introduce roundabout-turns into instruction set

This commit is contained in:
Moritz Kobitzsch
2016-04-18 13:41:19 +02:00
parent 8d68d4c050
commit 1544a08ea2
19 changed files with 791 additions and 141 deletions
+5 -3
View File
@@ -34,9 +34,11 @@ const constexpr char *modifier_names[] = {"uturn", "sharp right", "right", "s
// translations of TurnTypes. Not all types are exposed to the outside world.
// invalid types should never be returned as part of the API
const constexpr char *turn_type_names[] = {
"invalid", "no turn", "invalid", "new name", "continue", "turn", "merge",
"ramp", "fork", "end of road", "roundabout", "invalid", "roundabout", "invalid",
"rotary", "invalid", "rotary", "invalid", "invalid", "notification"};
"invalid", "new name", "continue", "turn", "merge", "ramp",
"fork", "end of road", "notification", "roundabout", "roundabout", "rotary",
"rotary", "roundabout_turn", "roundabout_turn", "invalid", "invalid", "invalid",
"invalid", "invalid", "invalid", "invalid", "invalid", "invalid"};
const constexpr char *waypoint_type_names[] = {"invalid", "arrive", "depart"};
// Check whether to include a modifier in the result of the API
+99 -31
View File
@@ -4,6 +4,8 @@
#include "engine/guidance/assemble_steps.hpp"
#include "engine/guidance/toolkit.hpp"
#include "util/guidance/toolkit.hpp"
#include <boost/assert.hpp>
#include <boost/range/algorithm_ext/erase.hpp>
@@ -17,6 +19,8 @@
using TurnInstruction = osrm::extractor::guidance::TurnInstruction;
using TurnType = osrm::extractor::guidance::TurnType;
using DirectionModifier = osrm::extractor::guidance::DirectionModifier;
using osrm::util::guidance::angularDeviation;
using osrm::util::guidance::getTurnDirection;
namespace osrm
{
@@ -43,7 +47,9 @@ void print(const std::vector<RouteStep> &steps)
for (const auto &intersection : step.maneuver.intersections)
std::cout << "(" << intersection.duration << " " << intersection.distance << ")";
std::cout << "] name[" << step.name_id << "]: " << step.name << std::endl;
std::cout << "] name[" << step.name_id << "]: " << step.name
<< " Bearings: " << step.maneuver.bearing_before << " "
<< step.maneuver.bearing_after << std::endl;
}
}
@@ -79,17 +85,25 @@ void fixFinalRoundabout(std::vector<RouteStep> &steps)
--propagation_index)
{
auto &propagation_step = steps[propagation_index];
if (propagation_index == 0 || entersRoundabout(propagation_step.maneuver.instruction))
if (entersRoundabout(propagation_step.maneuver.instruction))
{
propagation_step.maneuver.exit = 0;
propagation_step.geometry_end = steps.back().geometry_begin;
// remember the current name as rotary name in tha case we end in a rotary
if (propagation_step.maneuver.instruction.type == TurnType::EnterRotary ||
propagation_step.maneuver.instruction.type == TurnType::EnterRotaryAtExit)
propagation_step.rotary_name = propagation_step.name;
break;
else if (propagation_step.maneuver.instruction.type ==
TurnType::EnterRoundaboutIntersection ||
propagation_step.maneuver.instruction.type ==
TurnType::EnterRoundaboutIntersectionAtExit)
propagation_step.maneuver.instruction.type = TurnType::EnterRoundabout;
return;
}
// accumulate turn data into the enter instructions
else if (propagation_step.maneuver.instruction.type == TurnType::StayOnRoundabout)
{
// TODO this operates on the data that is in the instructions.
