update foot profile, add tests for access, barriers, ferries, names, surface, more
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95
features/foot/access.feature
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95
features/foot/access.feature
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@routing @foot @access
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Feature: Foot - Access tags on ways
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Reference: http://wiki.openstreetmap.org/wiki/Key:access
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Background:
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Given the profile "foot"
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Scenario: Foot - Access tag hierachy on ways
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Then routability should be
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| highway | access | foot | bothw |
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| footway | | | x |
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| footway | | yes | x |
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| footway | | no | |
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| footway | yes | | x |
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| footway | yes | yes | x |
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| footway | yes | no | |
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| footway | no | | |
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| footway | no | yes | x |
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| footway | no | no | |
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| motorway | | | |
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| motorway | | yes | x |
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| motorway | | no | |
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| motorway | yes | | x |
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| motorway | yes | yes | x |
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| motorway | yes | no | |
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| motorway | no | | |
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| motorway | no | yes | x |
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| motorway | no | no | |
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Scenario: Foot - Overwriting implied acccess on ways
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Then routability should be
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| highway | access | foot | bothw |
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| footway | | | x |
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| motorway | | | |
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| footway | no | | |
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| footway | | | x |
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| footway | | no | |
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| motorway | yes | | x |
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| motorway | | | |
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| motorway | | yes | x |
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Scenario: Foot - Access tags on ways
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Then routability should be
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| access | foot | bothw |
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| | | x |
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| yes | | x |
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| permissive | | x |
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| designated | | x |
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| some_tag | | x |
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| no | | |
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| private | | |
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| agricultural | | |
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| forestery | | |
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| | yes | x |
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| | permissive | x |
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| | designated | x |
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| | some_tag | x |
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| | no | |
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| | private | |
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| | agricultural | |
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| | forestery | |
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Scenario: Foot - Access tags on both node and way
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Then routability should be
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| access | node/access | bothw |
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| yes | yes | x |
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| yes | no | |
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| yes | some_tag | x |
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| no | yes | |
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| no | no | |
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| no | some_tag | |
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| some_tag | yes | x |
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| some_tag | no | |
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| some_tag | some_tag | x |
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Scenario: Foot - Access combinations
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Then routability should be
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| highway | access | foot | bothw |
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| motorway | private | yes | x |
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| footway | | permissive | x |
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| track | forestry | permissive | x |
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| footway | yes | no | |
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| primary | | private | |
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| residential | permissive | no | |
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Scenario: Foot - Ignore access tags for other modes
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Then routability should be
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| highway | boat | motor_vehicle | moped | bothw |
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| river | yes | | | |
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| footway | no | | | x |
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| motorway | | yes | | |
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| footway | | no | | x |
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| motorway | | | yes | |
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| footway | | | no | x |
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50
features/foot/access_node.feature
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50
features/foot/access_node.feature
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@routing @foot @access
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Feature: Foot - Access tags on nodes
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Reference: http://wiki.openstreetmap.org/wiki/Key:access
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Background:
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Given the profile "foot"
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Scenario: Foot - Access tag hierachy on nodes
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Then routability should be
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| node/access | node/foot | bothw |
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| | | x |
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| | yes | x |
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| | no | |
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| yes | | x |
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| yes | yes | x |
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| yes | no | |
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| no | | |
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| no | yes | x |
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| no | no | |
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Scenario: Foot - Overwriting implied acccess on nodes doesn't overwrite way
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Then routability should be
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| highway | node/access | node/foot | bothw |
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| footway | | | x |
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| footway | no | | |
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| footway | | no | |
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| motorway | | | |
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| motorway | yes | | |
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| motorway | | yes | |
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Scenario: Foot - Access tags on nodes
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Then routability should be
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| node/access | node/foot | bothw |
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| | | x |
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| yes | | x |
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| permissive | | x |
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| designated | | x |
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| some_tag | | x |
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| no | | |
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| private | | |
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| agricultural | | |
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| forestery | | |
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| no | yes | x |
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| no | permissive | x |
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| no | designated | x |
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| no | some_tag | x |
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| yes | no | |
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| yes | private | |
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| yes | agricultural | |
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| yes | forestery | |
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103
features/foot/area.feature
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103
features/foot/area.feature
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@routing @foot @area
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Feature: Foot - Squares and other areas
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Background:
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Given the profile "foot"
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@square
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Scenario: Foot - Route along edge of a squares
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Given the node map
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| x | |
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| a | b |
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| d | c |
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And the ways
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| nodes | area | highway |
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| xa | | primary |
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| abcda | yes | residential |
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When I route I should get
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| from | to | route |
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| a | b | abcda |
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| a | d | abcda |
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| b | c | abcda |
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| c | b | abcda |
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| c | d | abcda |
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| d | c | abcda |
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| d | a | abcda |
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| a | d | abcda |
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@building
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Scenario: Foot - Don't route on buildings
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Given the node map
