improve collapse-handling
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@@ -37,6 +37,9 @@ std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
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const PhantomNode &source_node,
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const PhantomNode &target_node);
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// collapse suppressed instructions remaining into intersections array
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std::vector<RouteStep> buildIntersections(std::vector<RouteStep> steps);
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// remove steps invalidated by post-processing
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std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps);
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