Merge pull request #973 from DennisOSRM/fix/clean_profile_indentation
cleanup indentation of lua profiles
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commit
05c33bee78
@ -1,7 +1,7 @@
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require("lib/access")
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require("lib/access")
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-- Begin of globals
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-- Begin of globals
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barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true}
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barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true }
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access_tag_whitelist = { ["yes"] = true, ["permissive"] = true, ["designated"] = true }
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access_tag_whitelist = { ["yes"] = true, ["permissive"] = true, ["designated"] = true }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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@ -187,8 +187,9 @@ function way_function (way)
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elseif "" ~= name then
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elseif "" ~= name then
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way.name = name
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way.name = name
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else
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else
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way.name = "{highway:"..highway.."}" -- if no name exists, use way type
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-- if no name exists, use way type
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-- this encoding scheme is excepted to be a temporary solution
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-- this encoding scheme is excepted to be a temporary solution
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way.name = "{highway:"..highway.."}"
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end
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end
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-- roundabout handling
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-- roundabout handling
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@ -346,8 +347,6 @@ function way_function (way)
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way.backward_speed = maxspeed_backward
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way.backward_speed = maxspeed_backward
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end
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end
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way.type = 1
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way.type = 1
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return 1
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return 1
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end
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end
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@ -1,7 +1,7 @@
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-- Begin of globals
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-- Begin of globals
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--require("lib/access") --function temporarily inlined
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--require("lib/access") --function temporarily inlined
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barrier_whitelist = { ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true, ["entrance"] = true}
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barrier_whitelist = { ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true, ["entrance"] = true }
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access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true }
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access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestry"] = true, ["emergency"] = true }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestry"] = true, ["emergency"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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@ -202,7 +202,7 @@ function way_function (way)
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elseif "" ~= name then
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elseif "" ~= name then
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way.name = name
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way.name = name
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-- else
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-- else
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-- way.name = highway -- if no name exists, use way type
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-- way.name = highway -- if no name exists, use way type
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end
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end
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if "roundabout" == junction then
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if "roundabout" == junction then
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@ -229,8 +229,7 @@ function way_function (way)
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oneway == "true" or
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oneway == "true" or
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junction == "roundabout" or
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junction == "roundabout" or
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(highway == "motorway_link" and oneway ~="no") or
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(highway == "motorway_link" and oneway ~="no") or
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(highway == "motorway" and oneway ~= "no")
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(highway == "motorway" and oneway ~= "no") then
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then
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way.direction = Way.oneway
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way.direction = Way.oneway
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end
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end
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end
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end
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@ -257,7 +256,6 @@ function way_function (way)
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end
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end
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-- These are wrappers to parse vectors of nodes and ways and thus to speed up any tracing JIT
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-- These are wrappers to parse vectors of nodes and ways and thus to speed up any tracing JIT
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function node_vector_function(vector)
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function node_vector_function(vector)
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for v in vector.nodes do
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for v in vector.nodes do
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node_function(v)
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node_function(v)
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