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| x | |
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| a | b |
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| d | c |
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And the ways
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| nodes | highway | area | building | access |
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| xa | primary | | | |
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| abcda | (nil) | yes | yes | yes |
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When I route I should get
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| from | to | route |
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| a | b | xa |
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| a | d | xa |
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| b | c | xa |
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| c | b | xa |
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| c | d | xa |
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| d | c | xa |
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| d | a | xa |
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| a | d | xa |
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@parking
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Scenario: Foot - parking areas
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Given the node map
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| e | | | f |
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| x | a | b | y |
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| | d | c | |
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And the ways
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| nodes | highway | amenity |
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| xa | primary | |
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| by | primary | |
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| xefy | primary | |
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| abcda | (nil) | parking |
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When I route I should get
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| from | to | route |
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| x | y | xa,abcda,by |
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| y | x | by,abcda,xa |
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| a | b | abcda |
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| a | d | abcda |
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| b | c | abcda |
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| c | b | abcda |
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| c | d | abcda |
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| d | c | abcda |
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| d | a | abcda |
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| a | d | abcda |
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@train @platform
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Scenario: Foot - railway platforms
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Given the node map
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| x | a | b | y |
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| | d | c | |
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And the ways
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| nodes | highway | railway |
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| xa | primary | |
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| by | primary | |
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| abcda | (nil) | platform |
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When I route I should get
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| from | to | route |
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| x | y | xa,abcda,by |
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| y | x | by,abcda,xa |
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| a | b | abcda |
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| a | d | abcda |
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| b | c | abcda |
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| c | b | abcda |
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| c | d | abcda |
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| d | c | abcda |
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| d | a | abcda |
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| a | d | abcda |
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39
features/foot/barrier.feature
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39
features/foot/barrier.feature
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@routing @foot @barrier
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Feature: Barriers
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Background:
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Given the profile "foot"
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Scenario: Foot - Barriers
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Then routability should be
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| node/barrier | bothw |
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| | x |
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| bollard | x |
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| gate | x |
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| cycle_barrier | x |
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| cattle_grid | x |
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| border_control | x |
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| toll_booth | x |
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| sally_port | x |
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| entrance | x |
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| wall | |
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| fence | |
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| some_tag | |
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Scenario: Foot - Access tag trumphs barriers
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Then routability should be
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| node/barrier | node/access | bothw |
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| bollard | | x |
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| bollard | yes | x |
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| bollard | permissive | x |
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| bollard | designated | x |
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| bollard | no | |
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| bollard | private | |
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| bollard | agricultural | |
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| wall | | |
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| wall | yes | x |
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| wall | permissive | x |
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| wall | designated | x |
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| gate | no | |
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| gate | private | |
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| gate | agricultural | |
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33
features/foot/names.feature
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33
features/foot/names.feature
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@routing @foot @names
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Feature: Foot - Street names in instructions
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Background:
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Given the profile "foot"
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Scenario: Foot - A named street
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Given the node map
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| a | b |
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| | c |
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And the ways
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| nodes | name |
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| ab | My Way |
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| bc | Your Way |
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When I route I should get
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| from | to | route |
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| a | c | My Way,Your Way |
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@unnamed
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Scenario: Foot - Use way type to describe unnamed ways
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Given the node map
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| a | b | c | d |
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And the ways
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| nodes | highway | name |
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| ab | footway | |
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| bcd | track | |
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When I route I should get
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| from | to | route |
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| a | d | {highway:footway},{highway:track} |
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41
features/foot/ref.feature
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41
features/foot/ref.feature
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@routing @foot @ref @name
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Feature: Foot - Way ref
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Background:
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Given the profile "foot"
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Scenario: Foot - Way with both name and ref
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Given the node map
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| a | b |
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And the ways
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| nodes | name | ref |
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| ab | Utopia Drive | E7 |
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When I route I should get
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| from | to | route |
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| a | b | Utopia Drive / E7 |
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Scenario: Foot - Way with only ref
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Given the node map
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| a | b |
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And the ways
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| nodes | name | ref |
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| ab | | E7 |
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When I route I should get
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| from | to | route |
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| a | b | E7 |
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Scenario: Foot - Way with only name
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Given the node map
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| a | b |
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And the ways
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| nodes | name |
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| ab | Utopia Drive |
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When I route I should get
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| from | to | route |
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| a | b | Utopia Drive |
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34
features/foot/roundabout.feature
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34
features/foot/roundabout.feature
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@routing @foot @roundabout @instruction
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Feature: Roundabout Instructions
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Background:
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Given the profile "foot"
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@todo
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Scenario: Foot - Roundabout instructions
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You can walk in both directions on a roundabout, bu the normal roundabout instructions don't
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make sense when you're going the opposite way around the roundabout.
