Split MLD many-to-many method

This commit is contained in:
Michael Krasnyk 2017-09-20 20:17:04 +02:00
parent 454487dd41
commit 2715e5758b
6 changed files with 139 additions and 26 deletions

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@ -11,7 +11,7 @@ module.exports = function () {
var waypoints = [],
columnHeaders = tableRows[0].slice(1),
rowHeaders = tableRows.map((h) => h[0]).slice(1),
symmetric = columnHeaders.every((ele, i) => ele === rowHeaders[i]);
symmetric = columnHeaders.length == rowHeaders.length && columnHeaders.every((ele, i) => ele === rowHeaders[i]);
if (symmetric) {
columnHeaders.forEach((nodeName) => {

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@ -41,6 +41,17 @@ Feature: Basic Distance Matrix
| c | 30 | 20 | 0 | 30 |
| d | 60 | 50 | 30 | 0 |
When I request a travel time matrix I should get
| | a | b | c | d |
| a | 0 | 10 | 30 | 60 |
When I request a travel time matrix I should get
| | a |
| a | 0 |
| b | 10 |
| c | 30 |
| d | 60 |
Scenario: Testbot - Travel time matrix with fuzzy match
Given the node map
"""
@ -132,6 +143,13 @@ Feature: Basic Distance Matrix
| | a | b | e | f |
| a | 0 | 10 | 20 | 30 |
When I request a travel time matrix I should get
| | a |
| a | 0 |
| b | 10 |
| e | 20 |
| f | 30 |
Scenario: Testbot - Travel time 3x2 matrix
Given the node map
"""

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@ -30,7 +30,7 @@ class RoutingAlgorithmsInterface
virtual InternalRouteResult
DirectShortestPathSearch(const PhantomNodes &phantom_node_pair) const = 0;
virtual std::vector<EdgeWeight>
virtual std::vector<EdgeDuration>
ManyToManySearch(const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices) const = 0;
@ -81,7 +81,7 @@ template <typename Algorithm> class RoutingAlgorithms final : public RoutingAlgo
InternalRouteResult
DirectShortestPathSearch(const PhantomNodes &phantom_nodes) const final override;
std::vector<EdgeWeight>
std::vector<EdgeDuration>
ManyToManySearch(const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices) const final override;
@ -166,16 +166,6 @@ RoutingAlgorithms<Algorithm>::DirectShortestPathSearch(const PhantomNodes &phant
return routing_algorithms::directShortestPathSearch(heaps, *facade, phantom_nodes);
}
template <typename Algorithm>
std::vector<EdgeWeight>
RoutingAlgorithms<Algorithm>::ManyToManySearch(const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices) const
{
return routing_algorithms::manyToManySearch(
heaps, *facade, phantom_nodes, source_indices, target_indices);
}
template <typename Algorithm>
inline routing_algorithms::SubMatchingList RoutingAlgorithms<Algorithm>::MapMatching(
const routing_algorithms::CandidateLists &candidates_list,
@ -211,7 +201,7 @@ InternalManyRoutesResult inline RoutingAlgorithms<
}
template <>
inline std::vector<EdgeWeight>
inline std::vector<EdgeDuration>
RoutingAlgorithms<routing_algorithms::corech::Algorithm>::ManyToManySearch(
const std::vector<PhantomNode> &,
const std::vector<std::size_t> &,

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@ -17,11 +17,23 @@ namespace routing_algorithms
{
template <typename Algorithm>
std::vector<EdgeWeight> manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::vector<std::size_t> source_indices,
std::vector<std::size_t> target_indices);
std::vector<EdgeDuration> manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::vector<std::size_t> source_indices,
std::vector<std::size_t> target_indices);
namespace mld
{
template <bool DIRECTION>
std::vector<EdgeDuration> oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::size_t phantom_index,
std::vector<std::size_t> phantom_indices);
} // mld
} // namespace routing_algorithms
} // namespace engine

