added list of intersections to the step-maneuver, not in api so far
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59fbb289b9
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2472c5d6a1
@ -43,7 +43,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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const bool source_traversed_in_reverse,
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const bool target_traversed_in_reverse)
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{
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const double constexpr ZERO_DURACTION = 0., ZERO_DISTANCE = 0.;
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const double constexpr ZERO_DURATION = 0., ZERO_DISTANCE = 0.;
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const EdgeWeight source_duration =
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source_traversed_in_reverse ? source_node.reverse_weight : source_node.forward_weight;
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const auto source_mode = source_traversed_in_reverse ? source_node.backward_travel_mode
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@ -167,7 +167,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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WaypointType::Arrive, leg_geometry);
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steps.push_back(RouteStep{target_node.name_id,
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facade.GetNameForID(target_node.name_id),
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ZERO_DURACTION,
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ZERO_DURATION,
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ZERO_DISTANCE,
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target_mode,
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final_maneuver,
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@ -5,6 +5,7 @@
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#include "extractor/guidance/turn_instruction.hpp"
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#include <cstdint>
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#include <vector>
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namespace osrm
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{
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@ -20,6 +21,14 @@ enum class WaypointType : std::uint8_t
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Depart,
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};
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//A represenetation of intermediate intersections
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struct IntermediateIntersection
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{
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double duration;
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double distance;
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util::Coordinate location;
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};
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struct StepManeuver
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{
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util::Coordinate location;
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@ -28,7 +37,7 @@ struct StepManeuver
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extractor::guidance::TurnInstruction instruction;
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WaypointType waypoint_type;
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unsigned exit;
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unsigned intersection;
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std::vector<IntermediateIntersection> intersections;
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};
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} // namespace guidance
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} // namespace engine
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@ -153,8 +153,8 @@ util::json::Object makeStepManeuver(const guidance::StepManeuver &maneuver)
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//TODO currently we need this to comply with the api.
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//We should move this to an additional entry, the moment we
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//actually compute the correct locations of the intersections
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if (maneuver.intersection != 0 && maneuver.exit == 0 )
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step_maneuver.values["exit"] = maneuver.intersection;
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if (!maneuver.intersections.empty() && maneuver.exit == 0 )
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step_maneuver.values["exit"] = maneuver.intersections.size();
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return step_maneuver;
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}
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@ -37,13 +37,15 @@ StepManeuver stepManeuverFromGeometry(extractor::guidance::TurnInstruction instr
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pre_turn_bearing =
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util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate);
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}
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return StepManeuver{turn_coordinate,
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pre_turn_bearing,
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post_turn_bearing,
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instruction,
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waypoint_type,
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INVALID_EXIT_NR,
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INVALID_EXIT_NR};
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return StepManeuver{
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std::move(turn_coordinate),
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pre_turn_bearing,
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post_turn_bearing,
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std::move(instruction),
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waypoint_type,
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INVALID_EXIT_NR,
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{} // no intermediate intersections
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};
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}
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StepManeuver stepManeuverFromGeometry(extractor::guidance::TurnInstruction instruction,
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@ -64,13 +66,15 @@ StepManeuver stepManeuverFromGeometry(extractor::guidance::TurnInstruction instr
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const double post_turn_bearing =
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util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate);
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return StepManeuver{turn_coordinate,
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pre_turn_bearing,
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post_turn_bearing,
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instruction,
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WaypointType::None,
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INVALID_EXIT_NR,
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INVALID_EXIT_NR};
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return StepManeuver{
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std::move(turn_coordinate),
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pre_turn_bearing,
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post_turn_bearing,
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std::move(instruction),
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WaypointType::None,
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INVALID_EXIT_NR,
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{} // no intermediate intersections
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};
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}
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} // ns detail
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} // ns engine
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@ -4,8 +4,11 @@
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#include "engine/guidance/toolkit.hpp"
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#include <boost/assert.hpp>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include <iostream>
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#include <vector>
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#include <cstddef>
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#include <utility>
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using TurnInstruction = osrm::extractor::guidance::TurnInstruction;
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using TurnType = osrm::extractor::guidance::TurnType;
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@ -32,11 +35,126 @@ RouteStep forwardInto(RouteStep destination, const RouteStep &source)
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// Overwrites turn instruction and increases exit NR
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destination.duration += source.duration;
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destination.distance += source.distance;
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destination.geometry_begin = std::min( destination.geometry_begin, source.geometry_begin );
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destination.geometry_end = std::max( destination.geometry_end, source.geometry_end );
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destination.geometry_begin = std::min(destination.geometry_begin, source.geometry_begin);
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destination.geometry_end = std::max(destination.geometry_end, source.geometry_end);
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return destination;
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}
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void fixFinalRoundabout(std::vector<RouteStep> &steps)
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{
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for (std::size_t propagation_index = steps.size() - 1; propagation_index > 0;
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--propagation_index)
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{
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auto &propagation_step = steps[propagation_index];
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if (entersRoundabout(propagation_step.maneuver.instruction))
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{
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propagation_step.maneuver.exit = 0;
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propagation_step.geometry_end = steps.back().geometry_begin;
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break;
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}
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else if (propagation_step.maneuver.instruction.type == TurnType::StayOnRoundabout)
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{
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//TODO this operates on the data that is in the instructions.
