reduce verbosity of use-lane in combination with lane-anticipation

This commit is contained in:
Moritz Kobitzsch 2017-02-13 16:20:10 +01:00 committed by Patrick Niklaus
parent a45b9e07fc
commit 03bb6dc161
4 changed files with 65 additions and 15 deletions

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@ -818,3 +818,37 @@ Feature: Turn Lane Guidance
When I route I should get When I route I should get
| waypoints | route | turns | lanes | | waypoints | route | turns | lanes |
| a,e | MySt,MySt,MySt,MySt | depart,continue right,turn right,arrive | ,straight:false straight:false right:false right:true,left:false right:true, | | a,e | MySt,MySt,MySt,MySt | depart,continue right,turn right,arrive | ,straight:false straight:false right:false right:true,left:false right:true, |
@anticipate
Scenario: Don't Overdo It
Given the node map
"""
q r s t u v
| | | | | |
a - - - - - - - - - - b - - - - - - - - - - c - - - - - - - - - - d - - - - - - - - - - e - - - - - - - - - - f - - - - - - - - - - g - h - i
| | | | | | |
p o n m l k j
"""
And the ways
| nodes | name | turn:lanes:forward | oneway |
| ab | road | left\|\|\| | yes |
| bc | road | left\|\|\| | yes |
| cd | road | left\|\|\| | yes |
| de | road | left\|\|\| | yes |
| ef | road | left\|\|\| | yes |
| fg | road | left\|\|\| | yes |
| gh | road | \|\|right | yes |
| hi | road | | yes |
| qbp | 1st | | no |
| rco | 2nd | | no |
| sdn | 3rd | | no |
| tem | 4th | | no |
| ufl | 5th | | no |
| vgk | 6th | | no |
| hj | 7th | | no |
When I route I should get
| waypoints | route | turns | locations | lanes |
| a,i | road,road,road | depart,use lane straight,arrive | a,g,i | ,left:false none:true none:true none:false, |
| a,j | road,road,7th,7th | depart,use lane straight,turn right,arrive | a,f,h,j | ,left:false none:false none:false none:true,none:false none:false right:true, |

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@ -20,7 +20,7 @@ namespace guidance
// as separate maneuvers. // as separate maneuvers.
OSRM_ATTR_WARN_UNUSED OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps, std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
const double min_duration_needed_for_lane_change = 15); const double min_duration_needed_for_lane_change = 10);
} // namespace guidance } // namespace guidance
} // namespace engine } // namespace engine

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@ -28,6 +28,7 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps);
// A check whether two instructions can be treated as one. This is only the case for very short // A check whether two instructions can be treated as one. This is only the case for very short
// maneuvers that can, in some form, be seen as one. Lookahead of one step. // maneuvers that can, in some form, be seen as one. Lookahead of one step.
// This is only a pre-check and does not necessarily allow collapsing turns!!!
bool collapsable(const RouteStep &step, const RouteStep &next); bool collapsable(const RouteStep &step, const RouteStep &next);
// trim initial/final segment of very short length. // trim initial/final segment of very short length.

