
||||
|
||||
void ShortestPathRouting::UnpackLegs(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const std::vector<PhantomNodes> &phantom_nodes_vector,
|
||||
const std::vector<NodeID> &total_packed_path,
|
||||
const std::vector<std::size_t> &packed_leg_begin,
|
||||
const int shortest_path_length,
|
||||
InternalRouteResult &raw_route_data) const
|
||||
void ShortestPathRouting<algorithm::CH>::UnpackLegs(
|
||||
const FacadeT &facade,
|
||||
const std::vector<PhantomNodes> &phantom_nodes_vector,
|
||||
const std::vector<NodeID> &total_packed_path,
|
||||
const std::vector<std::size_t> &packed_leg_begin,
|
||||
const int shortest_path_length,
|
||||
InternalRouteResult &raw_route_data) const
|
||||
{
|
||||
raw_route_data.unpacked_path_segments.resize(packed_leg_begin.size() - 1);
|
||||
|
||||
@@ -253,17 +253,18 @@ void ShortestPathRouting::UnpackLegs(const std::shared_ptr<const datafacade::Bas
|
||||
}
|
||||
}
|
||||
|
||||
void ShortestPathRouting::operator()(const std::shared_ptr<const datafacade::BaseDataFacade> facade,
|
||||
const std::vector<PhantomNodes> &phantom_nodes_vector,
|
||||
const boost::optional<bool> continue_straight_at_waypoint,
|
||||
InternalRouteResult &raw_route_data) const
|
||||
void ShortestPathRouting<algorithm::CH>::
|
||||
operator()(const FacadeT &facade,
|
||||
const std::vector<PhantomNodes> &phantom_nodes_vector,
|
||||
const boost::optional<bool> continue_straight_at_waypoint,
|
||||
InternalRouteResult &raw_route_data) const
|
||||
{
|
||||
const bool allow_uturn_at_waypoint =
|
||||
!(continue_straight_at_waypoint ? *continue_straight_at_waypoint
|
||||
: facade->GetContinueStraightDefault());
|
||||
: facade.GetContinueStraightDefault());
|
||||
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade->GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
|
||||
|
||||
QueryHeap &forward_heap = *(engine_working_data.forward_heap_1);
|
||||
QueryHeap &reverse_heap = *(engine_working_data.reverse_heap_1);
|
||||
|
||||
@@ -0,0 +1,228 @@
|
||||
#include "engine/routing_algorithms/tile_turns.hpp"
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace engine
|
||||
{
|
||||
namespace routing_algorithms
|
||||
{
|
||||
|
||||
std::vector<TurnData> TileTurns<algorithm::CH>::
|
||||
operator()(const FacadeT &facade,
|
||||
const std::vector<RTreeLeaf> &edges,
|
||||
const std::vector<std::size_t> &sorted_edge_indexes) const
|
||||
{
|
||||
std::vector<TurnData> all_turn_data;
|
||||
|
||||
// Struct to hold info on all the EdgeBasedNodes that are visible in our tile
|
||||
// When we create these, we insure that (source, target) and packed_geometry_id
|
||||
// are all pointed in the same direction.
|
||||
struct EdgeBasedNodeInfo
|
||||
{
|
||||
bool is_geometry_forward; // Is the geometry forward or reverse?
|
||||
unsigned packed_geometry_id;
|
||||
};
|
||||
// Lookup table for edge-based-nodes
|
||||
std::unordered_map<NodeID, EdgeBasedNodeInfo> edge_based_node_info;
|
||||
|
||||
struct SegmentData
|
||||
{
|
||||
NodeID target_node;
|
||||
EdgeID edge_based_node_id;
|
||||
};
|
||||
|
||||
std::unordered_map<NodeID, std::vector<SegmentData>> directed_graph;
|
||||
// Reserve enough space for unique edge-based-nodes on every edge.
|
||||
// Only a tile with all unique edges will use this much, but
|
||||
// it saves us a bunch of re-allocations during iteration.
|
||||
directed_graph.reserve(edges.size() * 2);
|
||||
|
||||
// Build an adjacency list for all the road segments visible in
|
||||
// the tile
|
||||
for (const auto &edge_index : sorted_edge_indexes)
|
||||
{
|
||||
const auto &edge = edges[edge_index];
|
||||
if (edge.forward_segment_id.enabled)
|
||||
{
|
||||
// operator[] will construct an empty vector at [edge.u] if there is no value.
