improve slipway handling to allow multiple styles of turn lanes / turn roads

This commit is contained in:
Moritz Kobitzsch
2016-06-08 14:55:59 +02:00
committed by Patrick Niklaus
parent e9a0beb4e8
commit 2b5355edca
7 changed files with 260 additions and 55 deletions
+31 -13
View File
@@ -33,6 +33,16 @@ namespace
{
const constexpr double MAX_COLLAPSE_DISTANCE = 25;
inline bool choiceless(const RouteStep &step, const RouteStep &previous)
{
// if the next turn is choiceless, we consider longer turn roads collapsable than usually
// accepted. We might need to improve this to find out whether we merge onto a through-street.
return previous.distance < 3 * MAX_COLLAPSE_DISTANCE &&
1 >= std::count(step.intersections.front().entry.begin(),
step.intersections.front().entry.end(),
true);
}
// List of types that can be collapsed, if all other restrictions pass
bool isCollapsableInstruction(const TurnInstruction instruction)
{
@@ -41,6 +51,8 @@ bool isCollapsableInstruction(const TurnInstruction instruction)
instruction.direction_modifier == DirectionModifier::Straight) ||
(instruction.type == TurnType::Turn &&
instruction.direction_modifier == DirectionModifier::Straight) ||
(instruction.type == TurnType::Continue &&
instruction.direction_modifier == DirectionModifier::Straight) ||
(instruction.type == TurnType::Merge);
}
@@ -387,7 +399,11 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
BOOST_ASSERT(!one_back_step.intersections.empty() && !current_step.intersections.empty());
// Very Short New Name
if (collapsable(one_back_step))
if (((collapsable(one_back_step) ||
(isCollapsableInstruction(one_back_step.maneuver.instruction) &&
choiceless(current_step, one_back_step))) &&
!(one_back_step.maneuver.instruction.type == TurnType::Merge)))
// the check against merge is a workaround for motorways
{
BOOST_ASSERT(two_back_index < steps.size());
if (compatible(one_back_step, steps[two_back_index]))
@@ -433,7 +449,11 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
{
steps[one_back_index].maneuver.instruction.type = TurnType::Continue;
}
else if (TurnType::Merge == one_back_step.maneuver.instruction.type)
else if (TurnType::Merge == one_back_step.maneuver.instruction.type &&
current_step.maneuver.instruction.type !=
TurnType::Suppressed) // This suppressed is a check for highways. We might
// need a highway-suppressed to get the turn onto a
// highway...
{
steps[one_back_index].maneuver.instruction.direction_modifier =
util::guidance::mirrorDirectionModifier(
@@ -445,7 +465,8 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
}
}
// Potential U-Turn
else if (one_back_step.distance <= MAX_COLLAPSE_DISTANCE &&
else if ((one_back_step.distance <= MAX_COLLAPSE_DISTANCE ||
choiceless(current_step, one_back_step)) &&
bearingsAreReversed(util::bearing::reverseBearing(
one_back_step.intersections.front()
.bearings[one_back_step.intersections.front().in]),
@@ -529,6 +550,7 @@ std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps)
// that we come across.
std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
{
print(steps);
// the steps should always include the first/last step in form of a location
BOOST_ASSERT(steps.size() >= 2);
if (steps.size() == 2)
@@ -542,14 +564,12 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
// required. We might end up with only one of them (e.g. starting within a roundabout)
// or having a via-point in the roundabout.
// In this case, exits are numbered from the start of the lag.
