Fix sliproad scenario with 4 roads in a target intersection, #4348/1

This commit is contained in:
Michael Krasnyk
2017-08-01 17:15:39 +02:00
parent 08eb3b11bc
commit 1ecc913fc2
2 changed files with 51 additions and 5 deletions
+48 -2
View File
@@ -263,8 +263,9 @@ operator()(const NodeID /*nid*/, const EdgeID source_edge_id, Intersection inter
if (!allSameMode(source_edge_id, sliproad.eid, find_valid(target_intersection)->eid))
continue;
// Constrain the Sliproad's target to sliproad, outgoing, incoming from main intersection
if (target_intersection.size() != 3)
// Constrain the sliproad's target intersection to 1 or 2 sliproads, outgoing road
// and incoming one from the main intersection
if (target_intersection.size() < 3 || target_intersection.size() > 4)
{
continue;
}
@@ -279,6 +280,51 @@ operator()(const NodeID /*nid*/, const EdgeID source_edge_id, Intersection inter
continue;
}
if (target_intersection.size() == 4)
{
// Handle target intersections at `d` with 4 roads
//
// | `main_road_intersection` is intersection at `c`
// v
// a ... b .... c .... e <- fo
// ` . '
// ` . '
// ` . '
// d < `target_intersection` is intersection at `d`
// |
// Conditions for road `bd` to be a sliproad:
// - target_intersection at `d` has 4 roads
// - main_road_intersection at `c` has at least 3 roads
// - target nodes of `db` and `cd` roads is the same node `d`
// - target nodes of `ce` and `de` roads is the same node `e`
// - angle `bde` is sharp
// Check `c` has at least 3 roads at `c` and roads `bd` and `cd` share the node `d`
if (main_road_intersection->intersection.size() < 3 ||
sliproad_edge_target != node_based_graph.GetTarget(crossing_road.eid))
{
continue;
}
// Find a road at `d` that shares the same node `e` with `ce` and ∠ `bde` is sharp
auto next_to_crossing_idx =
is_left_sliproad_turn ? main_road_intersection->intersection.size() - 2 : 2;
auto next_to_crossing_road = main_road_intersection->intersection[next_to_crossing_idx];
auto next_to_crossing_node = node_based_graph.GetTarget(next_to_crossing_road.eid);
auto found_common_node = std::find_if(
begin(target_intersection), end(target_intersection), [&](const auto &road) {
if (next_to_crossing_node == node_based_graph.GetTarget(road.eid))
{
auto direction = getTurnDirection(road.angle);
return direction == DirectionModifier::SharpRight ||
direction == DirectionModifier::SharpLeft;
}
return false;
});
if (found_common_node == target_intersection.end())
continue;
}
// If the sliproad candidate is a through street, we cannot handle it as a sliproad.
if (isThroughStreet(sliproad_edge, target_intersection))
{