Changes made

This commit is contained in:
xlaussel 2020-11-23 22:33:08 +01:00
parent a3f1c2afb0
commit 13067844ee
7 changed files with 216 additions and 145 deletions

View File

@ -36,9 +36,10 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
const NodeID to = facade.GetTarget(edge);
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
if (query_heap.WasInserted(to))
const auto& toHeapNode= query_heap.WasInsertedGetHeapNode(to);
if (toHeapNode)
{
if (query_heap.GetKey(to) + edge_weight < weight)
if (toHeapNode->weight + edge_weight < weight)
{
return true;
}
@ -65,17 +66,19 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const EdgeWeight to_weight = weight + edge_weight;
auto toData= heap.WasInsertedGetHeapNode(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!heap.WasInserted(to))
if (!toData)
{
heap.Insert(to, to_weight, node);
}
// Found a shorter Path -> Update weight
else if (to_weight < heap.GetKey(to))
else if (to_weight < toData->weight)
{
// new parent
heap.GetData(to).parent = node;
heap.DecreaseKey(to, to_weight);
toData->data.parent = node;
toData->weight=to_weight;
heap.DecreaseKey(*toData);
}
}
}
@ -122,35 +125,36 @@ void routingStep(const DataFacade<Algorithm> &facade,
const bool force_loop_forward,
const bool force_loop_reverse)
{
const NodeID node = forward_heap.DeleteMin();
const EdgeWeight weight = forward_heap.GetKey(node);
auto nodeData = forward_heap.DeleteMinGetHeapNode();
const EdgeWeight weight = nodeData.weight;
if (reverse_heap.WasInserted(node))
auto reverseNodeData= reverse_heap.WasInsertedGetHeapNode(nodeData.node);
if (reverseNodeData)
{
const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
const EdgeWeight new_weight = reverseNodeData->weight + weight;
if (new_weight < upper_bound)
{
// if loops are forced, they are so at the source
if ((force_loop_forward && forward_heap.GetData(node).parent == node) ||
(force_loop_reverse && reverse_heap.GetData(node).parent == node) ||
if ((force_loop_forward && nodeData.data.parent == nodeData.node) ||
(force_loop_reverse && reverseNodeData->data.parent == nodeData.node) ||
// in this case we are looking at a bi-directional way where the source
// and target phantom are on the same edge based node
new_weight < 0)
{
// check whether there is a loop present at the node
for (const auto edge : facade.GetAdjacentEdgeRange(node))
for (const auto edge : facade.GetAdjacentEdgeRange(nodeData.node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
{
const NodeID to = facade.GetTarget(edge);
if (to == node)
if (to == nodeData.node)
{
const EdgeWeight edge_weight = data.weight;
const EdgeWeight loop_weight = new_weight + edge_weight;
if (loop_weight >= 0 && loop_weight < upper_bound)
{
middle_node_id = node;
middle_node_id = nodeData.node;
upper_bound = loop_weight;
}
}
@ -161,7 +165,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
{
BOOST_ASSERT(new_weight >= 0);
middle_node_id = node;
middle_node_id = nodeData.node;
upper_bound = new_weight;
}
}
@ -177,12 +181,12 @@ void routingStep(const DataFacade<Algorithm> &facade,
}
// Stalling
if (STALLING && stallAtNode<DIRECTION>(facade, node, weight, forward_heap))
if (STALLING && stallAtNode<DIRECTION>(facade, nodeData.node, weight, forward_heap))
{
return;
}
relaxOutgoingEdges<DIRECTION>(facade, node, weight, forward_heap);
relaxOutgoingEdges<DIRECTION>(facade, nodeData.node, weight, forward_heap);
}
template <bool UseDuration>

