improve slipway handling to allow multiple styles of turn lanes / turn roads
This commit is contained in:
committed by
Patrick Niklaus
parent
e9a0beb4e8
commit
2b5355edca
@@ -1,5 +1,5 @@
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#include "extractor/guidance/turn_analysis.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/turn_analysis.hpp"
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#include "util/coordinate.hpp"
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#include "util/coordinate_calculation.hpp"
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@@ -127,15 +127,15 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
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auto intersection_node_id = node_based_graph.GetTarget(source_edge_id);
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const auto linkTest = [this](const ConnectedRoad &road) {
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return isLinkClass(
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node_based_graph.GetEdgeData(road.turn.eid).road_classification.road_class) &&
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road.entry_allowed &&
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angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE;
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return // isLinkClass(
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// node_based_graph.GetEdgeData(road.turn.eid).road_classification.road_class) &&
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!node_based_graph.GetEdgeData(road.turn.eid).roundabout && road.entry_allowed &&
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angularDeviation(road.turn.angle, STRAIGHT_ANGLE) <= 2 * NARROW_TURN_ANGLE;
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};
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bool hasRamp =
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bool hasNarrow =
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std::find_if(intersection.begin(), intersection.end(), linkTest) != intersection.end();
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if (!hasRamp)
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if (!hasNarrow)
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return intersection;
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const auto source_edge_data = node_based_graph.GetEdgeData(source_edge_id);
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@@ -171,6 +171,8 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
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const auto next_road_next_intersection =
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intersection_generator(intersection_node_id, next_road->turn.eid);
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const auto next_intersection_node = node_based_graph.GetTarget(next_road->turn.eid);
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std::unordered_set<NameID> target_road_names;
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for (const auto &road : next_road_next_intersection)
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@@ -187,7 +189,8 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
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for (const auto &candidate_road : target_intersection)
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{
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const auto &candidate_data = node_based_graph.GetEdgeData(candidate_road.turn.eid);
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if (target_road_names.count(candidate_data.name_id) > 0)
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if (target_road_names.count(candidate_data.name_id) > 0 &&
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node_based_graph.GetTarget(candidate_road.turn.eid) == next_intersection_node)
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{
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road.turn.instruction.type = TurnType::Sliproad;
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break;
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@@ -196,6 +199,30 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
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}
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}
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if (next_road->turn.instruction.type == TurnType::Fork)
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{
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const auto &next_data = node_based_graph.GetEdgeData(next_road->turn.eid);
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if (next_data.name_id == source_edge_data.name_id)
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{
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if (angularDeviation(next_road->turn.angle, STRAIGHT_ANGLE) < 5)
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next_road->turn.instruction.type = TurnType::Suppressed;
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else
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next_road->turn.instruction.type = TurnType::Continue;
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next_road->turn.instruction.direction_modifier =
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getTurnDirection(next_road->turn.angle);
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}
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else if (next_data.name_id != EMPTY_NAMEID)
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{
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next_road->turn.instruction.type = TurnType::NewName;
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next_road->turn.instruction.direction_modifier =
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getTurnDirection(next_road->turn.angle);
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}
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else
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{
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next_road->turn.instruction.type = TurnType::Suppressed;
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}
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}
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return intersection;
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}
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