std::size_t last_valid_instruction = 0;
for (std::size_t step_index = 0; step_index < steps.size(); ++step_index)
{
auto &step = steps[step_index];
const auto instruction = step.maneuver.instruction;
if (entersRoundabout(instruction))
{
last_valid_instruction = step_index;
has_entered_roundabout = setUpRoundabout(step);
if (has_entered_roundabout && step_index + 1 < steps.size())
@@ -570,17 +590,11 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
// in case the we are not on a roundabout, the very first instruction
// after the depart will be transformed into a roundabout and become
// the first valid instruction
last_valid_instruction = 1;
}
closeOffRoundabout(has_entered_roundabout, steps, step_index);
has_entered_roundabout = false;
on_roundabout = false;
}
else if (!isSilent(instruction))
{
// Remember the last non silent instruction
last_valid_instruction = step_index;
}
}
// unterminated roundabout
@@ -648,6 +662,8 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
for (std::size_t step_index = 1; step_index + 1 < steps.size(); ++step_index)
{
const auto &current_step = steps[step_index];
if( current_step.maneuver.instruction.type == TurnType::NoTurn )
continue;
const auto one_back_index = getPreviousIndex(step_index);
BOOST_ASSERT(one_back_index < steps.size());
@@ -748,7 +764,8 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
invalidateStep(steps[step_index]);
}
}
else if (one_back_step.distance <= MAX_COLLAPSE_DISTANCE)
else if (choiceless(current_step, one_back_step) ||
one_back_step.distance <= MAX_COLLAPSE_DISTANCE)
{
// check for one of the multiple collapse scenarios and, if possible, collapse the
// turn
@@ -757,7 +774,8 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
collapseTurnAt(steps, two_back_index, one_back_index, step_index);
}
}
else if (one_back_index > 0 && one_back_step.distance <= MAX_COLLAPSE_DISTANCE)
else if (one_back_index > 0 && (one_back_step.distance <= MAX_COLLAPSE_DISTANCE ||
choiceless(current_step, one_back_step)))
{
// check for one of the multiple collapse scenarios and, if possible, collapse the turn
const auto two_back_index = getPreviousIndex(one_back_index);
+4 -4
View File
@@ -385,7 +385,7 @@ Intersection MotorwayHandler::fromRamp(const EdgeID via_eid, Intersection inters
{
// circular order indicates a merge to the left (0-3 onto 4
if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) <
NARROW_TURN_ANGLE)
2*NARROW_TURN_ANGLE)
intersection[1].turn.instruction = {TurnType::Merge,
DirectionModifier::SlightLeft};
else // fallback
@@ -407,12 +407,12 @@ Intersection MotorwayHandler::fromRamp(const EdgeID via_eid, Intersection inters
if (detail::isMotorwayClass(intersection[2].turn.eid, node_based_graph) &&
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id !=
EMPTY_NAMEID &&
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[0].turn.eid).name_id)
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id)
{
// circular order (5-0) onto 4
if (angularDeviation(intersection[2].turn.angle, STRAIGHT_ANGLE) <
NARROW_TURN_ANGLE)
2 * NARROW_TURN_ANGLE)
intersection[2].turn.instruction = {TurnType::Merge,
DirectionModifier::SlightRight};
else // fallback
+35 -8
View File
@@ -1,5 +1,5 @@
#include "extractor/guidance/turn_analysis.hpp"
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/turn_analysis.hpp"
#include "util/coordinate.hpp"
#include "util/coordinate_calculation.hpp"
@@ -127,15 +127,15 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
auto intersection_node_id = node_based_graph.GetTarget(source_edge_id);
const auto linkTest = [this](const ConnectedRoad &road) {
return isLinkClass(
node_based_graph.GetEdgeData(road.turn.eid).road_classification.road_class) &&
road.entry_allowed &&
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE;
return // isLinkClass(
// node_based_graph.GetEdgeData(road.turn.eid).road_classification.road_class) &&
!node_based_graph.GetEdgeData(road.turn.eid).roundabout && road.entry_allowed &&
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) <= 2 * NARROW_TURN_ANGLE;
};
bool hasRamp =
bool hasNarrow =
std::find_if(intersection.begin(), intersection.end(), linkTest) != intersection.end();
if (!hasRamp)
if (!hasNarrow)