View File

@ -229,7 +229,7 @@ retrievePackedPathFromHeap(const SearchEngineData<Algorithm>::QueryHeap &forward
template <bool DIRECTION, typename Algorithm, typename... Args>
void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
const NodeID node,
const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode& heapNode,
const EdgeWeight weight,
Args... args)
{
@ -237,32 +237,34 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const auto &cells = facade.GetCellStorage();
const auto &metric = facade.GetCellMetric();
const auto level = getNodeQueryLevel(partition, node, args...);
const auto level = getNodeQueryLevel(partition, heapNode.node, args...);
if (level >= 1 && !forward_heap.GetData(node).from_clique_arc)
if (level >= 1 && !heapNode.data.from_clique_arc)
{
if (DIRECTION == FORWARD_DIRECTION)
{
// Shortcuts in forward direction
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
auto destination = cell.GetDestinationNodes().begin();
for (auto shortcut_weight : cell.GetOutWeight(node))
for (auto shortcut_weight : cell.GetOutWeight(heapNode.node))
{
BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
const NodeID to = *destination;
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
{
const EdgeWeight to_weight = weight + shortcut_weight;
BOOST_ASSERT(to_weight >= weight);
if (!forward_heap.WasInserted(to))
auto toNodeData= forward_heap.WasInsertedGetHeapNode(to);
if (!toNodeData)
{
forward_heap.Insert(to, to_weight, {node, true});
forward_heap.Insert(to, to_weight, {heapNode.node, true});
}
else if (to_weight < forward_heap.GetKey(to))
{
forward_heap.GetData(to) = {node, true};
forward_heap.DecreaseKey(to, to_weight);
toNodeData->data = {heapNode.node, true};
toNodeData->weight=to_weight;
forward_heap.DecreaseKey(*toNodeData);
}
}
++destination;
@ -271,25 +273,27 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
else
{
// Shortcuts in backward direction
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
auto source = cell.GetSourceNodes().begin();
for (auto shortcut_weight : cell.GetInWeight(node))
for (auto shortcut_weight : cell.GetInWeight(heapNode.node))
{
BOOST_ASSERT(source != cell.GetSourceNodes().end());
const NodeID to = *source;
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
{
const EdgeWeight to_weight = weight + shortcut_weight;
BOOST_ASSERT(to_weight >= weight);
if (!forward_heap.WasInserted(to))
auto toNodeData= forward_heap.WasInsertedGetHeapNode(to);
if (!toNodeData)
{
forward_heap.Insert(to, to_weight, {node, true});
forward_heap.Insert(to, to_weight, {heapNode.node, true});
}
else if (to_weight < forward_heap.GetKey(to))
{
forward_heap.GetData(to) = {node, true};
forward_heap.DecreaseKey(to, to_weight);
toNodeData->data = {heapNode.node, true};
toNodeData->weight=to_weight;
forward_heap.DecreaseKey(*toNodeData);
}
}
++source;
@ -298,7 +302,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
}
// Boundary edges
for (const auto edge : facade.GetBorderEdgeRange(level, node))
for (const auto edge : facade.GetBorderEdgeRange(level, heapNode.node))
{
const auto &edge_data = facade.GetEdgeData(edge);
@ -311,21 +315,23 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
checkParentCellRestriction(partition.GetCell(level + 1, to), args...))
{
const auto node_weight =
facade.GetNodeWeight(DIRECTION == FORWARD_DIRECTION ? node : to);
facade.GetNodeWeight(DIRECTION == FORWARD_DIRECTION ? heapNode.node : to);
const auto turn_penalty = facade.GetWeightPenaltyForEdgeID(edge_data.turn_id);
// TODO: BOOST_ASSERT(edge_data.weight == node_weight + turn_penalty);
const EdgeWeight to_weight = weight + node_weight + turn_penalty;
if (!forward_heap.WasInserted(to))
auto toNodeData= forward_heap.WasInsertedGetHeapNode(to);
if (!toNodeData)
{
forward_heap.Insert(to, to_weight, {node, false});
forward_heap.Insert(to, to_weight, {heapNode.node, false});
}
else if (to_weight < forward_heap.GetKey(to))
{
forward_heap.GetData(to) = {node, false};
forward_heap.DecreaseKey(to, to_weight);
toNodeData->data = {heapNode.node, false};
toNodeData->weight=to_weight;
forward_heap.DecreaseKey(*toNodeData);
}
}
}
@ -342,34 +348,35 @@ void routingStep(const DataFacade<Algorithm> &facade,
const bool force_loop_reverse,
Args... args)
{
const auto node = forward_heap.DeleteMin();
const auto weight = forward_heap.GetKey(node);
const auto heapNode = forward_heap.DeleteMinGetHeapNode();
const auto weight = heapNode.weight;
BOOST_ASSERT(!facade.ExcludeNode(node));
BOOST_ASSERT(!facade.ExcludeNode(heapNode.node));
// Upper bound for the path source -> target with
// weight(source -> node) = weight weight(to -> target) ≤ reverse_weight
// is weight + reverse_weight
// More tighter upper bound requires additional condition reverse_heap.WasRemoved(to)
// with weight(to -> target) = reverse_weight and all weights ≥ 0
if (reverse_heap.WasInserted(node))
auto reverveNodeData= reverse_heap.WasInsertedGetHeapNode(heapNode.node);
if (reverveNodeData)
{
auto reverse_weight = reverse_heap.GetKey(node);
auto reverse_weight = reverveNodeData->weight;
auto path_weight = weight + reverse_weight;
// MLD uses loops forcing only to prune single node paths in forward and/or
// backward direction (there is no need to force loops in MLD but in CH)
if (!(force_loop_forward && forward_heap.GetData(node).parent == node) &&
!(force_loop_reverse && reverse_heap.GetData(node).parent == node) &&
if (!(force_loop_forward && heapNode.data.parent == heapNode.node) &&
!(force_loop_reverse && reverveNodeData->data.parent == heapNode.node) &&
(path_weight >= 0) && (path_weight < path_upper_bound))
{
middle_node = node;
middle_node = heapNode.node;
path_upper_bound = path_weight;
}
}
// Relax outgoing edges from node
relaxOutgoingEdges<DIRECTION>(facade, forward_heap, node, weight, args...);
relaxOutgoingEdges<DIRECTION>(facade, forward_heap, heapNode, weight, args...);
}
// With (s, middle, t) we trace back the paths middle -> s and middle -> t.

