preparing call of turn penalty function

This commit is contained in:
Dennis Luxen 2014-01-27 11:18:26 +01:00
parent 22c2efded9
commit 0649f6e607

View File

@ -399,12 +399,12 @@ void EdgeBasedGraphFactory::Run(
if( m_traffic_lights.find(v) != m_traffic_lights.end() ) {
distance += speed_profile.trafficSignalPenalty;
}
const unsigned penalty = GetTurnPenalty(u, v, w, lua_state);
const int turn_penalty = 10*GetTurnPenalty(u, v, w, lua_state);
TurnInstruction turnInstruction = AnalyzeTurn(u, v, w);
if(turnInstruction == TurnInstructions.UTurn){
distance += speed_profile.uTurnPenalty;
}
distance += penalty;
distance += turn_penalty;
original_edge_data_vector.push_back(
OriginalEdgeData(
@ -473,7 +473,7 @@ int EdgeBasedGraphFactory::GetTurnPenalty(
return luabind::call_function<int>(
lua_state,
"turn_function",
180.-angle
std::abs(180.-angle)
);
} catch (const luabind::error &er) {
SimpleLogger().Write(logWARNING) << er.what();