improve slipway handling to allow multiple styles of turn lanes / turn roads
This commit is contained in:
committed by
Patrick Niklaus
parent
e9a0beb4e8
commit
2b5355edca
@@ -1,7 +1,7 @@
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#include "extractor/guidance/turn_handler.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/intersection_scenario_three_way.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include "extractor/guidance/turn_handler.hpp"
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#include "util/guidance/toolkit.hpp"
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@@ -377,8 +377,12 @@ std::size_t TurnHandler::findObviousTurn(const EdgeID via_edge,
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}
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const auto out_data = node_based_graph.GetEdgeData(intersection[i].turn.eid);
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auto continue_class = node_based_graph.GetEdgeData(intersection[best_continue].turn.eid)
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.road_classification.road_class;
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if (intersection[i].entry_allowed && out_data.name_id == in_data.name_id &&
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deviation < best_continue_deviation)
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(best_continue == 0 || continue_class > out_data.road_classification.road_class ||
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(deviation < best_continue_deviation &&
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out_data.road_classification.road_class == continue_class)))
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{
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best_continue_deviation = deviation;
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best_continue = i;
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@@ -392,7 +396,12 @@ std::size_t TurnHandler::findObviousTurn(const EdgeID via_edge,
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return 0;
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// has no obvious continued road
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if (best_continue == 0 || true)
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if (best_continue == 0 || best_continue_deviation >= 2 * NARROW_TURN_ANGLE ||
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(node_based_graph.GetEdgeData(intersection[best_continue].turn.eid)
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.road_classification.road_class ==
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node_based_graph.GetEdgeData(intersection[best].turn.eid)
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.road_classification.road_class &&
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std::abs(best_continue_deviation) > 1 && best_deviation / best_continue_deviation < 0.75))
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{
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// Find left/right deviation
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const double left_deviation = angularDeviation(
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@@ -422,8 +431,31 @@ std::size_t TurnHandler::findObviousTurn(const EdgeID via_edge,
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return best;
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}
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}
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else
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{
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const double deviation =
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angularDeviation(intersection[best_continue].turn.angle, STRAIGHT_ANGLE);
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const auto &continue_data =
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node_based_graph.GetEdgeData(intersection[best_continue].turn.eid);
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if (std::abs(deviation) < 1)
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return best_continue;
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return 0; // no obvious turn
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// check if any other similar best continues exist
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for (std::size_t i = 1; i < intersection.size(); ++i)
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{
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if (i == best_continue || !intersection[i].entry_allowed)
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continue;
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if (angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE) / deviation < 1.1 &&
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continue_data.road_classification.road_class ==
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node_based_graph.GetEdgeData(intersection[i].turn.eid)
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.road_classification.road_class)
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return 0;
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}
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return best_continue; // no obvious turn
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}
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return 0;
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}
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// Assignment of left turns hands of to right turns.
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