code cleanup, merge Lua.h and LuaUtil.h

This commit is contained in:
Emil Tin
2012-12-28 22:05:28 +01:00
parent 09e331a76b
commit 28f0782b17
5 changed files with 24 additions and 50 deletions
+22 -12
View File
@@ -18,27 +18,37 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
or see http://www.gnu.org/licenses/agpl.txt.
*/
#ifndef LUA_UTIL_
#define LUA_UTIL_
#ifndef LUAUTIL_H_
#define LUAUTIL_H_
#include <iostream>
#include <string>
#include <boost/filesystem/convenience.hpp>
template<typename T>
void LUA_print(T number) {
std::cout << "[LUA] " << number << std::endl;
}
// Check if the lua function <name> is defined
bool lua_function_exists(lua_State* lua_state, const char* name)
{
using namespace luabind;
object g = globals(lua_state);
object func = g[name];
return func && type(func) == LUA_TFUNCTION;
luabind::object g = luabind::globals(lua_state);
luabind::object func = g[name];
return func && (luabind::type(func) == LUA_TFUNCTION);
}
// Add the folder contain the script to the lua load path, so script can easily require() other lua scripts inside that folder, or subfolders.
// See http://lua-users.org/wiki/PackagePath for details on the package.path syntax.
void luaAddScriptFolderToLoadPath(lua_State* myLuaState, const char* fileName) {
//add the folder contain the script to the lua load path, so script can easily require() other lua scripts inside that folder
//see http://lua-users.org/wiki/PackagePath for details on the package.path syntax
const boost::filesystem::path profilePath( fileName );
const std::string folder = profilePath.parent_path().c_str();
const std::string luaCode = "package.path = \"" + folder + "/?.lua;\" .. package.path";
luaL_dostring(myLuaState,luaCode.c_str());
if( !profilePath.parent_path().empty() ) {
const std::string folder = profilePath.parent_path().string();
const std::string luaCode = "package.path = \"" + folder + "/?.lua;\" .. package.path";
luaL_dostring( myLuaState, luaCode.c_str() );
}
}
#endif /* LUA_UTIL_ */
#endif /* LUAUTIL_H_ */