Remove {forward,reverse}_core_heap arguments from search interface

This commit is contained in:
Michael Krasnyk 2017-04-11 16:37:07 +02:00 committed by Patrick Niklaus
parent d6ac924b94
commit 1de031ed06
6 changed files with 64 additions and 125 deletions

View File

@ -350,63 +350,29 @@ void retrievePackedPathFromSingleHeap(const SearchEngineData<Algorithm>::QueryHe
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
// requires
// a force loop, if the heaps have been initialized with positive offsets.
void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
void search(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
std::int32_t &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
const bool force_loop_reverse,
const PhantomNodes &phantom_nodes,
const int duration_upper_bound = INVALID_EDGE_WEIGHT);
// Alias to be compatible with the overload for CoreCH that needs 4 heaps
inline void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<Algorithm>::QueryHeap &,
SearchEngineData<Algorithm>::QueryHeap &,
EdgeWeight &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
const bool force_loop_reverse,
const PhantomNodes & /*phantom_nodes*/,
const int duration_upper_bound = INVALID_EDGE_WEIGHT)
{
search(facade,
forward_heap,
reverse_heap,
weight,
packed_leg,
force_loop_forward,
force_loop_reverse,
duration_upper_bound);
}
// Requires the heaps for be empty
// If heaps should be adjusted to be initialized outside of this function,
// the addition of force_loop parameters might be required
double
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<ch::Algorithm> &facade,
getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<ch::Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
int duration_upper_bound = INVALID_EDGE_WEIGHT);
// Alias to be compatible with the overload for CoreCH that needs 4 heaps
inline double
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<ch::Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<Algorithm>::QueryHeap &,
SearchEngineData<Algorithm>::QueryHeap &,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
int duration_upper_bound = INVALID_EDGE_WEIGHT)
{
return getNetworkDistance(
facade, forward_heap, reverse_heap, source_phantom, target_phantom, duration_upper_bound);
}
} // namespace ch
namespace corech
@ -420,11 +386,10 @@ namespace corech
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
// requires
// a force loop, if the heaps have been initialized with positive offsets.
void search(const datafacade::ContiguousInternalMemoryDataFacade<corech::Algorithm> &facade,
void search(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<corech::Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<Algorithm>::QueryHeap &forward_core_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_core_heap,
int &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
@ -436,11 +401,10 @@ void search(const datafacade::ContiguousInternalMemoryDataFacade<corech::Algorit
// If heaps should be adjusted to be initialized outside of this function,
// the addition of force_loop parameters might be required
double
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<corech::Algorithm> &facade,
getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<corech::Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<Algorithm>::QueryHeap &forward_core_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_core_heap,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
int duration_upper_bound = INVALID_EDGE_WEIGHT);

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@ -181,7 +181,8 @@ void routingStep(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm>
template <typename... Args>
std::tuple<EdgeWeight, NodeID, NodeID, std::vector<EdgeID>>
search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
search(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const bool force_loop_forward,
@ -293,7 +294,8 @@ search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
NodeID subpath_source, subpath_target;
std::vector<EdgeID> subpath;
std::tie(subpath_weight, subpath_source, subpath_target, subpath) =
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
force_loop_forward,
@ -311,12 +313,12 @@ search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
return std::make_tuple(weight, source_node, target_node, std::move(unpacked_path));
}
// TODO reorder parameters
// Alias to be compatible with the overload for CoreCH that needs 4 heaps for shortest path search
inline void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
inline void search(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<Algorithm>::QueryHeap &,
SearchEngineData<Algorithm>::QueryHeap &,
EdgeWeight &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
@ -326,7 +328,8 @@ inline void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorith
{
NodeID source_node, target_node;
std::vector<EdgeID> unpacked_edges;
std::tie(weight, source_node, target_node, unpacked_edges) = mld::search(facade,
std::tie(weight, source_node, target_node, unpacked_edges) = mld::search(engine_working_data,
facade,
forward_heap,
reverse_heap,
force_loop_forward,
@ -372,11 +375,10 @@ void unpackPath(const FacadeT &facade,
}
inline double
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<Algorithm>::QueryHeap & /*forward_core_heap*/,
SearchEngineData<Algorithm>::QueryHeap & /*reverse_core_heap*/,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
EdgeWeight weight_upper_bound = INVALID_EDGE_WEIGHT)
@ -390,7 +392,8 @@ getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<Algorith
EdgeWeight weight;
NodeID source_node, target_node;
std::vector<EdgeID> unpacked_edges;
std::tie(weight, source_node, target_node, unpacked_edges) = search(facade,
std::tie(weight, source_node, target_node, unpacked_edges) = search(engine_working_data,
facade,
forward_heap,
reverse_heap,
DO_NOT_FORCE_LOOPS,

