Additional work for issue #46
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@ -291,8 +291,6 @@ short EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID v, const N
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_NodeBasedDynamicGraph::EdgeData & data1 = _nodeBasedGraph->GetEdgeData(edge1);
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_NodeBasedDynamicGraph::EdgeData & data1 = _nodeBasedGraph->GetEdgeData(edge1);
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_NodeBasedDynamicGraph::EdgeData & data2 = _nodeBasedGraph->GetEdgeData(edge2);
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_NodeBasedDynamicGraph::EdgeData & data2 = _nodeBasedGraph->GetEdgeData(edge2);
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double angle = GetAngleBetweenTwoEdges(inputNodeInfoList[u], inputNodeInfoList[v], inputNodeInfoList[w]);
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//roundabouts need to be handled explicitely
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//roundabouts need to be handled explicitely
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if(data1.roundabout && data2.roundabout) {
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if(data1.roundabout && data2.roundabout) {
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//Is a turn possible? If yes, we stay on the roundabout!
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//Is a turn possible? If yes, we stay on the roundabout!
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@ -314,9 +312,12 @@ short EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID v, const N
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}
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}
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//If street names stay the same and if we are certain that it is not a roundabout, we skip it.
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//If street names stay the same and if we are certain that it is not a roundabout, we skip it.
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if( (_nodeBasedGraph->GetOutDegree(v) == 2 ) && (0 != data1.nameID && data1.nameID == data2.nameID) )
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if( (data1.nameID == data2.nameID) && (0 != data1.nameID))
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return TurnInstructions.NoTurn;
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if( (data1.nameID == data2.nameID) && (0 == data1.nameID) && (_nodeBasedGraph->GetOutDegree(v) == 1) )
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return TurnInstructions.NoTurn;
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return TurnInstructions.NoTurn;
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double angle = GetAngleBetweenTwoEdges(inputNodeInfoList[u], inputNodeInfoList[v], inputNodeInfoList[w]);
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return TurnInstructions.GetTurnDirectionOfInstruction(angle);
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return TurnInstructions.GetTurnDirectionOfInstruction(angle);
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}
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}
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