update foot profile, add tests for access, barriers, ferries, names, surface, more
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+156
-143
@@ -1,48 +1,67 @@
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-- Foot profile
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-- Begin of globals
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require("lib/access")
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bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true}
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barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true}
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access_tag_whitelist = { ["yes"] = true, ["foot"] = true, ["permissive"] = true, ["designated"] = true }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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access_tags = { "foot" }
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access_tags_hierachy = { "foot", "access" }
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service_tag_restricted = { ["parking_aisle"] = true }
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ignore_in_grid = { ["ferry"] = true }
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restriction_exception_tags = { "foot" }
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speed_profile = {
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["primary"] = 5,
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["primary_link"] = 5,
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["secondary"] = 5,
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["secondary_link"] = 5,
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["tertiary"] = 5,
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["tertiary_link"] = 5,
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["unclassified"] = 5,
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["residential"] = 5,
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["road"] = 5,
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["living_street"] = 5,
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["service"] = 5,
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["track"] = 5,
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["path"] = 5,
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["steps"] = 5,
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["ferry"] = 5,
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["pedestrian"] = 5,
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["footway"] = 5,
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["pier"] = 5,
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["default"] = 5
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walking_speed = 5
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speeds = {
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["primary"] = walking_speed,
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["primary_link"] = walking_speed,
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["secondary"] = walking_speed,
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["secondary_link"] = walking_speed,
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["tertiary"] = walking_speed,
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["tertiary_link"] = walking_speed,
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["unclassified"] = walking_speed,
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["residential"] = walking_speed,
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["road"] = walking_speed,
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["living_street"] = walking_speed,
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["service"] = walking_speed,
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["track"] = walking_speed,
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["path"] = walking_speed,
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["steps"] = walking_speed,
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["pedestrian"] = walking_speed,
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["footway"] = walking_speed,
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["pier"] = walking_speed,
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["default"] = walking_speed
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}
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route_speeds = {
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["ferry"] = 5
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}
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platform_speeds = {
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["platform"] = walking_speed
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}
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amenity_speeds = {
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["parking"] = walking_speed,
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["parking_entrance"] = walking_speed
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}
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man_made_speeds = {
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["pier"] = walking_speed
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}
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surface_speeds = {
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["fine_gravel"] = walking_speed*0.75,
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["gravel"] = walking_speed*0.75,
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["pebbelstone"] = walking_speed*0.75,
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["mud"] = walking_speed*0.5,
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["sand"] = walking_speed*0.5
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}
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take_minimum_of_speeds = true
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obey_oneway = true
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obey_bollards = false
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use_restrictions = false
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ignore_areas = true -- future feature
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traffic_signal_penalty = 2
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u_turn_penalty = 2
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use_turn_restrictions = false
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-- End of globals
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function get_exceptions(vector)
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for i,v in ipairs(restriction_exception_tags) do
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@@ -51,142 +70,136 @@ function get_exceptions(vector)
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end
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function node_function (node)
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local barrier = node.tags:Find ("barrier")
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local access = node.tags:Find ("access")
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local traffic_signal = node.tags:Find("highway")
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local barrier = node.tags:Find ("barrier")
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local access = Access.find_access_tag(node, access_tags_hierachy)
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local traffic_signal = node.tags:Find("highway")
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--flag node if it carries a traffic light
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-- flag node if it carries a traffic light
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if traffic_signal == "traffic_signals" then
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node.traffic_light = true
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end
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if traffic_signal == "traffic_signals" then
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node.traffic_light = true;
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end
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-- parse access and barrier tags
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if access and access ~= "" then
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if access_tag_blacklist[access] then
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node.bollard = true
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else
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node.bollard = false
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end
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elseif barrier and barrier ~= "" then
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if barrier_whitelist[barrier] then
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node.bollard = false
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else
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node.bollard = true
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end
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end
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if obey_bollards then
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--flag node as unpassable if it black listed as unpassable
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if access_tag_blacklist[barrier] then
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node.bollard = true;
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end
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--reverse the previous flag if there is an access tag specifying entrance
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if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
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node.bollard = false;
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end
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end
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return 1
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return 1
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end
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function way_function (way)
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-- initial routability check, filters out buildings, boundaries, etc
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local highway = way.tags:Find("highway")
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local route = way.tags:Find("route")
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local man_made = way.tags:Find("man_made")
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local railway = way.tags:Find("railway")
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local amenity = way.tags:Find("amenity")
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local public_transport = way.tags:Find("public_transport")
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if (not highway or highway == '') and
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(not route or route == '') and
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(not railway or railway=='') and
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(not amenity or amenity=='') and
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(not man_made or man_made=='') and
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(not public_transport or public_transport=='')
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then
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return 0
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end
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-- don't route on ways that are still under construction
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if highway=='construction' then
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return 0
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end
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-- First, get the properties of each way that we come across
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local highway = way.tags:Find("highway")
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local name = way.tags:Find("name")
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local ref = way.tags:Find("ref")
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local junction = way.tags:Find("junction")
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local route = way.tags:Find("route")
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local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") )
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local man_made = way.tags:Find("man_made")
