Add support for annotations=distances in MLD

This commit brings feature parity with CH for the `table` pluging.
This commit is contained in:
Kajari Ghosh
2018-04-07 22:20:59 -04:00
committed by Patrick Niklaus
parent 1a1293608d
commit 2a15e6dec8
13 changed files with 793 additions and 115 deletions
@@ -15,24 +15,25 @@ namespace engine
{
namespace routing_algorithms
{
namespace
{
struct NodeBucket
{
NodeID middle_node;
NodeID parent_node;
bool from_clique_arc;
unsigned column_index; // a column in the weight/duration matrix
EdgeWeight weight;
EdgeDuration duration;
NodeBucket(NodeID middle_node,
NodeID parent_node,
bool from_clique_arc,
unsigned column_index,
EdgeWeight weight,
EdgeDuration duration)
: middle_node(middle_node), parent_node(parent_node), column_index(column_index),
weight(weight), duration(duration)
: middle_node(middle_node), parent_node(parent_node), from_clique_arc(from_clique_arc),
column_index(column_index), weight(weight), duration(duration)
{
}
@@ -54,7 +54,7 @@ inline bool checkParentCellRestriction(CellID, const PhantomNodes &) { return tr
// Restricted search (Args is LevelID, CellID):
// * use the fixed level for queries
// * check if the node cell is the same as the specified parent onr
// * check if the node cell is the same as the specified parent
template <typename MultiLevelPartition>
inline LevelID getNodeQueryLevel(const MultiLevelPartition &, NodeID, LevelID level, CellID)
{
@@ -65,6 +65,61 @@ inline bool checkParentCellRestriction(CellID cell, LevelID, CellID parent)
{
return cell == parent;
}
// Unrestricted search with a single phantom node (Args is const PhantomNode &):
// * use partition.GetQueryLevel to find the node query level
// * allow to traverse all cells
template <typename MultiLevelPartition>
inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
const NodeID node,
const PhantomNode &phantom_node)
{
auto highest_diffrent_level = [&partition, node](const SegmentID &phantom_node) {
if (phantom_node.enabled)
return partition.GetHighestDifferentLevel(phantom_node.id, node);
return INVALID_LEVEL_ID;
};
const auto node_level = std::min(highest_diffrent_level(phantom_node.forward_segment_id),
highest_diffrent_level(phantom_node.reverse_segment_id));
return node_level;
}
// Unrestricted search with a single phantom node and a vector of phantom nodes:
// * use partition.GetQueryLevel to find the node query level
// * allow to traverse all cells
template <typename MultiLevelPartition>
inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
NodeID node,
const std::vector<PhantomNode> &phantom_nodes,
const std::size_t phantom_index,
const std::vector<std::size_t> &phantom_indices)
{
auto min_level = [&partition, node](const PhantomNode &phantom_node) {
const auto &forward_segment = phantom_node.forward_segment_id;
const auto forward_level =
forward_segment.enabled ? partition.GetHighestDifferentLevel(node, forward_segment.id)
: INVALID_LEVEL_ID;
const auto &reverse_segment = phantom_node.reverse_segment_id;
const auto reverse_level =
reverse_segment.enabled ? partition.GetHighestDifferentLevel(node, reverse_segment.id)
: INVALID_LEVEL_ID;
return std::min(forward_level, reverse_level);
};
// Get minimum level over all phantoms of the highest different level with respect to node
// This is equivalent to min_{∀ source, target} partition.GetQueryLevel(source, node, target)
auto result = min_level(phantom_nodes[phantom_index]);
for (const auto &index : phantom_indices)
{
result = std::min(result, min_level(phantom_nodes[index]));
}
return result;
}
}
// Heaps only record for each node its predecessor ("parent") on the shortest path.
@@ -74,6 +129,46 @@ inline bool checkParentCellRestriction(CellID cell, LevelID, CellID parent)
using PackedEdge = std::tuple</*from*/ NodeID, /*to*/ NodeID, /*from_clique_arc*/ bool>;
using PackedPath = std::vector<PackedEdge>;
template <bool DIRECTION, typename OutIter>
inline void retrievePackedPathFromSingleManyToManyHeap(
const SearchEngineData<Algorithm>::ManyToManyQueryHeap &heap, const NodeID middle, OutIter out)
{
NodeID current = middle;
NodeID parent = heap.GetData(current).parent;
while (current != parent)
{
const auto &data = heap.GetData(current);
if (DIRECTION == FORWARD_DIRECTION)
{
*out = std::make_tuple(parent, current, data.from_clique_arc);
++out;
}
else if (DIRECTION == REVERSE_DIRECTION)
{
*out = std::make_tuple(current, parent, data.from_clique_arc);
++out;
}
current = parent;
parent = heap.GetData(parent).parent;
}
}
template <bool DIRECTION>
inline PackedPath retrievePackedPathFromSingleManyToManyHeap(
const SearchEngineData<Algorithm>::ManyToManyQueryHeap &heap, const NodeID middle)
{
PackedPath packed_path;
retrievePackedPathFromSingleManyToManyHeap<DIRECTION>(
heap, middle, std::back_inserter(packed_path));
return packed_path;
}
template <bool DIRECTION, typename OutIter>
inline void retrievePackedPathFromSingleHeap(const SearchEngineData<Algorithm>::QueryHeap &heap,
const NodeID middle,
@@ -351,6 +446,21 @@ UnpackedPath search(SearchEngineData<Algorithm> &engine_working_data,
// Get packed path as edges {from node ID, to node ID, from_clique_arc}
auto packed_path = retrievePackedPathFromHeap(forward_heap, reverse_heap, middle);
// if (!packed_path.empty())
// {
// std::cout << "packed_path: ";
// for (auto edge : packed_path)
// {
// std::cout << std::get<0>(edge) << ",";
// }
// std::cout << std::get<1>(packed_path.back());
// std::cout << std::endl;
// }
// else
// {
// std::cout << "no packed_path!" << std::endl;
// }
// Beware the edge case when start, middle, end are all the same.