View File

@ -62,25 +62,19 @@ InternalRouteResult directShortestPathSearchImpl(
const PhantomNodes &phantom_nodes)
{
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
auto &forward_heap = *engine_working_data.forward_heap_1;
auto &reverse_heap = *engine_working_data.reverse_heap_1;
auto &forward_core_heap = *engine_working_data.forward_heap_2;
auto &reverse_core_heap = *engine_working_data.reverse_heap_2;
forward_heap.Clear();
reverse_heap.Clear();
forward_core_heap.Clear();
reverse_core_heap.Clear();
EdgeWeight weight = INVALID_EDGE_WEIGHT;
std::vector<NodeID> packed_leg;
insertNodesInHeaps(forward_heap, reverse_heap, phantom_nodes);
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
weight,
packed_leg,
DO_NOT_FORCE_LOOPS,
@ -140,7 +134,8 @@ InternalRouteResult directShortestPathSearch(
EdgeWeight weight;
NodeID source_node, target_node;
std::vector<EdgeID> unpacked_edges;
std::tie(weight, source_node, target_node, unpacked_edges) = mld::search(facade,
std::tie(weight, source_node, target_node, unpacked_edges) = mld::search(engine_working_data,
facade,
forward_heap,
reverse_heap,
DO_NOT_FORCE_LOOPS,

View File

@ -143,12 +143,9 @@ SubMatchingList mapMatching(SearchEngineData<Algorithm> &engine_working_data,
const auto nodes_number = facade.GetNumberOfNodes();
engine_working_data.InitializeOrClearFirstThreadLocalStorage(nodes_number);
engine_working_data.InitializeOrClearSecondThreadLocalStorage(nodes_number);
auto &forward_heap = *engine_working_data.forward_heap_1;
auto &reverse_heap = *engine_working_data.reverse_heap_1;
auto &forward_core_heap = *engine_working_data.forward_heap_2;
auto &reverse_core_heap = *engine_working_data.reverse_heap_2;
std::size_t breakage_begin = map_matching::INVALID_STATE;
std::vector<std::size_t> split_points;
@ -220,11 +217,10 @@ SubMatchingList mapMatching(SearchEngineData<Algorithm> &engine_working_data,
}
double network_distance =
getNetworkDistance(facade,
getNetworkDistance(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
prev_unbroken_timestamps_list[s].phantom_node,
current_timestamps_list[s_prime].phantom_node,
weight_upper_bound);

View File

@ -71,13 +71,15 @@ void retrievePackedPathFromSingleHeap(const SearchEngineData<Algorithm>::QueryHe
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
// requires
// a force loop, if the heaps have been initialized with positive offsets.
void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
void search(SearchEngineData<Algorithm> & /*engine_working_data*/,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
EdgeWeight &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
const bool force_loop_reverse,
const PhantomNodes & /*phantom_nodes*/,
const EdgeWeight weight_upper_bound)
{
NodeID middle = SPECIAL_NODEID;
@ -142,7 +144,8 @@ void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &fac
// Requires the heaps for be empty
// If heaps should be adjusted to be initialized outside of this function,
// the addition of force_loop parameters might be required
double getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const PhantomNode &source_phantom,
@ -180,13 +183,15 @@ double getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<A
EdgeWeight weight = INVALID_EDGE_WEIGHT;
std::vector<NodeID> packed_path;
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
weight,
packed_path,
DO_NOT_FORCE_LOOPS,
DO_NOT_FORCE_LOOPS,
{source_phantom, target_phantom},
weight_upper_bound);
if (weight == INVALID_EDGE_WEIGHT)
@ -216,11 +221,10 @@ namespace corech
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
// requires
// a force loop, if the heaps have been initialized with positive offsets.
void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<ch::Algorithm>::QueryHeap &forward_heap,
SearchEngineData<ch::Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<ch::Algorithm>::QueryHeap &forward_core_heap,
SearchEngineData<ch::Algorithm>::QueryHeap &reverse_core_heap,
void search(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
EdgeWeight &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
@ -286,7 +290,7 @@ void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &fac
}
const auto insertInCoreHeap = [](const CoreEntryPoint &p,
SearchEngineData<ch::Algorithm>::QueryHeap &core_heap) {
SearchEngineData<Algorithm>::QueryHeap &core_heap) {
NodeID id;
EdgeWeight weight;
NodeID parent;
@ -295,13 +299,16 @@ void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &fac
core_heap.Insert(id, weight, parent);
};
forward_core_heap.Clear();
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
auto &forward_core_heap = *engine_working_data.forward_heap_2;
auto &reverse_core_heap = *engine_working_data.reverse_heap_2;
for (const auto &p : forward_entry_points)
{
insertInCoreHeap(p, forward_core_heap);
}
reverse_core_heap.Clear();
for (const auto &p : reverse_entry_points)
{
insertInCoreHeap(p, reverse_core_heap);
@ -395,29 +402,25 @@ void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &fac
// Requires the heaps for be empty
// If heaps should be adjusted to be initialized outside of this function,
// the addition of force_loop parameters might be required
double getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
SearchEngineData<ch::Algorithm>::QueryHeap &forward_heap,
SearchEngineData<ch::Algorithm>::QueryHeap &reverse_heap,
SearchEngineData<ch::Algorithm>::QueryHeap &forward_core_heap,
SearchEngineData<ch::Algorithm>::QueryHeap &reverse_core_heap,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
EdgeWeight weight_upper_bound)
{
forward_heap.Clear();
reverse_heap.Clear();
forward_core_heap.Clear();
reverse_core_heap.Clear();
insertNodesInHeaps(forward_heap, reverse_heap, {source_phantom, target_phantom});
EdgeWeight weight = INVALID_EDGE_WEIGHT;
std::vector<NodeID> packed_path;
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
weight,
packed_path,
DO_NOT_FORCE_LOOPS,