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//We are missing out on the final segment after the last stay-on-roundabout
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//instruction though. it is not contained somewhere until now
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steps[propagation_index - 1] =
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forwardInto(std::move(steps[propagation_index - 1]), propagation_step);
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propagation_step.maneuver.instruction =
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TurnInstruction::NO_TURN(); // mark intermediate instructions invalid
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}
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}
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}
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bool setUpRoundabout(RouteStep &step)
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{
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// basic entry into a roundabout
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// Special case handling, if an entry is directly tied to an exit
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const auto instruction = step.maneuver.instruction;
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if (instruction.type == TurnType::EnterRotaryAtExit ||
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instruction.type == TurnType::EnterRoundaboutAtExit)
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{
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step.maneuver.exit = 1;
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// prevent futher special case handling of these two.
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if (instruction.type == TurnType::EnterRotaryAtExit)
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step.maneuver.instruction = TurnType::EnterRotary;
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else
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step.maneuver.instruction = TurnType::EnterRoundabout;
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}
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if (leavesRoundabout(instruction))
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{
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step.maneuver.exit = 1; // count the otherwise missing exit
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if (instruction.type == TurnType::EnterRotaryAtExit)
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step.maneuver.instruction = TurnType::EnterRotary;
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else
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step.maneuver.instruction = TurnType::EnterRoundabout;
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return false;
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}
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else
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{
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return true;
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}
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}
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void closeOffRoundabout(const bool on_roundabout,
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std::vector<RouteStep> &steps,
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const std::size_t step_index)
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{
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auto &step = steps[step_index];
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step.maneuver.exit += 1;
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if (!on_roundabout)
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{
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// We reached a special case that requires the addition of a special route step in
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// the beginning.
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// We started in a roundabout, so to announce the exit, we move use the exit
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// instruction and
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// move it right to the beginning to make sure to immediately announce the exit.
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BOOST_ASSERT(leavesRoundabout(steps[1].maneuver.instruction) ||
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steps[1].maneuver.instruction.type == TurnType::StayOnRoundabout);
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steps[0].geometry_end = 1;
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steps[1] = detail::forwardInto(steps[1], steps[0]);
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steps[0].duration = 0;
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steps[0].distance = 0;
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steps[1].maneuver.instruction.type = step.maneuver.instruction.type == TurnType::ExitRotary
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? TurnType::EnterRotary
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: TurnType::EnterRoundabout;
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}
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// Normal exit from the roundabout, or exit from a previously fixed roundabout.
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// Propagate the index back to the entering
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// location and
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// prepare the current silent set of instructions for removal.
