use a return value in Prepare::BuildEdgeExpandedGraph instead of parameter re-assignment
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@ -161,12 +161,11 @@ int Prepare::Process(int argc, char *argv[])
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DeallocatingVector<EdgeBasedEdge> edge_based_edge_list;
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DeallocatingVector<EdgeBasedEdge> edge_based_edge_list;
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// init node_based_edge_list, edge_based_edge_list by edgeList
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// init node_based_edge_list, edge_based_edge_list by edgeList
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BuildEdgeExpandedGraph(lua_state,
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number_of_edge_based_nodes = BuildEdgeExpandedGraph(lua_state,
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number_of_node_based_nodes,
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number_of_node_based_nodes,
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number_of_edge_based_nodes,
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node_based_edge_list,
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node_based_edge_list,
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edge_based_edge_list,
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edge_based_edge_list,
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speed_profile);
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speed_profile);
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lua_close(lua_state);
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lua_close(lua_state);
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TIMER_STOP(expansion);
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TIMER_STOP(expansion);
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@ -483,9 +482,8 @@ Prepare::SetupScriptingEnvironment(lua_State *lua_state,
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/**
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/**
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\brief Building an edge-expanded graph from node-based input and turn restrictions
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\brief Building an edge-expanded graph from node-based input and turn restrictions
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*/
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*/
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void Prepare::BuildEdgeExpandedGraph(lua_State *lua_state,
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std::size_t Prepare::BuildEdgeExpandedGraph(lua_State *lua_state,
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NodeID number_of_node_based_nodes,
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NodeID number_of_node_based_nodes,
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unsigned &number_of_edge_based_nodes,
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std::vector<EdgeBasedNode> &node_based_edge_list,
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std::vector<EdgeBasedNode> &node_based_edge_list,
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DeallocatingVector<EdgeBasedEdge> &edge_based_edge_list,
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DeallocatingVector<EdgeBasedEdge> &edge_based_edge_list,
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EdgeBasedGraphFactory::SpeedProfileProperties &speed_profile)
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EdgeBasedGraphFactory::SpeedProfileProperties &speed_profile)
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@ -514,7 +512,7 @@ void Prepare::BuildEdgeExpandedGraph(lua_State *lua_state,
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traffic_light_list.clear();
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traffic_light_list.clear();
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traffic_light_list.shrink_to_fit();
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traffic_light_list.shrink_to_fit();
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number_of_edge_based_nodes = edge_based_graph_factory->GetNumberOfEdgeBasedNodes();
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const std::size_t number_of_edge_based_nodes = edge_based_graph_factory->GetNumberOfEdgeBasedNodes();
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BOOST_ASSERT(number_of_edge_based_nodes != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(number_of_edge_based_nodes != std::numeric_limits<unsigned>::max());
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#ifndef WIN32
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#ifndef WIN32
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@ -527,6 +525,8 @@ void Prepare::BuildEdgeExpandedGraph(lua_State *lua_state,
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edge_based_graph_factory.reset();
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edge_based_graph_factory.reset();
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node_based_graph.reset();
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node_based_graph.reset();
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return number_of_edge_based_nodes;
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}
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}
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/**
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/**
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@ -33,12 +33,11 @@ class Prepare
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void CheckRestrictionsFile(FingerPrint &fingerprint_orig);
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void CheckRestrictionsFile(FingerPrint &fingerprint_orig);
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bool SetupScriptingEnvironment(lua_State *myLuaState,
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bool SetupScriptingEnvironment(lua_State *myLuaState,
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EdgeBasedGraphFactory::SpeedProfileProperties &speed_profile);
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EdgeBasedGraphFactory::SpeedProfileProperties &speed_profile);
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void BuildEdgeExpandedGraph(lua_State *myLuaState,
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std::size_t BuildEdgeExpandedGraph(lua_State *myLuaState,
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NodeID nodeBasedNodeNumber,
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NodeID nodeBasedNodeNumber,
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unsigned &nodeBasedEdgesNumber,
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std::vector<EdgeBasedNode> &nodeBasedEdgeList,
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std::vector<EdgeBasedNode> &nodeBasedEdgeList,
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DeallocatingVector<EdgeBasedEdge> &edgeBasedEdgeList,
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DeallocatingVector<EdgeBasedEdge> &edgeBasedEdgeList,
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EdgeBasedGraphFactory::SpeedProfileProperties &speed_profile);
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EdgeBasedGraphFactory::SpeedProfileProperties &speed_profile);
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void WriteNodeMapping();
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void WriteNodeMapping();
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void BuildRTree(std::vector<EdgeBasedNode> &node_based_edge_list);
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void BuildRTree(std::vector<EdgeBasedNode> &node_based_edge_list);
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