Turn angle calculation needs to respect initial road order, #4331
This commit is contained in:
parent
00fd869224
commit
2532d56b85
@ -1368,5 +1368,5 @@ Feature: Simple Turns
|
||||
|
||||
When I route I should get
|
||||
| waypoints | route | turns |
|
||||
| a,d | ab,bcd,bcd | depart,fork slight left,arrive |
|
||||
| a,g | ab,befg,befg | depart,fork slight right,arrive |
|
||||
| a,d | ab,bcd,bcd | depart,fork slight right,arrive |
|
||||
| a,g | ab,befg,befg | depart,fork slight left,arrive |
|
||||
|
@ -153,6 +153,14 @@ class CoordinateExtractor
|
||||
const double length,
|
||||
const double rate) const;
|
||||
|
||||
// find the coordinate at a specific distance in the vector
|
||||
util::Coordinate
|
||||
ExtractCoordinateAtLength(const double distance,
|
||||
const std::vector<util::Coordinate> &coordinates) const;
|
||||
util::Coordinate ExtractCoordinateAtLength(const double distance,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const std::vector<double> &length_cache) const;
|
||||
|
||||
private:
|
||||
const util::NodeBasedDynamicGraph &node_based_graph;
|
||||
const extractor::CompressedEdgeContainer &compressed_geometries;
|
||||
@ -241,14 +249,6 @@ class CoordinateExtractor
|
||||
const double segment_length,
|
||||
const std::vector<double> &segment_distances,
|
||||
const std::uint8_t considered_lanes) const;
|
||||
|
||||
// find the coordinate at a specific location in the vector
|
||||
util::Coordinate ExtractCoordinateAtLength(const double distance,
|
||||
const std::vector<util::Coordinate> &coordinates,
|
||||
const std::vector<double> &length_cache) const;
|
||||
util::Coordinate
|
||||
ExtractCoordinateAtLength(const double distance,
|
||||
const std::vector<util::Coordinate> &coordinates) const;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
|
@ -54,12 +54,19 @@ IntersectionGenerator::ComputeIntersectionShape(const NodeID node_at_center_of_i
|
||||
const boost::optional<NodeID> sorting_base,
|
||||
const bool use_low_precision_angles) const
|
||||
{
|
||||
IntersectionShape intersection;
|
||||
// reserve enough items (+ the possibly missing u-turn edge)
|
||||
const auto intersection_degree = node_based_graph.GetOutDegree(node_at_center_of_intersection);
|
||||
intersection.reserve(intersection_degree);
|
||||
const util::Coordinate turn_coordinate = coordinates[node_at_center_of_intersection];
|
||||
|
||||
// compute bearings in a relatively small circle to prevent wrong roads order with true bearings
|
||||
struct RoadWithInitialBearing
|
||||
{
|
||||
double bearing;
|
||||
IntersectionShapeData road;
|
||||
};
|
||||
std::vector<RoadWithInitialBearing> initial_roads_ordering;
|
||||
// reserve enough items (+ the possibly missing u-turn edge)
|
||||
initial_roads_ordering.reserve(intersection_degree);
|
||||
|
||||
// number of lanes at the intersection changes how far we look down the road
|
||||
const auto edge_range = node_based_graph.GetAdjacentEdgeRange(node_at_center_of_intersection);
|
||||
const auto max_lanes_intersection = std::accumulate(
|
||||
@ -82,6 +89,11 @@ IntersectionGenerator::ComputeIntersectionShape(const NodeID node_at_center_of_i
|
||||
auto coordinates = coordinate_extractor.GetCoordinatesAlongRoad(
|
||||
node_at_center_of_intersection, edge_connected_to_intersection, !INVERT, to_node);
|
||||
|
||||
const auto close_coordinate =
|
||||
coordinate_extractor.ExtractCoordinateAtLength(2. /*m*/, coordinates);
|
||||
const auto initial_bearing =
|
||||
util::coordinate_calculation::bearing(turn_coordinate, close_coordinate);
|
||||
|
||||
const auto segment_length = util::coordinate_calculation::getLength(
|
||||
coordinates.begin(),
|
||||
coordinates.end(),
|
||||
@ -123,31 +135,78 @@ IntersectionGenerator::ComputeIntersectionShape(const NodeID node_at_center_of_i
