Use boost::heap::d_ary_heap
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@ -2,6 +2,7 @@
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#define BINARY_HEAP_H
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#include <boost/assert.hpp>
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#include <boost/heap/d_ary_heap.hpp>
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#include <algorithm>
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#include <cstddef>
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@ -142,50 +143,38 @@ class BinaryHeap
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void Clear()
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{
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heap.resize(1);
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heap.clear();
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inserted_nodes.clear();
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heap[0].weight = std::numeric_limits<Weight>::min();
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node_index.Clear();
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}
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std::size_t Size() const { return (heap.size() - 1); }
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std::size_t Size() const { return heap.size(); }
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bool Empty() const { return 0 == Size(); }
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void Insert(NodeID node, Weight weight, const Data &data)
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{
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HeapElement element;
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element.index = static_cast<NodeID>(inserted_nodes.size());
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element.weight = weight;
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const Key key = static_cast<Key>(heap.size());
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heap.emplace_back(element);
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inserted_nodes.emplace_back(node, key, weight, data);
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node_index[node] = element.index;
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Upheap(key);
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CheckHeap();
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const auto index = static_cast<Key>(inserted_nodes.size());
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const auto handle = heap.push(std::make_pair(weight, index));
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inserted_nodes.emplace_back(node, handle, weight, data);
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node_index[node] = index;
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}
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Data &GetData(NodeID node)
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{
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const Key index = node_index.peek_index(node);
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const auto index = node_index.peek_index(node);
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return inserted_nodes[index].data;
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}
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Data const &GetData(NodeID node) const
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{
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const Key index = node_index.peek_index(node);
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const auto index = node_index.peek_index(node);
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return inserted_nodes[index].data;
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}
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Weight &GetKey(NodeID node)
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{
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const Key index = node_index[node];
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return inserted_nodes[index].weight;
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}
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const Weight &GetKey(NodeID node) const
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{
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const Key index = node_index.peek_index(node);
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const auto index = node_index.peek_index(node);
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return inserted_nodes[index].weight;
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}
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@ -193,7 +182,7 @@ class BinaryHeap
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{
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BOOST_ASSERT(WasInserted(node));
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const Key index = node_index.peek_index(node);
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return inserted_nodes[index].key == 0;
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return inserted_nodes[index].handle == HeapHandle{};
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}
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bool WasInserted(const NodeID node) const
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@ -208,132 +197,67 @@ class BinaryHeap
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NodeID Min() const
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{
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BOOST_ASSERT(heap.size() > 1);
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return inserted_nodes[heap[1].index].node;
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BOOST_ASSERT(!heap.empty());
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return inserted_nodes[heap.top().second].node;
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}
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Weight MinKey() const
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{
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BOOST_ASSERT(heap.size() > 1);
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return heap[1].weight;
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BOOST_ASSERT(!heap.empty());
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return heap.top().first;
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}
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NodeID DeleteMin()
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{
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BOOST_ASSERT(heap.size() > 1);
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const Key removedIndex = heap[1].index;
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heap[1] = heap[heap.size() - 1];
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heap.pop_back();
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if (heap.size() > 1)
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{
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Downheap(1);
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}
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inserted_nodes[removedIndex].key = 0;
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CheckHeap();
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BOOST_ASSERT(!heap.empty());
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const Key removedIndex = heap.top().second;
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heap.pop();
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inserted_nodes[removedIndex].handle = HeapHandle{};
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return inserted_nodes[removedIndex].node;
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}
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void DeleteAll()
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{
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auto iend = heap.end();
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for (auto i = heap.begin() + 1; i != iend; ++i)
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{
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inserted_nodes[i->index].key = 0;
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}
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heap.resize(1);
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heap[0].weight = (std::numeric_limits<Weight>::min)();
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std::for_each(inserted_nodes.begin(), inserted_nodes.end(), [](auto &node) {
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node.handle = HeapHandle();
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});
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heap.clear();
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}
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void DecreaseKey(NodeID node, Weight weight)
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{
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BOOST_ASSERT(std::numeric_limits<NodeID>::max() != node);
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const Key &index = node_index.peek_index(node);
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Key &key = inserted_nodes[index].key;
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BOOST_ASSERT(key >= 0);
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inserted_nodes[index].weight = weight;
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heap[key].weight = weight;
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Upheap(key);
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CheckHeap();
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BOOST_ASSERT(!WasRemoved(node));
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const auto index = node_index.peek_index(node);
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auto &reference = inserted_nodes[index];
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reference.weight = weight;
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heap.increase(reference.handle, std::make_pair(weight, index));
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}
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private:
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using HeapData = std::pair<Weight, Key>;
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using HeapContainer = boost::heap::d_ary_heap<HeapData,
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boost::heap::arity<4>,
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boost::heap::mutable_<true>,
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boost::heap::compare<std::greater<HeapData>>>;
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using HeapHandle = typename HeapContainer::handle_type;
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class HeapNode
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{
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public:
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HeapNode(NodeID n, Key k, Weight w, Data d) : node(n), key(k), weight(w), data(std::move(d))
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HeapNode(NodeID n, HeapHandle h, Weight w, Data d)
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: node(n), handle(h), weight(w), data(std::move(d))
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{
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}
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NodeID node;
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Key key;
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HeapHandle handle;
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Weight weight;
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Data data;
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};
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struct HeapElement
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{
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Key index;
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Weight weight;
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};
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std::vector<HeapNode> inserted_nodes;
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std::vector<HeapElement> heap;
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HeapContainer heap;
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IndexStorage node_index;
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void Downheap(Key key)
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{
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const Key droppingIndex = heap[key].index;
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const Weight weight = heap[key].weight;
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const Key heap_size = static_cast<Key>(heap.size());
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Key nextKey = key << 1;
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while (nextKey < heap_size)
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{
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const Key nextKeyOther = nextKey + 1;
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if ((nextKeyOther < heap_size) && (heap[nextKey].weight > heap[nextKeyOther].weight))
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{
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nextKey = nextKeyOther;
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}
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if (weight <= heap[nextKey].weight)
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{
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break;
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}
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heap[key] = heap[nextKey];
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inserted_nodes[heap[key].index].key = key;
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key = nextKey;
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nextKey <<= 1;
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}
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heap[key].index = droppingIndex;
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heap[key].weight = weight;
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inserted_nodes[droppingIndex].key = key;
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}
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void Upheap(Key key)
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{
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const Key risingIndex = heap[key].index;
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const Weight weight = heap[key].weight;
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Key nextKey = key >> 1;
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while (heap[nextKey].weight > weight)
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{
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BOOST_ASSERT(nextKey != 0);
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heap[key] = heap[nextKey];
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inserted_nodes[heap[key].index].key = key;
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key = nextKey;
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nextKey >>= 1;
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}
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heap[key].index = risingIndex;
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heap[key].weight = weight;
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inserted_nodes[risingIndex].key = key;
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}
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void CheckHeap()
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{
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#ifndef NDEBUG
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for (std::size_t i = 2; i < heap.size(); ++i)
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{
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BOOST_ASSERT(heap[i].weight >= heap[i >> 1].weight);
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}
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#endif
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}
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};
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}
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}
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