|
||||
directed_graph[edge.u].push_back({edge.v, edge.forward_segment_id.id});
|
||||
if (edge_based_node_info.count(edge.forward_segment_id.id) == 0)
|
||||
{
|
||||
edge_based_node_info[edge.forward_segment_id.id] = {true, edge.packed_geometry_id};
|
||||
}
|
||||
else
|
||||
{
|
||||
BOOST_ASSERT(edge_based_node_info[edge.forward_segment_id.id].is_geometry_forward ==
|
||||
true);
|
||||
BOOST_ASSERT(edge_based_node_info[edge.forward_segment_id.id].packed_geometry_id ==
|
||||
edge.packed_geometry_id);
|
||||
}
|
||||
}
|
||||
if (edge.reverse_segment_id.enabled)
|
||||
{
|
||||
directed_graph[edge.v].push_back({edge.u, edge.reverse_segment_id.id});
|
||||
if (edge_based_node_info.count(edge.reverse_segment_id.id) == 0)
|
||||
{
|
||||
edge_based_node_info[edge.reverse_segment_id.id] = {false, edge.packed_geometry_id};
|
||||
}
|
||||
else
|
||||
{
|
||||
BOOST_ASSERT(edge_based_node_info[edge.reverse_segment_id.id].is_geometry_forward ==
|
||||
false);
|
||||
BOOST_ASSERT(edge_based_node_info[edge.reverse_segment_id.id].packed_geometry_id ==
|
||||
edge.packed_geometry_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Given a turn:
|
||||
// u---v
|
||||
// |
|
||||
// w
|
||||
// uv is the "approach"
|
||||
// vw is the "exit"
|
||||
std::vector<contractor::QueryEdge::EdgeData> unpacked_shortcut;
|
||||
std::vector<EdgeWeight> approach_weight_vector;
|
||||
|
||||
// Make sure we traverse the startnodes in a consistent order
|
||||
// to ensure identical PBF encoding on all platforms.
|
||||
std::vector<NodeID> sorted_startnodes;
|
||||
sorted_startnodes.reserve(directed_graph.size());
|
||||
for (const auto &startnode : directed_graph)
|
||||
sorted_startnodes.push_back(startnode.first);
|
||||
std::sort(sorted_startnodes.begin(), sorted_startnodes.end());
|
||||
|
||||
// Look at every node in the directed graph we created
|
||||
for (const auto &startnode : sorted_startnodes)
|
||||
{
|
||||
const auto &nodedata = directed_graph[startnode];
|
||||
// For all the outgoing edges from the node
|
||||
for (const auto &approachedge : nodedata)
|
||||
{
|
||||
// If the target of this edge doesn't exist in our directed
|
||||
// graph, it's probably outside the tile, so we can skip it
|
||||
if (directed_graph.count(approachedge.target_node) == 0)
|
||||
continue;
|
||||
|
||||
// For each of the outgoing edges from our target coordinate
|
||||
for (const auto &exit_edge : directed_graph[approachedge.target_node])
|
||||
{
|
||||
// If the next edge has the same edge_based_node_id, then it's
|
||||
// not a turn, so skip it
|
||||
if (approachedge.edge_based_node_id == exit_edge.edge_based_node_id)
|
||||
continue;
|
||||
|
||||
// Skip u-turns
|
||||
if (startnode == exit_edge.target_node)
|
||||
continue;
|
||||
|
||||
// Find the connection between our source road and the target node
|
||||
// Since we only want to find direct edges, we cannot check shortcut edges here.
|
||||
// Otherwise we might find a forward edge even though a shorter backward edge
|
||||
// exists (due to oneways).
|
||||
//
|
||||
// a > - > - > - b
|
||||
// | |
|
||||
// |------ c ----|
|
||||
//
|
||||
// would offer a backward edge at `b` to `a` (due to the oneway from a to b)
|
||||
// but could also offer a shortcut (b-c-a) from `b` to `a` which is longer.
|
||||
EdgeID smaller_edge_id =
|
||||
facade.FindSmallestEdge(approachedge.edge_based_node_id,
|
||||
exit_edge.edge_based_node_id,
|
||||
[](const contractor::QueryEdge::EdgeData &data) {
|
||||
return data.forward && !data.shortcut;
|
||||
});
|
||||
|
||||
// Depending on how the graph is constructed, we might have to look for
|
||||
// a backwards edge instead. They're equivalent, just one is available for
|
||||
// a forward routing search, and one is used for the backwards dijkstra
|
||||
// steps. Their weight should be the same, we can use either one.
