Add low precision intersection views back
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@@ -578,7 +578,7 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
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if (node_based_graph.GetTarget(parameters.edge) == node_at_intersection)
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return {};
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return intersection::getConnectedRoads(node_based_graph,
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return intersection::getConnectedRoads<false>(node_based_graph,
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node_data_container,
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node_coordinates,
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compressed_geometries,
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@@ -222,7 +222,7 @@ NodeBasedGraphWalker::TraverseRoad(NodeID current_node_id,
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// look at the next intersection
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const auto next_intersection =
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intersection::getConnectedRoads(node_based_graph,
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intersection::getConnectedRoads<true>(node_based_graph,
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node_data_container,
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node_coordinates,
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compressed_geometries,
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@@ -60,6 +60,7 @@ convertToIntersectionView(const util::NodeBasedDynamicGraph &graph,
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// Check for restrictions/barriers and generate a list of valid and invalid turns present at
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// the node reached from `incoming_edge`. The resulting candidates have to be analyzed
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// for their actual instructions later on.
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template<bool USE_CLOSE_BEARINGS>
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guidance::IntersectionView
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getConnectedRoads(const util::NodeBasedDynamicGraph &graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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