use float consistently in Contractor

This commit is contained in:
Dennis Luxen 2014-06-18 10:43:26 +02:00
parent bbc0ba147a
commit 011910811b

View File

@ -455,7 +455,7 @@ class Contractor
remaining_nodes.end(),
[](RemainingNodeData node_data)
{ return !node_data.is_independent; });
const int first_independent_node = first - remaining_nodes.begin();
const int first_independent_node = static_cast<int>(first - remaining_nodes.begin());
// contract independent nodes
tbb::parallel_for(tbb::blocked_range<int>(first_independent_node, last, ContractGrainSize),
@ -716,14 +716,14 @@ class Contractor
float result;
if (0 == (stats.edges_deleted_count * stats.original_edges_deleted_count))
{
result = 1 * node_data->depth;
result = 1.f * node_data->depth;
}
else
{
result = 2 * (((float)stats.edges_added_count) / stats.edges_deleted_count) +
4 * (((float)stats.original_edges_added_count) /
stats.original_edges_deleted_count) +
1 * node_data->depth;
result = 2.f * (((float)stats.edges_added_count) / stats.edges_deleted_count) +
4.f * (((float)stats.original_edges_added_count) /
stats.original_edges_deleted_count) +
1.f * node_data->depth;
}
BOOST_ASSERT(result >= 0);
return result;