implement ExtractionWay and -Node

This commit is contained in:
Dennis Luxen 2014-08-26 17:02:05 +02:00
parent d071e92a1c
commit 2f6f883f7f
2 changed files with 49 additions and 18 deletions

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@ -0,0 +1,42 @@
/*
Copyright (c) 2013, Project OSRM, Dennis Luxen, others
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef EXTRACTION_NODE_H__
#define EXTRACTION_NODE_H__
struct ExtractionNode
{
ExtractionNode() : traffic_lights(false), barrier(false) { }
void Clear()
{
traffic_lights = barrier = false;
}
bool traffic_lights;
bool barrier;
};
#endif

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@ -41,19 +41,13 @@ struct ExtractionWay
inline void Clear() inline void Clear()
{ {
id = SPECIAL_NODEID;
nameID = INVALID_NAMEID;
path.clear();
keyVals.Clear();
forward_speed = -1; forward_speed = -1;
backward_speed = -1; backward_speed = -1;
duration = -1; duration = -1;
access = true;
roundabout = false; roundabout = false;
isAccessRestricted = false; is_access_restricted = false;
ignoreInGrid = false; ignore_in_grid = false;
forward_travel_mode = TRAVEL_MODE_DEFAULT; name.clear();
backward_travel_mode = TRAVEL_MODE_DEFAULT;
} }
enum Directions enum Directions
@ -61,9 +55,9 @@ struct ExtractionWay
oneway, oneway,
bidirectional, bidirectional,
opposite }; opposite };
// These accessor methods exists to support the depreciated "way.direction" access // These accessor methods exists to support the depreciated "way.direction" access
// in LUA. Since the direction attribute was removed from ExtractionWay, the // in LUA. Since the direction attribute was removed from ExtractionWay, the
// accessors translate to/from the mode attributes. // accessors translate to/from the mode attributes.
inline void set_direction(const Directions m) inline void set_direction(const Directions m)
{ {
@ -111,18 +105,13 @@ struct ExtractionWay
inline void set_backward_mode(const TravelMode m) { backward_travel_mode = m; } inline void set_backward_mode(const TravelMode m) { backward_travel_mode = m; }
inline const TravelMode get_backward_mode() const { return backward_travel_mode; } inline const TravelMode get_backward_mode() const { return backward_travel_mode; }
unsigned id;
unsigned nameID;
double forward_speed; double forward_speed;
double backward_speed; double backward_speed;
double duration; double duration;
std::string name; std::string name;
bool access;
bool roundabout; bool roundabout;
bool isAccessRestricted; bool is_access_restricted;
bool ignoreInGrid; bool ignore_in_grid;
std::vector<NodeID> path;
HashTable<std::string, std::string> keyVals;
TravelMode forward_travel_mode : 4; TravelMode forward_travel_mode : 4;
TravelMode backward_travel_mode : 4; TravelMode backward_travel_mode : 4;
}; };