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if (step_index > 1)
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{
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// The very first route-step is head, so we cannot iterate past that one
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for (std::size_t propagation_index = step_index - 1; propagation_index > 0;
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--propagation_index)
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{
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auto &propagation_step = steps[propagation_index];
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propagation_step = detail::forwardInto(propagation_step, steps[propagation_index + 1]);
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if (entersRoundabout(propagation_step.maneuver.instruction))
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{
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// TODO at this point, we can remember the additional name for a rotary
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// This requires some initial thought on the data format, though
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propagation_step.maneuver.exit = step.maneuver.exit;
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propagation_step.geometry_end = step.geometry_end;
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propagation_step.name = step.name;
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propagation_step.name_id = step.name_id;
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break;
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}
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else
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{
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BOOST_ASSERT(propagation_step.maneuver.instruction.type =
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TurnType::StayOnRoundabout);
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propagation_step.maneuver.instruction =
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TurnInstruction::NO_TURN(); // mark intermediate instructions invalid
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}
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}
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// remove exit
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step.maneuver.instruction = TurnInstruction::NO_TURN();
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}
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}
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} // namespace detail
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void print(const std::vector<RouteStep> &steps)
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@ -51,8 +169,13 @@ void print(const std::vector<RouteStep> &steps)
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std::cout << "\t[" << ++segment << "]: " << type << " " << modifier
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<< " Duration: " << step.duration << " Distance: " << step.distance
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<< " Geometry: " << step.geometry_begin << " " << step.geometry_end
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<< " exit: " << step.maneuver.exit << " Intersection: " << step.maneuver.intersection << " name[" << step.name_id
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<< "]: " << step.name << std::endl;
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<< " exit: " << step.maneuver.exit
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<< " Intersections: " << step.maneuver.intersections.size() << " [";
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for (auto intersection : step.maneuver.intersections)
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std::cout << "(" << intersection.duration << " " << intersection.distance << ")";
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std::cout << "] name[" << step.name_id << "]: " << step.name << std::endl;
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}
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}
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@ -70,8 +193,8 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
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if (steps.size() == 2)
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return steps;
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#define PRINT_DEBUG 0
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#if PRINT_DEBUG
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#define OSRM_POST_PROCESSING_PRINT_DEBUG 0
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#if OSRM_POST_PROCESSING_PRINT_DEBUG
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std::cout << "[POSTPROCESSING ITERATION]" << std::endl;
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std::cout << "Input\n";
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print(steps);
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@ -79,6 +202,18 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
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// Count Street Exits forward
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bool on_roundabout = false;
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// adds an intersection to the initial route step
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// It includes the length of the last step, until the intersection
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// Also updates the length of the respective segment
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auto addIntersection =
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[](RouteStep into, const RouteStep &last_step, const RouteStep &intersection)
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{
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into.maneuver.intersections.push_back(
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{last_step.duration, last_step.distance, intersection.maneuver.location});
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return detail::forwardInto(std::move(into), intersection);
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};
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// count the exits forward. if enter/exit roundabout happen both, no further treatment is
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// required. We might end up with only one of them (e.g. starting within a roundabout)
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// or having a via-point in the roundabout.
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@ -91,33 +226,9 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
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if (entersRoundabout(instruction))
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{
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last_valid_instruction = step_index;
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// basic entry into a roundabout
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// Special case handling, if an entry is directly tied to an exit
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if (instruction.type == TurnType::EnterRotaryAtExit ||
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instruction.type == TurnType::EnterRoundaboutAtExit)
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{
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step.maneuver.exit = 1;
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// prevent futher special case handling of these two.
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if (instruction.type == TurnType::EnterRotaryAtExit)
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step.maneuver.instruction = TurnType::EnterRotary;
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else
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step.maneuver.instruction = TurnType::EnterRoundabout;
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}
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if (leavesRoundabout(instruction))
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{
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step.maneuver.exit = 1; // count the otherwise missing exit
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if (instruction.type == TurnType::EnterRotaryAtExit)
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step.maneuver.instruction = TurnType::EnterRotary;
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else
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step.maneuver.instruction = TurnType::EnterRoundabout;
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}
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else
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{
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on_roundabout = true;
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if (step_index + 1 < steps.size())
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steps[step_index + 1].maneuver.exit = step.maneuver.exit;
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}
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on_roundabout = detail::setUpRoundabout(step);
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if (on_roundabout && step_index + 1 < steps.size())
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steps[step_index + 1].maneuver.exit = step.maneuver.exit;
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}
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else if (instruction.type == TurnType::StayOnRoundabout)
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{
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@ -128,77 +239,25 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
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}
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else if (leavesRoundabout(instruction))
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{
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// count the exit (0 based vs 1 based counting)
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step.maneuver.exit += 1;
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if (!on_roundabout)
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{
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// We reached a special case that requires the addition of a special route step in
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// the beginning.
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// We started in a roundabout, so to announce the exit, we move use the exit
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// instruction and
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// move it right to the beginning to make sure to immediately announce the exit.
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BOOST_ASSERT(leavesRoundabout(steps[1].maneuver.instruction) ||
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steps[1].maneuver.instruction.type == TurnType::StayOnRoundabout);
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steps[0].geometry_end = 1;
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steps[1] = detail::forwardInto(steps[1], steps[0]);
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steps[0].duration = 0;
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steps[0].distance = 0;
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steps[1].maneuver.instruction.type =
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step.maneuver.instruction.type == TurnType::ExitRotary
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? TurnType::EnterRotary
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: TurnType::EnterRoundabout;
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//remember the now enter-instruction as valid
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// in case the we are not on a roundabout, the very first instruction
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// after the depart will be transformed into a roundabout and become
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// the first valid instruction
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last_valid_instruction = 1;
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}
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// Normal exit from the roundabout, or exit from a previously fixed roundabout.