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Given the node map
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| | | v | | |
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| | | d | | |
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| s | a | | c | u |
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| | | b | | |
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| | | t | | |
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And the ways
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| nodes | junction |
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| sa | |
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| tb | |
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| uc | |
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| vd | |
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| abcda | roundabout |
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When I route I should get
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| from | to | route | turns |
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| s | t | sa,tb | head,enter_roundabout-1,destination |
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| s | u | sa,uc | head,enter_roundabout-2,destination |
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| s | v | sa,vd | head,enter_roundabout-3,destination |
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| u | v | uc,vd | head,enter_roundabout-1,destination |
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| u | s | uc,sa | head,enter_roundabout-2,destination |
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| u | t | uc,tb | head,enter_roundabout-3,destination |
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15
features/foot/surface.feature
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15
features/foot/surface.feature
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@routing @foot @surface
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Feature: Foot - Surfaces
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Background:
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Given the profile "foot"
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||||||
|
|
||||||
|
Scenario: Foot - Slow surfaces
|
||||||
|
Then routability should be
|
||||||
|
| highway | surface | bothw |
|
||||||
|
| footway | | 145s ~10% |
|
||||||
|
| footway | fine_gravel | 193s ~10% |
|
||||||
|
| footway | gravel | 193s ~10% |
|
||||||
|
| footway | pebbelstone | 193s ~10% |
|
||||||
|
| footway | mud | 289s ~10% |
|
||||||
|
| footway | sand | 289s ~10% |
|
@ -26,11 +26,7 @@ Then /^routability should be$/ do |table|
|
|||||||
if got[direction].empty? == false
|
if got[direction].empty? == false
|
||||||
route = way_list json['route_instructions']
|
route = way_list json['route_instructions']
|
||||||
if route != "w#{i}"
|
if route != "w#{i}"
|
||||||
if row[direction].empty? == true
|
got[direction] = ''
|
||||||
got[direction] = want
|
|
||||||
else
|
|
||||||
got[direction] = "testing w#{i}, but got #{route}!?"
|
|
||||||
end
|
|
||||||
elsif want =~ /^\d+s/
|
elsif want =~ /^\d+s/
|
||||||
time = json['route_summary']['total_time']
|
time = json['route_summary']['total_time']
|
||||||
got[direction] = "#{time}s"
|
got[direction] = "#{time}s"
|
||||||
|
@ -1,48 +1,67 @@
|
|||||||
-- Foot profile
|
-- Foot profile
|
||||||
|
|
||||||
-- Begin of globals
|
require("lib/access")
|
||||||
|
|
||||||
bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true}
|
barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true}
|
||||||
access_tag_whitelist = { ["yes"] = true, ["foot"] = true, ["permissive"] = true, ["designated"] = true }
|
access_tag_whitelist = { ["yes"] = true, ["foot"] = true, ["permissive"] = true, ["designated"] = true }
|
||||||
access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
|
access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
|
||||||
access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
|
access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
|
||||||
access_tags = { "foot" }
|
access_tags_hierachy = { "foot", "access" }
|
||||||
service_tag_restricted = { ["parking_aisle"] = true }
