fix bugs and add comments

rename subroute to via_point

merge is_lonely_island and is_connected to make code easier to understand
This commit is contained in:
chaupow 2015-04-23 19:35:11 +02:00 committed by Huyen Chau Nguyen
parent 00146ae87c
commit 108f87678a

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@ -98,11 +98,9 @@ template <class DataFacadeT> class RoundTripPlugin final : public BasePlugin
phantom_node_vector[i], 1); phantom_node_vector[i], 1);
if (phantom_node_vector[i].size() > 1) if (phantom_node_vector[i].size() > 1)
{ {
phantom_node_vector[i].pop_back(); phantom_node_vector[i].erase(phantom_node_vector[i].begin());
} }
BOOST_ASSERT(phantom_node_vector[i].front().is_valid(facade->GetNumberOfNodes())); BOOST_ASSERT(phantom_node_vector[i].front().is_valid(facade->GetNumberOfNodes()));
// SimpleLogger().Write() << "In loop 1";
} }
// compute the distance table of all phantom nodes // compute the distance table of all phantom nodes
@ -114,9 +112,6 @@ template <class DataFacadeT> class RoundTripPlugin final : public BasePlugin
return 400; return 400;
} }
// SimpleLogger().Write() << "Distance Table Computed";
////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////
// START GREEDY NEAREST NEIGHBOUR HERE // START GREEDY NEAREST NEIGHBOUR HERE
// 1. grab a random location and mark as starting point // 1. grab a random location and mark as starting point
@ -124,87 +119,123 @@ template <class DataFacadeT> class RoundTripPlugin final : public BasePlugin
// 3. repeat 2 until there is no unvisited location // 3. repeat 2 until there is no unvisited location
// 4. return route back to starting point // 4. return route back to starting point
// 5. compute route // 5. compute route
// 6. repeat 1-5 with different starting points and choose iteration with shortest trip
// 6. DONE! // 6. DONE!
////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////
const auto number_of_locations = phantom_node_vector.size(); const auto number_of_locations = phantom_node_vector.size();
InternalRouteResult raw_route; // min_route is the shortest route found
// 1. START WITH LOCATION 0 AS START POINT InternalRouteResult min_route;
int curr_node = 0; min_route.shortest_path_length = std::numeric_limits<int>::max();
std::vector<int> loc_permutation(number_of_locations, -1); // min_loc_permutation stores the order of visited locations of the shortest route
loc_permutation[0] = 0; std::vector<int> min_loc_permutation;
std::vector<bool> visited(number_of_locations, false);
visited[0] = true;
// SimpleLogger().Write() << "Added an initial via"; // is_lonely_island[i] indicates whether node i is a node that cannot be reached from other nodes
// SimpleLogger().Write() << "Started from location 0"; // 1 means that node i is a lonely island
// SimpleLogger().Write() << "Number of locs: " << number_of_locations; // 0 means that it is not known for node i
// -1 means that node i is not a lonely island but a reachable, connected node
std::vector<int> is_lonely_island(number_of_locations, 0);
int count_unreachables;
PhantomNodes subroute; // ALWAYS START AT ANOTHER STARTING POINT
// 3. REPEAT FOR EVERY UNVISITED NODE for(int start_node = 0; start_node < number_of_locations; ++start_node)
for(int stopover = 1; stopover < number_of_locations; ++stopover) {
if (is_lonely_island[start_node] >= 0)
{
// if node is a lonely island it is an unsuitable node to start from and shall be skipped
if (is_lonely_island[start_node])
continue;
count_unreachables = 0;
auto start_dist_begin = result_table->begin() + (start_node * number_of_locations);
auto start_dist_end = result_table->begin() + ((start_node + 1) * number_of_locations);
for (auto it2 = start_dist_begin; it2 != start_dist_end; ++it2) {
if (*it2 == 0 || *it2 == std::numeric_limits<int>::max()) {
++count_unreachables;
}
}
if (count_unreachables >= number_of_locations) {
is_lonely_island[start_node] = 1;
continue;
}
}
int curr_node = start_node;
is_lonely_island[curr_node] = -1;
InternalRouteResult raw_route;
//TODO: Should we always use the same vector or does it not matter at all because of loop scope?
std::vector<int> loc_permutation(number_of_locations, -1);
loc_permutation[start_node] = 0;
// visited[i] indicates whether node i was already visited by the salesman
std::vector<bool> visited(number_of_locations, false);
visited[start_node] = true;
PhantomNodes viapoint;
