Still use low precision bearings
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@ -60,7 +60,7 @@ convertToIntersectionView(const util::NodeBasedDynamicGraph &graph,
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// Check for restrictions/barriers and generate a list of valid and invalid turns present at
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// the node reached from `incoming_edge`. The resulting candidates have to be analyzed
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// for their actual instructions later on.
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template<bool USE_CLOSE_BEARINGS>
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template <bool USE_CLOSE_COORDINATE>
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guidance::IntersectionView
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getConnectedRoads(const util::NodeBasedDynamicGraph &graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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@ -572,8 +572,8 @@ std::pair<LaneDataVector, LaneDataVector> TurnLaneHandler::partitionLaneData(
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// find out about the next intersection. To check for valid matches, we also need the turn
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// types. We can skip merging/angle adjustments, though
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const auto next_intersection =
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turn_analysis.AssignTurnTypes(at,
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const auto next_intersection = turn_analysis.AssignTurnTypes(
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at,
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straightmost->eid,
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intersection::getConnectedRoads<false>(node_based_graph,
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node_data_container,
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@ -202,7 +202,7 @@ auto getIntersectionLanes(const util::NodeBasedDynamicGraph &graph, const NodeID
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return max_lanes_intersection;
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}
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template<bool USE_CLOSE_BEARINGS>
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template <bool USE_CLOSE_COORDINATE>
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IntersectionEdgeGeometries
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getIntersectionOutgoingGeometries(const util::NodeBasedDynamicGraph &graph,
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const extractor::CompressedEdgeContainer &compressed_geometries,
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@ -233,7 +233,7 @@ getIntersectionOutgoingGeometries(const util::NodeBasedDynamicGraph &graph,
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util::coordinate_calculation::bearing(geometry[0], close_coordinate);
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const auto representative_coordinate =
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USE_CLOSE_BEARINGS || graph.GetOutDegree(intersection_node) <= 2
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USE_CLOSE_COORDINATE || graph.GetOutDegree(intersection_node) <= 2
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? coordinate_extractor.GetCoordinateCloseToTurn(
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intersection_node, outgoing_edge, false, remote_node)
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: coordinate_extractor.ExtractRepresentativeCoordinate(intersection_node,
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@ -756,7 +756,7 @@ convertToIntersectionView(const util::NodeBasedDynamicGraph &graph,
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// That means we not only get (from_node, turn_node, c) in the above example
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// but also (from_node, turn_node, a), (from_node, turn_node, b). These turns are
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// marked as invalid and only needed for intersection classification.
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template<bool USE_CLOSE_BEARINGS>
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template <bool USE_CLOSE_COORDINATE>
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guidance::IntersectionView
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getConnectedRoads(const util::NodeBasedDynamicGraph &graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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@ -769,7 +769,7 @@ getConnectedRoads(const util::NodeBasedDynamicGraph &graph,
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{
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const auto intersection_node = graph.GetTarget(incoming_edge.edge);
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const auto &outgoing_edges = intersection::getOutgoingEdges(graph, intersection_node);
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auto edge_geometries = getIntersectionOutgoingGeometries<USE_CLOSE_BEARINGS>(
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auto edge_geometries = getIntersectionOutgoingGeometries<USE_CLOSE_COORDINATE>(
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graph, compressed_geometries, node_coordinates, intersection_node);
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// Add incoming edges with reversed bearings
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@ -800,8 +800,7 @@ getConnectedRoads(const util::NodeBasedDynamicGraph &graph,
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std::unordered_set<EdgeID>());
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}
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template
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guidance::IntersectionView
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template guidance::IntersectionView
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getConnectedRoads<false>(const util::NodeBasedDynamicGraph &graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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const std::vector<util::Coordinate> &node_coordinates,
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@ -811,8 +810,7 @@ getConnectedRoads<false>(const util::NodeBasedDynamicGraph &graph,
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const guidance::TurnLanesIndexedArray &turn_lanes_data,
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const IntersectionEdge &incoming_edge);
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template
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guidance::IntersectionView
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template guidance::IntersectionView
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getConnectedRoads<true>(const util::NodeBasedDynamicGraph &graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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const std::vector<util::Coordinate> &node_coordinates,
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@ -822,7 +820,6 @@ getConnectedRoads<true>(const util::NodeBasedDynamicGraph &graph,
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const guidance::TurnLanesIndexedArray &turn_lanes_data,
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const IntersectionEdge &incoming_edge);
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IntersectionEdge skipDegreeTwoNodes(const util::NodeBasedDynamicGraph &graph, IntersectionEdge road)
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{
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std::unordered_set<NodeID> visited_nodes;
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