fallback to CH, when coreCH used
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committed by
Patrick Niklaus
parent
7cf7c46939
commit
2a13f9d10b
@@ -15,11 +15,11 @@ namespace engine
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namespace routing_algorithms
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{
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/// This is a striped down version of the general shortest path algorithm.
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/// This is a stripped down version of the general shortest path algorithm.
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/// The general algorithm always computes two queries for each leg. This is only
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/// necessary in case of vias, where the directions of the start node is constrainted
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/// necessary in case of vias, where the directions of the start node is constrained
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/// by the previous route.
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/// This variation is only an optimazation for graphs with slow queries, for example
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/// This variation is only an optimization for graphs with slow queries, for example
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/// not fully contracted graphs.
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template <typename Algorithm>
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InternalRouteResult directShortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
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@@ -375,52 +375,6 @@ double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
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int duration_upper_bound = INVALID_EDGE_WEIGHT);
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} // namespace ch
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namespace corech
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{
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// assumes that heaps are already setup correctly.
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// A forced loop might be necessary, if source and target are on the same segment.
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// If this is the case and the offsets of the respective direction are larger for the source
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// than the target
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// then a force loop is required (e.g. source_phantom.forward_segment_id ==
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// target_phantom.forward_segment_id
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// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
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// requires
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// a force loop, if the heaps have been initialized with positive offsets.
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void search(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<corech::Algorithm> &facade,
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SearchEngineData<ch::Algorithm>::QueryHeap &forward_heap,
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SearchEngineData<ch::Algorithm>::QueryHeap &reverse_heap,
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int &weight,
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std::vector<NodeID> &packed_leg,
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const bool force_loop_forward,
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const bool force_loop_reverse,
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const PhantomNodes &phantom_nodes,
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int duration_upper_bound = INVALID_EDGE_WEIGHT);
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// Requires the heaps for be empty
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// If heaps should be adjusted to be initialized outside of this function,
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// the addition of force_loop parameters might be required
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double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<corech::Algorithm> &facade,
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SearchEngineData<ch::Algorithm>::QueryHeap &forward_heap,
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SearchEngineData<ch::Algorithm>::QueryHeap &reverse_heap,
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const PhantomNode &source_phantom,
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const PhantomNode &target_phantom,
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int duration_upper_bound = INVALID_EDGE_WEIGHT);
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template <typename RandomIter, typename FacadeT>
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void unpackPath(const FacadeT &facade,
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RandomIter packed_path_begin,
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RandomIter packed_path_end,
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const PhantomNodes &phantom_nodes,
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std::vector<PathData> &unpacked_path)
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{
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return ch::unpackPath(facade, packed_path_begin, packed_path_end, phantom_nodes, unpacked_path);
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}
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} // namespace corech
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} // namespace routing_algorithms
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} // namespace engine
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} // namespace osrm
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