|
||||
// If we didn't find a forward edge, try for a backward one
|
||||
if (SPECIAL_EDGEID == smaller_edge_id)
|
||||
{
|
||||
smaller_edge_id =
|
||||
facade.FindSmallestEdge(exit_edge.edge_based_node_id,
|
||||
approachedge.edge_based_node_id,
|
||||
[](const contractor::QueryEdge::EdgeData &data) {
|
||||
return data.backward && !data.shortcut;
|
||||
});
|
||||
}
|
||||
|
||||
// If no edge was found, it means that there's no connection between these
|
||||
// nodes, due to oneways or turn restrictions. Given the edge-based-nodes
|
||||
// that we're examining here, we *should* only find directly-connected
|
||||
// edges, not shortcuts
|
||||
if (smaller_edge_id != SPECIAL_EDGEID)
|
||||
{
|
||||
const auto &data = facade.GetEdgeData(smaller_edge_id);
|
||||
BOOST_ASSERT_MSG(!data.shortcut, "Connecting edge must not be a shortcut");
|
||||
|
||||
// Now, calculate the sum of the weight of all the segments.
|
||||
if (edge_based_node_info[approachedge.edge_based_node_id].is_geometry_forward)
|
||||
{
|
||||
approach_weight_vector = facade.GetUncompressedForwardWeights(
|
||||
edge_based_node_info[approachedge.edge_based_node_id]
|
||||
.packed_geometry_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
approach_weight_vector = facade.GetUncompressedReverseWeights(
|
||||
edge_based_node_info[approachedge.edge_based_node_id]
|
||||
.packed_geometry_id);
|
||||
}
|
||||
const auto sum_node_weight = std::accumulate(approach_weight_vector.begin(),
|
||||
approach_weight_vector.end(),
|
||||
EdgeWeight{0});
|
||||
|
||||
// The edge.weight is the whole edge weight, which includes the turn
|
||||
// cost.
|
||||
// The turn cost is the edge.weight minus the sum of the individual road
|
||||
// segment weights. This might not be 100% accurate, because some
|
||||
// intersections include stop signs, traffic signals and other
|
||||
// penalties, but at this stage, we can't divide those out, so we just
|
||||
// treat the whole lot as the "turn cost" that we'll stick on the map.
|
||||
const auto turn_cost = data.weight - sum_node_weight;
|
||||
|
||||
// Find the three nodes that make up the turn movement)
|
||||
const auto node_from = startnode;
|
||||
const auto node_via = approachedge.target_node;
|
||||
const auto node_to = exit_edge.target_node;
|
||||
|
||||
const auto coord_from = facade.GetCoordinateOfNode(node_from);
|
||||
const auto coord_via = facade.GetCoordinateOfNode(node_via);
|
||||
const auto coord_to = facade.GetCoordinateOfNode(node_to);
|
||||
|
||||
// Calculate the bearing that we approach the intersection at
|
||||
const auto angle_in = static_cast<int>(
|
||||
util::coordinate_calculation::bearing(coord_from, coord_via));
|
||||
|
||||
const auto exit_bearing = static_cast<int>(
|
||||
util::coordinate_calculation::bearing(coord_via, coord_to));
|
||||
|
||||
// Figure out the angle of the turn
|
||||
auto turn_angle = exit_bearing - angle_in;
|
||||
while (turn_angle > 180)
|
||||
{
|
||||
turn_angle -= 360;
|
||||
}
|
||||
while (turn_angle < -180)
|
||||
{
|
||||
turn_angle += 360;
|
||||
}
|
||||
|
||||
// Save everything we need to later add all the points to the tile.
|
||||
// We need the coordinate of the intersection, the angle in, the turn
|
||||
// angle and the turn cost.
|
||||
all_turn_data.push_back(TurnData{coord_via, angle_in, turn_angle, turn_cost});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return all_turn_data;
|
||||
}
|
||||
|
||||
} // namespace routing_algorithms
|
||||
} // namespace engine
|
||||
} // namespace osrm
|
||||
Reference in New Issue
Block a user