// In this case we return a single node, no edges. We also don't unpack.
const NodeID source_node = !packed_path.empty() ? std::get<0>(packed_path.front()) : middle;
@@ -410,7 +520,96 @@ UnpackedPath search(SearchEngineData<Algorithm> &engine_working_data,
unpacked_edges.insert(unpacked_edges.end(), subpath_edges.begin(), subpath_edges.end());
}
}
// std::cout << "unpacked_nodes: ";
// for (auto node : unpacked_nodes)
// {
// std::cout << node << ", ";
// }
// std::cout << std::endl;
return std::make_tuple(weight, std::move(unpacked_nodes), std::move(unpacked_edges));
}
// With (s, middle, t) we trace back the paths middle -> s and middle -> t.
// This gives us a packed path (node ids) from the base graph around s and t,
// and overlay node ids otherwise. We then have to unpack the overlay clique
// edges by recursively descending unpacking the path down to the base graph.
using UnpackedNodes = std::vector<NodeID>;
using UnpackedEdges = std::vector<EdgeID>;
using UnpackedPath = std::tuple<EdgeWeight, UnpackedNodes, UnpackedEdges>;
template <typename Algorithm, typename... Args>
UnpackedPath
unpackPathAndCalculateDistance(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const bool force_loop_forward,
const bool force_loop_reverse,
EdgeWeight weight_upper_bound,
PackedPath packed_path,
NodeID middle,
Args... args)
{
EdgeWeight weight = weight_upper_bound;
const auto &partition = facade.GetMultiLevelPartition();
const NodeID source_node = !packed_path.empty() ? std::get<0>(packed_path.front()) : middle;
// Unpack path
std::vector<NodeID> unpacked_nodes;
std::vector<EdgeID> unpacked_edges;
unpacked_nodes.reserve(packed_path.size());
unpacked_edges.reserve(packed_path.size());
unpacked_nodes.push_back(source_node);
for (auto const &packed_edge : packed_path)
{
NodeID source, target;
bool overlay_edge;
std::tie(source, target, overlay_edge) = packed_edge;
if (!overlay_edge)
{ // a base graph edge
unpacked_nodes.push_back(target);
unpacked_edges.push_back(facade.FindEdge(source, target));
}
else
{ // an overlay graph edge
LevelID level = getNodeQueryLevel(partition, source, args...);
CellID parent_cell_id = partition.GetCell(level, source);
BOOST_ASSERT(parent_cell_id == partition.GetCell(level, target));
LevelID sublevel = level - 1;
// Here heaps can be reused, let's go deeper!
forward_heap.Clear();
reverse_heap.Clear();
forward_heap.Insert(source, 0, {source});
reverse_heap.Insert(target, 0, {target});
// TODO: when structured bindings will be allowed change to
// auto [subpath_weight, subpath_source, subpath_target, subpath] = ...
EdgeWeight subpath_weight;
std::vector<NodeID> subpath_nodes;
std::vector<EdgeID> subpath_edges;
std::tie(subpath_weight, subpath_nodes, subpath_edges) = search(engine_working_data,
facade,
forward_heap,
reverse_heap,
force_loop_forward,
force_loop_reverse,
weight_upper_bound,
sublevel,
parent_cell_id);
BOOST_ASSERT(!subpath_edges.empty());
BOOST_ASSERT(subpath_nodes.size() > 1);
BOOST_ASSERT(subpath_nodes.front() == source);
BOOST_ASSERT(subpath_nodes.back() == target);
unpacked_nodes.insert(
unpacked_nodes.end(), std::next(subpath_nodes.begin()), subpath_nodes.end());
unpacked_edges.insert(unpacked_edges.end(), subpath_edges.begin(), subpath_edges.end());
}
}
return std::make_tuple(weight, std::move(unpacked_nodes), std::move(unpacked_edges));
}
+2
View File
@@ -226,12 +226,14 @@ class QueryHeap
Data &GetData(NodeID node)
{
const auto index = node_index.peek_index(node);
BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
return inserted_nodes[index].data;
}
Data const &GetData(NodeID node) const
{
const auto index = node_index.peek_index(node);
BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
return inserted_nodes[index].data;
}