@@ -109,14 +123,17 @@ bool setUpRoundabout(RouteStep &step)
// Special case handling, if an entry is directly tied to an exit
const auto instruction = step.maneuver.instruction;
if (instruction.type == TurnType::EnterRotaryAtExit ||
instruction.type == TurnType::EnterRoundaboutAtExit)
instruction.type == TurnType::EnterRoundaboutAtExit ||
instruction.type == TurnType::EnterRoundaboutIntersectionAtExit)
{
step.maneuver.exit = 1;
// prevent futher special case handling of these two.
if (instruction.type == TurnType::EnterRotaryAtExit)
step.maneuver.instruction.type = TurnType::EnterRotary;
else
else if (instruction.type == TurnType::EnterRoundaboutAtExit)
step.maneuver.instruction.type = TurnType::EnterRoundabout;
else
step.maneuver.instruction.type = TurnType::EnterRoundaboutIntersection;
}
if (leavesRoundabout(instruction))
@@ -126,8 +143,10 @@ bool setUpRoundabout(RouteStep &step)
// prevent futher special case handling of these two.
if (instruction.type == TurnType::EnterAndExitRotary)
step.maneuver.instruction.type = TurnType::EnterRotary;
else
else if (instruction.type == TurnType::EnterAndExitRoundabout)
step.maneuver.instruction.type = TurnType::EnterRoundabout;
else
step.maneuver.instruction.type = TurnType::EnterRoundaboutIntersection;
return false;
}
else
@@ -145,28 +164,35 @@ void closeOffRoundabout(const bool on_roundabout,
if (!on_roundabout)
{
// We reached a special case that requires the addition of a special route step in
// the beginning.
// We started in a roundabout, so to announce the exit, we move use the exit
// instruction and
// move it right to the beginning to make sure to immediately announce the exit.
// We reached a special case that requires the addition of a special route step in the
// beginning. We started in a roundabout, so to announce the exit, we move use the exit
// instruction and move it right to the beginning to make sure to immediately announce the
// exit.
BOOST_ASSERT(leavesRoundabout(steps[1].maneuver.instruction) ||
steps[1].maneuver.instruction.type == TurnType::StayOnRoundabout);
steps[0].geometry_end = 1;
steps[1] = detail::forwardInto(steps[1], steps[0]);
steps[0].duration = 0;
steps[0].distance = 0;
steps[1].maneuver.instruction.type = step.maneuver.instruction.type == TurnType::ExitRotary
? TurnType::EnterRotary
: TurnType::EnterRoundabout;
const auto exitToEnter = [](const TurnType type) {
if (TurnType::ExitRotary == type)
return TurnType::EnterRotary;
// if we do not enter the roundabout Intersection, we cannot treat the full traversal as
// a turn. So we switch it up to the roundabout type
else if (type == TurnType::ExitRoundaboutIntersection)
return TurnType::EnterRoundabout;
else
return TurnType::EnterRoundabout;
};
steps[1].maneuver.instruction.type = exitToEnter(step.maneuver.instruction.type);
if (steps[1].maneuver.instruction.type == TurnType::EnterRotary)
steps[1].rotary_name = steps[0].name;
}
// Normal exit from the roundabout, or exit from a previously fixed roundabout.
// Propagate the index back to the entering
// location and
// prepare the current silent set of instructions for removal.
// Normal exit from the roundabout, or exit from a previously fixed roundabout. Propagate the
// index back to the entering location and prepare the current silent set of instructions for
// removal.
const auto exit_bearing = steps[step_index].maneuver.bearing_after;
if (step_index > 1)
{
// The very first route-step is head, so we cannot iterate past that one
@@ -177,15 +203,55 @@ void closeOffRoundabout(const bool on_roundabout,
propagation_step = detail::forwardInto(propagation_step, steps[propagation_index + 1]);
if (entersRoundabout(propagation_step.maneuver.instruction))
{
// TODO at this point, we can remember the additional name for a rotary
// This requires some initial thought on the data format, though
propagation_step.maneuver.exit = step.maneuver.exit;
propagation_step.geometry_end = step.geometry_end;
// remember rotary name
if (propagation_step.maneuver.instruction.type == TurnType::EnterRotary ||
propagation_step.maneuver.instruction.type == TurnType::EnterRotaryAtExit)
{
propagation_step.rotary_name = propagation_step.name;
}
else if (propagation_step.maneuver.instruction.type ==
TurnType::EnterRoundaboutIntersection ||
propagation_step.maneuver.instruction.type ==
TurnType::EnterRoundaboutIntersectionAtExit)
{
// Compute the angle between two bearings on a normal turn circle
//
// Bearings Angles
//
// 0 180
// 315 45 225 135
//
// 270 x 90 270 x 90
//
// 225 135 315 45
// 180 0
//
// A turn from north to north-east offerst bearing 0 and 45 has to be translated
// into a turn of 135 degrees. The same holdes for 90 - 135 (east to south
// east).