|
service_tag_restricted = { ["parking_aisle"] = true }
|
||||||
ignore_in_grid = { ["ferry"] = true }
|
ignore_in_grid = { ["ferry"] = true }
|
||||||
restriction_exception_tags = { "foot" }
|
restriction_exception_tags = { "foot" }
|
||||||
|
|
||||||
speed_profile = {
|
walking_speed = 5
|
||||||
["primary"] = 5,
|
|
||||||
["primary_link"] = 5,
|
speeds = {
|
||||||
["secondary"] = 5,
|
["primary"] = walking_speed,
|
||||||
["secondary_link"] = 5,
|
["primary_link"] = walking_speed,
|
||||||
["tertiary"] = 5,
|
["secondary"] = walking_speed,
|
||||||
["tertiary_link"] = 5,
|
["secondary_link"] = walking_speed,
|
||||||
["unclassified"] = 5,
|
["tertiary"] = walking_speed,
|
||||||
["residential"] = 5,
|
["tertiary_link"] = walking_speed,
|
||||||
["road"] = 5,
|
["unclassified"] = walking_speed,
|
||||||
["living_street"] = 5,
|
["residential"] = walking_speed,
|
||||||
["service"] = 5,
|
["road"] = walking_speed,
|
||||||
["track"] = 5,
|
["living_street"] = walking_speed,
|
||||||
["path"] = 5,
|
["service"] = walking_speed,
|
||||||
["steps"] = 5,
|
["track"] = walking_speed,
|
||||||
["ferry"] = 5,
|
["path"] = walking_speed,
|
||||||
["pedestrian"] = 5,
|
["steps"] = walking_speed,
|
||||||
["footway"] = 5,
|
["pedestrian"] = walking_speed,
|
||||||
["pier"] = 5,
|
["footway"] = walking_speed,
|
||||||
["default"] = 5
|
["pier"] = walking_speed,
|
||||||
|
["default"] = walking_speed
|
||||||
}
|
}
|
||||||
|
|
||||||
|
route_speeds = {
|
||||||
|
["ferry"] = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
platform_speeds = {
|
||||||
|
["platform"] = walking_speed
|
||||||
|
}
|
||||||
|
|
||||||
|
amenity_speeds = {
|
||||||
|
["parking"] = walking_speed,
|
||||||
|
["parking_entrance"] = walking_speed
|
||||||
|
}
|
||||||
|
|
||||||
|
man_made_speeds = {
|
||||||
|
["pier"] = walking_speed
|
||||||
|
}
|
||||||
|
|
||||||
|
surface_speeds = {
|
||||||
|
["fine_gravel"] = walking_speed*0.75,
|
||||||
|
["gravel"] = walking_speed*0.75,
|
||||||
|
["pebbelstone"] = walking_speed*0.75,
|
||||||
|
["mud"] = walking_speed*0.5,
|
||||||
|
["sand"] = walking_speed*0.5
|
||||||
|
}
|
||||||
|
|
||||||
take_minimum_of_speeds = true
|
|
||||||
obey_oneway = true
|
|
||||||
obey_bollards = false
|
|
||||||
use_restrictions = false
|
|
||||||
ignore_areas = true -- future feature
|
|
||||||
traffic_signal_penalty = 2
|
traffic_signal_penalty = 2
|
||||||
u_turn_penalty = 2
|
u_turn_penalty = 2
|
||||||
use_turn_restrictions = false
|
use_turn_restrictions = false
|
||||||
-- End of globals
|
|
||||||
|
|
||||||
function get_exceptions(vector)
|
function get_exceptions(vector)
|
||||||
for i,v in ipairs(restriction_exception_tags) do
|
for i,v in ipairs(restriction_exception_tags) do
|
||||||
@ -51,142 +70,136 @@ function get_exceptions(vector)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function node_function (node)
|
function node_function (node)
|
||||||
local barrier = node.tags:Find ("barrier")
|
local barrier = node.tags:Find ("barrier")
|
||||||
local access = node.tags:Find ("access")
|
local access = Access.find_access_tag(node, access_tags_hierachy)
|
||||||
local traffic_signal = node.tags:Find("highway")
|
local traffic_signal = node.tags:Find("highway")
|
||||||
|
|
||||||
--flag node if it carries a traffic light
|
-- flag node if it carries a traffic light
|
||||||
|
if traffic_signal == "traffic_signals" then
|
||||||
|
node.traffic_light = true
|
||||||
|
end
|
||||||
|
|
||||||
if traffic_signal == "traffic_signals" then
|
-- parse access and barrier tags
|
||||||
node.traffic_light = true;
|
if access and access ~= "" then
|
||||||
end
|
if access_tag_blacklist[access] then
|
||||||
|
node.bollard = true
|
||||||
|
else
|
||||||
|
node.bollard = false
|
||||||
|
end
|
||||||
|
elseif barrier and barrier ~= "" then
|
||||||
|
if barrier_whitelist[barrier] then
|
||||||
|
node.bollard = false
|
||||||
|
else
|
||||||
|
node.bollard = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if obey_bollards then
|
return 1
|
||||||
--flag node as unpassable if it black listed as unpassable
|
|
||||||
if access_tag_blacklist[barrier] then
|
|
||||||
node.bollard = true;