View File

@ -2,6 +2,7 @@
#define OSRM_UTIL_QUERY_HEAP_HPP
#include <boost/assert.hpp>
#include <boost/optional.hpp>
#include <boost/heap/d_ary_heap.hpp>
#include <algorithm>
@ -194,10 +195,27 @@ template <typename NodeID,
typename IndexStorage = ArrayStorage<NodeID, NodeID>>
class QueryHeap
{
private:
using HeapData = std::pair<Weight, Key>;
using HeapContainer = boost::heap::d_ary_heap<HeapData,
boost::heap::arity<4>,
boost::heap::mutable_<true>,
boost::heap::compare<std::greater<HeapData>>>;
using HeapHandle = typename HeapContainer::handle_type;
public:
using WeightType = Weight;
using DataType = Data;
struct HeapNode
{
HeapHandle handle;
NodeID node;
Weight weight;
Data data;
};
template <typename... StorageArgs> explicit QueryHeap(StorageArgs... args) : node_index(args...)
{
Clear();
@ -230,6 +248,13 @@ class QueryHeap
return inserted_nodes[index].data;
}
HeapNode& getHeapNode(NodeID node)
{
const auto index = node_index.peek_index(node);
BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
return inserted_nodes[index];
}
Data const &GetData(NodeID node) const
{
const auto index = node_index.peek_index(node);
@ -269,6 +294,28 @@ class QueryHeap
return inserted_nodes[index].node == node;
}
boost::optional<HeapNode&> WasInsertedGetHeapNode(const NodeID node)
{
const auto index = node_index.peek_index(node);
if (index >= static_cast<decltype(index)>(inserted_nodes.size()))
{
return {};
}
return inserted_nodes[index];
}
const boost::optional<const HeapNode&> WasInsertedGetHeapNode(const NodeID node) const
{
const auto index = node_index.peek_index(node);
if (index >= static_cast<decltype(index)>(inserted_nodes.size()))
{
return {};
}
return inserted_nodes[index];
}
NodeID Min() const
{
BOOST_ASSERT(!heap.empty());
@ -290,6 +337,15 @@ class QueryHeap
return inserted_nodes[removedIndex].node;
}
HeapNode& DeleteMinGetHeapNode()
{
BOOST_ASSERT(!heap.empty());
const Key removedIndex = heap.top().second;
heap.pop();
inserted_nodes[removedIndex].handle = heap.s_handle_from_iterator(heap.end());
return inserted_nodes[removedIndex];
}
void DeleteAll()
{
auto const none_handle = heap.s_handle_from_iterator(heap.end());
@ -308,22 +364,13 @@ class QueryHeap
heap.increase(reference.handle, std::make_pair(weight, index));
}
private:
using HeapData = std::pair<Weight, Key>;
using HeapContainer = boost::heap::d_ary_heap<HeapData,
boost::heap::arity<4>,
boost::heap::mutable_<true>,
boost::heap::compare<std::greater<HeapData>>>;
using HeapHandle = typename HeapContainer::handle_type;
struct HeapNode
void DecreaseKey(const HeapNode& heapNode)
{
HeapHandle handle;
NodeID node;
Weight weight;
Data data;
};
BOOST_ASSERT(!WasRemoved(heapNode.node));
heap.increase(heapNode.handle, std::make_pair(heapNode.weight, (*heapNode.handle).second));
}
private:
std::vector<HeapNode> inserted_nodes;
HeapContainer heap;
IndexStorage node_index;

