Reverting some externalizations

This commit is contained in:
DennisOSRM 2012-04-27 13:20:56 +02:00
parent 8c2bd8bd88
commit 0b83310100
3 changed files with 3 additions and 5 deletions

View File

@ -143,8 +143,6 @@ public:
forwardEdge.target = backwardEdge.target = target;
forwardEdge.data.forward = backwardEdge.data.backward = true;
forwardEdge.data.backward = backwardEdge.data.forward = false;
// forwardEdge.data.turnInstruction = backwardEdge.data.turnInstruction = turnType;
// forwardEdge.data.nameID = backwardEdge.data.nameID = edges[i].data.nameID;
forwardEdge.data.shortcut = backwardEdge.data.shortcut = false;
forwardEdge.data.id = backwardEdge.data.id = id;
forwardEdge.data.originalEdges = backwardEdge.data.originalEdges = 1;

View File

@ -129,7 +129,7 @@ EdgeBasedGraphFactory::EdgeBasedGraphFactory(int nodes, std::vector<NodeBasedEdg
_nodeBasedGraph.reset(new _NodeBasedDynamicGraph( nodes, edges ));
}
void EdgeBasedGraphFactory::GetEdgeBasedEdges(stxxl::vector< EdgeBasedEdge >& outputEdgeList ) {
void EdgeBasedGraphFactory::GetEdgeBasedEdges(std::vector< EdgeBasedEdge >& outputEdgeList ) {
GUARANTEE(0 == outputEdgeList.size(), "Vector passed to EdgeBasedGraphFactory::GetEdgeBasedEdges(..) is not empty");
GUARANTEE(0 != edgeBasedEdges.size(), "No edges in edge based graph");

View File

@ -103,7 +103,7 @@ private:
RestrictionMap _restrictionMap;
stxxl::vector<EdgeBasedEdge> edgeBasedEdges;
std::vector<EdgeBasedEdge> edgeBasedEdges;
std::vector<EdgeBasedNode> edgeBasedNodes;
std::vector<OriginalEdgeData> originalEdgeData;
std::vector<NodeInfo> inputNodeInfoList;
@ -127,7 +127,7 @@ public:
explicit EdgeBasedGraphFactory(int nodes, std::vector<InputEdgeT> & inputEdges, std::vector<NodeID> & _bollardNodes, std::vector<NodeID> & trafficLights, std::vector<_Restriction> & inputRestrictions, std::vector<NodeInfo> & nI, boost::property_tree::ptree speedProfile, std::string & srtm);
void Run();
void GetEdgeBasedEdges( stxxl::vector< EdgeBasedEdge >& edges );
void GetEdgeBasedEdges( std::vector< EdgeBasedEdge >& edges );
void GetEdgeBasedNodes( std::vector< EdgeBasedNode> & nodes);
void GetOriginalEdgeData( std::vector< OriginalEdgeData> & originalEdgeData);
short AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w) const;