Change location data method to way:get_location_tags(key)
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@@ -195,17 +195,25 @@ void LocationDependentData::loadLocationDependentData(const boost::filesystem::p
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<< polygons.size() << " GeoJSON polygons";
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}
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LocationDependentData::properties_t LocationDependentData::operator()(const point_t &point) const
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LocationDependentData::property_t LocationDependentData::operator()(const point_t &point,
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const char *key) const
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{
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properties_t result;
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property_t result;
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auto merger = [this, &result](const rtree_t::value_type &rtree_entry) {
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const auto &polygon_properties = properties[polygons[rtree_entry.second].second];
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result.insert(polygon_properties.begin(), polygon_properties.end());
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auto setter = [this, &result, &key](const rtree_t::value_type &rtree_entry) {
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const auto properties_index = polygons[rtree_entry.second].second;
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const auto &polygon_properties = properties[properties_index];
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const auto it = polygon_properties.find(key);
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if (it != polygon_properties.end())
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{
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result = it->second;
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}
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};
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// Search the R-tree and collect a Lua table of tags that correspond to the location
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rtree.query(boost::geometry::index::intersects(point) &&
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rtree.query(boost::geometry::index::satisfies(
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[&result](const rtree_t::value_type &) { return result.which() == 0; }) &&
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boost::geometry::index::intersects(point) &&
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boost::geometry::index::satisfies([this, &point](const rtree_t::value_type &v) {
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// Simple point-in-polygon algorithm adapted from
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@@ -261,7 +269,7 @@ LocationDependentData::properties_t LocationDependentData::operator()(const poin
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return inside;
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}),
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boost::make_function_output_iterator(std::ref(merger)));
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boost::make_function_output_iterator(std::ref(setter)));
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return result;
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}
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@@ -82,26 +82,13 @@ template <class T> double lonToDouble(T const &object)
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return static_cast<double>(util::toFloating(object.lon));
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}
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// boost::variant visitor that inserts a key-value pair in a Lua table
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struct table_setter : public boost::static_visitor<>
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struct to_lua_object : public boost::static_visitor<sol::object>
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{
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table_setter(sol::table &table, const std::string &key) : table(table), key(key) {}
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template <typename T> void operator()(const T &value) const { table.set(key, value); }
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void operator()(const boost::blank &) const { /* ignore */}
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sol::table &table;
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const std::string &key;
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to_lua_object(sol::state &state) : state(state) {}
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template <typename T> auto operator()(T &v) const { return sol::make_object(state, v); }
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auto operator()(boost::blank &) const { return sol::nil; }
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sol::state &state;
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};
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// Converts a properties map into a Lua table
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sol::table toLua(sol::state &state, const LocationDependentData::properties_t &properties)
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{
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auto table = sol::table(state, sol::create);
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std::for_each(properties.begin(), properties.end(), [&table](const auto &property) {
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boost::apply_visitor(table_setter(table, property.first), property.second);
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});
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return table;
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}
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}
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Sol2ScriptingEnvironment::Sol2ScriptingEnvironment(
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@@ -313,15 +300,15 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
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&osmium::Way::version,
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"get_nodes",
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[](const osmium::Way &way) { return sol::as_table(way.nodes()); },
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"get_location_tags",
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[&context](const osmium::Way &way) {
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"get_location_tag",
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[&context](const osmium::Way &way, const char *key) {
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// HEURISTIC: use a single node (last) of the way to localize the way
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// For more complicated scenarios a proper merging of multiple tags
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// at one or many locations must be provided
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const auto &nodes = way.nodes();
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const auto &location = nodes.back().location();
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return toLua(context.state,
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context.location_dependent_data({location.lon(), location.lat()}));
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auto value = context.location_dependent_data({location.lon(), location.lat()}, key);
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return boost::apply_visitor(to_lua_object(context.state), value);
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});
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context.state.new_usertype<osmium::RelationMember>(
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