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@ -74,6 +74,15 @@ std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
// We're walking backwards over all adjacent turns: // We're walking backwards over all adjacent turns:
// the current turn lanes constrain the lanes we have to take in the previous turn. // the current turn lanes constrain the lanes we have to take in the previous turn.
// state for the lamda
// the number of lanes we have to change depends on the number of lanes that are allowed for
// a turn (in general) and the set of lanes which would allow for us to do the turn without
// a problem. In a sequence of turns, we have to look at how much time we need to switch the
// sequence. Given the turns in between, we would expect a bit longer than on a straight
// segment for a lane switch, but the total time shouldn't be unlimited.
double time_to_constrained = 0.0;
util::for_each_pair(rev_first, rev_last, [&](RouteStep &current, RouteStep &previous) { util::for_each_pair(rev_first, rev_last, [&](RouteStep &current, RouteStep &previous) {
const auto current_inst = current.maneuver.instruction; const auto current_inst = current.maneuver.instruction;
const auto current_lanes = current.intersections.front().lanes; const auto current_lanes = current.intersections.front().lanes;
@ -88,7 +97,18 @@ std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
const bool lanes_to_constrain = previous_lanes.lanes_in_turn > 1; const bool lanes_to_constrain = previous_lanes.lanes_in_turn > 1;
const bool lanes_fan_in = previous_lanes.lanes_in_turn > current_lanes.lanes_in_turn; const bool lanes_fan_in = previous_lanes.lanes_in_turn > current_lanes.lanes_in_turn;
if (!lanes_to_constrain || !lanes_fan_in) // only prevent use lanes due to making all turns. don't make turns during curvy
// segments
if (previous_inst.type == TurnType::UseLane)
time_to_constrained += previous.duration;
else
time_to_constrained = 0;
const auto lane_delta = previous_lanes.lanes_in_turn - current_lanes.lanes_in_turn;
const auto can_make_all_turns =
time_to_constrained > lane_delta * min_duration_needed_for_lane_change;
if (!lanes_to_constrain || !lanes_fan_in || can_make_all_turns)
return; return;
// We do not have a mapping from lanes to lanes. All we have is the lanes in the turn // We do not have a mapping from lanes to lanes. All we have is the lanes in the turn
@ -99,9 +119,6 @@ std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
const LaneID current_num_lanes_right_of_turn = current.NumLanesToTheRight(); const LaneID current_num_lanes_right_of_turn = current.NumLanesToTheRight();
const LaneID current_num_lanes_left_of_turn = current.NumLanesToTheLeft(); const LaneID current_num_lanes_left_of_turn = current.NumLanesToTheLeft();
const LaneID num_shared_lanes = std::min(current_lanes.lanes_in_turn, //
previous_lanes.lanes_in_turn); //
// 0/ Tag keep straight with the next turn's direction if available // 0/ Tag keep straight with the next turn's direction if available
const auto previous_is_straight = const auto previous_is_straight =
!isLeftTurn(previous_inst) && !isRightTurn(previous_inst); !isLeftTurn(previous_inst) && !isRightTurn(previous_inst);
@ -121,14 +138,14 @@ std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
LaneID new_first_lane_from_the_right = LaneID new_first_lane_from_the_right =
previous_lanes.first_lane_from_the_right // start from rightmost lane previous_lanes.first_lane_from_the_right // start from rightmost lane
+ previous_lanes.lanes_in_turn // one past leftmost lane + previous_lanes.lanes_in_turn // one past leftmost lane
- num_shared_lanes; // back number of new lanes - current_lanes.lanes_in_turn; // back number of new lanes
// The leftmost target lanes might not be involved in the turn. Figure out // The leftmost target lanes might not be involved in the turn. Figure out
// how many lanes are to the left and not in the turn. // how many lanes are to the left and not in the turn.
new_first_lane_from_the_right -= new_first_lane_from_the_right -=
std::min(current_num_lanes_left_of_turn, num_shared_lanes); std::min(current_num_lanes_left_of_turn, current_lanes.lanes_in_turn);
previous_lanes = {num_shared_lanes, new_first_lane_from_the_right}; previous_lanes = {current_lanes.lanes_in_turn, new_first_lane_from_the_right};
}; };
const auto anticipate_for_right_turn = [&] { const auto anticipate_for_right_turn = [&] {
@ -139,9 +156,9 @@ std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
// The rightmost target lanes might not be involved in the turn. Figure out // The rightmost target lanes might not be involved in the turn. Figure out
// how many lanes are to the right and not in the turn. // how many lanes are to the right and not in the turn.
new_first_lane_from_the_right += new_first_lane_from_the_right +=
std::min(current_num_lanes_right_of_turn, num_shared_lanes); std::min(current_num_lanes_right_of_turn, current_lanes.lanes_in_turn);
previous_lanes = {num_shared_lanes, new_first_lane_from_the_right}; previous_lanes = {current_lanes.lanes_in_turn, new_first_lane_from_the_right};
}; };
// 2/ When to anticipate a left, right turn // 2/ When to anticipate a left, right turn
@ -179,13 +196,11 @@ std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
anticipate_for_right_turn(); anticipate_for_right_turn();
} }
// We might have constrained the previous step in a way that makes it compatible if (previous_inst.type == TurnType::UseLane && current_inst.type == TurnType::UseLane &&
// with the current step. If we did so we collapse it here and mark the current previous.mode == current.mode && previous_lanes == current_lanes)
// step as invalid, scheduled for later removal.
if (collapsable(previous, current))
{ {
previous.ElongateBy(current); previous.ElongateBy(current);
current.maneuver.instruction = TurnInstruction::NO_TURN(); current.Invalidate();
} }
}); });
}; };