// 3. REPEAT FOR EVERY UNVISITED NODE
for(int via_point = 1; via_point < number_of_locations; ++via_point)
{ {
auto row_begin_iterator = result_table->begin() + (curr_node * number_of_locations);
auto row_end_iterator = result_table->begin() + ((curr_node + 1) * number_of_locations);
int min_dist = std::numeric_limits<int>::max(); int min_dist = std::numeric_limits<int>::max();
int min_id = -1; int min_id = -1;
// 2. FIND NEAREST NEIGHBOUR // 2. FIND NEAREST NEIGHBOUR
auto row_begin_iterator = result_table->begin() + (curr_node * number_of_locations);
auto row_end_iterator = result_table->begin() + ((curr_node + 1) * number_of_locations);
for (auto it = row_begin_iterator; it != row_end_iterator; ++it) { for (auto it = row_begin_iterator; it != row_end_iterator; ++it) {
auto index = std::distance(row_begin_iterator, it); auto index = std::distance(row_begin_iterator, it);
if (is_lonely_island[index] < 1 && !visited[index] && *it < min_dist)
if (!visited[index] && *it < min_dist)
{ {
min_dist = *it; min_dist = *it;
min_id = index; min_id = index;
} }
// SimpleLogger().Write() << "In loop 2";
} }
// SimpleLogger().Write() << "After loop 2"; // in case there was no unvisited and reachable node found, it means that all remaining (unvisited) nodes must be lonely islands
// SimpleLogger().Write() << "visited size is " << visited.size();
if (min_id == -1) if (min_id == -1)
{ {
SimpleLogger().Write() << "ALARM: NO ROUTE!"; for(int loc = 0; loc < visited.size(); ++loc) {
if (!visited[loc]) {
is_lonely_island[loc] = 1;
}
}
break; break;
} }
// set the nearest unvisited location as the next via_point
else else
{ {
loc_permutation[min_id] = stopover; is_lonely_island[min_id] = -1;
loc_permutation[min_id] = via_point;
visited[min_id] = true; visited[min_id] = true;
subroute = PhantomNodes{phantom_node_vector[curr_node][0], phantom_node_vector[min_id][0]}; viapoint = PhantomNodes{phantom_node_vector[curr_node][0], phantom_node_vector[min_id][0]};
raw_route.segment_end_coordinates.emplace_back(subroute); raw_route.segment_end_coordinates.emplace_back(viapoint);
// SimpleLogger().Write() << "Found location " << curr_node;
// SimpleLogger().Write() << "Added a looped via" << curr_node << " " << min_id;
curr_node = min_id; curr_node = min_id;
// SimpleLogger().Write() << "In loop 3";
} }
} }
// 4. ROUTE BACK TO STARTING POINT // 4. ROUTE BACK TO STARTING POINT
// SimpleLogger().Write() << "Added a final via"; viapoint = PhantomNodes{raw_route.segment_end_coordinates.back().target_phantom, phantom_node_vector[start_node][0]};
subroute = PhantomNodes{raw_route.segment_end_coordinates.back().target_phantom, phantom_node_vector[0][0]}; raw_route.segment_end_coordinates.emplace_back(viapoint);
raw_route.segment_end_coordinates.emplace_back(subroute);
// 5. COMPUTE ROUTE // 5. COMPUTE ROUTE
search_engine_ptr->shortest_path(raw_route.segment_end_coordinates, search_engine_ptr->shortest_path(raw_route.segment_end_coordinates, route_parameters.uturns, raw_route);
route_parameters.uturns, raw_route); // SimpleLogger().Write() << "Route starting at " << start_node << " with length " << raw_route.shortest_path_length;
// check round trip with this starting point is shorter than the shortest round trip found till now
if (raw_route.shortest_path_length < min_route.shortest_path_length) {
min_route = raw_route;
min_loc_permutation = loc_permutation;
}
}
SimpleLogger().Write() << "Shortest route " << min_route.shortest_path_length;
// return result to json // return result to json
std::unique_ptr<BaseDescriptor<DataFacadeT>> descriptor; std::unique_ptr<BaseDescriptor<DataFacadeT>> descriptor;
descriptor = osrm::make_unique<JSONDescriptor<DataFacadeT>>(facade); descriptor = osrm::make_unique<JSONDescriptor<DataFacadeT>>(facade);
descriptor->SetConfig(route_parameters); descriptor->SetConfig(route_parameters);
descriptor->Run(raw_route, json_result); descriptor->Run(min_route, json_result);
osrm::json::Array json_loc_permutation; osrm::json::Array json_loc_permutation;
json_loc_permutation.values.insert(json_loc_permutation.values.end(), loc_permutation.begin(), loc_permutation.end()); json_loc_permutation.values.insert(json_loc_permutation.values.end(), min_loc_permutation.begin(), min_loc_permutation.end());
json_result.values["loc_permutation"] = json_loc_permutation; json_result.values["loc_permutation"] = json_loc_permutation;
return 200; return 200;