View File

@ -32,16 +32,18 @@ void relaxNode(ContractorHeap &heap,
}
const EdgeWeight to_weight = node_weight + data.weight;
const auto& toHeapNode=heap.WasInsertedGetHeapNode(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!heap.WasInserted(to))
if (!toHeapNode)
{
heap.Insert(to, to_weight, ContractorHeapData{current_hop, false});
}
// Found a shorter Path -> Update weight
else if (to_weight < heap.GetKey(to))
else if (to_weight < toHeapNode->weight)
{
heap.DecreaseKey(to, to_weight);
heap.GetData(to).hop = current_hop;
toHeapNode->weight=to_weight;
heap.DecreaseKey(*toHeapNode);
toHeapNode->data.hop = current_hop;
}
}
}

View File

@ -62,8 +62,8 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
QueryHeap &forward_heap = DIRECTION == FORWARD_DIRECTION ? heap1 : heap2;
QueryHeap &reverse_heap = DIRECTION == FORWARD_DIRECTION ? heap2 : heap1;
const NodeID node = forward_heap.DeleteMin();
const EdgeWeight weight = forward_heap.GetKey(node);
auto & heapNode=forward_heap.DeleteMinGetHeapNode();
const EdgeWeight weight = heapNode.weight;
const auto scaled_weight =
static_cast<EdgeWeight>((weight + min_edge_offset) / (1. + VIAPATH_EPSILON));
@ -74,35 +74,36 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
return;
}
search_space.emplace_back(forward_heap.GetData(node).parent, node);
search_space.emplace_back(heapNode.data.parent, heapNode.node);
if (reverse_heap.WasInserted(node))
const auto& reverseHeapNode=reverse_heap.WasInsertedGetHeapNode(heapNode.node);
if (reverseHeapNode)
{
search_space_intersection.emplace_back(node);
const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
search_space_intersection.emplace_back(heapNode.node);
const EdgeWeight new_weight = reverseHeapNode->weight + weight;
if (new_weight < *upper_bound_to_shortest_path_weight)
{
if (new_weight >= 0)
{
*middle_node = node;
*middle_node = heapNode.node;
*upper_bound_to_shortest_path_weight = new_weight;
}
else
{
// check whether there is a loop present at the node
const auto loop_weight = std::get<0>(getLoopWeight<false>(facade, node));
const auto loop_weight = std::get<0>(getLoopWeight<false>(facade, heapNode.node));
const EdgeWeight new_weight_with_loop = new_weight + loop_weight;
if (loop_weight != INVALID_EDGE_WEIGHT &&
new_weight_with_loop <= *upper_bound_to_shortest_path_weight)
{
*middle_node = node;
*middle_node = heapNode.node;
*upper_bound_to_shortest_path_weight = loop_weight;
}
}
}
}
for (auto edge : facade.GetAdjacentEdgeRange(node))
for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
@ -113,18 +114,20 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
BOOST_ASSERT(edge_weight > 0);
const EdgeWeight to_weight = weight + edge_weight;
const auto& toHeapNode=forward_heap.WasInsertedGetHeapNode(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!forward_heap.WasInserted(to))
if (!toHeapNode)
{
forward_heap.Insert(to, to_weight, node);
forward_heap.Insert(to, to_weight, heapNode.node);
}
// Found a shorter Path -> Update weight
else if (to_weight < forward_heap.GetKey(to))
{
// new parent
forward_heap.GetData(to).parent = node;
toHeapNode->data.parent = heapNode.node;
// decreased weight
forward_heap.DecreaseKey(to, to_weight);
toHeapNode->weight=to_weight;
forward_heap.DecreaseKey(*toHeapNode);
}
}
}