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// Propagate the index back to the entering
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// location and
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// prepare the current silent set of instructions for removal.
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if (step_index > 1)
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{
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// The very first route-step is head, so we cannot iterate past that one
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for (std::size_t propagation_index = step_index - 1; propagation_index > 0;
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--propagation_index)
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{
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auto &propagation_step = steps[propagation_index];
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propagation_step =
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detail::forwardInto(propagation_step, steps[propagation_index + 1]);
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if (entersRoundabout(propagation_step.maneuver.instruction))
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{
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// TODO at this point, we can remember the additional name for a rotary
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// This requires some initial thought on the data format, though
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propagation_step.maneuver.exit = step.maneuver.exit;
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propagation_step.geometry_end = step.geometry_end;
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propagation_step.name = step.name;
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propagation_step.name_id = step.name_id;
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break;
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}
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else
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{
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BOOST_ASSERT(propagation_step.maneuver.instruction.type =
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TurnType::StayOnRoundabout);
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propagation_step.maneuver.instruction =
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TurnInstruction::NO_TURN(); // mark intermediate instructions invalid
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}
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}
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// remove exit
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step.maneuver.instruction = TurnInstruction::NO_TURN();
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}
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detail::closeOffRoundabout(on_roundabout, steps, step_index);
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on_roundabout = false;
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}
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else if (instruction.type == TurnType::Suppressed)
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{
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// count intersections. We cannot use exit, since intersections can follow directly after a roundabout
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steps[last_valid_instruction].maneuver.intersection += 1;
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steps[last_valid_instruction] =
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detail::forwardInto(steps[last_valid_instruction], step);
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// count intersections. We cannot use exit, since intersections can follow directly
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// after a roundabout
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steps[last_valid_instruction] = addIntersection(
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std::move(steps[last_valid_instruction]), steps[step_index - 1], step);
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step.maneuver.instruction = TurnInstruction::NO_TURN();
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}
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else if( !isSilent(instruction) )
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else if (!isSilent(instruction))
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{
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// Remember the last non silent instruction
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last_valid_instruction = step_index;
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@ -209,38 +268,24 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
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// A roundabout without exit translates to enter-roundabout.
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if (on_roundabout)
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{
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for (std::size_t propagation_index = steps.size() - 1; propagation_index > 0;
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--propagation_index)
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{
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auto &propagation_step = steps[propagation_index];
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if (entersRoundabout(propagation_step.maneuver.instruction))
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{
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propagation_step.maneuver.exit = 0;
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break;
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}
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else if (propagation_step.maneuver.instruction == TurnType::StayOnRoundabout)
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{
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propagation_step.maneuver.instruction =
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TurnInstruction::NO_TURN(); // mark intermediate instructions invalid
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}
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}
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detail::fixFinalRoundabout(steps);
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}
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// finally clean up the post-processed instructions.
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// Remove all, now NO_TURN instructions for the set of steps
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auto pos = steps.begin();
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for (auto check = steps.begin(); check != steps.end(); ++check)
|
||||
// Remove all invalid instructions from the set of instructions.
|
||||
// An instruction is invalid, if its NO_TURN and has WaypointType::None.
|
||||
// Two valid NO_TURNs exist in each leg in the form of Depart/Arrive
|
||||
|
||||
// keep valid instructions
|
||||
const auto not_is_valid = [](const RouteStep &step)
|
||||
{
|
||||
// keep valid instrucstions
|
||||
if (check->maneuver.instruction != TurnInstruction::NO_TURN() ||
|
||||
check->maneuver.waypoint_type != WaypointType::None)
|
||||
{
|
||||
*pos = *check;
|
||||
++pos;
|
||||
}
|
||||
}
|
||||
steps.erase(pos, steps.end());
|
||||
#if PRINT_DEBUG
|
||||
return step.maneuver.instruction == TurnInstruction::NO_TURN() &&
|
||||
step.maneuver.waypoint_type == WaypointType::None;
|
||||
};
|
||||
|
||||
boost::remove_erase_if(steps, not_is_valid);
|
||||
|
||||
#if OSRM_POST_PROCESSING_PRINT_DEBUG
|
||||
std::cout << "Merged\n";
|
||||
print(steps);
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user