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local barrier = way.tags:Find("barrier")
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local oneway = way.tags:Find("oneway")
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local onewayClass = way.tags:Find("oneway:foot")
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local duration = way.tags:Find("duration")
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local service = way.tags:Find("service")
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local area = way.tags:Find("area")
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local access = way.tags:Find("access")
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-- Second parse the way according to these properties
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if ignore_areas and ("yes" == area) then
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-- access
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local access = Access.find_access_tag(way, access_tags_hierachy)
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if access_tag_blacklist[access] then
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return 0
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end
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-- Check if we are allowed to access the way
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if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then
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return 0;
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end
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local name = way.tags:Find("name")
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local ref = way.tags:Find("ref")
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local junction = way.tags:Find("junction")
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local onewayClass = way.tags:Find("oneway:foot")
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local duration = way.tags:Find("duration")
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local service = way.tags:Find("service")
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local area = way.tags:Find("area")
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local foot = way.tags:Find("foot")
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local surface = way.tags:Find("surface")
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-- Check if our vehicle types are forbidden
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for i,v in ipairs(access_tags) do
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local mode_value = way.tags:Find(v)
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if nil ~= mode_value and "no" == mode_value then
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return 0;
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end
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end
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-- Set the name that will be used for instructions
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if "" ~= ref then
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way.name = ref
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-- name
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if "" ~= ref and "" ~= name then
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way.name = name .. ' / ' .. ref
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elseif "" ~= ref then
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way.name = ref
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elseif "" ~= name then
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way.name = name
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way.name = name
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else
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way.name = "{highway:"..highway.."}" -- if no name exists, use way type
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-- this encoding scheme is excepted to be a temporary solution
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end
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-- roundabouts
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if "roundabout" == junction then
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way.roundabout = true;
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end
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-- Handling ferries and piers
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if (speed_profile[route] ~= nil and speed_profile[route] > 0) or
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(speed_profile[man_made] ~= nil and speed_profile[man_made] > 0)
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then
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if durationIsValid(duration) then
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way.duration = math.max( parseDuration(duration), 1 );
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end
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way.direction = Way.bidirectional;
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if speed_profile[route] ~= nil then
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highway = route;
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elseif speed_profile[man_made] ~= nil then
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highway = man_made;
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end
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if not way.is_duration_set then
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way.speed = speed_profile[highway]
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end
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end
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-- Set the avg speed on the way if it is accessible by road class
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if (speed_profile[highway] ~= nil and way.speed == -1 ) then
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way.speed = speed_profile[highway]
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end
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-- Set the avg speed on ways that are marked accessible
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if access_tag_whitelist[access] and way.speed == -1 then
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if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then
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maxspeed = math.huge
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end
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way.speed = math.min(speed_profile["default"], maxspeed)
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end
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-- Set access restriction flag if access is allowed under certain restrictions only
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if access ~= "" and access_tag_restricted[access] then
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way.is_access_restricted = true
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end
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-- Set access restriction flag if service is allowed under certain restrictions only
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if service ~= "" and service_tag_restricted[service] then
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way.is_access_restricted = true
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end
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-- Set direction according to tags on way
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if obey_oneway then
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if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
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way.direction = Way.oneway
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elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
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way.direction = Way.bidirectional
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elseif onewayClass == "-1" then
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way.direction = Way.opposite
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-- speed
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if route_speeds[route] then
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-- ferries (doesn't cover routes tagged using relations)
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way.direction = Way.bidirectional
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way.ignore_in_grid = true
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if durationIsValid(duration) then
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way.duration = math.max( 1, parseDuration(duration) )
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else
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way.direction = Way.bidirectional
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way.speed = route_speeds[route]
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end
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else
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elseif railway and platform_speeds[railway] then
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-- railway platforms (old tagging scheme)
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way.speed = platform_speeds[railway]
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elseif platform_speeds[public_transport] then
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-- public_transport platforms (new tagging platform)
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way.speed = platform_speeds[public_transport]
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elseif amenity and amenity_speeds[amenity] then
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-- parking areas
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way.speed = amenity_speeds[amenity]
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elseif speeds[highway] then
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-- regular ways
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way.speed = speeds[highway]
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elseif access and access_tag_whitelist[access] then
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-- unknown way, but valid access tag
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way.speed = walking_speed
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end
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-- oneway
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if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
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way.direction = Way.oneway
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elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
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way.direction = Way.bidirectional
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elseif onewayClass == "-1" then
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way.direction = Way.opposite
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else
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way.direction = Way.bidirectional
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end
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-- Override general direction settings of there is a specific one for our mode of travel
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-- surfaces
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if surface then
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surface_speed = surface_speeds[surface]
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if surface_speed then
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way.speed = math.min(way.speed, surface_speed)
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way.backward_speed = math.min(way.backward_speed, surface_speed)
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end
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end
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if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then
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way.ignore_in_grid = true
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end
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way.type = 1
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return 1
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return 1
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end
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