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@ -0,0 +1,56 @@
#include "engine/routing_algorithms.hpp"
namespace osrm
{
namespace engine
{
template <typename Algorithm>
std::vector<EdgeDuration>
RoutingAlgorithms<Algorithm>::ManyToManySearch(const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices) const
{
return routing_algorithms::manyToManySearch(
heaps, *facade, phantom_nodes, source_indices, target_indices);
}
template std::vector<EdgeDuration>
RoutingAlgorithms<routing_algorithms::ch::Algorithm>::ManyToManySearch(
const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices) const;
template std::vector<EdgeDuration>
RoutingAlgorithms<routing_algorithms::corech::Algorithm>::ManyToManySearch(
const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices) const;
// One-to-many and many-to-one can be handled with MLD separately from many-to-many search.
// One-to-many (many-to-one) search is a unidirectional forward (backward) Dijkstra search
// with the candidate node level min(GetQueryLevel(phantom_node, phantom_nodes, node)
template <>
std::vector<EdgeDuration> RoutingAlgorithms<routing_algorithms::mld::Algorithm>::ManyToManySearch(
const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices) const
{
if (source_indices.size() == 1)
{ // TODO: check if target_indices.size() == 1 and do a bi-directional search
return routing_algorithms::mld::oneToManySearch<routing_algorithms::FORWARD_DIRECTION>(
heaps, *facade, phantom_nodes, source_indices.front(), target_indices);
}
if (target_indices.size() == 1)
{
return routing_algorithms::mld::oneToManySearch<routing_algorithms::REVERSE_DIRECTION>(
heaps, *facade, phantom_nodes, target_indices.front(), source_indices);
}
return routing_algorithms::manyToManySearch(
heaps, *facade, phantom_nodes, source_indices, target_indices);
}
} // namespace engine
} // namespace osrm

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@ -322,11 +322,11 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
}
template <typename Algorithm>
std::vector<EdgeWeight> manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::vector<std::size_t> source_indices,
std::vector<std::size_t> target_indices)
std::vector<EdgeDuration> manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::vector<std::size_t> source_indices,
std::vector<std::size_t> target_indices)
{
if (source_indices.empty())
{
@ -415,20 +415,57 @@ std::vector<EdgeWeight> manyToManySearch(SearchEngineData<Algorithm> &engine_wor
return durations_table;
}
template std::vector<EdgeWeight>
template std::vector<EdgeDuration>
manyToManySearch(SearchEngineData<ch::Algorithm> &engine_working_data,
const DataFacade<ch::Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::vector<std::size_t> source_indices,
std::vector<std::size_t> target_indices);
template std::vector<EdgeWeight>
template std::vector<EdgeDuration>
manyToManySearch(SearchEngineData<mld::Algorithm> &engine_working_data,
const DataFacade<mld::Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::vector<std::size_t> source_indices,
std::vector<std::size_t> target_indices);
namespace mld
{
template <bool DIRECTION>
std::vector<EdgeDuration> oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::size_t phantom_index,
std::vector<std::size_t> phantom_indices)
{
if (phantom_indices.empty())
{
phantom_indices.resize(phantom_nodes.size());
std::iota(phantom_indices.begin(), phantom_indices.end(), 0);
}
std::vector<EdgeWeight> weights(phantom_nodes.size(), INVALID_EDGE_WEIGHT);
std::vector<EdgeDuration> durations(phantom_nodes.size(), MAXIMAL_EDGE_DURATION);
return durations;
}
template std::vector<EdgeDuration>
oneToManySearch<FORWARD_DIRECTION>(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::size_t phantom_index,
std::vector<std::size_t> phantom_indices);
template std::vector<EdgeDuration>
oneToManySearch<REVERSE_DIRECTION>(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
std::size_t phantom_index,
std::vector<std::size_t> phantom_indices);
} // mld
} // namespace routing_algorithms
} // namespace engine
} // namespace osrm