View File

@ -74,8 +74,9 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const auto to_duration = duration + edge_duration;
const auto to_distance = distance + edge_distance;
const auto& toHeapNode=query_heap.WasInsertedGetHeapNode(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!query_heap.WasInserted(to))
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, to_duration, to_distance});
}
@ -83,8 +84,9 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
else if (std::tie(to_weight, to_duration) <
std::tie(query_heap.GetKey(to), query_heap.GetData(to).duration))
{
query_heap.GetData(to) = {node, to_duration, to_distance};
query_heap.DecreaseKey(to, to_weight);
toHeapNode->data = {node, to_duration, to_distance};
toHeapNode->weight=to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
}
@ -101,15 +103,15 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeID> &middle_nodes_table,
const PhantomNode &phantom_node)
{
const auto node = query_heap.DeleteMin();
const auto source_weight = query_heap.GetKey(node);
const auto source_duration = query_heap.GetData(node).duration;
const auto source_distance = query_heap.GetData(node).distance;
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto source_weight = heapNode.weight;
const auto source_duration = heapNode.data.duration;
const auto source_distance = heapNode.data.distance;
// Check if each encountered node has an entry
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
search_space_with_buckets.end(),
node,
heapNode.node,
NodeBucket::Compare());
for (const auto &current_bucket : boost::make_iterator_range(bucket_list))
{
@ -135,12 +137,12 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
if (new_weight < 0)
{
if (addLoopWeight(facade, node, new_weight, new_duration, new_distance))
if (addLoopWeight(facade, heapNode.node, new_weight, new_duration, new_distance))
{
current_weight = std::min(current_weight, new_weight);
current_duration = std::min(current_duration, new_duration);
current_distance = std::min(current_distance, new_distance);
middle_nodes_table[row_index * number_of_targets + column_index] = node;
middle_nodes_table[row_index * number_of_targets + column_index] = heapNode.node;
}
}
else if (std::tie(new_weight, new_duration) < std::tie(current_weight, current_duration))
@ -148,12 +150,12 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
current_weight = new_weight;
current_duration = new_duration;
current_distance = new_distance;
middle_nodes_table[row_index * number_of_targets + column_index] = node;
middle_nodes_table[row_index * number_of_targets + column_index] = heapNode.node;
}
}
relaxOutgoingEdges<FORWARD_DIRECTION>(
facade, node, source_weight, source_duration, source_distance, query_heap, phantom_node);
facade, heapNode.node, source_weight, source_duration, source_distance, query_heap, phantom_node);
}
void backwardRoutingStep(const DataFacade<Algorithm> &facade,
@ -162,18 +164,18 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeBucket> &search_space_with_buckets,
const PhantomNode &phantom_node)
{
const auto node = query_heap.DeleteMin();
const auto target_weight = query_heap.GetKey(node);
const auto target_duration = query_heap.GetData(node).duration;
const auto target_distance = query_heap.GetData(node).distance;
const auto parent = query_heap.GetData(node).parent;
const auto heapNode=query_heap.DeleteMinGetHeapNode();
const auto target_weight = heapNode.weight;
const auto target_duration = heapNode.data.duration;
const auto target_distance = heapNode.data.distance;
const auto parent = heapNode.data.parent;
// Store settled nodes in search space bucket
search_space_with_buckets.emplace_back(
node, parent, column_index, target_weight, target_duration, target_distance);
heapNode.node, parent, column_index, target_weight, target_duration, target_distance);
relaxOutgoingEdges<REVERSE_DIRECTION>(
facade, node, target_weight, target_duration, target_distance, query_heap, phantom_node);
facade, heapNode.node, target_weight, target_duration, target_distance, query_heap, phantom_node);
}
} // namespace ch

