Fixes issue #432
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41
profile.lua
41
profile.lua
@ -50,16 +50,39 @@ function node_function (node)
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node.traffic_light = true;
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node.traffic_light = true;
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end
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end
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if obey_bollards then
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if access_tag_blacklist[barrier] then
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node.bollard = true;
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end
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if "" ~= barrier then
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if obey_bollards then
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--flag node as unpassable if it black listed as unpassable
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--flag node as unpassable if it black listed as unpassable
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if access_tag_blacklist[barrier] then
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print(barrier)
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node.bollard = true;
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node.bollard = true;
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end
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end
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--reverse the previous flag if there is an access tag specifying entrance
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--reverse the previous flag if there is an access tag specifying entrance
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if node.bollard and bollards_whitelist[barrier] and access_tag_whitelist[barrier] then
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if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
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node.bollard = false;
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node.bollard = false;
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return 1
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end
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end
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-- Check if our vehicle types are allowd to pass the barrier
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for i,v in ipairs(access_tags) do
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local mode_value = node.tags:Find(v)
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if nil ~= mode_value and "yes" == mode_value then
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return 1
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node.bollard = false
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return
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end
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end
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else
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-- Check if our vehicle types are forbidden to pass the node
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for i,v in ipairs(access_tags) do
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local mode_value = node.tags:Find(v)
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if nil ~= mode_value and "no" == mode_value then
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node.bollard = true
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return 1
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end
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end
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end
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end
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return 1
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return 1
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end
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end
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