|
|
||||||
end
|
|
||||||
|
|
||||||
--reverse the previous flag if there is an access tag specifying entrance
|
|
||||||
if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
|
|
||||||
node.bollard = false;
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return 1
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function way_function (way)
|
function way_function (way)
|
||||||
|
-- initial routability check, filters out buildings, boundaries, etc
|
||||||
|
local highway = way.tags:Find("highway")
|
||||||
|
local route = way.tags:Find("route")
|
||||||
|
local man_made = way.tags:Find("man_made")
|
||||||
|
local railway = way.tags:Find("railway")
|
||||||
|
local amenity = way.tags:Find("amenity")
|
||||||
|
local public_transport = way.tags:Find("public_transport")
|
||||||
|
if (not highway or highway == '') and
|
||||||
|
(not route or route == '') and
|
||||||
|
(not railway or railway=='') and
|
||||||
|
(not amenity or amenity=='') and
|
||||||
|
(not man_made or man_made=='') and
|
||||||
|
(not public_transport or public_transport=='')
|
||||||
|
then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
-- don't route on ways that are still under construction
|
||||||
|
if highway=='construction' then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
-- First, get the properties of each way that we come across
|
-- access
|
||||||
local highway = way.tags:Find("highway")
|
local access = Access.find_access_tag(way, access_tags_hierachy)
|
||||||
local name = way.tags:Find("name")
|
if access_tag_blacklist[access] then
|
||||||
local ref = way.tags:Find("ref")
|
|
||||||
local junction = way.tags:Find("junction")
|
|
||||||
local route = way.tags:Find("route")
|
|
||||||
local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") )
|
|
||||||
local man_made = way.tags:Find("man_made")
|
|
||||||
local barrier = way.tags:Find("barrier")
|
|
||||||
local oneway = way.tags:Find("oneway")
|
|
||||||
local onewayClass = way.tags:Find("oneway:foot")
|
|
||||||
local duration = way.tags:Find("duration")
|
|
||||||
local service = way.tags:Find("service")
|
|
||||||
local area = way.tags:Find("area")
|
|
||||||
local access = way.tags:Find("access")
|
|
||||||
|
|
||||||
-- Second parse the way according to these properties
|
|
||||||
|
|
||||||
if ignore_areas and ("yes" == area) then
|
|
||||||
return 0
|
return 0
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if we are allowed to access the way
|
|
||||||
if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then
|
|
||||||
return 0;
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local name = way.tags:Find("name")
|
||||||
|
local ref = way.tags:Find("ref")
|
||||||
|
local junction = way.tags:Find("junction")
|
||||||
|
local onewayClass = way.tags:Find("oneway:foot")
|
||||||
|
local duration = way.tags:Find("duration")
|
||||||
|
local service = way.tags:Find("service")
|
||||||
|
local area = way.tags:Find("area")
|
||||||
|
local foot = way.tags:Find("foot")
|
||||||
|
local surface = way.tags:Find("surface")
|
||||||
|
|
||||||
-- Check if our vehicle types are forbidden
|
-- name
|
||||||
for i,v in ipairs(access_tags) do
|
if "" ~= ref and "" ~= name then
|
||||||
local mode_value = way.tags:Find(v)
|
way.name = name .. ' / ' .. ref
|
||||||
if nil ~= mode_value and "no" == mode_value then
|
elseif "" ~= ref then
|
||||||
return 0;
|
way.name = ref
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Set the name that will be used for instructions
|
|
||||||
if "" ~= ref then
|
|
||||||
way.name = ref
|
|
||||||
elseif "" ~= name then
|
elseif "" ~= name then
|
||||||
way.name = name
|
way.name = name
|
||||||
|
else
|
||||||
|
way.name = "{highway:"..highway.."}" -- if no name exists, use way type
|
||||||
|
-- this encoding scheme is excepted to be a temporary solution
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- roundabouts
|
||||||
if "roundabout" == junction then
|
if "roundabout" == junction then
|
||||||
way.roundabout = true;
|
way.roundabout = true;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Handling ferries and piers
|
-- speed
|
||||||
|
if route_speeds[route] then
|
||||||