View File

@ -71,19 +71,21 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
const auto to_distance = distance + node_distance;
// New Node discovered -> Add to Heap + Node Info Storage
if (!query_heap.WasInserted(to))
const auto& toHeapNode=query_heap.WasInsertedGetHeapNode(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, false, to_duration, to_distance});
}
// Found a shorter Path -> Update weight and set new parent
else if (std::tie(to_weight, to_duration, to_distance, node) <
std::tie(query_heap.GetKey(to),
query_heap.GetData(to).duration,
query_heap.GetData(to).distance,
query_heap.GetData(to).parent))
toHeapNode->data.duration,
toHeapNode->data.distance,
toHeapNode->data.parent))
{
query_heap.GetData(to) = {node, false, to_duration, to_distance};
query_heap.DecreaseKey(to, to_weight);
toHeapNode->data = {node, false, to_duration, to_distance};
toHeapNode->weight=to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
}
@ -91,18 +93,18 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
template <bool DIRECTION, typename... Args>
void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const NodeID node,
const SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap::HeapNode& heapNode,
const EdgeWeight weight,
const EdgeDuration duration,
const EdgeDistance distance,
typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
Args... args)
{
BOOST_ASSERT(!facade.ExcludeNode(node));
BOOST_ASSERT(!facade.ExcludeNode(heapNode.node));
const auto &partition = facade.GetMultiLevelPartition();
const auto level = getNodeQueryLevel(partition, node, args...);
const auto level = getNodeQueryLevel(partition, heapNode.node, args...);
// Break outgoing edges relaxation if node at the restricted level
if (level == INVALID_LEVEL_ID)
@ -110,9 +112,9 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const auto &cells = facade.GetCellStorage();
const auto &metric = facade.GetCellMetric();
const auto &node_data = query_heap.GetData(node);
const auto node=heapNode.node;
if (level >= 1 && !node_data.from_clique_arc)
if (level >= 1 && !heapNode.data.from_clique_arc)
{
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
if (DIRECTION == FORWARD_DIRECTION)
@ -132,18 +134,20 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const auto to_weight = weight + shortcut_weight;
const auto to_duration = duration + shortcut_durations.front();
const auto to_distance = distance + shortcut_distances.front();
if (!query_heap.WasInserted(to))
const auto& toHeapNode=query_heap.WasInsertedGetHeapNode(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
}
else if (std::tie(to_weight, to_duration, to_distance, node) <
std::tie(query_heap.GetKey(to),
query_heap.GetData(to).duration,
query_heap.GetData(to).distance,
query_heap.GetData(to).parent))
toHeapNode->data.duration,
toHeapNode->data.distance,
toHeapNode->data.parent))
{
query_heap.GetData(to) = {node, true, to_duration, to_distance};
query_heap.DecreaseKey(to, to_weight);
toHeapNode->data = {node, true, to_duration, to_distance};
toHeapNode->weight=to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
++destination;
@ -170,18 +174,20 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const auto to_weight = weight + shortcut_weight;
const auto to_duration = duration + shortcut_durations.front();
const auto to_distance = distance + shortcut_distances.front();
if (!query_heap.WasInserted(to))
const auto& toHeapNode=query_heap.WasInsertedGetHeapNode(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
}
else if (std::tie(to_weight, to_duration, to_distance, node) <
std::tie(query_heap.GetKey(to),
query_heap.GetData(to).duration,
query_heap.GetData(to).distance,
query_heap.GetData(to).parent))
