move hardcoded road priorities into profiles, change road classification

This commit is contained in:
Moritz Kobitzsch
2016-06-24 16:06:45 +02:00
committed by Patrick Niklaus
parent fd6bb5ec1f
commit 1fc63e1e72
23 changed files with 451 additions and 527 deletions
+19 -17
View File
@@ -48,9 +48,9 @@ TurnType::Enum IntersectionHandler::findBasicTurnType(const EdgeID via_edge,
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
bool on_ramp = isRampClass(in_data.road_classification.road_class);
bool on_ramp = in_data.road_classification.IsRampClass();
bool onto_ramp = isRampClass(out_data.road_classification.road_class);
bool onto_ramp = out_data.road_classification.IsRampClass();
if (!on_ramp && onto_ramp)
return TurnType::OnRamp;
@@ -130,10 +130,10 @@ void IntersectionHandler::assignFork(const EdgeID via_edge,
ConnectedRoad &right) const
{
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
const bool low_priority_left = isLowPriorityRoadClass(
node_based_graph.GetEdgeData(left.turn.eid).road_classification.road_class);
const bool low_priority_right = isLowPriorityRoadClass(
node_based_graph.GetEdgeData(right.turn.eid).road_classification.road_class);
const bool low_priority_left =
node_based_graph.GetEdgeData(left.turn.eid).road_classification.IsLowPriorityRoadClass();
const bool low_priority_right =
node_based_graph.GetEdgeData(right.turn.eid).road_classification.IsLowPriorityRoadClass();
if ((angularDeviation(left.turn.angle, STRAIGHT_ANGLE) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
angularDeviation(right.turn.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE))
{
@@ -339,6 +339,7 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
double best_continue_deviation = 180;
const EdgeData &in_data = node_based_graph.GetEdgeData(via_edge);
const auto in_classification = in_data.road_classification;
for (std::size_t i = 1; i < intersection.size(); ++i)
{
const double deviation = angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE);
@@ -349,12 +350,16 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
}
const auto out_data = node_based_graph.GetEdgeData(intersection[i].turn.eid);
auto continue_class = node_based_graph.GetEdgeData(intersection[best_continue].turn.eid)
.road_classification.road_class;
auto continue_class =
node_based_graph.GetEdgeData(intersection[best_continue].turn.eid).road_classification;
if (intersection[i].entry_allowed && out_data.name_id == in_data.name_id &&
(best_continue == 0 || continue_class > out_data.road_classification.road_class ||
(best_continue == 0 ||
(continue_class.GetPriority() > out_data.road_classification.GetPriority() &&
in_classification != continue_class) ||
(deviation < best_continue_deviation &&
out_data.road_classification.road_class == continue_class)))
out_data.road_classification == continue_class) ||
(continue_class != in_classification &&
out_data.road_classification == continue_class)))
{
best_continue_deviation = deviation;
best_continue = i;
@@ -368,10 +373,8 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
return 0;
// has no obvious continued road
if (best_continue == 0 || best_continue_deviation >= 2 * NARROW_TURN_ANGLE ||
(node_based_graph.GetEdgeData(intersection[best_continue].turn.eid)
.road_classification.road_class ==
node_based_graph.GetEdgeData(intersection[best].turn.eid)
.road_classification.road_class &&
(node_based_graph.GetEdgeData(intersection[best_continue].turn.eid).road_classification ==
node_based_graph.GetEdgeData(intersection[best].turn.eid).road_classification &&
std::abs(best_continue_deviation) > 1 && best_deviation / best_continue_deviation < 0.75))
{
// Find left/right deviation
@@ -418,9 +421,8 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
continue;
if (angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE) / deviation < 1.1 &&
continue_data.road_classification.road_class ==
node_based_graph.GetEdgeData(intersection[i].turn.eid)
.road_classification.road_class)
continue_data.road_classification ==
node_based_graph.GetEdgeData(intersection[i].turn.eid).road_classification)
return 0;
}
return best_continue; // no obvious turn