update foot profile, add tests for access, barriers, ferries, names, surface, more

This commit is contained in:
Emil Tin
2013-09-08 22:51:44 +02:00
parent 01097f7225
commit 0f94fb9d6d
10 changed files with 567 additions and 148 deletions
+156 -143
View File
@@ -1,48 +1,67 @@
-- Foot profile
-- Begin of globals
require("lib/access")
bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true}
barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true}
access_tag_whitelist = { ["yes"] = true, ["foot"] = true, ["permissive"] = true, ["designated"] = true }
access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
access_tags = { "foot" }
access_tags_hierachy = { "foot", "access" }
service_tag_restricted = { ["parking_aisle"] = true }
ignore_in_grid = { ["ferry"] = true }
restriction_exception_tags = { "foot" }
speed_profile = {
["primary"] = 5,
["primary_link"] = 5,
["secondary"] = 5,
["secondary_link"] = 5,
["tertiary"] = 5,
["tertiary_link"] = 5,
["unclassified"] = 5,
["residential"] = 5,
["road"] = 5,
["living_street"] = 5,
["service"] = 5,
["track"] = 5,
["path"] = 5,
["steps"] = 5,
["ferry"] = 5,
["pedestrian"] = 5,
["footway"] = 5,
["pier"] = 5,
["default"] = 5
walking_speed = 5
speeds = {
["primary"] = walking_speed,
["primary_link"] = walking_speed,
["secondary"] = walking_speed,
["secondary_link"] = walking_speed,
["tertiary"] = walking_speed,
["tertiary_link"] = walking_speed,
["unclassified"] = walking_speed,
["residential"] = walking_speed,
["road"] = walking_speed,
["living_street"] = walking_speed,
["service"] = walking_speed,
["track"] = walking_speed,
["path"] = walking_speed,
["steps"] = walking_speed,
["pedestrian"] = walking_speed,
["footway"] = walking_speed,
["pier"] = walking_speed,
["default"] = walking_speed
}
route_speeds = {
["ferry"] = 5
}
platform_speeds = {
["platform"] = walking_speed
}
amenity_speeds = {
["parking"] = walking_speed,
["parking_entrance"] = walking_speed
}
man_made_speeds = {
["pier"] = walking_speed
}
surface_speeds = {
["fine_gravel"] = walking_speed*0.75,
["gravel"] = walking_speed*0.75,
["pebbelstone"] = walking_speed*0.75,
["mud"] = walking_speed*0.5,
["sand"] = walking_speed*0.5
}
take_minimum_of_speeds = true
obey_oneway = true
obey_bollards = false
use_restrictions = false
ignore_areas = true -- future feature
traffic_signal_penalty = 2
u_turn_penalty = 2
use_turn_restrictions = false
-- End of globals
function get_exceptions(vector)
for i,v in ipairs(restriction_exception_tags) do
@@ -51,142 +70,136 @@ function get_exceptions(vector)
end
function node_function (node)
local barrier = node.tags:Find ("barrier")
local access = node.tags:Find ("access")
local traffic_signal = node.tags:Find("highway")
local barrier = node.tags:Find ("barrier")
local access = Access.find_access_tag(node, access_tags_hierachy)
local traffic_signal = node.tags:Find("highway")
--flag node if it carries a traffic light
-- flag node if it carries a traffic light
if traffic_signal == "traffic_signals" then
node.traffic_light = true
end
if traffic_signal == "traffic_signals" then
node.traffic_light = true;
end
-- parse access and barrier tags
if access and access ~= "" then
if access_tag_blacklist[access] then
node.bollard = true
else
node.bollard = false
end
elseif barrier and barrier ~= "" then
if barrier_whitelist[barrier] then
node.bollard = false
else
node.bollard = true
end
end
if obey_bollards then
--flag node as unpassable if it black listed as unpassable
if access_tag_blacklist[barrier] then
node.bollard = true;
end
--reverse the previous flag if there is an access tag specifying entrance
if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
node.bollard = false;
end
end
return 1
return 1
end
function way_function (way)
-- initial routability check, filters out buildings, boundaries, etc
local highway = way.tags:Find("highway")
local route = way.tags:Find("route")
local man_made = way.tags:Find("man_made")
local railway = way.tags:Find("railway")
local amenity = way.tags:Find("amenity")
local public_transport = way.tags:Find("public_transport")
if (not highway or highway == '') and
(not route or route == '') and
(not railway or railway=='') and
(not amenity or amenity=='') and
(not man_made or man_made=='') and
(not public_transport or public_transport=='')
then
return 0
end
-- don't route on ways that are still under construction
if highway=='construction' then
return 0
end
-- First, get the properties of each way that we come across
local highway = way.tags:Find("highway")
local name = way.tags:Find("name")
local ref = way.tags:Find("ref")
local junction = way.tags:Find("junction")
local route = way.tags:Find("route")
local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") )
local man_made = way.tags:Find("man_made")