toHeapNode->data.duration,
toHeapNode->data.distance,
toHeapNode->data.parent))
{
query_heap.GetData(to) = {node, true, to_duration, to_distance};
query_heap.DecreaseKey(to, to_weight);
toHeapNode->data = {node, true, to_duration, to_distance};
toHeapNode->weight=to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
++source;
@ -369,17 +375,17 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
while (!query_heap.Empty() && !target_nodes_index.empty())
{
// Extract node from the heap
const auto node = query_heap.DeleteMin();
const auto weight = query_heap.GetKey(node);
const auto duration = query_heap.GetData(node).duration;
const auto distance = query_heap.GetData(node).distance;
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto weight = heapNode.weight;
const auto duration = heapNode.data.duration;
const auto distance = heapNode.data.distance;
// Update values
update_values(node, weight, duration, distance);
update_values(heapNode.node, weight, duration, distance);
// Relax outgoing edges
relaxOutgoingEdges<DIRECTION>(facade,
node,
heapNode,
weight,
duration,
distance,
@ -408,15 +414,15 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeID> &middle_nodes_table,
const PhantomNode &phantom_node)
{
const auto node = query_heap.DeleteMin();
const auto source_weight = query_heap.GetKey(node);
const auto source_duration = query_heap.GetData(node).duration;
const auto source_distance = query_heap.GetData(node).distance;
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto source_weight = heapNode.weight;
const auto source_duration = heapNode.data.duration;
const auto source_distance = heapNode.data.distance;
// Check if each encountered node has an entry
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
search_space_with_buckets.end(),
node,
heapNode.node,
NodeBucket::Compare());
for (const auto &current_bucket : boost::make_iterator_range(bucket_list))
{
@ -450,12 +456,12 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
current_weight = new_weight;
current_duration = new_duration;
current_distance = new_distance;
middle_nodes_table[location] = node;
middle_nodes_table[location] = heapNode.node;
}
}
relaxOutgoingEdges<DIRECTION>(
facade, node, source_weight, source_duration, source_distance, query_heap, phantom_node);
facade, heapNode, source_weight, source_duration, source_distance, query_heap, phantom_node);
}
template <bool DIRECTION>
@ -465,22 +471,22 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeBucket> &search_space_with_buckets,
const PhantomNode &phantom_node)
{
const auto node = query_heap.DeleteMin();
const auto target_weight = query_heap.GetKey(node);
const auto target_duration = query_heap.GetData(node).duration;
const auto target_distance = query_heap.GetData(node).distance;
const auto parent = query_heap.GetData(node).parent;
const auto from_clique_arc = query_heap.GetData(node).from_clique_arc;
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto target_weight = heapNode.weight;
const auto target_duration = heapNode.data.duration;
const auto target_distance = heapNode.data.distance;
const auto parent = heapNode.data.parent;
const auto from_clique_arc = heapNode.data.from_clique_arc;
// Store settled nodes in search space bucket
search_space_with_buckets.emplace_back(
node, parent, from_clique_arc, column_idx, target_weight, target_duration, target_distance);
heapNode.node, parent, from_clique_arc, column_idx, target_weight, target_duration, target_distance);
const auto &partition = facade.GetMultiLevelPartition();
const auto maximal_level = partition.GetNumberOfLevels() - 1;
relaxOutgoingEdges<!DIRECTION>(facade,
node,
heapNode,
target_weight,
target_duration,
target_distance,