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@ -21,11 +21,10 @@ const static constexpr bool DO_NOT_FORCE_LOOP = false;
// allows a uturn at the target_phantom
// searches source forward/reverse -> target forward/reverse
template <typename Algorithm>
void searchWithUTurn(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
void searchWithUTurn(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
typename SearchEngineData<Algorithm>::QueryHeap &forward_core_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_core_heap,
const bool search_from_forward_node,
const bool search_from_reverse_node,
const bool search_to_forward_node,
@ -75,15 +74,10 @@ void searchWithUTurn(const datafacade::ContiguousInternalMemoryDataFacade<Algori
auto needs_loop_backwards =
is_oneway_target && needsLoopBackwards(source_phantom, target_phantom);
forward_core_heap.Clear();
reverse_core_heap.Clear();
BOOST_ASSERT(forward_core_heap.Size() == 0);
BOOST_ASSERT(reverse_core_heap.Size() == 0);
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
new_total_weight,
leg_packed_path,
needs_loop_forwards,
@ -101,11 +95,10 @@ void searchWithUTurn(const datafacade::ContiguousInternalMemoryDataFacade<Algori
// source forward/reverse -> target forward
// source forward/reverse -> target reverse
template <typename Algorithm>
void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
void search(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
typename SearchEngineData<Algorithm>::QueryHeap &forward_core_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_core_heap,
const bool search_from_forward_node,
const bool search_from_reverse_node,
const bool search_to_forward_node,
@ -144,15 +137,10 @@ void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &fac
BOOST_ASSERT(forward_heap.Size() > 0);
BOOST_ASSERT(reverse_heap.Size() > 0);
forward_core_heap.Clear();
reverse_core_heap.Clear();
BOOST_ASSERT(forward_core_heap.Size() == 0);
BOOST_ASSERT(reverse_core_heap.Size() == 0);
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
new_total_weight_to_forward,
leg_packed_path_forward,
needsLoopForward(source_phantom, target_phantom),
@ -183,15 +171,10 @@ void search(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &fac
}
BOOST_ASSERT(forward_heap.Size() > 0);
BOOST_ASSERT(reverse_heap.Size() > 0);
forward_core_heap.Clear();
reverse_core_heap.Clear();
BOOST_ASSERT(forward_core_heap.Size() == 0);
BOOST_ASSERT(reverse_core_heap.Size() == 0);
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
new_total_weight_to_reverse,
leg_packed_path_reverse,
routing_algorithms::DO_NOT_FORCE_LOOP,
@ -246,12 +229,9 @@ shortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
: facade.GetContinueStraightDefault());
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes());
engine_working_data.InitializeOrClearSecondThreadLocalStorage(facade.GetNumberOfNodes());
auto &forward_heap = *engine_working_data.forward_heap_1;
auto &reverse_heap = *engine_working_data.reverse_heap_1;
auto &forward_core_heap = *engine_working_data.forward_heap_2;
auto &reverse_core_heap = *engine_working_data.reverse_heap_2;
int total_weight_to_forward = 0;
int total_weight_to_reverse = 0;
@ -294,11 +274,10 @@ shortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
{
if (allow_uturn_at_waypoint)
{
searchWithUTurn(facade,
searchWithUTurn(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
search_from_forward_node,
search_from_reverse_node,
search_to_forward_node,
@ -331,11 +310,10 @@ shortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
}
else
{
search(facade,
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
forward_core_heap,
reverse_core_heap,
search_from_forward_node,
search_from_reverse_node,
search_to_forward_node,