implements relative position feature based on coordinates
This commit is contained in:
committed by
Patrick Niklaus
parent
4309ccfa02
commit
29fff4f51b
@@ -40,6 +40,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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const bool source_traversed_in_reverse,
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const bool target_traversed_in_reverse)
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{
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const double constexpr ZERO_DURACTION = 0., ZERO_DISTANCE = 0., NO_BEARING = 0.;
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const EdgeWeight source_duration =
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source_traversed_in_reverse ? source_node.reverse_weight : source_node.forward_weight;
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const auto source_mode = source_traversed_in_reverse ? source_node.backward_travel_mode
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@@ -56,10 +57,19 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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steps.reserve(number_of_segments);
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std::size_t segment_index = 0;
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BOOST_ASSERT(leg_geometry.locations.size() >= 2);
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// We report the relative position of source/target to the road only within a range that is
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// sufficiently different but not full of the path
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const constexpr double MINIMAL_RELATIVE_DISTANCE = 5., MAXIMAL_RELATIVE_DISTANCE = 300.;
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const auto distance_to_start = util::coordinate_calculation::haversineDistance(
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source_node.input_location, leg_geometry.locations[0]);
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const auto initial_modifier =
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leg_geometry.locations.size() >= 3
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distance_to_start >= MINIMAL_RELATIVE_DISTANCE &&
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distance_to_start <= MAXIMAL_RELATIVE_DISTANCE
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? angleToDirectionModifier(util::coordinate_calculation::computeAngle(
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leg_geometry.locations[0], leg_geometry.locations[1], leg_geometry.locations[2]))
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source_node.input_location, leg_geometry.locations[0],
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leg_geometry.locations[1]))
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: extractor::guidance::DirectionModifier::UTurn;
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if (leg_data.size() > 0)
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@@ -84,8 +94,12 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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BOOST_ASSERT(segment_duration >= 0);
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const auto name = facade.get_name_for_id(path_point.name_id);
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const auto distance = leg_geometry.segment_distances[segment_index];
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steps.push_back(RouteStep{path_point.name_id, name, segment_duration / 10.0,
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distance, path_point.travel_mode, maneuver,
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steps.push_back(RouteStep{path_point.name_id,
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name,
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segment_duration / 10.0,
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distance,
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path_point.travel_mode,
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maneuver,
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leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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maneuver = detail::stepManeuverFromGeometry(path_point.turn_instruction,
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@@ -98,8 +112,12 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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const auto distance = leg_geometry.segment_distances[segment_index];
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const int duration = segment_duration + target_duration;
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BOOST_ASSERT(duration >= 0);
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steps.push_back(RouteStep{target_node.name_id, facade.get_name_for_id(target_node.name_id),
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duration / 10., distance, target_mode, maneuver,
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steps.push_back(RouteStep{target_node.name_id,
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facade.get_name_for_id(target_node.name_id),
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duration / 10.,
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distance,
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target_mode,
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maneuver,
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leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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}
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@@ -112,35 +130,53 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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// |---| source_duration
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// |---------| target_duration
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StepManeuver maneuver = {source_node.location, 0., 0.,
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StepManeuver maneuver = {source_node.location,
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NO_BEARING,
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NO_BEARING,
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extractor::guidance::TurnInstruction{
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extractor::guidance::TurnType::NoTurn, initial_modifier},
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WaypointType::Depart, INVALID_EXIT_NR};
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WaypointType::Depart,
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INVALID_EXIT_NR};
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int duration = target_duration - source_duration;
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BOOST_ASSERT(duration >= 0);
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steps.push_back(RouteStep{source_node.name_id, facade.get_name_for_id(source_node.name_id),
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duration / 10., leg_geometry.segment_distances[segment_index], source_mode,
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std::move(maneuver), leg_geometry.FrontIndex(segment_index),
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steps.push_back(RouteStep{source_node.name_id,
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facade.get_name_for_id(source_node.name_id),
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duration / 10.,
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leg_geometry.segment_distances[segment_index],
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source_mode,
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std::move(maneuver),
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leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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}
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BOOST_ASSERT(segment_index == number_of_segments - 1);
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const auto distance_from_end = util::coordinate_calculation::haversineDistance(
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target_node.input_location, leg_geometry.locations.back());
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const auto final_modifier =
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leg_geometry.locations.size() >= 3
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distance_from_end >= MINIMAL_RELATIVE_DISTANCE &&
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distance_from_end <= MAXIMAL_RELATIVE_DISTANCE
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? angleToDirectionModifier(util::coordinate_calculation::computeAngle(
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leg_geometry.locations[leg_geometry.locations.size() - 3],
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leg_geometry.locations[leg_geometry.locations.size() - 2],
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leg_geometry.locations[leg_geometry.locations.size() - 1]))
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leg_geometry.locations[leg_geometry.locations.size() - 1],
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target_node.input_location))
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: extractor::guidance::DirectionModifier::UTurn;
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// This step has length zero, the only reason we need it is the target location
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steps.push_back(RouteStep{
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target_node.name_id, facade.get_name_for_id(target_node.name_id), 0., 0., target_mode,
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StepManeuver{target_node.location, 0., 0.,
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extractor::guidance::TurnInstruction{extractor::guidance::TurnType::NoTurn,
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final_modifier},
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WaypointType::Arrive, INVALID_EXIT_NR},
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leg_geometry.locations.size(), leg_geometry.locations.size()});
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steps.push_back(
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RouteStep{target_node.name_id,
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facade.get_name_for_id(target_node.name_id),
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ZERO_DURACTION,
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ZERO_DISTANCE,
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target_mode,
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StepManeuver{target_node.location,
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NO_BEARING,
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NO_BEARING,
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extractor::guidance::TurnInstruction{
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extractor::guidance::TurnType::NoTurn, final_modifier},
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WaypointType::Arrive,
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INVALID_EXIT_NR},
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leg_geometry.locations.size(),
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leg_geometry.locations.size()});
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return steps;
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}
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