local barrier = way.tags:Find("barrier")
local oneway = way.tags:Find("oneway")
local onewayClass = way.tags:Find("oneway:foot")
local duration = way.tags:Find("duration")
local service = way.tags:Find("service")
local area = way.tags:Find("area")
local access = way.tags:Find("access")
-- Second parse the way according to these properties
if ignore_areas and ("yes" == area) then
-- access
local access = Access.find_access_tag(way, access_tags_hierachy)
if access_tag_blacklist[access] then
return 0
end
-- Check if we are allowed to access the way
if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then
return 0;
end
local name = way.tags:Find("name")
local ref = way.tags:Find("ref")
local junction = way.tags:Find("junction")
local onewayClass = way.tags:Find("oneway:foot")
local duration = way.tags:Find("duration")
local service = way.tags:Find("service")
local area = way.tags:Find("area")
local foot = way.tags:Find("foot")
local surface = way.tags:Find("surface")
-- Check if our vehicle types are forbidden
for i,v in ipairs(access_tags) do
local mode_value = way.tags:Find(v)
if nil ~= mode_value and "no" == mode_value then
return 0;
end
end
-- Set the name that will be used for instructions
if "" ~= ref then
way.name = ref
-- name
if "" ~= ref and "" ~= name then
way.name = name .. ' / ' .. ref
elseif "" ~= ref then
way.name = ref
elseif "" ~= name then
way.name = name
way.name = name
else
way.name = "{highway:"..highway.."}" -- if no name exists, use way type
-- this encoding scheme is excepted to be a temporary solution
end
-- roundabouts
if "roundabout" == junction then
way.roundabout = true;
end
-- Handling ferries and piers
if (speed_profile[route] ~= nil and speed_profile[route] > 0) or
(speed_profile[man_made] ~= nil and speed_profile[man_made] > 0)
then
if durationIsValid(duration) then
way.duration = math.max( parseDuration(duration), 1 );
end
way.direction = Way.bidirectional;
if speed_profile[route] ~= nil then
highway = route;
elseif speed_profile[man_made] ~= nil then
highway = man_made;
end
if not way.is_duration_set then
way.speed = speed_profile[highway]
end
end
-- Set the avg speed on the way if it is accessible by road class
if (speed_profile[highway] ~= nil and way.speed == -1 ) then
way.speed = speed_profile[highway]
end
-- Set the avg speed on ways that are marked accessible
if access_tag_whitelist[access] and way.speed == -1 then
if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then
maxspeed = math.huge
end
way.speed = math.min(speed_profile["default"], maxspeed)
end
-- Set access restriction flag if access is allowed under certain restrictions only
if access ~= "" and access_tag_restricted[access] then
way.is_access_restricted = true
end
-- Set access restriction flag if service is allowed under certain restrictions only
if service ~= "" and service_tag_restricted[service] then
way.is_access_restricted = true
end
-- Set direction according to tags on way
if obey_oneway then
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
way.direction = Way.oneway
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
way.direction = Way.bidirectional
elseif onewayClass == "-1" then
way.direction = Way.opposite
-- speed
if route_speeds[route] then
-- ferries (doesn't cover routes tagged using relations)
way.direction = Way.bidirectional
way.ignore_in_grid = true
if durationIsValid(duration) then
way.duration = math.max( 1, parseDuration(duration) )
else
way.direction = Way.bidirectional
way.speed = route_speeds[route]
end
else
elseif railway and platform_speeds[railway] then
-- railway platforms (old tagging scheme)
way.speed = platform_speeds[railway]
elseif platform_speeds[public_transport] then
-- public_transport platforms (new tagging platform)
way.speed = platform_speeds[public_transport]
elseif amenity and amenity_speeds[amenity] then
-- parking areas
way.speed = amenity_speeds[amenity]
elseif speeds[highway] then
-- regular ways
way.speed = speeds[highway]
elseif access and access_tag_whitelist[access] then
-- unknown way, but valid access tag
way.speed = walking_speed
end
-- oneway
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
way.direction = Way.oneway
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
way.direction = Way.bidirectional
elseif onewayClass == "-1" then
way.direction = Way.opposite
else
way.direction = Way.bidirectional
end
-- Override general direction settings of there is a specific one for our mode of travel
-- surfaces
if surface then
surface_speed = surface_speeds[surface]
if surface_speed then
way.speed = math.min(way.speed, surface_speed)
way.backward_speed = math.min(way.backward_speed, surface_speed)
end
end
if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then
way.ignore_in_grid = true
end
way.type = 1
return 1
return 1
end