|
||||
BOOST_ASSERT(std::abs(bearing) <= 0.1);
|
||||
}
|
||||
|
||||
intersection.push_back({edge_connected_to_intersection, bearing, segment_length});
|
||||
initial_roads_ordering.push_back(
|
||||
{initial_bearing, {edge_connected_to_intersection, bearing, segment_length}});
|
||||
}
|
||||
|
||||
if (!intersection.empty())
|
||||
if (!initial_roads_ordering.empty())
|
||||
{
|
||||
const auto base_bearing = [&]() {
|
||||
const auto base_initial_bearing = [&]() {
|
||||
if (sorting_base)
|
||||
{
|
||||
const auto itr =
|
||||
std::find_if(intersection.begin(),
|
||||
intersection.end(),
|
||||
[&](const IntersectionShapeData &data) {
|
||||
return node_based_graph.GetTarget(data.eid) == *sorting_base;
|
||||
});
|
||||
if (itr != intersection.end())
|
||||
const auto itr = std::find_if(initial_roads_ordering.begin(),
|
||||
initial_roads_ordering.end(),
|
||||
[&](const auto &data) {
|
||||
return node_based_graph.GetTarget(
|
||||
data.road.eid) == *sorting_base;
|
||||
});
|
||||
if (itr != initial_roads_ordering.end())
|
||||
return util::bearing::reverse(itr->bearing);
|
||||
}
|
||||
return util::bearing::reverse(intersection.begin()->bearing);
|
||||
return util::bearing::reverse(initial_roads_ordering.begin()->bearing);
|
||||
}();
|
||||
std::sort(intersection.begin(),
|
||||
intersection.end(),
|
||||
makeCompareShapeDataAngleToBearing(base_bearing));
|
||||
|
||||
// sort roads with respect to the initial bearings, a tie-breaker for equal initial bearings
|
||||
// is to order roads via final bearings to have roads in clockwise order
|
||||
//
|
||||
// rhs <---. lhs <----.
|
||||
// / /
|
||||
// lhs / rhs /
|
||||
//
|
||||
// lhs road is before rhs one rhs road is before lhs one
|
||||
// bearing::angleBetween < 180 bearing::angleBetween > 180
|
||||
const auto initial_bearing_order = makeCompareShapeDataAngleToBearing(base_initial_bearing);
|
||||
std::sort(initial_roads_ordering.begin(),
|
||||
initial_roads_ordering.end(),
|
||||
[&initial_bearing_order](const auto &lhs, const auto &rhs) {
|
||||
return initial_bearing_order(lhs, rhs) ||
|
||||
(lhs.bearing == rhs.bearing &&
|
||||
util::bearing::angleBetween(lhs.road.bearing, rhs.road.bearing) <
|
||||
180);
|
||||
});
|
||||
|
||||
// copy intersection data in the initial order
|
||||
IntersectionShape intersection;
|
||||
intersection.reserve(initial_roads_ordering.size());
|
||||
std::transform(initial_roads_ordering.begin(),
|
||||
initial_roads_ordering.end(),
|
||||
std::back_inserter(intersection),
|
||||
[](const auto &entry) { return entry.road; });
|
||||
|
||||
if (intersection.size() > 2)
|
||||
{ // Check bearings ordering with respect to true bearings
|
||||
const auto base_bearing = intersection.front().bearing;
|
||||
const auto bearings_order =
|
||||
makeCompareShapeDataAngleToBearing(util::bearing::reverse(base_bearing));
|
||||
for (auto curr = intersection.begin(), next = std::next(curr);
|
||||
next != intersection.end();
|
||||
++curr, ++next)
|
||||
{
|
||||
if (!bearings_order(*curr, *next))
|
||||
{ // If the true bearing is out of the initial order then adjust to keep the order.
|
||||
// The adjustment angle is at most 0.5 degree or a half-angle
|
||||
// between the current bearing and the base bearing to prevent overlaps.
|
||||
const auto angle_adjustment = std::min(
|
||||
.5, util::restrictAngleToValidRange(base_bearing - curr->bearing) / 2.);
|
||||
next->bearing =
|
||||
util::restrictAngleToValidRange(curr->bearing + angle_adjustment);
|
||||
}
|
||||
}
|
||||
}
|
||||
return intersection;
|
||||
}
|
||||
|
||||
return intersection;
|
||||
return IntersectionShape{};
|
||||
}
|
||||
|
||||
// a
|
||||
|
Loading…
Reference in New Issue
Block a user