return intersection;
const auto source_edge_data = node_based_graph.GetEdgeData(source_edge_id);
@@ -171,6 +171,8 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
const auto next_road_next_intersection =
intersection_generator(intersection_node_id, next_road->turn.eid);
const auto next_intersection_node = node_based_graph.GetTarget(next_road->turn.eid);
std::unordered_set<NameID> target_road_names;
for (const auto &road : next_road_next_intersection)
@@ -187,7 +189,8 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
for (const auto &candidate_road : target_intersection)
{
const auto &candidate_data = node_based_graph.GetEdgeData(candidate_road.turn.eid);
if (target_road_names.count(candidate_data.name_id) > 0)
if (target_road_names.count(candidate_data.name_id) > 0 &&
node_based_graph.GetTarget(candidate_road.turn.eid) == next_intersection_node)
{
road.turn.instruction.type = TurnType::Sliproad;
break;
@@ -196,6 +199,30 @@ Intersection TurnAnalysis::handleSliproads(const EdgeID source_edge_id,
}
}
if (next_road->turn.instruction.type == TurnType::Fork)
{
const auto &next_data = node_based_graph.GetEdgeData(next_road->turn.eid);
if (next_data.name_id == source_edge_data.name_id)
{
if (angularDeviation(next_road->turn.angle, STRAIGHT_ANGLE) < 5)
next_road->turn.instruction.type = TurnType::Suppressed;
else
next_road->turn.instruction.type = TurnType::Continue;
next_road->turn.instruction.direction_modifier =
getTurnDirection(next_road->turn.angle);
}
else if (next_data.name_id != EMPTY_NAMEID)
{
next_road->turn.instruction.type = TurnType::NewName;
next_road->turn.instruction.direction_modifier =
getTurnDirection(next_road->turn.angle);
}
else
{
next_road->turn.instruction.type = TurnType::Suppressed;
}
}
return intersection;
}
+36 -4
View File
@@ -1,7 +1,7 @@
#include "extractor/guidance/turn_handler.hpp"
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/intersection_scenario_three_way.hpp"
#include "extractor/guidance/toolkit.hpp"
#include "extractor/guidance/turn_handler.hpp"
#include "util/guidance/toolkit.hpp"
@@ -377,8 +377,12 @@ std::size_t TurnHandler::findObviousTurn(const EdgeID via_edge,
}
const auto out_data = node_based_graph.GetEdgeData(intersection[i].turn.eid);
auto continue_class = node_based_graph.GetEdgeData(intersection[best_continue].turn.eid)
.road_classification.road_class;
if (intersection[i].entry_allowed && out_data.name_id == in_data.name_id &&
deviation < best_continue_deviation)
(best_continue == 0 || continue_class > out_data.road_classification.road_class ||
(deviation < best_continue_deviation &&
out_data.road_classification.road_class == continue_class)))
{
best_continue_deviation = deviation;
best_continue = i;
@@ -392,7 +396,12 @@ std::size_t TurnHandler::findObviousTurn(const EdgeID via_edge,
return 0;
// has no obvious continued road
if (best_continue == 0 || true)
if (best_continue == 0 || best_continue_deviation >= 2 * NARROW_TURN_ANGLE ||
(node_based_graph.GetEdgeData(intersection[best_continue].turn.eid)
.road_classification.road_class ==
node_based_graph.GetEdgeData(intersection[best].turn.eid)
.road_classification.road_class &&
std::abs(best_continue_deviation) > 1 && best_deviation / best_continue_deviation < 0.75))
{
// Find left/right deviation
const double left_deviation = angularDeviation(
@@ -422,8 +431,31 @@ std::size_t TurnHandler::findObviousTurn(const EdgeID via_edge,
return best;
}
}
else
{
const double deviation =
angularDeviation(intersection[best_continue].turn.angle, STRAIGHT_ANGLE);
const auto &continue_data =
node_based_graph.GetEdgeData(intersection[best_continue].turn.eid);
if (std::abs(deviation) < 1)
return best_continue;
return 0; // no obvious turn
// check if any other similar best continues exist
for (std::size_t i = 1; i < intersection.size(); ++i)
{
if (i == best_continue || !intersection[i].entry_allowed)
continue;
if (angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE) / deviation < 1.1 &&
continue_data.road_classification.road_class ==
node_based_graph.GetEdgeData(intersection[i].turn.eid)
.road_classification.road_class)
return 0;
}
return best_continue; // no obvious turn
}
return 0;
}
// Assignment of left turns hands of to right turns.