// For north, the transformation works by angle = 540 (360 + 180) - exit_bearing
// % 360;
// All other cases are handled by first rotating both bearings to an
// entry_bearing of 0.
const double angle = [](const double entry_bearing, const double exit_bearing) {
const double offset = 360 - entry_bearing;
const double rotated_exit = [](double bearing, const double offset) {
bearing += offset;
return bearing > 360 ? bearing - 360 : bearing;
}(exit_bearing, offset);
const auto angle = 540 - rotated_exit;
return angle > 360 ? angle - 360 : angle;
}(propagation_step.maneuver.bearing_before, exit_bearing);
std::cout << "Step: " << propagation_step.maneuver.bearing_before << " "
<< exit_bearing << " result: " << angle << std::endl;
propagation_step.maneuver.instruction.direction_modifier =
::osrm::util::guidance::getTurnDirection(angle);
}
propagation_step.name = step.name;
propagation_step.name_id = step.name_id;
@@ -508,8 +574,8 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
{
// Doing this step in post-processing provides a few challenges we cannot overcome.
// The removal of an initial step imposes some copy overhead in the steps, moving all later
// steps to the front.
// In addition, we cannot reduce the travel time that is accumulated at a different location.
// steps to the front. In addition, we cannot reduce the travel time that is accumulated at a
// different location.
// As a direct implication, we have to keep the time of the initial/final turns (which adds a
// few seconds of inaccuracy at both ends. This is acceptable, however, since the turn should
// usually not be as relevant.
@@ -517,14 +583,16 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
if (steps.size() < 2 || geometry.locations.size() <= 2)
return;
// if phantom node is located at the connection of two segments, either one can be selected as
// if phantom node is located at the connection of two segments, either one can be selected
// as
// turn
//
// a --- b
// |
// c
//
// If a route from b to c is requested, both a--b and b--c could be selected as start segment.
// If a route from b to c is requested, both a--b and b--c could be selected as start
// segment.
// In case of a--b, we end up with an unwanted turn saying turn-right onto b-c.
// These cases start off with an initial segment which is of zero length.
// We have to be careful though, since routing that starts in a roundabout has a valid.
@@ -558,12 +626,12 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
const auto &current_depart = steps.front();
auto &designated_depart = *(steps.begin() + 1);
// FIXME this is required to be consistent with the route durations. The initial turn is
// not actually part of the route, though
// FIXME this is required to be consistent with the route durations. The initial
// turn is not actually part of the route, though
designated_depart.duration += current_depart.duration;
// update initial turn direction/bearings. Due to the duplicated first coordinate, the
// initial bearing is invalid
// update initial turn direction/bearings. Due to the duplicated first coordinate,
// the initial bearing is invalid
designated_depart.maneuver = detail::stepManeuverFromGeometry(
TurnInstruction::NO_TURN(), WaypointType::Depart, geometry);
@@ -595,8 +663,8 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
BOOST_ASSERT(geometry.locations.size() >= steps.size());
auto &next_to_last_step = *(steps.end() - 2);
// in the end, the situation with the roundabout cannot occur. As a result, we can remove all
// zero-length instructions
// in the end, the situation with the roundabout cannot occur. As a result, we can remove
// all zero-length instructions
if (next_to_last_step.distance <= 1)
{
geometry.locations.pop_back();