use lambda to decide turn value
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@ -89,11 +89,19 @@ void DescriptionFactory::AppendSegment(const FixedPointCoordinate &coordinate,
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}
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// make sure mode changes are announced, even when there otherwise is no turn
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const TurnInstruction turn =
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(TurnInstruction::NoTurn == path_point.turn_instruction &&
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path_description.front().travel_mode != path_point.travel_mode &&
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path_point.segment_duration>0) ? TurnInstruction::GoStraight
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: path_point.turn_instruction;
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const TurnInstruction turn = [] -> TurnInstruction ()
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{
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if (TurnInstruction::NoTurn == path_point.turn_instruction &&
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path_description.front().travel_mode != path_point.travel_mode &&
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path_point.segment_duration>0)
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{
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return TurnInstruction::GoStraight;
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}
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else
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{
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return path_point.turn_instruction
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}
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}
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path_description.emplace_back(coordinate,
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path_point.name_id,
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