if (speed_profile[route] ~= nil and speed_profile[route] > 0) or
|
-- ferries (doesn't cover routes tagged using relations)
|
||||||
(speed_profile[man_made] ~= nil and speed_profile[man_made] > 0)
|
way.direction = Way.bidirectional
|
||||||
then
|
way.ignore_in_grid = true
|
||||||
if durationIsValid(duration) then
|
if durationIsValid(duration) then
|
||||||
way.duration = math.max( parseDuration(duration), 1 );
|
way.duration = math.max( 1, parseDuration(duration) )
|
||||||
end
|
|
||||||
way.direction = Way.bidirectional;
|
|
||||||
if speed_profile[route] ~= nil then
|
|
||||||
highway = route;
|
|
||||||
elseif speed_profile[man_made] ~= nil then
|
|
||||||
highway = man_made;
|
|
||||||
end
|
|
||||||
if not way.is_duration_set then
|
|
||||||
way.speed = speed_profile[highway]
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set the avg speed on the way if it is accessible by road class
|
|
||||||
if (speed_profile[highway] ~= nil and way.speed == -1 ) then
|
|
||||||
way.speed = speed_profile[highway]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set the avg speed on ways that are marked accessible
|
|
||||||
if access_tag_whitelist[access] and way.speed == -1 then
|
|
||||||
if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then
|
|
||||||
maxspeed = math.huge
|
|
||||||
end
|
|
||||||
way.speed = math.min(speed_profile["default"], maxspeed)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set access restriction flag if access is allowed under certain restrictions only
|
|
||||||
if access ~= "" and access_tag_restricted[access] then
|
|
||||||
way.is_access_restricted = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set access restriction flag if service is allowed under certain restrictions only
|
|
||||||
if service ~= "" and service_tag_restricted[service] then
|
|
||||||
way.is_access_restricted = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Set direction according to tags on way
|
|
||||||
if obey_oneway then
|
|
||||||
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
|
|
||||||
way.direction = Way.oneway
|
|
||||||
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
|
|
||||||
way.direction = Way.bidirectional
|
|
||||||
elseif onewayClass == "-1" then
|
|
||||||
way.direction = Way.opposite
|
|
||||||
else
|
else
|
||||||
way.direction = Way.bidirectional
|
way.speed = route_speeds[route]
|
||||||
end
|
end
|
||||||
else
|
elseif railway and platform_speeds[railway] then
|
||||||
|
-- railway platforms (old tagging scheme)
|
||||||
|
way.speed = platform_speeds[railway]
|
||||||
|
elseif platform_speeds[public_transport] then
|
||||||
|
-- public_transport platforms (new tagging platform)
|
||||||
|
way.speed = platform_speeds[public_transport]
|
||||||
|
elseif amenity and amenity_speeds[amenity] then
|
||||||
|
-- parking areas
|
||||||
|
way.speed = amenity_speeds[amenity]
|
||||||
|
elseif speeds[highway] then
|
||||||
|
-- regular ways
|
||||||
|
way.speed = speeds[highway]
|
||||||
|
elseif access and access_tag_whitelist[access] then
|
||||||
|
-- unknown way, but valid access tag
|
||||||
|
way.speed = walking_speed
|
||||||
|
end
|
||||||
|
|
||||||
|
-- oneway
|
||||||
|
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
|
||||||
|
way.direction = Way.oneway
|
||||||
|
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
|
||||||
|
way.direction = Way.bidirectional
|
||||||
|
elseif onewayClass == "-1" then
|
||||||
|
way.direction = Way.opposite
|
||||||
|
else
|
||||||
way.direction = Way.bidirectional
|
way.direction = Way.bidirectional
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Override general direction settings of there is a specific one for our mode of travel
|
-- surfaces
|
||||||
|
if surface then
|
||||||
|
surface_speed = surface_speeds[surface]
|
||||||
|
if surface_speed then
|
||||||
|
way.speed = math.min(way.speed, surface_speed)
|
||||||
|
way.backward_speed = math.min(way.backward_speed, surface_speed)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then
|
|
||||||
way.ignore_in_grid = true
|
|
||||||
end
|
|
||||||
way.type = 1
|
way.type = 1
|
||||||
return 1
|
return 1
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user