Fix stupid vector size bug
This commit is contained in:
committed by
Patrick Niklaus
parent
97952a9289
commit
20e4096c4b
@@ -102,7 +102,7 @@ avoidFlagsToNodeFilter(const MultiLevelEdgeBasedGraph &graph,
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{
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if (mask != extractor::INAVLID_CLASS_DATA)
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{
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std::vector<bool> allowed_nodes(true, graph.GetNumberOfNodes());
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std::vector<bool> allowed_nodes(graph.GetNumberOfNodes(), true);
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for (const auto node : util::irange<NodeID>(0, graph.GetNumberOfNodes()))
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{
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allowed_nodes[node] = (node_data.GetClassData(node) & mask) == 0;
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