add some more constness

This commit is contained in:
Dennis Luxen 2014-05-26 18:35:37 +02:00
parent 3b51976b96
commit 0ab6220635

View File

@ -646,7 +646,7 @@ class StaticRTree
LoadLeafFromDisk(current_tree_node.children[0], current_leaf_node);
for (uint32_t i = 0; i < current_leaf_node.object_count; ++i)
{
DataT &current_edge = current_leaf_node.objects[i];
const DataT &current_edge = current_leaf_node.objects[i];
if (ignore_tiny_components && current_edge.is_in_tiny_cc)
{
continue;
@ -700,8 +700,8 @@ class StaticRTree
for (uint32_t i = 0; i < current_tree_node.child_count; ++i)
{
const int32_t child_id = current_tree_node.children[i];
TreeNode &child_tree_node = m_search_tree[child_id];
RectangleT &child_rectangle = child_tree_node.minimum_bounding_rectangle;
const TreeNode &child_tree_node = m_search_tree[child_id];
const RectangleT &child_rectangle = child_tree_node.minimum_bounding_rectangle;
const float current_min_dist =
child_rectangle.GetMinDist(input_coordinate);
const float current_min_max_dist =